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SF-501

After being crushed while repairing a vehicle, I'm done.

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LOL, you don't have to go UNDER the truck and you're an idiot for trying.

Just have to look fairly far down and walk around the truck until it comes up. Are you new here? Apparently not with all that military tech.

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Yep the mod is good but the engine is terrible and hackers are ridiculously prevalent. Maybe one day Day Z will have it's own engine constructed for it but right now there are far too many problems and you're basically "playing at your own risk"

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Yep the mod is good but the engine is terrible and hackers are ridiculously prevalent. Maybe one day Day Z will have it's own engine constructed for it but right now there are far too many problems and you're basically "playing at your own risk"

The "engine" isnt terrible. The engine is over 5 years old, do people that get this "game" for this "mod" even check what game they are getting? ArmA 3 is build on the same, but upgraded and modified engine ArmA 2 is. Because its a freaking awesome engine in terms of what you can do with it, what we play now, is jsut an old game. Pleease....

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If this is an Alpha' date=' then negative experiences are as valuable as positive ones.

[/quote']

Yes! The best kind of testers are the ones who quit after encountering bugs that have already been found and reported by other testers. So valuable. Their complete lack of continued contributions will surely help the mod mature in the coming months and posting a childish tirade about it on the forums will certainly help the developers identify and fix these issues.

Buddy, the only person here being childish is you.

Sure, the OPs post has limited value, and he isn't taking part in the spirit of an alpha test. But I think what he's saying has merit, in that we've all had deaths that are infuriating in their stupidity, and that these need to be addressed before the game goes to beta. Myself, I was just shot in the back by a server hopper last night, I cleared a room, went to walk out of it and was shot in the back by someone who popped in behind me. 17 day old character dead. It's maddening and people won't be happy with it if this game goes live and they've paid something for it.

Now, I turn the argument around on you. What in the hell are YOU contributing here? You go on a fucking tirade against this guy, and for what purpose? Did you calling him a twatsock or wtfever you called him help make this a better mod? Did it help make the forums a better place?

No, of course it didn't. All it did is establish the now undeniable fact that you are an asshole hiding behind the anonimity of the internet. Additionally, it likely highlighted your bias towards the game in its current incarnation, and in some fucked up version of stockholm syndrome you're actually defending the game and mod in its current state even though it is obviously an EXTREMELY flawed work in progress.

The only thing you've helped here is your extremely low self esteem. By acting the internet tough guy for 15 minutes you've distracted yourself from your overweight frame, cheeto encrusted beard and tiny pecker. Good fucking job buddy, you've officially made DayZ a better mod.

Asshat.

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Inb4 'its alpha' 'don't let the door hit you on the way out' and other cliche condescending comments. These are the same issues that prevent vanilla ARMA 2 from becoming a more widely played game. Glitchy physics' date=' AI that flips between retarded and godlike (try ordering a squadron of tanks to do anything and watch the hilarity that ensues, or watch militia always hit the barrel of your tank with RPGs), and hackers. Its too bad because I really like the concept of this game.. ARMA 2 is just not a good platform to run it on.

[/quote']

this thread is actually a cliche, so complaining about possible future reactionary cliches is a bit silly.


Inb4 'its alpha' 'don't let the door hit you on the way out' and other cliche condescending comments. These are the same issues that prevent vanilla ARMA 2 from becoming a more widely played game. Glitchy physics' date=' AI that flips between retarded and godlike (try ordering a squadron of tanks to do anything and watch the hilarity that ensues, or watch militia always hit the barrel of your tank with RPGs), and hackers. Its too bad because I really like the concept of this game.. ARMA 2 is just not a good platform to run it on.

[/quote']

this thread is actually a cliche, so complaining about possible future reactionary cliches is a bit silly.

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If you can't deal with bugs, you should stop playing DayZ. It's part of the game. You're more of a tester than a gamer, it's not a finished product.

