Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Uncle Zed

Tons of the same zombie

Recommended Posts

I've adjusted my zombie numbers in events.xml and zombie_territories.xml so that I have more zombies on my server. However, it seems that when zombies spawn in an area, they are all the same model for a particular spawn. For example, here's a screenshot from outside of a cowshed, where I killed a bunch of zombies. Why aren't there a variety of zombies? They're all the female zombie in the tracksuit.

20181129210920-1.jpg

Share this post


Link to post
Share on other sites

I just looked in my server log and I see that only 1 type of zombie is spawning for each area. I guess I configured something wrong in one of my files:

 6:37:32 [CE][DE] Scaling Spawner: 4
 6:37:32 100 % == 2000 pcs
 6:37:32 
 6:37:32 [0] InfectedArmy :: dmax: 1023.0, 16.1 % == 322 pcs
 6:37:32 ZmbM_PatrolNormal_Autumn :: 250 % min: 322, max: 322
 6:37:32 ZmbM_PatrolNormal_Flat :: 250 % min: 0, max: 0
 6:37:32 ZmbM_PatrolNormal_PautRev :: 250 % min: 0, max: 0
 6:37:32 ZmbM_PatrolNormal_Summer :: 250 % min: 0, max: 0
 6:37:32 ZmbM_SoldierNormal :: 250 % min: 0, max: 0
 6:37:32   pcs: 322
 6:37:32 
 6:37:32 [1] InfectedCity :: dmax: 1602.0, 25.3 % == 505 pcs
 6:37:32 ZmbF_BlueCollarFat_White :: 250 % min: 505, max: 505
 6:37:32 ZmbF_CitizenANormal_Beige :: 250 % min: 0, max: 0
 6:37:32 ZmbF_CitizenANormal_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbF_CitizenANormal_Brown :: 250 % min: 0, max: 0
 6:37:32 ZmbF_CitizenBSkinny :: 250 % min: 0, max: 0
 6:37:32 ZmbF_Clerk_Normal_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbF_Clerk_Normal_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbF_Clerk_Normal_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbF_Clerk_Normal_White :: 250 % min: 0, max: 0
 6:37:32 ZmbF_JournalistNormal_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbF_JournalistNormal_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbF_JournalistNormal_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbF_JournalistNormal_White :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ShortSkirt_beige :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ShortSkirt_black :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ShortSkirt_brown :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ShortSkirt_checks :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ShortSkirt_green :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ShortSkirt_grey :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ShortSkirt_red :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ShortSkirt_stripes :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ShortSkirt_white :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ShortSkirt_yellow :: 250 % min: 0, max: 0
 6:37:32 ZmbF_SkaterYoung_Brown :: 250 % min: 0, max: 0
 6:37:32 ZmbF_SkaterYoung_Striped :: 250 % min: 0, max: 0
 6:37:32 ZmbF_SkaterYoung_Violet :: 250 % min: 0, max: 0
 6:37:32 ZmbF_SurvivorNormal_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbF_SurvivorNormal_Orange :: 250 % min: 0, max: 0
 6:37:32 ZmbF_SurvivorNormal_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbF_SurvivorNormal_White :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CitizenASkinny_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CitizenASkinny_Brown :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CitizenASkinny_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CitizenASkinny_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CitizenBFat_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CitizenBFat_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CitizenBFat_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ClerkFat_Brown :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ClerkFat_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ClerkFat_Khaki :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ClerkFat_White :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CommercialPilotOld_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CommercialPilotOld_Brown :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CommercialPilotOld_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbM_CommercialPilotOld_Olive :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_beige :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_black :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_bluechecks :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_brown :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_greenchecks :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_grey :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_khaki :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_magenta :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_stripes :: 250 % min: 0, max: 0
 6:37:32 ZmbM_JournalistSkinny :: 250 % min: 0, max: 0
 6:37:32 ZmbM_MotobikerFat_Beige :: 250 % min: 0, max: 0
 6:37:32 ZmbM_MotobikerFat_Black :: 250 % min: 0, max: 0
 6:37:32 ZmbM_SkaterYoung_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_SkaterYoung_Brown :: 250 % min: 0, max: 0
 6:37:32 ZmbM_SkaterYoung_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_SkaterYoung_Grey :: 250 % min: 0, max: 0
 6:37:32   pcs: 505
 6:37:32 
 6:37:32 [2] InfectedFirefighter :: dmax: 32.0, 0.5 % == 10 pcs
 6:37:32 ZmbM_FirefighterNormal :: 100 % min: 10, max: 10
 6:37:32   pcs: 10
 6:37:32 
 6:37:32 [3] InfectedIndustrial :: dmax: 0.0, 1.0 % == 20 pcs
 6:37:32 ZmbF_BlueCollarFat_Blue :: 250 % min: 20, max: 20
 6:37:32 ZmbF_BlueCollarFat_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbF_BlueCollarFat_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbF_BlueCollarFat_White :: 250 % min: 0, max: 0
 6:37:32 ZmbF_MechanicNormal_Beige :: 250 % min: 0, max: 0
