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Scripted Mods Can't be loaded using launcher

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Guest

Hello, i am trying to contact devs, currently if player enable scripted mod (mod which modifies in-game classes using modded class), then the mod loads into game BUT when player join the server mod don't work at all.

So people now have to put mod in root folder of DayZ and enable mod using "Mods" parameters in "Parameters" tab to make it work. Because of this we (modders) can't receive any feedback from players because mod just won't work, and no one of normal players would like to copy downloaded from workshop folder into root folder of dayz and after that go to launcher and put additional parameters to that.

 

I guess the reason why it does not work is because DayZ can't load mods from relative paths, so devs just have to move download location for mods from !Workshop folder, dirretly to root folder of DayZ and it would work

 


 

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