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StealthyBrayden

Psychosis? "Did you hear that?"

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Hello!

So, just before you read on, this thread isn't going to be subject to any biast suggestions... I am simply suggesting something that I beleive would make the game a little more exciting or intense, for both bandits and survivors...

Did you see that?

Psychosis (I don't personally know much about mental disorders, though I do suffer from anxiety, nothing comparable to psychosis, so forgive me if I am wrong...)

How you get it:

I know this has been suggested but I have never seen a thread where someone suggests the chance of getting "psychosis". By this term I mean, as murders or zombie kills increase, the chance of getting "psychosis" increases. Not meaning that everytime you get a kill (Murder or zombie kill) you get more insane, but more to the point of the chance you obtain psychosis (It would become a sickness in a sense). This brings a sense of mental will aswell... Because someone may obtain it even after killing 50 people or 65, or after they kill 145 zombies, or 275... It depends on the chance rate.

Note: It would be very rare, to obtain...

What happens:

When you have got psychosis you would hear whispers and as you hear whispers your character would begin to shake a little, lasting very temporarily... Maybe every now and then he might say "Did you see that" or "Did you hear that". Hear twigs getting trampled in the forest or something alike.. (Superior's suggestion) And potentially allow for helucinations, I don't think this is really neccessary but, if you want it, it's there.

How to stop it:

Simply by obtaining a pack of antisychotic medication, which would look much like antibiotics and be pretty hard to find. Once obtained, they have to be taken like painkillers etc. In turn, stopping your character's psychosis, reseting the chance of obtaining it again...

Ofcourse, the amount of zombie kills to obtain the same chance rate of going insane would be different to murders. Meaning if you get 10 zombie kills, it's like killing one human being...

Note: This ^ is for all those people who think bandits and survivors should both suffer...

Though, being around other live human beings (Within a 50m radius) decreases your already small chance of getting psychosis as time goes on...

TAKE NOTE: The chance would be very low, and wouldn't occur all that often at all... So don't think that every time you get 300 zombie kills you will have psychosis by the end of it...

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A. It's a zombie apocalypse. Why are you penalizing people for killing zombies.

B. that's schizophrenia, not psychosis. Sorry, I get nitpicky about stuff like this.

C. I disagree with the idea, and many others like it have been suggested already. Honestly, I already see things that aren't there when I play at night, I doubt we need a gameplay me Janice that makes us see it.

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A. It's a zombie apocalypse. Why are you penalizing people for killing zombies.

B. that's schizophrenia' date=' not psychosis. Sorry, I get nitpicky about stuff like this.

C. I disagree with the idea, and many others like it have been suggested already. Honestly, I already see things that aren't there when I play at night, I doubt we need a gameplay me Janice that makes us see it.

[/quote']

Not sure how it is a penalty, it's simply adding realism?

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I don't think every soldier ever suffers from schizophrenia. And this area here is one of the most hotly debated topics in the world of psychology, whether or not killing causes long term mental problems. Personally, I think it's a result of the culture you live in, and also your own personal mental state.

Assuming everyone succumbs to mental illness after taking out a random number of adversaries, and then assuming that it always manifests as schizophrenia, is fairly unrealistic.

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I don't think every soldier ever suffers from schizophrenia. And this area here is one of the most hotly debated topics in the world of psychology' date=' whether or not killing causes long term mental problems. Personally, I think it's a result of the culture you live in, and also your own personal mental state.

Assuming everyone succumbs to mental illness after taking out a random number of adversaries, and then assuming that it always manifests as schizophrenia, is fairly unrealistic.

[/quote']

That's where you clearly didn't read what I said. I state, there is a chance of getting it (becoming insane, not at a specific or random amount of murders etc, but by CHANCE) and it is very low. I understand that it is globally debated, but this is a game and games are made to make people think, or imagine... It doesn't have to be 100% realistic.

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Despite what the other guy said, I'm for the idea. As long everyone and their mother wouldn't suffer from this. Keep it rare. Perhaps not voices, but like twigs getting tramped on whilst in the woods or something alike. I think this would be quite the shitbrix.

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First you say you want to make it realistic, then you say you're not going for realism. I don't understand. And I don't think you understand what I'm saying. I'm saying that the fact that everyone has the chance to suffer the same mental illness from shooting a certain number of zombies is strange.

And besides, I think we're all twitchy enough without it. It would be interesting to make that call and choose to be mentally off balance in the character creation, but a perfectly healthy person just snapping into full blown auditory hallucinations simply doesn't happen.

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Despite what the other guy said' date=' I'm for the idea. As long everyone and their mother wouldn't suffer from this. Keep it rare. Perhaps not voices, but like twigs getting tramped on whilst in the woods or something alike. I think this would be quite the shitbrix.

[/quote']

THIS HERE is what I am talking about, only slight changes and make it rare...!


First you say you want to make it realistic' date=' then you say you're not going for realism. I don't understand. And I don't think you understand what I'm saying. I'm saying that the fact that everyone has the chance to suffer the same mental illness from shooting a certain number of zombies is strange.

And besides, I think we're all twitchy enough without it. It would be interesting to make that call and choose to be mentally off balance in the character creation, but a perfectly healthy person just snapping into full blown auditory hallucinations simply doesn't happen.

[/quote']

Never said I want to make it more realistic, simply said it adds a sense of realism? :) And I do understand what you're saying, but the chance of Rocket implementing 3487523978 different mental disorders is minimal, that's why I suggested this one, it's general. Its like when you get sick in game, what type of sickeness is it? It's a general sickness. Not sure how perfectly healthy someone is in a zombie apocalypse...

I agree though, I too can be twitchy at times :P

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Just playing the game brings out paranoia. Most of the time my friends and I react to just about everything with extreme caution. While adding to it would be interesting, the game has enough of those moments.

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God I hate these ideas they keep coming back over and over.

You cant predict how someone will react mentally. Food, hunger, bleeding, tiredness , Illness, these are universal physical , predictable. But psychology is not.

What about the psychopathic people that would enjoy killing ? What about the people that would become inured to it and not be affected any more ? The human psyche is amazingly tough and adaptable.

Don't tell me what's going on in my characters brain. I get scared playing the game , I get paranoid, i don't need to be told that. If the game tries to enforce my mental state it just breaks my immersion.

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I like this idea - killing zombies can't be healthy for you mind, even though you're not killing people.

If I'm correct, when you're low on blood and have a chance of passing out it's calculated every second and the chance is 1%? I remember this guy on youtube, Dayz Guidez (daniel?) say it on his video about blood loss.

So, what if it was like this:

You kill 100 zombies or 10 (25? 50?) people, then at that point the game calculates the chance for the condition.

The calculation would be every 15, 30, 45, 60 in-game minutes?

The chance would be, let's say, 5-10%, since it is calculated seldomly?

Thoughts?

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