John Mccalum 0 Posted October 4, 2018 Hello everyone. I come to you because I need help I am trying to add the tents on my server. Where should I go and what to change? I search everywhere I already add: <type name="LargeTent"> <nominal>50</nominal> <lifetime>0</lifetime> <restock>800</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="CarTent"> <nominal>60</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="PartyTent"> <nominal>40</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="MediumTent"> <nominal>40</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <category name="clothes"/> <usage name="Town"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> </types> In the Type.xml file But I still do not have a tent. Thank you in advance Share this post Link to post Share on other sites
dracondark 2 Posted October 4, 2018 (edited) what i would say is make the nominal 100 and min 80 on all of them as that is the way i have it setup on my server and i am finding a couple per town. simply added to types.xml will make them spawn. Edited October 4, 2018 by dracondark Share this post Link to post Share on other sites
robotstar 26 Posted October 4, 2018 Except they are VERY broken! We turned our tents back off again. They're completely unusable at the moment. I'd suggest you wait for them to be released properly through Bohemia. Just not worth the freezes, players getting stuck, not being able to see them, and no persistency. Share this post Link to post Share on other sites
John Mccalum 0 Posted October 5, 2018 the tents do not stay after the server shutdown is normal? Share this post Link to post Share on other sites
dracondark 2 Posted October 8, 2018 tents are very broken atm and no persistance on them. Share this post Link to post Share on other sites
XxFri3ndlyxX 19 Posted October 8, 2018 You can use barrels add this in type.xml <type name="Barrel_Blue"> <nominal>50</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <tag name="floor" /> <usage name="Village" /> </type> <type name="Barrel_Green"> <nominal>50</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <tag name="floor" /> <usage name="Village" /> </type> <type name="Barrel_Red"> <nominal>50</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <tag name="floor" /> <usage name="Village" /> </type> <type name="Barrel_Yellow"> <nominal>50</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <tag name="floor" /> <usage name="Village" /> </type> And modify this line in economy.xml to make them persistent. From <building init="0" load="0" respawn="0" save="0"/> To <building init="1" load="1" respawn="0" save="1"/> They will stay upon server restart. 1 Share this post Link to post Share on other sites