zeroy   240 Posted March 17, 2019 (edited) So my attribute image from L3DT has about 11 different colors so I thought for my Layer.cfg I would make use of the available textures rvmat already in "DZ\surfaces\data\terrain" ; anything outside of the rock/grass/dirt doesnt show up in game, its black (I do re-generate layers) 😞 Examples are: cp_broadleaf_sparse, cp_conifer_common1, cp_grass_tall, cp_pebbles Any reasons for this? I know Chernarus Plus uses them as its in the config.cpp? Another question would be, how to add more of these? Can we make our own? Thanks! Edited March 17, 2019 by zeroy addition Share this post Link to post Share on other sites
zeroy   240 Posted March 18, 2019 I think I have now solved this by changing the class names in the Layers.cfg Looks like this now and textures visible in Buldozer: https://pastebin.com/N9cR4FSg Share this post Link to post Share on other sites