Uncle Zed 272 Posted April 2, 2020 I recently put up a new server. I've run servers in the past. Myself and others are frequently getting "Unknown error" when trying to connect to the server. Rcon never shows the player even trying to connect. I had thought perhaps it has to do with the command line. On the client, the entire path is put before the mod in the -mod part of the command line. For example: -mod=D:\Steam\steamapps\common\DayZ\!dzsal\@CJ187-Fridges This makes the command line quite long for a client when joining the server because of all of the mods. What I've noticed is that in my client log, the command line is getting "corrupted". Here's an example: https://pastebin.com/5CSgrvDC Does anyone have a solution to this? I've started removing mods that I feel are not vital to the server in an attempt to shorten the command line, thinking that might fix it but still no good. I've verified the dayz client files too. Before I remove each mod and try again, I'd like to know if anyone can help out with this. Share this post Link to post Share on other sites
Tex Willer 47 Posted April 3, 2020 (edited) I've run many Arma2OA servers back in the day. Have you tried using relative paths? As far as i remember (it's been some time) using -mod=!dzsal\@CJ187-Fridges;!dzsal\@HeliCrashSiteZombies... etc should work. Not sure but you might also want to use a different character than "!" as your prefix. Edit: realizing this is posted in DayZ "Game" i see this info might not be relevant. Edited April 3, 2020 by Tex Willer Share this post Link to post Share on other sites
Uncle Zed 272 Posted April 3, 2020 I'm talking about the client command line. The mods are automatically created. I have no control over the command line because I am using the two available launchers. Share this post Link to post Share on other sites