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William Sternritter

Track IR Tuning

Do you use head tracking in Day Z?  

2 members have voted

  1. 1. Do you use head tracking in Day Z?

    • Yes.
      0
    • I used to, but now the issues prevent me from using it.
      0
    • I have TIR, but did not know it was supported by Day Z.
      0
    • I'll pass, for one rason or another.
      0
    • No clue what you're talking about mate.
      1
    • Stop bragging you elitist bourgeoisie.
      1
    • This got me interested, I'll hijack this topic with further questions.
      0


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Here's a list of suggestions to tune Track IR performance/usage. Fellow survivors, feel free to add yours. 

1. When looking through scope/binoculars/range finger the motion should  be rather controlled by mouse. While I get the idea why it is controlled by head tracking it is very jerky and borderline unusable with high magnification. Also, it will be consistent with scope behavior when aiming with a gun.

2. While aiming through a scope, certain scopes, the likes of ACOG, PU scope where we see not just through the scope but also surrounding space, should allow to move the head. This was the case with pre-0.63 versions and it was actually very handful. I understand that now there is DOF effect applied to image outside the scope, however; this makes better use of head tracking and also I believe is more true to the real world. 

3. General performance tuning. There are reports that TIR can be very sensitive and have constant head movement resulting in shaky image all the time. I personally experience regular freeze on the Y axis as if the game stops receiving TIR input for a few seconds. Another issue I experience is when aiming, as the gun comes up the view is often looking way up or some other direction, despite the player looking forward. This happens practically each time and takes a few TIR position resets to align the views. Same happens with scopes held in hands. Even after adjusting the view alignment will be off again after some time. 

4. Allow head tilting. Again, something that was present in pre-0.63 version of the game and is a natural head movement when peeking behind corners and so on, as performed by Q&E keys by default. I would go as far as say that the game should support proper 6 DOF head movement and thus allow for leaning in or out in combination with head rotation.

 

And for the fun of it, why also not have a little poll, because I'm genuinely interested 🙂 

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