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FluffyM

Some suggestions for grouping-utility

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I'm sure some of this has been suggested and probably declined, but I did not see a way of checking.

Usually I play with a group of 2-6 players and meeting up is terribly inconvenient. Either you respawn up to 30 times, or you run around for 2 hours if you get a bad spawn. To remedy this, we could only really come up with one solution or alternatively, one slight improvement on the current system.

The solution would be:

1. Set 1-3 fixed spawnpoints somewhere in the mainland, somewhere that isn't advantageous at all. Nothing nearby except maybe a really small town. Or maybe keep them on the coast, but really far out, like east of Olsha or west of Kamenka.

2. Let players choose between random spawn (same as it is now) or one of the above spawnpoints.

3. Now people that want an easy time of meeting with their friends can do so, but sacrifice the "chance" (dozens of respawns, more like) of spawning near a major town where gearing up is easy to do.

The workaround, if you will:

Allow players to actually party up (or "search" for a certain friend), and give them a vague directional marker to where their friends are. This marker could be set by server-admins, or it could be a fixed setting, to only appear after a certain distance. For example, it only shows up when one player is more than 5km away from his group.

That's pretty much all I have for now.

Feel free to rip this apart or give positive input.

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Hi,

I am approuving the choose between few -random or not- area to respawn. Maybe pick one coast square.

An other idea is a random spawn in a boat and some fuel to go to the choosen shore.

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