John Mccalum 0 Posted November 26, 2018 Hi everybody. I'm looking for where to go to add loot in zombies when they die, and also in the equipment that we find. What ficghier to modify and what to put? thank you Share this post Link to post Share on other sites
Zze 5 Posted November 27, 2018 I could be wrong, but i believe that's in \DayZServer\mpmissions\*YourMissionFolder*\db\events.xml for example, <event name="InfectedPrisoner"> <waves>0</waves> <nominal>50</nominal> <min>25</min> <max>100</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/> </children> </event> Share this post Link to post Share on other sites
mccalum 0 Posted November 27, 2018 Thank you and you have to change what to loot? Share this post Link to post Share on other sites
Uncle Zed 272 Posted November 27, 2018 3 hours ago, mccalum said: Thank you and you have to change what to loot? Change the "lootmin" and "lootmax" to change how much spawns, not sure how to change WHAT spawns. Share this post Link to post Share on other sites
Zze 5 Posted November 27, 2018 (edited) \DayZServer\mpmissions\*YourMissionFolder*\cfgspawnabletypes.xml using same from above example... you would look at this part <children> <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/> </children> more importantly 'ZmbM_PrisonerSkinny', if you search for that in cfgspawnabletypes.xml you find <!-- Prisoner --> <type name="ZmbM_PrisonerSkinny"> <cargo chance="0.10"> <item name="Rope" chance="0.14" /> </cargo> </type> hope that helps :) Edited November 28, 2018 by Zze Share this post Link to post Share on other sites