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MiZTiiX

My ideas for Day Z

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1) cutting down wood with axe for camp fires. Player will get cold/warm. smoke = big, players can see from distance. Players may accidently cause big spreading fires that will burn trees etc. If wood is wet fire will not start

2) Spray paint = freely spraypaint something, will eventually wash away

3) end game is a bit stale, add some hard zombie bosses with good rewards, work together with players to take back infested areas with zombies e.g cities, towns, farms.

4) torches will need batteries

5) you cannot just use global chat, you will need a tele communication device to connect with all people who have that device and talk. You have /say chat by default to say something to players next to you.

6) there is a problem where you become a bandit if killing someone who trying to kill you. If a player hurts you and you kill him = no consequence. Also when you are one shotted and falling to your death, you fall in slow mo and can shoot while falling to you're death. Makes people not want to kill you as much as they know they can die too.

7) using wood from trees and nails. You can nail doors so players cannot easily get in unless they have a crowbar. You will want to do this because your player will need to go to sleep. He will eventaully start getting tired = blurey screen. vunerable when sleeping = can get robbed. use wood for torches and camps (needs to be dry wood). Make paper from wood, write things with feathers by shooting birds, also need ink.

8) be able to use ALL houses in the world. You can get in locked houses by chopping door down with axe.

9) climb trees

10) different weather/season. Raining = fires putt out, more cold = need shelter. Fog = less view distance Storm = lighting =need shelter or hit and die (small chance) more prone to get hit in water. Water = more rough. Hot = more thirsty, need to cooldown more. Snow/winter = slower walking in snow, more cold need shelter etc. hail stone = very little damage over time. Normal weather = most common

11) if you have a camp fire you can cook raw food ( the most benefitial food when cooked ) You can also cook fish you can get by fishing.

12) (Not sure if this is a good idea yet) when you die you turn infected, this will bring a whole new gameplay style. Once infected you are able to eat other players etc, however you will not turn infected straight away, you will gradually do so and if you do not find a cure in time you will stay like that forever, this may add a good gameplay elemnt ( will not work if killed by players) if you are next to another player, you will automatically try to bite them and you will be steered into the direction of them like a real zombie. that is if you refuse to bite others

13) different types of zombies with different mechanics (like L4D)

14) Crafting: combining items to form new items e.g glass bottle, fuel = molotov. pipe bombs from cans and gun powder, tomahawks made from string, rock and a stick, make wooden pipes with darts to blow, also create ghillie suits with grass and nets

15) cutting down trees with axe, axe breaks if cut down really big trees, need chain saw for big trees

16) generators: turn on the power, connect cables (takes a long time = community effort) and get electricity back: the city will light up, clear all the zombies in the city then they will not spawn there. The generators will eventually die out. need extention cables in some situations. To get a power station going need to mine coal with pick axe. Coal is quite rare, and need to be burnt to generate power.

17) zombies body parts fall off, more gore, heads explode when shot etc.

18) different gun attachments. e.g silencer = less sound, but less range, red dots, thermal scope, torches (with right rails)

19)build your own forts and etc, sand bags, barbed wire. Create your own flag

20) set traps to hunt animals or other players, e.g foot traps (if players step in, need to obtain soemthing to unlock it, slouching, foot hurt.) other trap = rope on ground, if step in = hang upside down from tree. Also you are able to dig up pits in the ground and cover them with grass so players fall in.

21) pistol whipping by clicking both mouse buttons. The longer you hold the buttons down the stronger the whipp. All melee weapons have the same mechanic, left mouse: hit with left swing, right: right swing (the longer you hold the attacks the more powerful. Hold won both weapons to parry with your weapon (the longer you hold the stronger the push with weapon after parrying) when you have no weapon, use fists (same mechanic)

22) using stuff as weapons e.g empty bottles, once used a certain amount = broken and sharp, use a couple more times again = breaks completley

23) ability to go underwater, can drown

24) If you eat raw food, you vomit and become ill needing to vomit alot. Food will rot in your inventory after a while

25) shooting out of vehicles

26) emotes/commands in game e.g dancing, taunting, friendly, stay there, all clear, roger that, surrender, freeze etc all performed by /(initial letter) e.g dancing /d all emotes are fully voice acted and animated e.g /s (surrender) you put your hands up and say "don't shoot" etc

27) Natural disasters e.g huge cool looking tornadoes that destroy everything in its path and pull everything in, forest fires from lightning. When snowy, avalanches/blizzards. Maybe be some floods, if waters get rough. etc

28) random zombie invasions - trying to infest cities etc.

29) skin killed animals to create fur coats (more warmer), build tents from metal poles and animal hide, use animal hide to create larger leather ruck sacks - bigger inventory

30) the ability to carry/drag downed players. carrying = move quicker but need to put down in order to use abilities etc

31) harvest crops

32) zombies may encounter animals that they kill or get killed by. If a zombie kills an animal = zombie animal

33) cannibalism, eat other dead players = side effects

34) sub-equipped mode, you can pick up any objects and drop them instantly without "equipping" them or putting them in your inventory. You could then throw or use the object

35) cameras: limited amount of footgae storage, film events, place down camera or hold it and record: see what you're filming in a little screen on ui. Also take pictures. If other players take your camera, can see all your footage etc. chat bubbles apperar in footage aswell. Random abandoned lap tops in building, upload footage to laptop for people to see.

36) can pick up rocks off the ground and drop them or throw them. Spell things out. Everything in the world can be permanently changed in the world e.g position of rocks, player created holes in ground, cutt down trees dont respawn unless you plant seeds etc.

37) Trains can be used by players. Find parts of train to repair. Repair tracks or train will dereail. Turn on power for electricity for train tracks. While in trains (or any vechiles) zombies will try to jump onto vechile and pull you out, steer car to make them fall off. In a train zombies will try to climb in a wagon or on top. Player can use ladders to get ontop of trains. You can switch tracks in train. If you go too fast in train = derail. many trains, train routes on map.

38) you can have a farm, plant vegetables, need to harvest during winter.

39) you can see all of the scars and blood stains you get and bandages you wrap around yourself

40) rare spawn/ harder elite zombies to enounter that look different

41) Have banners that you can attach to plains, spray paint on a message and fly, players can see the message

These are some of my ideas, feel free to comment on them :)

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8. Way to much server clutter then i bet lol

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8. Way to much server clutter then i bet lol

the houses are already there, dont see why it would be a big issue to just make the doors breakable or usable

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