venthorror 2 Posted December 16, 2018 Greetings and congratulations on the release. During tonight's stream Eugen asked for feedback so here it is: Playing newly released version of the game has left me somewhat shocked, as I think that there was very little attention dedicated to keybind customization. Having "realism" as a reason for some of them has left me even more baffled. There are currently no double bindings and toggle buttons. For what seems to be a more realistic approach, is instead forcing a very uncomfortable hand movement and positions. Moving mouse while holding RMB is very tiring, not to mention holding Shift+ RMB+E or Q to lean and all that for a prolonged period of time. Everybody is different and it is a job of developers to make the game more accessible and open, instead of streamlining it so that a total number of controls fits into a gamepad. One other reason I heard was that it is unrealistic for people to run and talk with their weapon raised up. True, but it is up to players to decide how and using what button they will do so. Instead of leaning towards one or the other extreme it would be in everybodys interest to expand some QoL features that previous games had but this one has lost. Not having some of those basic industry standard features is a major drawback. Bohemia's games stand out as few open games in every meaning of this word. Best regards, Vent 2 Share this post Link to post Share on other sites
GigiGamer87 26 Posted December 17, 2018 11 hours ago, venthorror said: Greetings and congratulations on the release. During tonight's stream Eugen asked for feedback so here it is: Playing newly released version of the game has left me somewhat shocked, as I think that there was very little attention dedicated to keybind customization. Having "realism" as a reason for some of them has left me even more baffled. There are currently no double bindings and toggle buttons. For what seems to be a more realistic approach, is instead forcing a very uncomfortable hand movement and positions. Moving mouse while holding RMB is very tiring, not to mention holding Shift+ RMB+E or Q to lean and all that for a prolonged period of time. Everybody is different and it is a job of developers to make the game more accessible and open, instead of streamlining it so that a total number of controls fits into a gamepad. One other reason I heard was that it is unrealistic for people to run and talk with their weapon raised up. True, but it is up to players to decide how and using what button they will do so. Instead of leaning towards one or the other extreme it would be in everybodys interest to expand some QoL features that previous games had but this one has lost. Not having some of those basic industry standard features is a major drawback. Bohemia's games stand out as few open games in every meaning of this word. Best regards, Vent Me too I'm trying in all possible ways to talk to Devs about this argument but for the moment I don't have an answer. I wrote in forum here, in Twitter and yesterday in Twicth - can you make possible to assign same key to sprint and hold breath in aim? Right now they are separate commands row in keybindgs list, and it's not possible to set same key fot both actions. So can you group those 2 actions in same row and then in the same key? (Like other game I know, usually left SHIFT to sprint and hold breath in aim); - can you introduce an option to choose when enter ADS you can release RMB click (TOGGLE)? And not must holding RMB to remain ADS like now, maybe this it's good in melee combat but have to hold all the time RMB when you are aiming it's not comfortable. So, after click MMB when holding RMB, and when you entered in ADS you can release the RMB (and click one time again to exit ADS view). Is it a good suggestion (at least by an option)?; Share this post Link to post Share on other sites