Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
slowfast70

Start parameters obsolet?

Recommended Posts

Hello,

I would like to know if the following start parameters are still usefull for dayz sa. I ve found them on other sites. The reason why I was testing them out, is, that the game stutters sometime, when it loads items or zombies into game. So I thought that may be the amount of threads is not optimal for my old system.

My system is: Win 10 pro,  CPU i7 3930K @ 3,8 (6 core, HT disabled), 16 GB RAM, GTX 980 4 GB vRAM, game installed on Crucial SSD 1 TB, virtual memory on a non system ssd fixed size.

My start parameters are: -cpuCount=4 -exThreads=7 -maxMem=8192 -maxVRAM=2047 -malloc=system -noBenchmark -noLogs -noSplash -noPause

Today I ve installed MSI afterburner and I could see that dayz is always using all cores and more RAM / vRAM than I tried to limit with the start parameters. In the taskmanager I even have disabled core 0 and 1 for the dayz_x64.exe, but no change. I tried to limit the core use just to keep two core free for the os and other stuff.

Are the parameters outdated and not used by dayz anymore?

Share this post


Link to post
Share on other sites

My first observation was not entirely correct. Certain parameters are being ignored. But I can actually use the task manager to determine how many cores the program can use. I have now set it so that Core 0 should remain free for the system. Process priority to high. This is also indicated by the workload display in Afterburner. I no longer use the parameters "-cpuCount=4 -exThreads=7 -maxMem=8192 -maxVRAM=2047 -malloc=system". The workload is now distributed over 5 cores (50%-70%). Actually the game seems to be quite well optimized by now, otherwise it seems to be smooth. But is there any info about whether the game will be optimized for Dx12 to benefit from more "draw calls"? Or doesn't that make sense because the game remains rather cpu intensive?

 

Edited by slowfast70

Share this post


Link to post
Share on other sites
Sign in to follow this  

×