0TheBuster0 0 Posted September 15, 2019 (edited) Hi, i search for a way to develop mods multilingual. I only find that i have to add a stringtable.csv. But how can i say that Widgets has to use the translatetd word. For example i have in my stringtable.csv the entries like: "Language","original","english","czech","german", "select_number","chose you number","chose you number","chose you number","Waehle eine Zahl", How can i now set now the text to widget? MultilineTextWidget number = MultilineTextWidget.Cast( widget.FindAnyWidget( "numberSelect" )); number.SetText("select_number"); Is that the correct way? Edited September 15, 2019 by 0TheBuster0 Share this post Link to post Share on other sites
0TheBuster0 0 Posted September 18, 2019 I get the solution: MultilineTextWidget number = MultilineTextWidget.Cast( widget.FindAnyWidget( "numberSelect" )); number.SetText("#select_number"); Share this post Link to post Share on other sites