Woldren 0 Posted January 31, 2019 (edited) Hi! I am trying to add a new food in game, but if I use this script, it doesn't work. I can see the item in game, but the texture is always the Sewing Kit's texture. It is like the program doesn't recognize the part " hiddenSelectionsTextures[]=" This is the script I am using: class CfgPatches { class SGI_NewFood { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "DZ_Gear_Food", "DZ_Data" }; }; }; class cfgVehicles { class PowderedMilk; class Food1: PowderedMilk { scope = 2; displayName = "Food1"; descriptionShort = "Food1"; model = "\food\food.p3d"; rotationFlags = 17; weight = 1000; hiddenSelectionsTextures[]= {"food\data\food_co.paa"}; class Nutrition { fullnessIndex = 2.500000; energy = 1000; water = 2.500000; nutritionalIndex = 1; toxicity = 0; }; class AnimEvents { class SoundWeapon { class openTunaCan { soundSet = "openTunaCan_SoundSet"; id = 204; }; class Eating_Loop { soundSet = "Eating_loop_Soundset"; id = 888; }; class Eating_TakeFood { soundSet = "Eating_TakeFood_Soundset"; id = 889; }; class Eating_Fruit1 { soundSet = "Eating_Fruit_Soundset"; id = 890; }; class Eating_Fruit2 { soundSet = "Eating_Fruit_Soundset"; id = 891; }; class Eating_Fruit3 { soundSet = "Eating_Fruit_Soundset"; id = 892; }; class Eating_BoxOpen { soundSet = "Eating_BoxOpen_Soundset"; id = 893; }; class Eating_BoxShake { soundSet = "Eating_BoxShake_Soundset"; id = 894; }; class Eating_BoxEnd { soundSet = "Eating_BoxEnd_Soundset"; id = 895; }; }; }; }; }; enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxisy = 2, destructno = 0, stabilizedinaxesboth = 3, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 } Edited January 31, 2019 by Woldren Share this post Link to post Share on other sites