Mettius 4 Posted November 30, 2019 (edited) Not sure what I'm doing wrong. But I'm not able to connect with RCon. I always get "Could not connect to server". I'm running the command locally on the server running DayZ Server. start.bat @echo off :start ::Server name set serverName=Mettiland ::Server files location set serverLocation="C:\Program Files (x86)\Steam\steamapps\common\DayZServer" ::Server Port set serverPort=2302 ::Server config set serverConfig=serverDZ.cfg ::Logical CPU cores to use (Equal or less than available) set serverCPU=2 ::BEPath set battlePath="C:\Program Files (x86)\Steam\steamapps\common\DayZServer\battleye" ::Sets title for terminal (DONT edit) title %serverName% batch ::DayZServer location (DONT edit) cd "%serverLocation%" echo (%time%) %serverName% started. ::Launch parameters (edit end: -config=|-port=|-profiles=|-doLogs|-adminLog|-netLog|-freezeCheck|-filePatching|-BEpath=|-cpuCount=) start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=%serverPort% -cpuCount=%serverCPU% -dologs -adminlog -netlog "-bepath=%battlePath%" -freezecheck - ::Time in seconds before kill server process (14400 = 4 hours) timeout 14390 taskkill /im DayZServer_x64.exe /F ::Time in seconds to wait before.. timeout 10 ::Go back to the top and repeat the whole cycle again goto start serverDZ.cfg hostname = "Mettiland"; // Server name password = "blah"; // Password to connect to the server passwordAdmin = "blalblah"; // Password to become a server admin maxPlayers = 60; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=1; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> }; }; BEServer_x64.cfg RConPassword blahhhhh Edited November 30, 2019 by Mettius Share this post Link to post Share on other sites
Mettius 4 Posted November 30, 2019 If the game is running on port 2302, then when I attempt to connect with BERCon I should be supplying that port (2302) when it asks "Enter the game server's port:" Yes? Share this post Link to post Share on other sites
Mettius 4 Posted December 1, 2019 OK. It is connecting now. It looks like the below parameter fixed it: Adding the following to my launch parameters: "-BEpath=C:\Program Files (x86)\Steam\steamapps\common\DayZServer\battleye" Share this post Link to post Share on other sites