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AwkwardTickler

Tweak melee camera lock by introducing limited range of motion during attacks

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Since the full camera lock does not work and is being removed, I think this idea should not die.  It can be tweaked to get the best of both worlds where we want to be able to adjust our aim mid strike, but we do not want to allow people to constantly swing while running and turning 180 degrees.  The current state with full range of motion results in melee battles consisting of two players orbiting each other, swinging wildly.  This is unrealistic and makes PVP melee annoying and a bit disorienting with the rapid turning that is required to win fights.  This could be changed by giving a window of something like +/- 30 degrees when performing a light melee attack and maybe +/-15 degrees with a heavy attack. Or allow characters to move with a larger range of motion but have the potential for them to stumble if you try to change your viewing direction too far during a heavy attack (beyond +/-45 degrees)

 

Obviously the range of motion will have to be tested and tweaked until it feel realistic and not a complete burden for PvE and PvP with melee.  Hopefully this idea gets additional focus and not just reverted to full range and left alone.

 

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