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Lt.Master

Small details that are not important

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Hello there !

Some ideas are not mine but from someone who spoke to me or wrote about it somewhere in the internet. If you don't agree with something you are in your right ! So speak my friend 😉 

The ideas are color codded :

GREEN => It's just a small detail
ORANGE => Still a detail but why not
RED => Could be usefull

Vehicles

  • Car plates with randomly generator license plate number
  • Turn lights with A/E (azerty) or Q/E (qwerty)
  • Vehicle variants, for example a taxi variant of the Olga
  • The dashboard can be broken if the engine/battery is damaged
  • Vehicles spawn with more parts but they are damaged/badly damaged or ruined
  • You can lock/unlock doors with a lockpick but only if the doors are in pristine or worn condition
  • Turning the wheels of the vehicle while the engine is turn off can damage the wheels

Base building and stuff like that

(other mags could also do those things but it's just to simplify the idea)

  • You can drop a full stack of nails on the ground to pop the wheels of cars or to hurt anyone without shoes... Or if someone is crawling
  • AK mag can be used as a hammer in base building but damage badly the mag
  • You can put dirt/gravel into a potato bag to later fill a hesco barrier with the bag(s) (need a couple of bags)
  • You can fill barrels with dirt/gravel
  • You can combine a barrel and a potato bag to create a water collector

Miscellaneous

(other mags could also do those things but it's just to simplify the idea)

  • AK mag can open cans
  • You can look for worms with your hands but it take more time and you have a chance to hurt yourself
  • You can't fill a pot if it's full of items
  • You can't add items in a pot if it's full of water
  • You have a chance to hurt yourself by jogging/running into trees/bushs if you are topless
  • Zombies are attracked by lights (can be used as a stealth mechanic) 
  • Zombies are almost blind when it's the night (based on lightsources)
  • Zombies hear a bit less when the wind/storm is strong
  • Zombies are attracked by thunder
  • The Altar radio station can broadcast in all the frequences at the same time if you want to but use much more energy from the battery
  • You have a very low chance to open a can by shooting at it but you have a very high pourcentage of it lost
  • A badly damaged compass won't work correctly
  • If you hit a player with a damaged/badly damaged item, the player have a chance to be sick
  • If you hit a player with a torch or a flare his temperature will go up
  • Any characters (zombies/players/animals) should not be able to stand on top of a camo net
Edited by Lt.Master
  • Beans 1

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