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integ3r

Add crowbar as starting weapon?

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Why it's a good idea:

1: Crowbar sucks (should need 2-3 hits to kill), but you can kill the occasional zombie

2: If noobs die, it's instant feedback that they're doing something wrong (like taking on too many zombies)

3: You cannot kill other players that are beyond talking distance and you have no incentive to kill other players (he only has a crowbar/bandage like you do)

4: The crowbar symbolizes any sort of crappy metal rod or plank or tool you'd find in any shed, so it's realistic.

Why no-weapon is a bad idea:

1: Only certain buildings are enterable and have loot, but new players have no way of knowing this, so they'll attract zombies without finding loot where they in real life, intuitively, would find something. This will lead new players to blame the game for their failure.

2: Once they have a zombie on them, it's intuitive to run. New players will end up running forever, since shaking zombies isn't really intuitive. (leading them through a building that they don't know where to find) If they die swinging a crowbar, they'll know it's their own fault. Or they can kill the zombie, learn from the mistake and try again. It allows for some margin of error instead of simply encouraging a respawn.

3: Experienced players are not challenged by lack of a starter weapon. All you need to do is respawn until you end up in cherno, elektro, or balota and then run (no stealth needed) and check all buildings until you find a weapon. That's it. Thus no weapon doesn't really add anything to the game, it just makes it unnecessarily mean towards new players.

EDIT: I know some fanboy will go ad-hominem, so:

I've survived over a week now, I can find a weapon in less than 5 minutes from spawn, I have an L85A2, Coyote BP, NVGs and 3 vehicles.

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