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Mauricio Britto

Skalisty Bridge - DayZ Standalone

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15 hours ago, mrwolv said:

anyone found the Land_Dam_Concrete_20_Floodgate dose not spawn anymore have they changed the name of the item ?

 

ok its back to the original name Dam_Concrete_20_Floodgate

thanks, I also removed all the boats as its just to much.

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On 07/11/2018 at 10:30 AM, mrwolv said:

anyone found the Land_Dam_Concrete_20_Floodgate dose not spawn anymore have they changed the name of the item ?

 

ok its back to the original name Dam_Concrete_20_Floodgate

Seems it is not spawning again. Did they change it again?

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Just now, Fester808 said:

Seems it is not spawning again. Did they change it again?

mine still works. although i removed the boats (all of them)

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for me ive got the containers and boats but no bridge, and that is with it how it is on the previous page.... may try renaming it to Dam_Concrete_20_floodgate and see if that works...

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21 hours ago, Steve Hill said:

 may try renaming it to Dam_Concrete_20_floodgate and see if that works...

Can confirm that works! 

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Is it possible to make a road to the bridge or extend the bridge to the road? because my god I keep crashing my car.
I can summon cars but still it annoying.
Also look great when there elevated alittle

 

Can any body post the bridge to prison island ?

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18 minutes ago, kaspar rave said:

Is it possible to make a road to the bridge or extend the bridge to the road? because my god I keep crashing my car.
I can summon cars but still it annoying.
Also look great when there elevated alittle

 

Can any body post the bridge to prison island ?

You're a bad pilot. I walked in as smooth as I could see in the video.

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Just now, Mauricio Britto said:

You're a bad pilot. I walked in as smooth as I could see in the video.

hahahaha I know, cars are so wonky tho

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So I have tried to implement V3 of this beautiful bridge and it seems that everythings works great except the last part of the Dam that touches the mainland. It does not ramp(tilt). It is lower than the rest of the bridge though. I would include a picture but alas I am at work. I should mention that I am using the Admin Tools from DaOne thus I am using buildingspawner.c to spawn the bridge in.

 

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Managed to get this working after changing the dam name, i also removed all the boats, however there is an oddity with the containers, i can run through the closed doors, all the rest is solid, but the doors i can run through when they are closed.

I have a similar problem with COM (Community Offline Mod) i spent hours building a compound area, followed tutorials to the letter, copied the code over to the init.c file and went to the location only to find every single item can be run right through, there are castle walls, gatehouses, barns etc and all of them after you initially bump against them let you pass right through them, on the COM they are all solid, but when i transfer that info over to a server they can be passed through :( anyone got any idea what the problem is and how to fix it?? i would willingly spend hundreds of hours building for servers as i really enjoy it, but if it can't be properly implemented into a server for others then there is no point.

Any help with getting this working properly would be very gratefully received.

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On 28-11-2018 at 9:53 AM, Dongleberry said:

Managed to get this working after changing the dam name, i also removed all the boats, however there is an oddity with the containers, i can run through the closed doors, all the rest is solid, but the doors i can run through when they are closed.

I have a similar problem with COM (Community Offline Mod) i spent hours building a compound area, followed tutorials to the letter, copied the code over to the init.c file and went to the location only to find every single item can be run right through, there are castle walls, gatehouses, barns etc and all of them after you initially bump against them let you pass right through them, on the COM they are all solid, but when i transfer that info over to a server they can be passed through :( anyone got any idea what the problem is and how to fix it?? i would willingly spend hundreds of hours building for servers as i really enjoy it, but if it can't be properly implemented into a server for others then there is no point.

Any help with getting this working properly would be very gratefully received.

its a bug in the stable version should be fixed soon

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Out of curiosity, why is it that scripters are never using variables by assigning the return value of GetGame to a variable?

