Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
zeroy

Adding Terrain textures from Surfaces folder

Recommended Posts

So my attribute image from L3DT has about 11 different colors so I thought for my Layer.cfg I would make use of the available textures rvmat already in "DZ\surfaces\data\terrain" ; anything outside of the rock/grass/dirt doesnt show up in game, its black (I do re-generate layers) 😞

Examples are: cp_broadleaf_sparse, cp_conifer_common1, cp_grass_tall, cp_pebbles

Any reasons for this? I know Chernarus Plus uses them as its in the config.cpp?

Another question would be, how to add more of these? Can we make our own?

Thanks!

Edited by zeroy
addition

Share this post


Link to post
Share on other sites

I think I have now solved this by changing the class names in the Layers.cfg

Looks like this now and textures visible in Buldozer: https://pastebin.com/N9cR4FSg

Share this post


Link to post
Share on other sites
Sign in to follow this  

×