Hellmaker2a 2 Posted May 11, 2019 (edited) Hi all, I post this message in order to ask you some advice. I created customs slots on a class belt inheriting from vanilla "MilitaryBelt ". I have tested it locally and on my own server, and all works fine, no problems. Nevertheless some users have reported to me that sometimes some slots do not work. So I could understand that this came from a conflict with other mods having custom slots. I did a test with "Mass'sManyItemOverhaul" and actually there is a conflict. Is there a way to get around this problem and avoid this type of conflict? I don't really have any ideas... inventorySlot = inventorySlot + "myslot"; is not possible i think ^^ This the part of code i have use : class CfgSlots { class CompassSlot { name = "CompassSlot"; displayName = "Compass"; ghostIcon = "Compass"; }; class RadioSlot { name = "RadioSlot"; displayName = "Radio"; ghostIcon = "Radio"; }; class HandcuffsSlot { name = "HandcuffsSlot"; displayName = "Handcuffs"; ghostIcon = "Handcuffs"; }; class CanteenSlot { name = "CanteenSlot"; displayName = "Canteen"; ghostIcon = "Canteen"; }; class BinocularsSlot { name = "BinocularsSlot"; displayName = "Binocular/Rangefinder"; ghostIcon = "Binocular"; }; class LightsSlot { name = "LightsSlot"; displayName = "Flashlight"; ghostIcon = "Flashlight"; }; }; class cfgVehicles { class Transmitter_Base; class Inventory_Base; class Bottle_Base; class ItemOptics; class Chemlight_ColorBase; class Compass: Inventory_Base { inventorySlot = "CompassSlot"; }; class OrienteeringCompass: Inventory_Base { inventorySlot = "CompassSlot"; }; class PersonalRadio: Transmitter_Base { inventorySlot = "RadioSlot"; }; class Handcuffs: Inventory_Base { inventorySlot = "HandcuffsSlot"; }; class Canteen: Bottle_Base { inventorySlot = "CanteenSlot"; }; class Rangefinder: ItemOptics { inventorySlot = "BinocularsSlot"; }; class Binoculars: ItemOptics { inventorySlot = "BinocularsSlot"; }; class Flashlight: Inventory_Base { inventorySlot = "LightsSlot"; }; /* Military Belt */ class MilitaryBelt; class Hell_MilitaryBelt_OD: MilitaryBelt { scope = 2; displayName = "Military Belt"; descriptionShort = "Military belt can carry : Compass, Radio, Handcuffs, Canteen, Binoculars/Rangefinder, Flashlight, Knifes, and Gun Holster"; attachments[] = {"CompassSlot", "RadioSlot", "HandcuffsSlot", "CanteenSlot", "BinocularsSlot", "LightsSlot", "Knife", "VestHolster"}; hiddenSelections[] = {"camoGround","camoMale","camoFemale"}; hiddenSelectionsTextures[] = { "Hell_Belts\Data\Hell_MilitaryBelt_OD_co.paa", "Hell_Belts\Data\Hell_MilitaryBelt_OD_co.paa", "Hell_Belts\Data\Hell_MilitaryBelt_OD_co.paa" }; }; }; Thanks in advance ! Edited May 11, 2019 by Hellmaker2a Share this post Link to post Share on other sites