mr_donald_duck 1 Posted September 18, 2019 (edited) Hello there, I made a texture for a can ingame but once i spawn it its texture is grey. I converted it to .paa and tried different folder structures but it always turns into a grey can. Anyone knows why this happens? I found out that no matter which texture i use (Even existing .paa from dayz itself) once i build the addon the texture is gray. It looks like this: The texture is supposed to be this: My config file: class CfgPatches { class DM_FOOD { units[]= { "DONFOOD_CAN_BLUEBERRY", "DONFOOD_CAN_TEST" }; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "DZ_Data" }; }; }; class CfgVehicles { class Inventory_Base; class Edible_Base: Inventory_Base { ContinuousActions[]={101,105}; InteractActions[]={}; varTemperatureMax=100; }; class BakedBeansCan: Edible_Base { }; class BakedBeansCan_Opened: Edible_Base { class Nutrition { fullnessIndex=1.5; energy=90; water=100; nutritionalIndex=1; toxicity=0; }; }; class DONFOOD_CAN_BLUEBERRY: BakedBeansCan { scope=2; displayName="Can of Blueberrys"; descriptionShort="Rego Blueberrys imported from the USA."; hiddenSelectionsTextures[]= { "dm_food\data\df\df_can_blueberry.paa", "dm_food\data\df\df_can_blueberry.paa", "dm_food\data\df\df_can_blueberry.paa" }; }; class DONFOOD_CAN_BLUEBERRY_Opened: BakedBeansCan_Opened { scope=2; displayName="Can of Blueberrys"; descriptionShort="Rego Blueberrys imported from the USA."; hiddenSelectionsTextures[]= { "dm_food\data\df\df_can_blueberry.paa", "dm_food\data\df\df_can_blueberry.paa", "dm_food\data\df\df_can_blueberry.paa" }; }; }; *Edited* Edited September 18, 2019 by mr_donald_duck Details Share this post Link to post Share on other sites