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CruFro

Custom Spawnpoints [Theoretical Guide]

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Make sure you have the debug monitor enabled on the server. You can enable it via a config parameter. 

enableDebugMonitor = 1;     //shows info about the character using a debug window in a corner of the screen (value 0-1)

Put this somewhere in your config file.

The debug monitor looks like this 

P7eD5oe.jpg

 

Find DayZServer\mpmissions\dayzOffline.chernarusplus/cfgplayerspawnpoints.xml (open in notepad++ or similar)

The spawns are represented as coordinates on the X and Z axis. If you do not specify a Y coordinate, the player will be automatically placed on the highest surface. (I think)

You can delete all the spawn points except for one to use as a template. Make sure not to delete any of the syntax by mistake. 

Under    <generator_posbubbles>

you should see something like this
<pos x="9193.7" z="1935.7" />

For a custom spawn you could do something like this 

<pos x="13093.1" y="12.0815" z="7150.36" />

Try out this spawn to see where it is. I don't actually remember. 

The Y is optional, and I'm not even sure if it works. I haven't really tested any of this yet. 

 

Have fun guys! Please give me beans for this post Im hungry. 

 

 

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