You should remember that.

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Yep the mod is good but the engine is terrible and hackers are ridiculously prevalent. Maybe one day Day Z will have it's own engine constructed for it but right now there are far too many problems and you're basically "playing at your own risk"

The "engine" isnt terrible. The engine is over 5 years old' date=' do people that get this "game" for this "mod" even check what game they are getting? ArmA 3 is build on the same, but upgraded and modified engine ArmA 2 is. Because its a freaking awesome engine in terms of what you can do with it, what we play now, is jsut an old game. Pleease....

[/quote']

Yes it's an awesome engine where walking into stationary objects breaks your legs and hackers have free reign. I wonder what your standards for a good engine are. I have NEVER, EVER played a game as buggy and as vulnerable to hackers as Arma 2.

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If this is an Alpha' date=' then negative experiences are as valuable as positive ones.

[/quote']

Yes! The best kind of testers are the ones who quit after encountering bugs that have already been found and reported by other testers. So valuable. Their complete lack of continued contributions will surely help the mod mature in the coming months and posting a childish tirade about it on the forums will certainly help the developers identify and fix these issues.

Buddy, the only person here being childish is you.

Sure, the OPs post has limited value, and he isn't taking part in the spirit of an alpha test. But I think what he's saying has merit, in that we've all had deaths that are infuriating in their stupidity, and that these need to be addressed before the game goes to beta. Myself, I was just shot in the back by a server hopper last night, I cleared a room, went to walk out of it and was shot in the back by someone who popped in behind me. 17 day old character dead. It's maddening and people won't be happy with it if this game goes live and they've paid something for it.

Now, I turn the argument around on you. What in the hell are YOU contributing here? You go on a fucking tirade against this guy, and for what purpose? Did you calling him a twatsock or wtfever you called him help make this a better mod? Did it help make the forums a better place?

No, of course it didn't. All it did is establish the now undeniable fact that you are an asshole hiding behind the anonimity of the internet. Additionally, it likely highlighted your bias towards the game in its current incarnation, and in some fucked up version of stockholm syndrome you're actually defending the game and mod in its current state even though it is obviously an EXTREMELY flawed work in progress.

The only thing you've helped here is your extremely low self esteem. By acting the internet tough guy for 15 minutes you've distracted yourself from your overweight frame, cheeto encrusted beard and tiny pecker. Good fucking job buddy, you've officially made DayZ a better mod.

Asshat.

+1

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If this is an Alpha' date=' then negative experiences are as valuable as positive ones.

[/quote']

Yes! The best kind of testers are the ones who quit after encountering bugs that have already been found and reported by other testers. So valuable. Their complete lack of continued contributions will surely help the mod mature in the coming months and posting a childish tirade about it on the forums will certainly help the developers identify and fix these issues.

Buddy, the only person here being childish is you.

Sure, the OPs post has limited value, and he isn't taking part in the spirit of an alpha test. But I think what he's saying has merit, in that we've all had deaths that are infuriating in their stupidity, and that these need to be addressed before the game goes to beta. Myself, I was just shot in the back by a server hopper last night, I cleared a room, went to walk out of it and was shot in the back by someone who popped in behind me. 17 day old character dead. It's maddening and people won't be happy with it if this game goes live and they've paid something for it.

Now, I turn the argument around on you. What in the hell are YOU contributing here? You go on a fucking tirade against this guy, and for what purpose? Did you calling him a twatsock or wtfever you called him help make this a better mod? Did it help make the forums a better place?

No, of course it didn't. All it did is establish the now undeniable fact that you are an asshole hiding behind the anonimity of the internet. Additionally, it likely highlighted your bias towards the game in its current incarnation, and in some fucked up version of stockholm syndrome you're actually defending the game and mod in its current state even though it is obviously an EXTREMELY flawed work in progress.

