robbhimself 5 Posted January 10, 2019 (edited) What makes this server different? What we wanted to do is to create a server with some of the elements and balance that made DayZ mod so damn fun and less focus on adding every ugly or broken mod out there. More zombies, more guns (within reason and balanced, like in dayz mod), more vehicles and coastal spawns, extremely balanced loot table, map edits and more. We're tired of the lazy "modded" servers that just add every broken modded gun or shitty clothing re-texture, increase loot 10x and never tweak or re-balance anything. We want to create a hardcore, first person, fun but balanced environment reminiscent to the Dayz Mod experience. (Imagine DayZero meets epoch) Multiple new weapons. Glock 19, Glock18, Mac10, Lee Enfield, M14, G36, M24, Trumpet, 1911, 1911 Engraved, Longhorn, Winchester, Steyr Scout. You'll see a few other weapons on servers running the same mod packs, but we didn't add the broken guns. The modded guns that dont show magazines, eat ammo or are in other way game-breaking or could get you killed because they wont work properly were not added. Longrange and hunting scope are back. All Weapons now have a chance to spawn with compatible attachments! (because the devs couldn't be bothered to add this back in so we did) Tons of loot tweaks. Gun spawn rates have been re-balanced to resemble how it was in DayZ mod. However guns are more common than ammo. You may find loaded guns but you will have to work harder, steal or kill for additional ammo. Overall loot increased to feel more real. Items that were missing from the loot table have been added back in and others balanced. Items that are modular have a chance to spawn with attachments, such as flashlights, radios, scopes spawning with batteries or the gorka helmet spawning with the visor. Increased chopper crashes and police cars and added multiple additional spawns. Ever seen a chopper crash in cherno? Metabolism Food and water drain has been heavily changed. You dont need food or water every 2 mins, but you should still be looting it when you can. Unlimited sprint, like in the mod, but is still affected by melee and jumping. Cars. Overall spawns increased. Coastal gas stations have a high chance to have a car nearby. Cars spawn fully functional with the necessary fluids in the cargo to get it running. Traders. Traders are located in Green Mountain and Kumyrna. Trader inventory includes the new weapons and a few other things. If you find cigarettes in the world save them, they might be worth alot here. You can also find rubles in the world or on zombies. You'll notice our traders prices differ drastically from other servers. The traders aren't meant to be your easy-mode one stop shop! Coastal player spawns. Player spawns resemble how it was in the mod, bringing back the hotspots from DayZ mod. Zombies. Zombies are now a problem. Overall numbers have been increased so it actually feels like a zombie game. Cities are dangerous you'll want to avoid recklessly shooting inside them or you'll have a problem, fast. Hundreds of additional zombie spawn locations. Filling the emptiness in the vanilla game where you can go forever without seeing a zombie. Radius of spawns increased. Zombie contain loot more frequently and that loot table has also been modified. Sometimes it might be worth it to kill those zeds if you can! No dumb rules. Play however you want. RP or "KoS" no one is going to force you to play a certain way. The most thrilling factor that made DayZ mod so fun was that death can be waiting around any corner! Connect with DZSALauncher and Filter for "The Sanctuary". You will download required mods automatically and connect. http://www.dayzsalauncher.com/ Join us on discord https://discord.io/thesanctuary Edited January 10, 2019 by robbhimself Share this post Link to post Share on other sites