dead4life 0 Posted April 4, 2019 Ok finally 1.02 is here, I updated my game, mods and my Dayz server. I noticed something weird: player cannot hear me, I cannot hear players, my mic works and test it. I try to Google but cannot find anything about it, anyone got similar problemes with Dayz Server? My Dayz cfg Spoiler hostname = "[0Dayz][EN/US]High loot|Unlimited Stamina|Daytime"; // Server name password = ""; // Password to connect to the server passwordAdmin = "*****"; // Password to become a server admin maxPlayers = 80; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 1; // Enable/disable voice over network (value 0-1) vonCodecQuality = 7; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) serverTime="2018/06/25/07/00"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=6; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files lootHistory = 1; // How many persistence history files should be kept by instance, number is looped over during save storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> }; }; My run.bat Spoiler @echo off taskkill /F /IM DayZServer_x64.exe /T start DayZServer_x64.exe -scrAllowFileWrite -config=ServerProfile\serverDZ.cfg -port=2302 "-profiles=ServerProfile" -dologs -adminlog -freezecheck -scriptDebug=true -cpuCount=4 "-mod=@RPCFramework;@Community-Online-Tools;@Community-Framework;@DinkyItems;@BuildAnywhere" -equalModRequired = 1; Does anyone got solution for this? PS. everything works great except voice, I am hosting this server from my local machine Thanks Share this post Link to post Share on other sites
dead4life 0 Posted April 4, 2019 I fix my problem by changing disableVoN = 1; to disableVoN = 0; in cfg Share this post Link to post Share on other sites