Ludwig Maier 2 Posted November 21, 2018 (edited) Hello guys, i have an issue with my terrain. When i watch it in buldozer it looks stange on the rigth side and on the bottom. I have all my layers on 10240x10240 and my source pictures are also on that sice. At the middel of the map its all fine Maybe some one can tell me what i did wrong? Here some pictures to show whats the issue. https://imgur.com/a/ea92YUp Tryed: -useing other terrain sice -Other satelite layer -Different versions of l3dt to create my stuff -Reseted all my settings And more. Maybe it shouled be the debug zone but why its just on the bottom and rigth side? I used the same project file for tb as a friend but on my buldzoer i have the Bug. Edited November 21, 2018 by Ludwig Maier Share this post Link to post Share on other sites
ofp2 9 Posted November 22, 2018 Hi what are layer settings in the terrain mapframe properties it has to be also what is your grid calcs like are they all looking good ? IE no tabs saying <not defined> ? Mapframe correct co-ords for bottom left corner are (unless you are tiling height maps of course ) 200000.000 0 hope it helps Share this post Link to post Share on other sites
Ludwig Maier 2 Posted November 22, 2018 3 hours ago, ofp2 said: IE no tabs saying <not defined> ? hey thanks for trying to help me, what means that? here is my settings: https://imgur.com/To8jLl3 https://imgur.com/TIg6VjH have to be good? My coords are the 200000.000/0 Share this post Link to post Share on other sites
Ludwig Maier 2 Posted November 22, 2018 i found out that it have to do with my satellite image. When i gernerate layers in my properties i can watch my layers png pictures and they look not correct: https://imgur.com/spZ7ZhI some one knows why its doing that?? Share this post Link to post Share on other sites
Funkdoc 46 Posted November 22, 2018 Hallo Ludwig! Ich glaube nicht dass das ein fehler ist. Kartenränder werden eben so von Terrainbuilder generiert. Dies ist notwendig um den debug bereich (outside map) auch noch zu texturisieren zu können. dies bedeutet es wird nach oben/unten/rechts/links der jeweiligen karte das satellitenbild spagettisiert. so siehts auf chernarusplus aus... https://imgur.com/a/NE8BSNX Share this post Link to post Share on other sites
Ludwig Maier 2 Posted November 22, 2018 Danke für deine Antwort. Es ist bei mir aber nur unten/rechts. Die anderen seiten sind perfekt. Dann müsste er doch bei mir auch oben und links diesen karten rand so komsich gernerieren? Lg! Share this post Link to post Share on other sites
Funkdoc 46 Posted November 22, 2018 ja eigentlich schon... die spagettisierten randpixel deiner map sollten auf allen seiten vorhanden sein. dies wird durch die "desired overlap" einstellung gemacht. die grundeinstellung ist hier auf 16 pixel. warum das bei dir nicht so ist, weiss ich momentan nicht... vielleicht liegts an deinem relativ kleinen satellitenbild Share this post Link to post Share on other sites
Ludwig Maier 2 Posted November 22, 2018 Ok ich habe auch gerade sumrak gefragt er weiß´es auch nicht. Ich muss wohl erstmal damit leben. Du hast das ganze gut analysiert. Danke dir Share this post Link to post Share on other sites
Funkdoc 46 Posted November 22, 2018 stell mal deinen Satellite/Surface (mask) tile auf zb. 512 x 512 und generiere nochmal... schau obs unterschiede gibt Share this post Link to post Share on other sites
Ludwig Maier 2 Posted November 22, 2018 hab ich schon paar mal versucht. Bleibt alles gleich Share this post Link to post Share on other sites
grillstern666 43 Posted November 23, 2018 (edited) Are u using DayZ TB or Arma TB? I just ask because the Checkbox for "Convert textures to .paa files" is enabled in your TB and I have seen no DayZ TB where this Checkbox is enabled so far?! Just give it a try: I had a very very annouying bug which dissappeard, when I deleted all files in \layers by hand and did the export again. Edited November 23, 2018 by grillstern666 Share this post Link to post Share on other sites
Ludwig Maier 2 Posted November 23, 2018 hey, i tryed use bouth. Bouth with same result. Share this post Link to post Share on other sites