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LastShenanigan

Shoot on sight / Logout fix possibilities

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The biggest reason for the shoot on sight mentality seems to be that even though someone says they're friendly, they can still shoot you in the back as soon as you turn around. I personally don't have a problem with this, I avoid strangers. However, I'd rather a simple fix be pushed through before we start having penalties for people playing the bandit.

What I suggest is for you and another player to be able to flag each other as "Friendly". What this would do is make you unable to damage each other through melee or gunfire, things like grenades would still work of course. It wouldn't be instant, maybe taking 60 seconds after the confirmation before you are unable to damage each other. Of course you would be able to remove the friendly mark between you and another player whenever you want. Though again a wait period before it's actually confirmed may be required.

This could also be implemented towards fixing loggers. Simply put, if you're within X radius of another player (or zombies even) and they are not marked as a friendly, you cannot abort. Alt F4ing would perhaps cause you're character to simply hang around for a few moments. Though in my opinion Alt F4 should be in the in-game unbindable key for suicide.

I understand that betrayal is a big appeal to people in Dayz, but I'm finding a lot of people aren't even using it maturely. We aren't even getting to the point where we can betray each other anymore. Would you rather say friendly and then shoot someone in the back for a can of beans, or confirm friendly gain their trust and have them lead you back to their vehicles and tents.

Our biggest hurdle is everyone who is playing who'd prefer to act like idiots. The amount of betrayals "for the lulz" is the #1 reason players shoot on sight. They know that they aren't killing a real person, as such they don't feel it worth taking seriously. Idiot open fire because they just want to kill another player in a video game, and serious players open fire because there is no way to ween out the idiots. The maturity of the players involved directly influences the success of this mod. Immature players to no surprise, act immature when dropped into a sandbox. They could care less about the social experiment.

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