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g4borg

CLI Compiler / Syntax checker for Enforce script

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I think it would be benefitial to decouple this in a separate CLI tool, instead of binding it into a fiddly-to-setup-editor

Especially since the language is sparsely documented;

I think it would also improve the quality and maturity of the development tools, if the editor is handled separately to the compiler, even if using the same core functionality.

It should of course not end up in parallel development, like the worktools, where the GUI Version uses a different config file (and e.g. the CLI Tool, which is used to deflate the game files, does not really adhere to using the Workdrive configuration, and seems to use P:\ at all times, while the GUI Version has other functions missing, but theoretically allows you to set another drive letter)

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