The only thing you've helped here is your extremely low self esteem. By acting the internet tough guy for 15 minutes you've distracted yourself from your overweight frame, cheeto encrusted beard and tiny pecker. Good fucking job buddy, you've officially made DayZ a better mod.

Asshat.

+1

+1

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Yep the mod is good but the engine is terrible and hackers are ridiculously prevalent. Maybe one day Day Z will have it's own engine constructed for it but right now there are far too many problems and you're basically "playing at your own risk"

The "engine" isnt terrible. The engine is over 5 years old' date=' do people that get this "game" for this "mod" even check what game they are getting? ArmA 3 is build on the same, but upgraded and modified engine ArmA 2 is. Because its a freaking awesome engine in terms of what you can do with it, what we play now, is jsut an old game. Pleease....

[/quote']

Yes it's an awesome engine where walking into stationary objects breaks your legs and hackers have free reign. I wonder what your standards for a good engine are. I have NEVER, EVER played a game as buggy and as vulnerable to hackers as Arma 2.

None of these issues are in the actual ArmA 2 game, because its not a FEATURE IN THE GAME.

In ArmA 2, "objects" such as players do not collide at speeds faster then what the game allows. They do in DayZ because zombies move quicker then normal units in the game. This is an issue with the mod, NOT THE GAME ENGINE

Same thing goes for the mechanic of actually breaking legs, this does ot exist in the actual arma 2 game, so being under or in a vehicle in arma 2 would result in you dying, not breaking a leg. This can happen in any game where there is a desync between the client and the server.

Please, before talking technical bs you know nothing of, go educate yourself.

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Yep the mod is good but the engine is terrible and hackers are ridiculously prevalent. Maybe one day Day Z will have it's own engine constructed for it but right now there are far too many problems and you're basically "playing at your own risk"

The "engine" isnt terrible. The engine is over 5 years old' date=' do people that get this "game" for this "mod" even check what game they are getting? ArmA 3 is build on the same, but upgraded and modified engine ArmA 2 is. Because its a freaking awesome engine in terms of what you can do with it, what we play now, is jsut an old game. Pleease....

[/quote']

Yes it's an awesome engine where walking into stationary objects breaks your legs and hackers have free reign. I wonder what your standards for a good engine are. I have NEVER, EVER played a game as buggy and as vulnerable to hackers as Arma 2.

None of these issues are in the actual ArmA 2 game, because its not a FEATURE IN THE GAME.

In ArmA 2, "objects" such as players do not collide at speeds faster then what the game allows. They do in DayZ because zombies move quicker then normal units in the game. This is an issue with the mod, NOT THE GAME ENGINE

Same thing goes for the mechanic of actually breaking legs, this does ot exist in the actual arma 2 game, so being under or in a vehicle in arma 2 would result in you dying, not breaking a leg. This can happen in any game where there is a desync between the client and the server.

Please, before talking technical bs you know nothing of, go educate yourself.

I love how you just made a post that once again reiterates the fact that the Arma 2 engine is not good enough for Day Z.

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People who have been playing Arma itself, the original game, for a good while, have known about these things for a long time and have learned/adapted to avoid them. It's very well possible those issues are annoying as hell, but experienced Arma players aren't bothered by them anymore...they just work around them.

That being said, I've only had one accident like that in DayZ, when I tried to crawl out of one of those little sheds in the back of a yard and broke my leg in doing so...goes without saying I won't make that same mistake twice, I'll move to crouch position..walk out..and hit the deck again...simple!

Most other issues such as falling off ladders, deerstands, dying because of opening gates, etc... simply don't happen to me anymore. Why? Because I'm carefull in doing those things I suppose, learned all that the hard way by playing the Arma series for over 7 years I guess.

