Lucas Films 1 Posted October 27, 2018 I placed some objects like house, tower, military tent with code in int.c GetGame().CreateObject("NAME", "532.854004 421.858826 11084.019531").SetOrientation("70.050789 -0.241511 0.006311"); And yes it surely once appeared, but after server restart they're all gone. How to keep this? thanks Share this post Link to post Share on other sites
robotstar 26 Posted October 27, 2018 Economy.xml <building init="0" load="0" respawn="0" save="0"/> - change this line. I'm not entirely sure, but I think you need to at least change save="0" to save ="1" - that will turn the persistency on for them... However, be warned. It's so broken. Tents are broken for definite! Share this post Link to post Share on other sites
Lucas Films 1 Posted October 28, 2018 thx for replying. But I have already changed it to 1... My one is <building init="1" load="1" respawn="1" save="1"/> Share this post Link to post Share on other sites
Aussie Cleetus 57 Posted October 29, 2018 they have to stay in your init.c file. When you remove them, they will completely disappear from the world. This method is not map modifying, it's simply spawning new buildings to the world when the server loads. Share this post Link to post Share on other sites
Lucas Films 1 Posted October 29, 2018 Ok then can I edit actual map with editor? I extracted Chernarus.wrp from .pbo and about to convert to Chernarus.pew but I couldn't. Share this post Link to post Share on other sites
Aussie Cleetus 57 Posted October 30, 2018 The map editor for the current map format isn't released yet. They said it will be easy to convert Arma3 community made maps, but I am yet to see an actual modified map file anywhere. Share this post Link to post Share on other sites
Lucas Films 1 Posted October 31, 2018 I don't know why, but after some test and try, now I am able to keep objects remain on server. thank you all! Share this post Link to post Share on other sites