g4borg 74 Posted January 15, 2019 (edited) If a player has not set a name, let the mission decide a name for him (so expose SetPlayerName or give Identity a SetPlayerName) could be something like OnCharacterDefaultName() { return "Survivor"; } Chat Events should contain the identity, not just the username (holy mf) There should be a chat event for all chats, not just admins. don't call a variable "characterName", if it is supposed to be a "characterClassName" (missionBase.c) simple, and already quite dated. also you can find it as a recurring issue on the forum, or scripter discussions. Edited January 15, 2019 by g4borg Share this post Link to post Share on other sites
g4borg 74 Posted January 15, 2019 damn this was for suggestions. Share this post Link to post Share on other sites