 6:37:32 ZmbF_MechanicNormal_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbF_MechanicNormal_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbF_MechanicNormal_Orange :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ConstrWorkerNormal_Beige :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ConstrWorkerNormal_Black :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ConstrWorkerNormal_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ConstrWorkerNormal_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HandymanNormal_Beige :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HandymanNormal_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HandymanNormal_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HandymanNormal_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HandymanNormal_White :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HeavyIndustryWorker :: 250 % min: 0, max: 0
 6:37:32 ZmbM_MechanicSkinny_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_MechanicSkinny_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_MechanicSkinny_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbM_MechanicSkinny_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbM_OffshoreWorker_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_OffshoreWorker_Orange :: 250 % min: 0, max: 0
 6:37:32 ZmbM_OffshoreWorker_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbM_OffshoreWorker_Yellow :: 250 % min: 0, max: 0
 6:37:32   pcs: 20
 6:37:32 
 6:37:32 [4] InfectedMedic :: dmax: 102.0, 1.6 % == 32 pcs
 6:37:32 ZmbF_DoctorSkinny :: 250 % min: 32, max: 32
 6:37:32 ZmbF_NurseFat :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ParamedicNormal_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ParamedicNormal_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbF_ParamedicNormal_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbF_PatientOld :: 250 % min: 0, max: 0
 6:37:32 ZmbM_DoctorFat :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ParamedicNormal_Black :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ParamedicNormal_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ParamedicNormal_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_ParamedicNormal_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbM_PatientSkinny :: 250 % min: 0, max: 0
 6:37:32   pcs: 32
 6:37:32 
 6:37:32 [5] InfectedPolice :: dmax: 80.0, 1.3 % == 25 pcs
 6:37:32 ZmbF_PoliceWomanNormal :: 250 % min: 25, max: 25
 6:37:32 ZmbM_PolicemanFat :: 250 % min: 0, max: 0
 6:37:32 ZmbM_PolicemanSpecForce :: 250 % min: 0, max: 0
 6:37:32   pcs: 25
 6:37:32 
 6:37:32 [6] InfectedPrisoner :: dmax: 20.0, 0.3 % == 6 pcs
 6:37:32 ZmbM_PrisonerSkinny :: 100 % min: 6, max: 6
 6:37:32   pcs: 6
 6:37:32 
 6:37:32 [7] InfectedReligious :: dmax: 0.0, 1.0 % == 20 pcs
 6:37:32 ZmbM_priestPopSkinny :: 100 % min: 20, max: 20
 6:37:32   pcs: 20
 6:37:32 
 6:37:32 [8] InfectedSolitude :: dmax: 794.0, 12.5 % == 250 pcs
 6:37:32 ZmbF_HikerSkinny_Blue :: 250 % min: 250, max: 250
 6:37:32 ZmbF_HikerSkinny_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbF_HikerSkinny_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbF_HikerSkinny_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbM_FishermanOld_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_FishermanOld_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_FishermanOld_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbM_FishermanOld_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HermitSkinny_Beige :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HermitSkinny_Black :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HermitSkinny_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HermitSkinny_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HikerSkinny_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HikerSkinny_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HikerSkinny_Yellow :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HunterOld_Autumn :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HunterOld_Spring :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HunterOld_Summer :: 250 % min: 0, max: 0
 6:37:32 ZmbM_HunterOld_Winter :: 250 % min: 0, max: 0
 6:37:32   pcs: 250
 6:37:32 
 6:37:32 [9] InfectedVillage :: dmax: 2684.0, 42.4 % == 847 pcs
 6:37:32 ZmbF_JoggerSkinny_Blue :: 250 % min: 847, max: 847
 6:37:32 ZmbF_JoggerSkinny_Brown :: 250 % min: 0, max: 0
 6:37:32 ZmbF_JoggerSkinny_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbF_JoggerSkinny_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbF_MilkMaidOld_Beige :: 250 % min: 0, max: 0
 6:37:32 ZmbF_MilkMaidOld_Black :: 250 % min: 0, max: 0
 6:37:32 ZmbF_MilkMaidOld_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbF_MilkMaidOld_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbF_VillagerOld_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbF_VillagerOld_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbF_VillagerOld_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbF_VillagerOld_White :: 250 % min: 0, max: 0
 6:37:32 ZmbM_FarmerFat_Beige :: 250 % min: 0, max: 0
 6:37:32 ZmbM_FarmerFat_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_FarmerFat_Brown :: 250 % min: 0, max: 0
 6:37:32 ZmbM_FarmerFat_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_beige :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_black :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_bluechecks :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_brown :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_greenchecks :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_grey :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_khaki :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_magenta :: 250 % min: 0, max: 0
 6:37:32 ZmbM_Jacket_stripes :: 250 % min: 0, max: 0
 6:37:32 ZmbM_JoggerSkinny_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_JoggerSkinny_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_JoggerSkinny_Red :: 250 % min: 0, max: 0
 6:37:32 ZmbM_SurvivorDean_Black :: 250 % min: 0, max: 0
 6:37:32 ZmbM_SurvivorDean_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_SurvivorDean_Grey :: 250 % min: 0, max: 0
 6:37:32 ZmbM_VillagerOld_Blue :: 250 % min: 0, max: 0
 6:37:32 ZmbM_VillagerOld_Green :: 250 % min: 0, max: 0
 6:37:32 ZmbM_VillagerOld_White :: 250 % min: 0, max: 0
 6:37:32   pcs: 847
 6:37:32 
 6:37:32   total pcs: 2037

