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eggy785

DZSA lancher for mods crashing

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-mod=@DayZPlus;@weapon_redux_pack;@RPCFramework;DayZ-Sa-Tomato;  have them in server root but the DZSA crashes and no logs to see why any ideas?.

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well two things I see, but not to say its the problem, but here they are...  1. you dont have an @ for DayZ-Sa-Tomato, now if thats how the folder is actually named that should still technically work, but check on that.. 2nd thing is, in the past experiences, its showed me,  it really doesn't like a semicolon ';' at the end of the mods, just inbetween each mod

so for example:

-mod=@DayZPlus;@weapon_redux_pack;@RPCFramework       - Good

-mod=@DayZPlus;@weapon_redux_pack;@RPCFramework;      - Bad

so for starters double check folder name on DayZ-Sa-Tomato see if it has @ infront or not

then try removing the last extra semicolon at the end..

and if that doesn't work, trying adding the mods one by one till it breaks it to help narrow down which is causing the issue.

 

Edited by Zze

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1 hour ago, Zze said:

well two things I see, but not to say its the problem, but here they are...  1. you dont have an @ for DayZ-Sa-Tomato, now if thats how the folder is actually named that should still technically work, but check on that.. 2nd thing is, in the past experiences, its showed me,  it really doesn't like a semicolon ';' at the end of the mods, just inbetween each mod

so for example:

-mod=@DayZPlus;@weapon_redux_pack;@RPCFramework       - Good

-mod=@DayZPlus;@weapon_redux_pack;@RPCFramework;      - Bad

so for starters double check folder name on DayZ-Sa-Tomato see if it has @ infront or not

then try removing the last extra semicolon at the end..

and if that doesn't work, trying adding the mods one by one till it breaks it to help narrow down which is causing the issue.

 

i tried only one works ok is the DayZ-Sa-Tomato

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did you try adding back others without semicolon at the end?

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19 minutes ago, Zze said:

did you try adding back others without semicolon at the end?

yeah doesn't work only framework and the DayZ-Sa-Tomato work the rest crash the DZSALModServer.exe

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so @DayZPlus and @weapon_redux_pack?

have you tried runing them by themselfs to see if they work indpendently?

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1 minute ago, Zze said:

so @DayZPlus and @weapon_redux_pack?

have you tried runing them by themselfs to see if they work indpendently?

yeah the dont only framework and DayZ-Sa-Tomato work

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6 minutes ago, eggy785 said:

yeah the dont only framework and DayZ-Sa-Tomato work

send a copy of your start.bat , and a picture of the dayzserver root like this

u6h9EEc.png

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1 minute ago, Zze said:

send a copy of your start.bat , and a picture of the dayzserver root like this

u6h9EEc.png

i just created folder ModdedScripts then -ModdedScripts=@RPCFramework;@Weapon Redux Pack;@DayZ Plus;DayZ-Sa-Tomato this has loaded i think i will show th

 

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xD em...  -ModdedScripts= isn't a thing? thats the folder with scripts from DayZSurvival...

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9 minutes ago, Zze said:

xD em...  -ModdedScripts= isn't a thing? thats the folder with scripts from DayZSurvival...

hahaha no i got it now mate i made few errors but sorted this is how it loads     

@echo off
TITLE DayZ SA Server - Status
COLOR 0A
:: Variables::
::DayZServer_64.exe path
set DAYZ-SA_SERVER_LOCATION="C:\Dayzserver"
::Bec.exe path
set BEC_LOCATION="C:\Dayzserver\Battleye\Bec"
::::::::::::::

echo Agusanz
goto checksv
pause

:checksv
tasklist /FI "IMAGENAME eq DayZServer_x64.exe" 2>NUL | find /I /N "DayZServer_x64.exe">NUL
if "%ERRORLEVEL%"=="0" goto checkbec
cls
echo Server is not running, taking care of it..
goto killsv

:checkbec
tasklist /FI "IMAGENAME eq Bec.exe" 2>NUL | find /I /N "Bec.exe">NUL
if "%ERRORLEVEL%"=="0" goto loopsv
cls
echo Bec is not running, taking care of it..
goto startbec

:loopsv
FOR /L %%s IN (30,-1,0) DO (
    cls
    echo Server is running. Checking again in %%s seconds.. 
    timeout 1 >nul
)
goto checksv

:killsv
taskkill /f /im Bec.exe
taskkill /f /im DayZServer_x64.exe
goto startsv

:startsv
cls
echo Starting DayZ SA Server.
timeout 1 >nul
cls
echo Starting DayZ SA Server..
timeout 1 >nul
cls
echo Starting DayZ SA Server...
cd "%DAYZ-SA_SERVER_LOCATION%"
DZSALModServer.exe -config=serverDZ.cfg -port=2302 "-mod=@RPCFramework;@Weapon Redux Pack;@DayZ Plus;DayZ-Sa-Tomato" -dologs -adminlog -netlog -freezecheck -noFilePatching -BEpath=C:\DayZServer\Battleye -profiles=C:\Dayzserver\PlayerLogs -dayzserver=DayZServer_x64.exe
PAUSE
FOR /L %%s IN (45,-1,0) DO (
    cls
    echo Initializing server, wait %%s seconds to initialize Bec.. 
    timeout 1 >nul
)
goto startbec

:startbec
cls
echo Starting Bec.
timeout 1 >nul
cls
echo Starting Bec..
timeout 1 >nul
cls
echo Starting Bec...
timeout 1 >nul
cd "%BEC_LOCATION%"
start Bec.exe -f Config.cfg
goto checksv

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so working now?

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1 minute ago, Zze said:

so working now?

yes all mods loading now i should really look things over twicehaha i am used to arma 2 coding not DayzSa

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lol, glad you got it working.

  • Beans 1

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Just now, Zze said:

lol, glad you got it working.

yeah me to thanks for help bro, your a good guy :)

  • Like 1

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