robbhimself 5 Posted October 14, 2018 (edited) why is it i have <type name="MakarovIJ70"> <attachments chance="1.00"> <item name="Mag_IJ70_8Rnd" chance="1.00" /> </attachments> </type> on various weapons and they NEVER have magazines? literally 0% of the time? Edited October 14, 2018 by robbhimself Share this post Link to post Share on other sites
lbmaster 21 Posted October 14, 2018 Try it with a PistolSuppressor. Mags are making the Weapon useless if spawned inside the weapon without being manually loaded. Maybe they block it then. You should end up with something like <type name="MakarovIJ70"> <attachments chance="1.00"> <item name="PistolSuppressor" chance="1.00" /> </attachments> </type> LBmaster Share this post Link to post Share on other sites
robbhimself 5 Posted October 14, 2018 32 minutes ago, lbmaster said: Try it with a PistolSuppressor. Mags are making the Weapon useless if spawned inside the weapon without being manually loaded. Maybe they block it then. You should end up with something like <type name="MakarovIJ70"> <attachments chance="1.00"> <item name="PistolSuppressor" chance="1.00" /> </attachments> </type> LBmaster the suppressor chance seems to work just not magazines Share this post Link to post Share on other sites
lbmaster 21 Posted October 14, 2018 (edited) As is said, maybe they blocked magazines spawning in the weapon, because it will make the weapon unuseable. You can not take the Mag out of the weapon or shoot with it. It makes it completly useless LBmaster Edited October 14, 2018 by lbmaster Share this post Link to post Share on other sites
robbhimself 5 Posted October 14, 2018 (edited) 7 minutes ago, lbmaster said: As is said, maybe they blocked magazines spawning in the weapon, because it will make the weapon unuseable. You can not take the Mag out of the weapon or shoot with it. It makes it completly useless LBmaster that code is from cfgspawnabletypes.xml that by default has a small chance to spawn with a mag, which happens very rarely in game currently. I just increased it to no effect. It just seems that chance is controlled somewhere else and/or the chances defined in cfgspawnabletypes do nothing. It's confusing. Edited October 14, 2018 by robbhimself Share this post Link to post Share on other sites
lbmaster 21 Posted October 14, 2018 (edited) But if you look at the M4 Config you can see the default attachements have a 100% chance to spawn and I have not seen it in any other File yet. <type name="M4A1"> <attachments chance="1.00"> <item name="M4_OEBttstck" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="M4_PlasticHndgrd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="M4_CarryHandleOptic" chance="1.00" /> </attachments> <attachments chance="0.30"> <item name="Mag_STANAG_30Rnd" chance="1.00" /> </attachments> </type> LBmaster Edited October 14, 2018 by lbmaster Share this post Link to post Share on other sites
robbhimself 5 Posted October 14, 2018 (edited) 4 hours ago, lbmaster said: But if you look at the M4 Config you can see the default attachements have a 100% chance to spawn and I have not seen it in any other File yet. <type name="M4A1"> <attachments chance="1.00"> <item name="M4_OEBttstck" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="M4_PlasticHndgrd" chance="1.00" /> </attachments> <attachments chance="1.00"> <item name="M4_CarryHandleOptic" chance="1.00" /> </attachments> <attachments chance="0.30"> <item name="Mag_STANAG_30Rnd" chance="1.00" /> </attachments> </type> LBmaster it seems to only affect magazines I made a ticket on the bug tracker https://feedback.bistudio.com/T133134 Edited October 14, 2018 by robbhimself Share this post Link to post Share on other sites