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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Hello, we recently had a hacker on EU27, it looked like the server got nuked. Which log file on the server am I supposed to read?

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scripts.log

you may compare arma2oaserver.rtp and scripts.log because he might use a bypass.

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Ah fook. Seems like i'll be downloading that all day then. Thanks mate! Appreciated!

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Anyone know what I typically should be looking for in the script log?

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im guessing the bypass thats out just look up dayz bypass or someshit it will problay comeup

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Was thinking, more the specific phrases :p

like this:

9.06.2012 04:41:04: Êîñòÿ - #36 raddWeapon = 'addWeapon'

29.06.2012 04:41:04: Êîñòÿ - #36 raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')

29.06.2012 04:41:04: Êîñòÿ ( #36 raddWeaponCargo = 'addWeaponCargo'

29.06.2012 04:41:04: #36 raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')

29.06.2012 04:41:04: Êîñòÿ - #30 rcreateMarkerLocal = 'createMarkerLocal'

29.06.2012 04:41:04: Êîñòÿ #30 rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')

29.06.2012 04:41:04: Êîñòÿ #31 rsetMarkerPosLocal = 'setMarkerPosLocal'

29.06.2012 04:41:04: Êîñòÿ #31 rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')

removed his GUID incase this is false.

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