Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
CiD Aviator

a few ideas based on the suggestions thread

Recommended Posts

i have read through the suggestions and my additions are as follows:

as far as game storyline, players could spawn as survivors from a sunken rescue boat (which is why we start on the beach). this explains why we have almost nothing on our person except a flare and rag (these came from the boat). many have suggested players have former employment skills, and that can be done along with the manner of clothing we spawn with. no soldiers or police-too easy. we spawn thirsty from the swim through saltwater.

 

another idea is that along with the random chopper crashes, we can have ONE cargo plane crash. it can be anywhere on the map and it is up to the developers what loot would spawn, but this would increase the players' exploration vs just camping on the chopper crash areas. it would be fun to search the forests for a cargo plane while avoiding wolves.

 

with the many suggestions about the way zombies die, i think it can be that zombies die with a head shot, or a few torso shots just like they do now. the torso shots immobilize the zombie, letting it die slowly making noises and such. big creepiness factor there. this fits with the idea that they are infected humans more than traditional zombies.

 

and finally the "we need katana swords" argument. it isnt feasible to make these but since we have the machine shops in, players can take melee weapons like the machete and axes and hell even shovels to a shop and sharpen them to increase their effectiveness. call them "improved machete" and such.

 

another idea i had for the hay claws was to make it to where players could slowly drag the hay bales around and make small bases and such. the claw would wear down over use and break but it would make farms camp sites as well. not just in the forests.

 

these are some ideas i have had for awhile. thanks for reading.

 

 

-JP

SSG, US Army

Edited by CiD Aviator
  • Like 1

Share this post


Link to post
Share on other sites

1 I really think there should be several spawn points, and each should be varying conditions. A few could be at the cost wet, or in a Forrest but starving, in a city being chased by zombies, near a forest with broken legs. Just some examples here. But variety in spawns and situations... I also like the ideal of being spawn with different sets of clothes/loot.

 

2 I would like to see a cargo plane that fly's in and crashes at random areas... Imagine walking though a forest and see a fiery hell storm com crashing down. When you get to it debree/corpses are littered everywhere.

 

3 They are not zombies, they are infected. Zombies are already dead, thus requiring a head-shot to destroy the central nervous system that controls them. The infected are still alive just like the player. Think of it like rabid humans. With that said, I would like to see different stages of infection that mutates there body, as well as more animations for the infected.

 

4 I do like this ideal, and it could support the ideal of modified weapons, or even homemade guns/weapons.

 

5 This is interesting to me as well. It would be nice to interact with objects in the world more than just opening doors, and chopping down trees.

 

  • Like 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×