smanuk 0 Posted December 22, 2018 I'm currently working on a modded server for DayZ which I'm going to be adding buildings to the map using "Not A Banana's" two mods BuilderItems and BuilderStatics. To do this currently I have the init.c setup like this which spawns the building on load just fine. //Spawn helper function void SpawnObject( string type, vector position, vector orientation ) { auto obj = GetGame().CreateObject( type, position ); obj.SetPosition( position ); obj.SetOrientation( orientation ); //Force collision update vector roll = obj.GetOrientation(); roll [ 2 ] = roll [ 2 ] - 1; obj.SetOrientation( roll ); roll [ 2 ] = roll [ 2 ] + 1; obj.SetOrientation( roll ); } void main() { //Custom Spawned Objects //Belota SpawnObject("Land_Mil_ATC_Small", "5068.464844 18.783197 2477.377686", "142.000000 0.000000 0.000000"); ... I've been trying to work out but with no luck how I can put the custom spawned object into there own file and include it into this so it's easier to do area's and keep track but all I keep getting is errors saying I'm missing this and that. Share this post Link to post Share on other sites
Nehr 0 Posted December 24, 2018 (edited) To be easier i've done it like this: In my init.c #include "$CurrentDir:\mpmissions\dayzOffline.chernarusplus\(my mapping file).c" void SpawnObject( string type, vector position, vector orientation ) { auto obj = GetGame().CreateObject( type, position ); obj.SetPosition( position ); obj.SetOrientation( orientation ); //Force collision update vector roll = obj.GetOrientation(); roll [ 2 ] = roll [ 2 ] - 1; obj.SetOrientation( roll ); roll [ 2 ] = roll [ 2 ] + 1; obj.SetOrientation( roll ); } in the void main() (just before the last "}" ) i've added: AddMyObjects(); And then in my server folder i've created a file: (my mapping file).c and inside i put all my custom buildings like this: void AddMyObjects() { //Custom Nehr //Airfield SpawnObject("Land_Airfield_Hangar_Green", "4566.678711 345.704529 10186.797852", "58.000217 0.000000 0.000000"); ... ... } Don't forget to replace the (my mapping file).c you just put the name you want. Like this my init.c stay clear and i have a file were there is all my buildings. Edited December 24, 2018 by Nehr Share this post Link to post Share on other sites