Dongleberry 0 Posted December 14, 2018 (edited) So are there currently any ways to add ingame assets to the map? adding a couple of buildings without players being able to run through them? I just want to be able to add walls, fences, huts/sheds/houses to a couple of locations and get it to work on a server for friends without them being able to run right through the items, if anyone knows a way to get this working i will happily spend hours making locations for your own servers :) Edited December 14, 2018 by Dongleberry Share this post Link to post Share on other sites
ACTPA 0 Posted December 14, 2018 - скачайте https://yadi.sk/d/MEV0N3Qdy_Mgag - введите в строку запуска -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus -scrAllowFileWrite -nosplash -noPause -noBenchmark -scriptDebug=true -filePatching - войдите и поставьте здания на карту, нажмите "экспорт" - вставить (cntl+V) в notepad++ Выглядит это так: GetGame().CreateObject("Land_Container_1Moh", "446.953156 422.951996 11226.987305").SetOrientation("132.000000 0.000000 0.000000"); - открываем файл init.c (Server\mpmissions\dayzOffline.chernarusplus\init.c), находим void main() {…., опускаемся ниже до строчки weather.SetWindFunctionParams(0.1, 0.3, 50); После нее прописываем Object obj; GetGame().CreateObject("Land_City_Stand_FastFood", "8157.828613 475.809326 9090.811523").SetOrientation("-115.000000 0.000000 0.000000"); - открываем mapgrouppos.xml и вписываем <group name="Land_City_Stand_FastFood" pos="8157.828613 475.809326 9090.811523" rpy="0.000000 0.000000 -115.000000" a="-110.838165" /> обращаю внимание: rpy надо написать зеркально SetOrientation("-115.000000 0.000000 0.000000"); rpy="0.000000 0.000000 -115.000000" a="-110.838165" берем с аналогичного объекта в файле mapgrouppos.xml http://s-platoon.ru/topic/7113-dobavlenie-na-kartu-zdaniy-i-spavn-v-nih-luta/#comment-63161 Share this post Link to post Share on other sites
Sy8282 21 Posted December 14, 2018 You need the old com editor the new version is crap and causes these issues Share this post Link to post Share on other sites
Dongleberry 0 Posted December 14, 2018 (edited) @ACTPA I have no idea what any of that means but it looks like what i did with the init.c files already :( @ Sy8282 I downloaded COM a month or so ago from github, is that the version that does not work? and if there is a version that does work on online servers that is exactly what i am looking for, would you know where i can get it? Everything i copy/pasted over from my version of COM you are able to pas through on a server but it is solid on the offlinetool Edited December 14, 2018 by Dongleberry Share this post Link to post Share on other sites
Sy8282 21 Posted December 16, 2018 I'll have a look tomorrow as i think i have a link to a zip of the working version, as it was about a month ago it changed to the newer version what does your export code look like is it 3 lines per building? Share this post Link to post Share on other sites
Dongleberry 0 Posted December 16, 2018 Yes it is 3 lines for each building/structure and i would be over the moon if i could get a working version :) Thank you so much! Share this post Link to post Share on other sites
Dongleberry 0 Posted December 18, 2018 Any news on a working map editor?? or is it all just pie in the sky? Share this post Link to post Share on other sites
ACTPA 0 Posted December 21, 2018 https://yadi.sk/d/kTkDqqedmsylQA это рабочая версия offline редактора работайте в offline редакторе экспортируйте данные переносите в online Share this post Link to post Share on other sites
Sy8282 21 Posted December 21, 2018 On 12/16/2018 at 3:54 PM, Dongleberry said: Yes it is 3 lines for each building/structure and i would be over the moon if i could get a working version :) Thank you so much! Sorry dude forgot all about it I'll get that Link tonight Share this post Link to post Share on other sites