Uncle Zed 272 Posted November 25, 2018 I've tried several mods on my local test server. I subscribe to them in the workshop, then copy the folder over to the server folder. I add -mod=nameofmod to the command line. I copy the key to the Keys folder. I have verifySignatures = 2; set but yet I can still join the server without the mod loaded on the client. This happens with every mod I try. What am I doing wrong? Share this post Link to post Share on other sites
eggy785 8 Posted November 26, 2018 15 hours ago, GrossKopfZed said: I've tried several mods on my local test server. I subscribe to them in the workshop, then copy the folder over to the server folder. I add -mod=nameofmod to the command line. I copy the key to the Keys folder. I have verifySignatures = 2; set but yet I can still join the server without the mod loaded on the client. This happens with every mod I try. What am I doing wrong? try setting this to 0 verifySignatures = 2; so would be verifySignatures = 0; Share this post Link to post Share on other sites
Uncle Zed 272 Posted November 26, 2018 4 hours ago, eggy785 said: try setting this to 0 verifySignatures = 2; so would be verifySignatures = 0; From what I understand, a setting of 0 would make it so the players aren't required to have the same mods, whereas 2 should require it. Share this post Link to post Share on other sites
eggy785 8 Posted November 28, 2018 On 11/26/2018 at 7:53 PM, BetterDeadThanZed said: From what I understand, a setting of 0 would make it so the players aren't required to have the same mods, whereas 2 should require it. never thought of that and you are right. Share this post Link to post Share on other sites
Uncle Zed 272 Posted November 30, 2018 Does anyone have any ideas? I tried another mod tonight, the DayZ-SA-Tomato mod, which adds a menu to spawn items, teleport, etc (only using on my test server) and the menu works in-game, which means the mod is loading, but the mod isn't shown in DZSALauncher. I added Sullen Skies to the test server too and it's not listed in DZSA Launcher either and I'm not sure if I'm seeing a difference in the clouds, as that mod is supposed to affect. I also can still join the test server without the mods loaded, even with verifySignatures = 2; Share this post Link to post Share on other sites
Zze 5 Posted November 30, 2018 (edited) On 11/25/2018 at 6:56 PM, BetterDeadThanZed said: I've tried several mods on my local test server. I subscribe to them in the workshop, then copy the folder over to the server folder. I add -mod=nameofmod to the command line. I copy the key to the Keys folder. I have verifySignatures = 2; set but yet I can still join the server without the mod loaded on the client. This happens with every mod I try. What am I doing wrong? did you download DZSALModServer.exe from https://dayzsalauncher.com/#/tools and lanuch that instead? from what I've read base dayz sa isn't really setup to handle the mod requests on its own, basically leaves it up to player/server owner to communicate what is needed (least for the time being) Edited November 30, 2018 by Zze Share this post Link to post Share on other sites
eggy785 8 Posted November 30, 2018 10 hours ago, BetterDeadThanZed said: Does anyone have any ideas? I tried another mod tonight, the DayZ-SA-Tomato mod, which adds a menu to spawn items, teleport, etc (only using on my test server) and the menu works in-game, which means the mod is loading, but the mod isn't shown in DZSALauncher. I added Sullen Skies to the test server too and it's not listed in DZSA Launcher either and I'm not sure if I'm seeing a difference in the clouds, as that mod is supposed to affect. I also can still join the test server without the mods loaded, even with verifySignatures = 2; i also have same issue loads admins but no menu Share this post Link to post Share on other sites
Zze 5 Posted November 30, 2018 54 minutes ago, eggy785 said: i also have same issue loads admins but no menu are you loading the mod both on client and server? Share this post Link to post Share on other sites
