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John Mccalum

Help me plz :)

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Hello everyone.

I come to you because I need help I am trying to add the tents on my server.

Where should I go and what to change?

I search everywhere I already add:  

<type name="LargeTent">
        <nominal>50</nominal> 
        <lifetime>0</lifetime> 
        <restock>800</restock> 
        <min>30</min>  
        <quantmin>-1</quantmin> 
        <quantmax>-1</quantmax> 
        <cost>100</cost> 
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> 
		<category name="weapons"/>
        <usage name="Military"/>
		<category name="clothes"/>
        <usage name="Town"/>
		<usage name="Military"/>
		<value name="Tier3"/>
        <value name="Tier4"/>
    </type>
	<type name="CarTent">
        <nominal>60</nominal>
        <lifetime>10800</lifetime>
        <restock>1800</restock>
        <min>20</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <usage name="Military"/>
		<category name="clothes"/>
        <usage name="Town"/>
		<usage name="Military"/>
		<value name="Tier3"/>
        <value name="Tier4"/>
    </type>
	<type name="PartyTent">
        <nominal>40</nominal>
        <lifetime>10800</lifetime>
        <restock>1800</restock>
        <min>20</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <usage name="Military"/>
		<category name="clothes"/>
        <usage name="Town"/>
		<usage name="Military"/>
		<value name="Tier3"/>
        <value name="Tier4"/>
    </type>
	<type name="MediumTent">
        <nominal>40</nominal>
        <lifetime>10800</lifetime>
        <restock>1800</restock>
        <min>20</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <usage name="Military"/>
		<category name="clothes"/>
        <usage name="Town"/>
		<usage name="Military"/>
		<value name="Tier3"/>
        <value name="Tier4"/>
    </type>
</types>

In the Type.xml file But I still do not have a tent.

Thank you in advance

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what i would say is make the nominal 100 and min 80 on all of them as that is the way i have it setup on my server and i am finding a couple per town. simply added to types.xml will make them spawn.

Edited by dracondark

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Except they are VERY broken! We turned our tents back off again. They're completely unusable at the moment. I'd suggest you wait for them to be released properly through Bohemia. Just not worth the freezes, players getting stuck, not being able to see them, and no persistency.

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You can use barrels add this in type.xml

<type name="Barrel_Blue">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
		<tag name="floor" />
        <usage name="Village" />
    </type>
	<type name="Barrel_Green">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
		<tag name="floor" />
        <usage name="Village" />
    </type>
	<type name="Barrel_Red">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
		<tag name="floor" />
        <usage name="Village" />
    </type>
	<type name="Barrel_Yellow">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
		<tag name="floor" />
        <usage name="Village" />
    </type>

And modify this line in economy.xml to make them persistent. 

From 

<building init="0" load="0" respawn="0" save="0"/>

To

<building init="1" load="1" respawn="0" save="1"/>

They will stay upon server restart. 

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