The thing is, there is an incredible amount of freedom in this game, both from the player's perspective...and that of the mission maker/scripter/modder. But with that freedom and large scale of the game, there are also limitations to what you can do in the game and with the engine. Have people who are new to Arma ever considered the sheer size of the map and the number of objects on it? Couple that with the fact that your avatar ingame is an actual simulated entity with "real" arms, legs and a torso... It is NOT...and this is important!!!...a floating point in space with a hitbox around it! Every single bullet fired, movement made by player and AI, every explosion, sound...just about everything that happens on a 225 square km map is simulated/calculated/processed by the game.

I suspect a lot of players drawn in by DayZ aren't really aware of what the difference is between Arma and other games, and I can't fault them for that by the way. It used to be a niche game (for lack of a better term, sry) with a small but dedicated community playing it. A certain kind of player you could say...maybe the one that also prefers DCS A10/Blackshark over HAWX? Or likes to dabble in other simulators, be they flightsims, Formula 1 or even Bus driving in Berlin:-)?

And all of a sudden Arma becomes "mainstream"...and tension develops between experienced players and the huge influx of people new to the engine, game, map, amount of controls or even the difficulty of the game/"simulator".

What I think is important, is people need to realise they need to adjust. Hardcore players need to drop the elitist attitude and new people need to realise/learn what the base game (Arma) is and what it can and cannot do.

What forums can do without, is people insulting others for no particular reason, other than achieving a distorted sense of accomplishment over finding the most derogative way possible of disagreeing with someone's post! Particularly that fella with the Bruce Willis quote as his name needs to tone it down a bit.

Peace.

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I went prone next to a fence. Ended up going thought the fence and dying killing a week old character. But I still come back because this game (and I mean arma 2) while flawed is still a sh*t load of fun!

So yea. Please quit whining nobody really cares.

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Yep the mod is good but the engine is terrible and hackers are ridiculously prevalent. Maybe one day Day Z will have it's own engine constructed for it but right now there are far too many problems and you're basically "playing at your own risk"

The "engine" isnt terrible. The engine is over 5 years old' date=' do people that get this "game" for this "mod" even check what game they are getting? ArmA 3 is build on the same, but upgraded and modified engine ArmA 2 is. Because its a freaking awesome engine in terms of what you can do with it, what we play now, is jsut an old game. Pleease....

[/quote']

Yes it's an awesome engine where walking into stationary objects breaks your legs and hackers have free reign. I wonder what your standards for a good engine are. I have NEVER, EVER played a game as buggy and as vulnerable to hackers as Arma 2.

None of these issues are in the actual ArmA 2 game, because its not a FEATURE IN THE GAME.

In ArmA 2, "objects" such as players do not collide at speeds faster then what the game allows. They do in DayZ because zombies move quicker then normal units in the game. This is an issue with the mod, NOT THE GAME ENGINE

Same thing goes for the mechanic of actually breaking legs, this does ot exist in the actual arma 2 game, so being under or in a vehicle in arma 2 would result in you dying, not breaking a leg. This can happen in any game where there is a desync between the client and the server.

Please, before talking technical bs you know nothing of, go educate yourself.

I love how you just made a post that once again reiterates the fact that the Arma 2 engine is not good enough for Day Z.

Are you stupid? Please educate yourself, i usually wish people the best in their lives, but something tells me you wont get very far.

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If this is an Alpha' date=' then negative experiences are as valuable as positive ones.

[/quote']

Yes! The best kind of testers are the ones who quit after encountering bugs that have already been found and reported by other testers. So valuable. Their complete lack of continued contributions will surely help the mod mature in the coming months and posting a childish tirade about it on the forums will certainly help the developers identify and fix these issues.

Buddy, the only person here being childish is you.

Sure, the OPs post has limited value, and he isn't taking part in the spirit of an alpha test. But I think what he's saying has merit, in that we've all had deaths that are infuriating in their stupidity, and that these need to be addressed before the game goes to beta. Myself, I was just shot in the back by a server hopper last night, I cleared a room, went to walk out of it and was shot in the back by someone who popped in behind me. 17 day old character dead. It's maddening and people won't be happy with it if this game goes live and they've paid something for it.

