Fun Automat 23 Posted December 28, 2018 (edited) Hello Guys.... I try to add some Buildings to the map, server side - but i still dont understand it... Way 1 https://github.com/Arkensor/DayZCommunityOfflineMode https://github.com/Arkensor/DayZCommunityOfflineMode/wiki/Add-custom-objects-to-your-server-or-mission //Spawn helper function void SpawnObject( string type, vector position, vector orientation ) { auto obj = GetGame().CreateObject( type, position ); obj.SetPosition( position ); obj.SetOrientation( orientation ); //Force collision update vector roll = obj.GetOrientation(); roll [ 2 ] = roll [ 2 ] - 1; obj.SetOrientation( roll ); roll [ 2 ] = roll [ 2 ] + 1; obj.SetOrientation( roll ); } //Your custom spawned objects SpawnObject("Land_Misc_Well_Pump_Yellow", "8680.280508 8.368828 2488.218850", "0.000000 0.000000 0.000000"); SpawnObject("Land_BusStop_City", "8612.080313 8.583845 2463.600586", "64.000008 0.000000 0.000000"); SpawnObject("Land_Misc_Toilet_Mobile", "8613.688811 8.814821 2451.216064", "64.000008 0.000000 0.000000"); This is maybe the best way....but it doesn't really work....because i dont know how to edit the init.c (errors@start) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Way 2 BI add some trees on the map,some days ago with this code.... //-----------------------X-mas array<vector> treePositions = { "6560.29 0 2462.12", "1652.66 0 14230.71", }; Object treeEntity; for ( int i=0; i < treePositions.Count(); i++ ) { vector treePos = treePositions[i]; float posY = GetGame().SurfaceY(treePos[0], treePos[2]); treeEntity = GetGame().CreateObject("ChristmasTree", Vector( treePos[0], posY, treePos[2]), false); } } Looks like a complicated copy paste spam job with different item/building ID´s... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Way 3. Object obj; obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13211.099609 -0.615631 3355.631592"); obj.SetOrientation("-112.999969 0.000000 0.000000"); obj.SetPosition("13211.099609 -0.615631 3355.631592"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13203.280273 -0.615631 3374.040771"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13203.280273 -0.615631 3374.040771"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13195.469727 -0.615631 3392.459717"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13195.469727 -0.615631 3392.459717"); Its a piece from the Skalisty bridge script.... Should i edit the "way 1 code with commands like "createiobject" and "setposition" ? Edited December 28, 2018 by Fun Automat Share this post Link to post Share on other sites
Nehr 0 Posted January 5, 2019 (edited) I can suggest you this way: (It's the Way 1 with some change) On 24/12/2018 at 2:32 PM, Nehr said: To be easier i've done it like this: In my init.c #include "$CurrentDir:\mpmissions\dayzOffline.chernarusplus\(my mapping file).c" void SpawnObject( string type, vector position, vector orientation ) { auto obj = GetGame().CreateObject( type, position ); obj.SetPosition( position ); obj.SetOrientation( orientation ); //Force collision update vector roll = obj.GetOrientation(); roll [ 2 ] = roll [ 2 ] - 1; obj.SetOrientation( roll ); roll [ 2 ] = roll [ 2 ] + 1; obj.SetOrientation( roll ); } in the void main() (just before the last "}" ) i've added: AddMyObjects(); And then in my server folder i've created a file: (my mapping file).c and inside i put all my custom buildings like this: void AddMyObjects() { //Custom Nehr //Airfield SpawnObject("Land_Airfield_Hangar_Green", "4566.678711 345.704529 10186.797852", "58.000217 0.000000 0.000000"); ... ... } Don't forget to replace the (my mapping file).c you just put the name you want. Like this my init.c stay clear and i have a file were there is all my buildings. Edited January 5, 2019 by Nehr Share this post Link to post Share on other sites
Fun Automat 23 Posted January 6, 2019 Thanks... i do this with the init since some days.... works fine. But a clean init looks better... :) Share this post Link to post Share on other sites