Edited by BetterDeadThanZed

Share this post


Link to post
Share on other sites

After looking at my events.xml, I think I might have found the problem. I set max=20 for every zombie so I think that forced the first zombie in each list to be the only one that spawned. Changed those back to 0 to see what happens.

Share this post


Link to post
Share on other sites

I'm putting these notes here for anyone that might come across this thread later on...

The min="5" in events.xml, in the list of each type of zombie is the percent of that type of zombie, so if you set one zombie's "min" to 80, then 80% of the zombies will be that type... now I understand this a little better! :)

  • Like 1
  • Beans 1

Share this post


Link to post
Share on other sites

 6:37:32 ZmbF_HikerSkinny_Blue :: 250 % min: 250, max: 250  6:37:32

 

You also have the blue hiker set like this so first 250 dynamic spawns will always be her

Share this post


Link to post
Share on other sites
On 11/30/2018 at 1:05 PM, Sy8282 said:

 6:37:32 ZmbF_HikerSkinny_Blue :: 250 % min: 250, max: 250  6:37:32

 

You also have the blue hiker set like this so first 250 dynamic spawns will always be her

Actually, the "min=" setting in events.xml is the PERCENT chance of that zombie type spawning. I didn't understand that so I had it set to 250, which meant that 250% of the zombies would be that one model. 

Here's what I have in "InfectedArmy" so there's an even chance of all 5 types of Army zombies:

            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Autumn"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Flat"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Summer"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/>
Edited by BetterDeadThanZed

Share this post


Link to post
Share on other sites

×