Now, I turn the argument around on you. What in the hell are YOU contributing here? You go on a fucking tirade against this guy, and for what purpose? Did you calling him a twatsock or wtfever you called him help make this a better mod? Did it help make the forums a better place?

No, of course it didn't. All it did is establish the now undeniable fact that you are an asshole hiding behind the anonimity of the internet. Additionally, it likely highlighted your bias towards the game in its current incarnation, and in some fucked up version of stockholm syndrome you're actually defending the game and mod in its current state even though it is obviously an EXTREMELY flawed work in progress.

The only thing you've helped here is your extremely low self esteem. By acting the internet tough guy for 15 minutes you've distracted yourself from your overweight frame, cheeto encrusted beard and tiny pecker. Good fucking job buddy, you've officially made DayZ a better mod.

Asshat.

+1

+1

+1


dude_eating_popcorn_hg_blk.gif

+1

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Sure' date=' the OPs post has limited value, and he isn't taking part in the spirit of an alpha test. But I think what he's saying has merit, in that we've all had deaths that are infuriating in their stupidity, and that these need to be addressed before the game goes to beta. Myself, I was just shot in the back by a server hopper last night, I cleared a room, went to walk out of it and was shot in the back by someone who popped in behind me. 17 day old character dead. It's maddening and people won't be happy with it if this game goes live and they've paid something for it.[/quote']

Couple of things here to address. First off, none of these problems need to be addressed. Why? Because we've known about them for years. Just because some of you didn't know about the inherent shittiness of ArmA 2's menu system/physics/AI, doesn't mean it hasn't been complained about a million times over. You can complain until you are blue in the face, these are engine problems, not mod problems. You can report them over at the BI forums, where they will probably lock your thread and tell you to search before posting, something that should be done around here as well.

Now, I turn the argument around on you. What in the hell are YOU contributing here? You go on a fucking tirade against this guy, and for what purpose? Did you calling him a twatsock or wtfever you called him help make this a better mod? Did it help make the forums a better place?

Zed has contributed to many discussions, and provided feedback as well as ideas to the mod, and he has never posted a bitchfest like this because of a buggy game mechanic, i'd say he's a bit ahead of the OP.

And yes, it did make the forums a better place because it was at least funny.

No, of course it didn't. All it did is establish the now undeniable fact that you are an asshole hiding behind the anonimity of the internet. Additionally, it likely highlighted your bias towards the game in its current incarnation, and in some fucked up version of stockholm syndrome you're actually defending the game and mod in its current state even though it is obviously an EXTREMELY flawed work in progress.

Woah, you're actually comparing sympathizing with hostage takers to us defending the mod of an engine that happens to be buggy? Do you huff paint? You are playing a fucking alpha, no shit it's extremely flawed, you're lucky to even be playing it at this stage.

The only thing you've helped here is your extremely low self esteem. By acting the internet tough guy for 15 minutes you've distracted yourself from your overweight frame, cheeto encrusted beard and tiny pecker. Good fucking job buddy, you've officially made DayZ a better mod.

Someones projecting.

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---

Couple of things here to address. First off' date=' none of these problems need to be addressed. Why? Because we've known about them for years. Just because some of you didn't know about the inherent shittiness of ArmA 2's menu system/physics/AI, doesn't mean it hasn't been complained about a million times over. You can complain until you are blue in the face, these are engine problems, not mod problems. You can report them over at the BI forums, where they will probably lock your thread and tell you to search before posting, something that should be done around here as well.

---

Zed has contributed to many discussions, and provided feedback as well as ideas to the mod, and he has never posted a bitchfest like this because of a buggy game mechanic, i'd say he's a bit ahead of the OP.

And yes, it did make the forums a better place because it was at least funny.

