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Spawned object will disappear after server restart

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I placed some objects like house, tower, military tent with code in int.c

GetGame().CreateObject("NAME", "532.854004 421.858826 11084.019531").SetOrientation("70.050789 -0.241511 0.006311");

And yes it surely once appeared, but after server restart they're all gone.

How to keep this?

thanks

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Economy.xml

<building init="0" load="0" respawn="0" save="0"/> - change this line. I'm not entirely sure, but I think you need to at least change save="0" to save ="1" - that will turn the persistency on for them... However, be warned. It's so broken. Tents are broken for definite!

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thx for replying.

But I have already changed it to 1...

My one is

<building init="1" load="1" respawn="1" save="1"/>

 

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they have to stay in your init.c file. When you remove them, they will completely disappear from the world. This method is not map modifying, it's simply spawning new buildings to the world when the server loads.

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Ok then can I edit actual map with editor?

I extracted Chernarus.wrp from .pbo and about to convert to Chernarus.pew but I couldn't.

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The map editor for the current map format isn't released yet.

They said it will be easy to convert Arma3 community made maps, but I am yet to see an actual modified map file anywhere.

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I don't know why, but after some test and try, now I am able to keep objects remain on server.

thank you all!

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