Andrejs Pokovba 0 Posted December 10, 2018 I have a problem. I`m experimenting with server creation and I can`t configure server time. The thing is I set it properly as sample says serverTime="2018/12/10/12/11" - and it shows in the list as a daytime, but when i log in it`s nighttime. Even when I put it as a systemTime still in a middle of the day it`s night on a server... I`m just confused because like month ago I did all this and it worked just fine but now it`s pain in a bum. Here will be my settings: hostname = "Test"; // Server name password = ""; // Password to connect to the server passwordAdmin = "qwertyuiop"; // Password to become a server admin maxPlayers = 30; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 7; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) serverTime="2018/12/10/12/11"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=1; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files lootHistory = 10; // How many persistence history files should be kept by instance, number is looped over during save storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> }; }; Share this post Link to post Share on other sites
Finest_ 1 Posted December 10, 2018 Here we got exact the same issue :/ we write it for now in the init.c ! Share this post Link to post Share on other sites
Christopher Karlsson 0 Posted December 10, 2018 I have the same problem. I rented a private server from 4netplayers.com and cant change the fucking time. Im getting pretty fucking angry at this shit. Share this post Link to post Share on other sites
lartdeschoix 7 Posted December 10, 2018 try with "time persistent 1 " 1 Share this post Link to post Share on other sites
Meoph 6 Posted December 10, 2018 find weather.SetWindFunctionParams(0.1, 0.3, 50); in your init.c add GetGame().GetWorld().SetDate(1995, 07, 16, 8, 0); right below that Share this post Link to post Share on other sites
Uncle Zed 272 Posted December 12, 2018 Hopefully this is fixed in version 1.0, but for now the only way to get it to work is editing the value in init.c. Share this post Link to post Share on other sites
eggy785 8 Posted December 12, 2018 On 12/10/2018 at 4:54 PM, lartdeschoix said: try with "time persistent 1 " this is the fix for it what this guy said beans for you bro. Share this post Link to post Share on other sites
DrZeddy 9 Posted December 12, 2018 While suffering from the same problem. And reading up on it one night... I came across a forum thread in some forum, maybe this one? (not sure) But the OP said this is how he resolved the problem. 1. your time settings in serverdz.cfg are correct (in so much as the format is YYYY/MM/DD/HH/SS) 2. set your ACCELERATION to x48 - Yes I know its more than 24! but it works! Once you see that daytime is coming, shutdown your server then RESET acceleration to x1 And when you start your server next time everything is right That ought to do it. Share this post Link to post Share on other sites