---

Woah, you're actually comparing sympathizing with hostage takers to us defending the mod of an engine that happens to be buggy? Do you huff paint? You are playing a fucking [i']alpha, no shit it's extremely flawed, you're lucky to even be playing it at this stage.

---

Someones projecting.

Hate to break it to you here Aaron, but these things DO need to be addressed. Just because you've known about them for years doesn't mean a thing anymore. In case you haven't noticed, Arma2 is one of the top sellers on Steam now. Its player population has probably increased tenfold, and it is generating revenue for BI, as well as many 3rd party hosting companies.

Additionally, BI is publishing beta patches weekly. There is absolutely no justification for why the issues the OP mentioned don't deserve to be addressed in these patches... Except of course for the few crusty old salts like you, who are the Arma2 equivilant of the old bearded shirtless dude sitting on his porch in a rocking chair, beer in hand, rambling on and on about how things were in the 'good old days'.

Times have changed, BI got a crap ton of money and are actively developing their game again. There is now money and resources available to fix the problems, and they could be fixed.

The reality is, the patience people will have for a hardcore game with permadeath is tried enough as it is. We don't need them experiencing the equivilant of an 'ACME Anvil' falling from the sky to take them out everytime they try to crawl through a door, open a gate or fix a car.

As for Zed's contribution and the rest of your rant, which was quite frankly nothing but drivel. I don't find someone losing his shit on someone else and resorting to personal insults funny, actually, wait, I do... It's just that this wasn't funny, it was straight up meanspirited and I don't think many people were laughing.

As for the hostage bit taking you may want to, y'know, read what I wrote. Then, read what you wrote. I think the comparison is pretty valid.

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And nothing of value was lost.

Also, why didn't you just respawn and sprint back to your body? hurrr.

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That changes priorities. Bugs and hacks that were not important in ARMA 2 are now important in DayZ and will be fixed. Incredibly' date=' BIS has devoted engineers who would normally be working on ARMA 3 right now to fixing bugs in the ARMA 2 engine instead, explicitly because they value DayZ players and the contributions we have made to the company financially.

In summary: You're an impatient, entitled little turd and nobody's going to miss you. Get fucked.

[/quote']

No, the reason why these bugs are being fixed ASAP is because of these so-called 'impatient little turds' that wanted a quality game for the money they paid.

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That changes priorities. Bugs and hacks that were not important in ARMA 2 are now important in DayZ and will be fixed. Incredibly' date=' BIS has devoted engineers who would normally be working on ARMA 3 right now to fixing bugs in the ARMA 2 engine instead, explicitly because they value DayZ players and the contributions we have made to the company financially.

In summary: You're an impatient, entitled little turd and nobody's going to miss you. Get fucked.

[/quote']

No, the reason why these bugs are being fixed ASAP is because of these so-called 'impatient little turds' that wanted a quality game for the money they paid.

Really? How much did they pay for Day Z?

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The only thing you've helped here is your extremely low self esteem. By acting the internet tough guy for 15 minutes you've distracted yourself from your overweight frame' date=' cheeto encrusted beard and tiny pecker. Good fucking job buddy, you've officially made DayZ a better mod.

Asshat.

[/quote']

south-park-wow_131886444669.jpg51xSsRfyMoL._SL500_AA300_.jpg


That changes priorities. Bugs and hacks that were not important in ARMA 2 are now important in DayZ and will be fixed. Incredibly' date=' BIS has devoted engineers who would normally be working on ARMA 3 right now to fixing bugs in the ARMA 2 engine instead, explicitly because they value DayZ players and the contributions we have made to the company financially.

In summary: You're an impatient, entitled little turd and nobody's going to miss you. Get fucked.

[/quote']

No, the reason why these bugs are being fixed ASAP is because of these so-called 'impatient little turds' that wanted a quality game for the money they paid.

Really? How much did they pay for Day Z?

People bought ArmA 2 just to play DayZ Bohemia realized they'd have even more customers if they fixed some of these old bugs.

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