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g4borg

Scripting: Default Name.

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  • If a player has not set a name, let the mission decide a name for him (so expose SetPlayerName or give Identity a SetPlayerName)

could be something like OnCharacterDefaultName() { return "Survivor"; }

  • Chat Events should contain the identity, not just the username (holy mf)
  • There should be a chat event for all chats, not just admins.
  • don't call a variable "characterName", if it is supposed to be a "characterClassName" (missionBase.c)

simple, and already quite dated. also you can find it as a recurring issue on the forum, or scripter discussions.

Edited by g4borg

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