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Captain Q

Weapon and ammunition class names, and how to get zombies to work in editor?

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As an avid 'training' type of guy, I like to figure out what, exactly, the weapons are capable of and how to do certain things. I constantly get a "Bad version: Server denied access" error, so I just end up trying to learn how the guns work in the armory.

That brings me to the question; how do I get weapons and ammo into inventory slots in the editor mode? What are the codes?

I'm talking things like: this addWeapon Winchester_1886; and this addMagazine .45_Henry_Rifle; or whatever. I just don't know the codes, though, myself.

What are their classnames?

And as to the zombies, how do I get them to function in the editor? They seem to just stand and stare, for some reason.

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Nevermind, I seem to have figured them out myself.

To those interested:

"Winchester1866" = the Winchester 1866.

"15Rnd_W1866_Slug" = The .45 slug.

"15Rnd_W1866_Pellet" = A pellet version... I didn't even know they had one.

"Remington870" = The Remington 870.

"Remington870_lamp"= The Remington with a flashlight attached.

"8Rnd_B_Beneli_74Slug"

"8Rnd_B_Beneli_Pellets"

"MR43" = Double barrel Shotgun

"2Rnd_shotgun_74Slug"

"2Rnd_shotgun_74Pellets"

"Crossbow" = Crossbow...

"BoltSteel" = The arrows.

Chem lights:

magazines[] = {"HandChemGreen", "HandChemRed", "HandChemBlue"};

Road flares:

magazines[] = {"HandRoadFlare"};

The original arma content weapons can be found on the Bohemia Interactive forums.

http://forums.bistudio.com/showthread.php?73241-ArmA-II-amp-OA-Classnames-No-questions-no-discussion-here!

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Fire up multiplayer go start new game pick chernarus and then the "Armex Co Op Armory" or something like that. Very fun mode has mostly every gun laid out for you in the firestation at the NW airfield along with every vehicle. You can then mouse wheel and go into menu options and select items or something along those lines and you can select any weapon you want from a list

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