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RandomWiener

serverDZ.cfg missing

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can't manage to find it or any info regarding why it won't download with the rest of the server files. Some help or info would be greatly appreciated. thx

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copy the contents from the above thread under 'Config Parameters' into a text doc, modify the changes as needed for your server 
'Save As' serverDZ.cfg in your DayZ Server folder with the DayZServer_x64.exe 

etc ... 


hostname = "EXAMPLE NAME"; //

Server name password = ""; // 

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They don't include it in the files as other wise you would need to edit it everytime there's an update

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On 11/10/2018 at 12:46 PM, RandomWiener said:

can't manage to find it or any info regarding why it won't download with the rest of the server files. Some help or info would be greatly appreciated. thx

hostname = "bob";         // Server name
password = "";         // Password for connection to the server
passwordAdmin = "";         // Password to become server admin  
 
 
maxPlayers = 100;         // Maximum amount of players
 
 
verifySignatures = 2;         // Verifies .pbos against .bisign files. (use only 2)
forceSameBuild = 1;         // Server will allow connection only to clients with same exe revision as server when active (value 0-1)
 
 
disableVoN = 0;         // Enable/disable voice over network (value 0-1)
vonCodecQuality = 7;    // Voice over network codec quality (values 0-30)

 
disable3rdPerson=0;         //turn on/off 3rd person view for players on the particular server instance (value 0-1)
disableCrosshair=0;         //turn on/off cross-hair on the particular server instance (value 0-1)
 
 
serverTime="2018/09/19/12/00";         // Server Start Time         // Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=0;         // Accelerated Time (value 0-24)        // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
serverTimePersistent=0;         // Persistent Time (value 0-1)        // Actual server time is saved to storage, so when active, next server start will use saved time value.
 
 
guaranteedUpdates=1;         // Communication protocol used with game server (use only number 1) 

enableDebugMonitor=1;
 
 
loginQueueConcurrentPlayers=5;         // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.   
loginQueueMaxPlayers=500;         // Maximum number of players that can wait in login queue
 
 
instanceId = 1;         // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
lootHistory = 1;         // how many persistence history files should been kept by instance, number is looped over during save
storeHouseStateDisabled = false;          // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1;         // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
 
 
class Missions
{
    class DayZ
    {
        template="DayZSurvival.chernarusplus";        //used mission         //first part is mission name, second part is used map
    };
};

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21 hours ago, Sy8282 said:

They don't include it in the files as other wise you would need to edit it everytime there's an update

Hello,

What should I edit in the cfg file after each update?

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Hi DayZ friends, I tried to install my own server yesterday. I downloaded the server files via Steam Tools. 1,7 GB are reserved but only 688 MB are downloaded. Where is the rest? Not only the .cfg is missing. Also missing the MPMissions file and the Battleye files. How do I get the complete server files? Thanks for your help!

Edited by TriX79

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