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 //Skalisky Island Bridge

Object obj;
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596");
obj.SetOrientation("55.999985 0.000000 0.000000");
obj.SetPosition("12999.700195 -7.890600 3284.985596");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557");
obj.SetOrientation("55.999985 0.000000 0.000000");
obj.SetPosition("12988.517578 -7.890600 3301.570557");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12977.330078 -7.890600 3318.156250");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12966.149414 -7.890600 3334.729980");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12954.969727 -7.890600 3351.300049");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12943.798828 -7.890600 3367.870117");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12932.620117 -7.890600 3384.443604");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12921.450195 -7.890600 3401.000000");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12910.259766 -7.890600 3417.581055");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12899.080078 -7.890600 3434.149902");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12887.900391 -7.890600 3450.728027");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12876.709961 -7.890600 3467.312256");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12865.540039 -7.890600 3483.872803");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12854.360352 -7.890600 3500.449463");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12843.179688 -7.890600 3517.039795");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12831.998047 -7.890600 3533.620117");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12820.809570 -7.890600 3550.198975");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12809.627930 -7.890600 3566.780029");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12798.440430 -7.890600 3583.360107");
obj = GetGame().CreateObject("CarBattery", "12990.238281 1.598614 3310.420654");
obj.SetOrientation("169.524216 0.000000 -0.000000");
obj.SetPosition("12990.238281 1.598614 3310.420654");
obj = GetGame().CreateObject("CarRadiator", "12990.238281 1.623157 3310.420654");
obj.SetOrientation("152.522385 0.000000 -180.000000");
obj.SetPosition("12990.238281 1.623157 3310.420654");
obj = GetGame().CreateObject("SparkPlug", "12990.238281 1.605103 3310.420654");
obj.SetOrientation("109.770493 0.000000 90.000000");
obj.SetPosition("12990.238281 1.605103 3310.420654");
obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.225409 3305.508545");
obj.SetOrientation("120.433060 0.000000 -90.000000");
obj.SetPosition("12991.673828 1.225409 3305.508545");
obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.473248 3305.508545");
obj.SetOrientation("44.317432 0.000000 -90.000000");
obj.SetPosition("12991.673828 1.473248 3305.508545");
obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545");
obj.SetOrientation("-169.439056 0.000000 -90.000000");
obj.SetPosition("12991.673828 1.721087 3305.508545");
obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545");
obj.SetOrientation("-83.721115 0.000000 -90.000000");
obj.SetPosition("12991.673828 1.721087 3305.508545");
obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176");
obj.SetOrientation("138.000015 0.000000 0.000000");
obj.SetPosition("12809.701172 2.301730 3576.680176");
obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119");
obj.SetOrientation("-20.000008 0.000000 0.000000");
obj.SetPosition("12835.256836 2.086504 3538.797119");
obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783");
obj.SetOrientation("-69.000000 0.000000 0.000000");
obj.SetPosition("12894.056641 2.251730 3455.602783");
obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12934.767578 2.301730 3387.844238");
obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662");
obj.SetOrientation("-62.000011 0.000000 0.000000");
obj.SetPosition("12990.190430 2.251730 3310.003662");
obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682");
obj.SetOrientation("-17.000000 0.000000 0.000000");
obj.SetPosition("12999.427734 2.249999 3290.898682");
obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607");
obj.SetOrientation("-33.000004 0.000000 0.000000");
obj.SetPosition("12966.283203 2.201730 3346.047607");
obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680");
obj.SetOrientation("-30.000006 0.000000 0.000000");
obj.SetPosition("12947.516602 1.970427 3371.596680");
obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006");
obj.SetOrientation("-57.999996 0.000000 0.000000");
obj.SetPosition("12912.168945 2.301730 3425.531006");
obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830");
obj.SetOrientation("-4.000000 0.000000 0.000000");
obj.SetPosition("12900.983398 2.060063 3443.850830");
obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338");
obj.SetOrientation("-57.999992 0.000000 0.000000");
obj.SetPosition("12912.173828 4.767287 3425.496338");
obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996");
obj.SetOrientation("1.000000 -3.000000 -22.000023");
obj.SetPosition("12984.049805 2.145268 3357.270996");
obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318");
obj.SetOrientation("-168.000015 -0.000000 -21.000008");
obj.SetPosition("12827.272461 4.828312 3481.351318");
obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12917.408203 8.878326 3483.023193");
obj.SetOrientation("0.000000 0.000000 20.000000");
obj.SetPosition("12917.408203 8.878326 3483.023193");
obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725");
obj.SetOrientation("0.000000 -21.000000 -18.000006");
obj.SetPosition("12898.464844 9.965081 3390.417725");
obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12833.511719 2.117162 3619.730957");
obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12813.396484 2.016087 3605.192139");
obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12768.120117 2.487283 3579.249756");
obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12735.276367 2.460250 3556.484863");
obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12776.724609 4.262555 3591.847168");
obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12829.964844 1.846758 3614.488770");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12832.424805 1.935676 3544.248535");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760");
obj.SetOrientation("-70.000000 0.000000 0.000000");
obj.SetPosition("12889.860352 1.985680 3460.103760");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12937.300781 1.935676 3383.198975");
obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158");
obj.SetOrientation("-25.000008 0.000000 0.000000");
obj.SetPosition("12931.631836 2.091624 3390.962158");
obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12986.588867 1.829433 3314.493896");
obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771");
obj.SetOrientation("-17.000004 0.000000 0.000000");
obj.SetPosition("13003.046875 1.829433 3284.915771");
obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797");
obj.SetOrientation("-24.000000 -4.000000 -0.000000");
obj.SetPosition("12903.459961 2.536791 3436.341797");
obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12871.142578 1.753987 3480.337891");
obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412");
obj.SetOrientation("-65.999985 0.000000 0.000000");
obj.SetPosition("12849.930664 1.753987 3521.847412");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400");
obj.SetOrientation("-32.000004 0.000000 0.000000");
obj.SetPosition("12860.179688 2.301730 3505.910400");
obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12884.648438 2.301730 3470.343018");
obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12820.764648 2.301730 3562.224609");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12876.986328 0.573664 3519.558594");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066");
obj.SetOrientation("-80.000000 0.000000 0.000000");
obj.SetPosition("12851.830078 0.312851 3463.268066");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914");
obj.SetOrientation("94.000031 0.000000 0.000000");
obj.SetPosition("12936.000977 0.579718 3442.836914");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391");
obj.SetOrientation("34.000000 0.000000 0.000000");
obj.SetPosition("12936.377930 -0.158530 3346.650391");
obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828");
obj.SetOrientation("-74.000000 0.000000 0.000000");
obj.SetPosition("13002.358398 1.284515 3319.798828");
obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410");
obj.SetOrientation("-67.000000 0.000000 0.000000");
obj.SetPosition("12946.557617 0.260173 3406.045410");
obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799");
obj.SetOrientation("-64.000000 0.000000 0.000000");
obj.SetPosition("12821.682617 0.678651 3528.143799");
obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877");
obj.SetOrientation("-57.999992 0.000000 0.000000");
obj.SetPosition("12851.442383 0.351952 3561.598877");
obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012");
obj.SetOrientation("-60.999996 0.000000 0.000000");
obj.SetPosition("12918.758789 0.920032 3364.437012");
obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992");
obj.SetOrientation("-52.000000 0.000000 0.000000");
obj.SetPosition("12934.750977 0.666381 3418.666992");
obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629");
obj.SetOrientation("-45.999996 0.000000 0.000000");
obj.SetPosition("12856.403320 0.043793 3469.494629");
obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066");
obj.SetOrientation("-120.999969 -64.000015 -54.999989");
obj.SetPosition("12879.313477 0.908100 3459.768066");
obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("13057.658203 27.043219 3247.424805");

}

anyone got an update for this as all spawn's apart from the Land_Dam_Concrete_20_Floodgate, thanks

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