eggy785 8 Posted November 30, 2018 6 hours ago, Zze said: are you loading the mod both on client and server? just server? client needed? Share this post Link to post Share on other sites
Zze 5 Posted November 30, 2018 3 minutes ago, eggy785 said: just server? client needed? pretty sure both, although haven't tested it, but based on this: https://github.com/SchnitzelPommes/DayZ-SA-Tomato#installing step 5 says: Set start param -mod=DayZ-SA-Tomato at Server/Client Share this post Link to post Share on other sites
Uncle Zed 272 Posted December 1, 2018 I got it going. You need a tool from the DZSA launcher site, then something in the server cfg. I got it working thanks to a guy on the DZSA Launcher Discord. Share this post Link to post Share on other sites
Zze 5 Posted December 1, 2018 11 hours ago, Zze said: did you download DZSALModServer.exe from https://dayzsalauncher.com/#/tools and lanuch that instead? from what I've read base dayz sa isn't really setup to handle the mod requests on its own, basically leaves it up to player/server owner to communicate what is needed (least for the time being) 2 minutes ago, BetterDeadThanZed said: I got it going. You need a tool from the DZSA launcher site, then something in the server cfg. I got it working thanks to a guy on the DZSA Launcher Discord. Share this post Link to post Share on other sites
Uncle Zed 272 Posted December 1, 2018 This is the first time I've read this thread since I posted yesterday, so I never saw that reply here regarding the tool. Share this post Link to post Share on other sites
Zze 5 Posted December 1, 2018 lol, all good, glad you got it sorted Share this post Link to post Share on other sites
eggy785 8 Posted December 1, 2018 15 minutes ago, Zze said: lol, all good, glad you got it sorted how did you sort it lol Share this post Link to post Share on other sites
Zze 5 Posted December 1, 2018 (edited) 7 minutes ago, eggy785 said: how did you sort it lol I didn't sort it? I didnt have the problem.. lol all I was saying Im glad he got it working regardless Edited December 1, 2018 by Zze Share this post Link to post Share on other sites
eggy785 8 Posted December 1, 2018 40 minutes ago, BetterDeadThanZed said: I got it going. You need a tool from the DZSA launcher site, then something in the server cfg. I got it working thanks to a guy on the DZSA Launcher Discord. how can you share pls Share this post Link to post Share on other sites
Zze 5 Posted December 1, 2018 1 minute ago, eggy785 said: how can you share pls https://dayzsalauncher.com/#/tools read this page :P Share this post Link to post Share on other sites
eggy785 8 Posted December 1, 2018 Just now, Zze said: https://dayzsalauncher.com/#/tools read this page :P i have done that bro still not showing for me will keep at it ty Share this post Link to post Share on other sites
Zze 5 Posted December 1, 2018 Just now, eggy785 said: i have done that bro still not showing for me will keep at it ty you downloaded the .exe and changed it to the one being started? Share this post Link to post Share on other sites
eggy785 8 Posted December 1, 2018 1 minute ago, Zze said: you downloaded the .exe and changed it to the one being started? yeah bro dont have it on my client tho just server so no sure Share this post Link to post Share on other sites
Zze 5 Posted December 1, 2018 Just now, eggy785 said: yeah bro dont have it on my client tho just server so no sure im confused lol, are we talking about DZSALauncher or the mod DayZ-SA-Tomato Share this post Link to post Share on other sites
eggy785 8 Posted December 1, 2018 1 minute ago, Zze said: im confused lol, are we talking about DZSALauncher or the mod DayZ-SA-Tomato DayZ-SA-Tomato tool i have DZSAL M8 LOL Share this post Link to post Share on other sites
Zze 5 Posted December 1, 2018 ok, ya you need the mod on both server and the client https://github.com/SchnitzelPommes/DayZ-SA-Tomato#installing Share this post Link to post Share on other sites
eggy785 8 Posted December 1, 2018 3 minutes ago, Zze said: ok, ya you need the mod on both server and the client https://github.com/SchnitzelPommes/DayZ-SA-Tomato#installing stupid questing but client being my game files? Share this post Link to post Share on other sites