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How can we put Debug land to be water?

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outside map ("debug area") can only be on same level as the last inside map point in x or y if outsideterrain is not synthisized... as i know 

TB is generating a small stripe of 3d water outside of map if the last point is lower then ASL.. but its only a few 100m.. i think

never tried but u can give it an "outside_sat_co.paa" watertexture instead if u want to make this look like sea water from a far view. 

 

EDIT: or u just make a bigger map and paste ur terrain as an island above ASL 0...

Edited by Funkdoc

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