XxFri3ndlyxX 19 Posted January 5, 2019 (edited) Does anybody know how to set the server max view/rendering distance higher. they said its server side but they dont say how. :( i try adding this to the config setViewDistance=10000; setTerrainGrid=20; SetPreferredViewDistance=10000; SetObjectViewDistance=10000; but still not working. It's weird. Edited January 5, 2019 by XxFri3ndlyxX Share this post Link to post Share on other sites
Fun Automat 23 Posted January 6, 2019 U can change what u want the network bubble would be still 1000 meters Share this post Link to post Share on other sites
XxFri3ndlyxX 19 Posted January 6, 2019 1 hour ago, Fun Automat said: U can change what u want the network bubble would be still 1000 meters Actually there is a way. Quote weather could be an issue too, make sure your fog is not rising @XxFri3ndlyxX also, you can use: GetGame().GetWorld().SetViewDistance(meters); GetGame().GetWorld().SetObjectViewDistance(meters); to temporarily increase view distance on client (it has to be called on client, per mission session) We do plan to introduce a proper support for view distance and object view distance in the game (as the implementation is already in), but needs pass on the client UI Share this post Link to post Share on other sites
Fun Automat 23 Posted January 6, 2019 +ViewDistance - FPS -Performance Its pointless...looks maybe better...but 1km should be enought. Share this post Link to post Share on other sites
XxFri3ndlyxX 19 Posted January 8, 2019 (edited) On 1/6/2019 at 6:29 PM, Fun Automat said: +ViewDistance - FPS -Performance Its pointless...looks maybe better...but 1km should be enought. Well since im creating a map from scratch. I do not need that performance nor the fps. All i needed was more view distance to look at my map how it looks. Makes it easier to see if some thing i want to change ect... Edited January 8, 2019 by XxFri3ndlyxX Share this post Link to post Share on other sites