SMoss 2101 Posted June 15, 2016 The logs are in a bit of a different format this time around where you'll get to see the raw data, so to say, related to the changes made to the Stable version. Sensitive information as well as commits made for security and console versions have been removed from the changelogs. ------------------------------------------------------------------------ r133541 | | 2016-06-15 14:35:12 Fixed: When latencyFrom and latencyTo were the same, bad connection simulator wasn't delaying packets at all. ------------------------------------------------------------------------ r133540 | | 2016-06-15 14:22:39 Changed: No warning messages were displayed, including server is full, so only debug warning messages are now disabled. ------------------------------------------------------------------------ r133539 | | 2016-06-15 14:01:50 Delegates warning fixed Support for ghost bodies Fix: only first ghost body receive On_Contact event Added OwnerEntity to generic component Recoil from Arma3 Basic damage system Pooled BulletProjectileMovement for shoot manager bullets (EntityProjectile) ------------------------------------------------------------------------ r133537 | | 2016-06-15 12:55:41 Added: Server login queue Changed: Login process moved from scripts to game code Added: Preload of data on client during login ------------------------------------------------------------------------ r133536 | | 2016-06-15 12:41:50 Fixed: agent slowing down before the corner ------------------------------------------------------------------------ r133534 | | 2016-06-15 11:16:59 Anim Editor: Added: fast shortcuts for windows and quicksearches ------------------------------------------------------------------------ r133533 | | 2016-06-15 11:10:42 Changed: Disabled actions on static transmitter ------------------------------------------------------------------------ r133531 | | 2016-06-15 10:27:22 Human - Project update - inl files added ------------------------------------------------------------------------ r133530 | | 2016-06-15 10:25:33 Player: Added: raise weapons + weapon shoot + modifications Anim Editor: Fixed: crashes Added: quick search for graph nodes, window shortcuts ------------------------------------------------------------------------ r133529 | | 2016-06-15 10:05:16 Fixed: Workbench - Particle editor - RotMultiplier with negative values ------------------------------------------------------------------------ r133528 | | 2016-06-14 17:36:54 Tweaked: Observation log date into filename Added: Detect, log and remove duplicate points at proxy export ------------------------------------------------------------------------ r133527 | | 2016-06-14 17:01:43 Added: Advanced communication: static transmitters ------------------------------------------------------------------------ r133526 | | 2016-06-14 16:53:18 Merge branch 'feature/vm/collisionsurfacedebug' ------------------------------------------------------------------------ r133525 | | 2016-06-14 16:50:10 Changed: Different commands in remote debugger on client and server ------------------------------------------------------------------------ r133524 | | 2016-06-14 15:44:11 tweaked: consistent behaviour when closing window with action or keyboard short-cut ------------------------------------------------------------------------ r133523 | | 2016-06-14 15:11:00 Fixed: Workbench - Better error handling by export TXO to XOB ------------------------------------------------------------------------ r133522 | | 2016-06-14 15:09:21 Fixed: internal off-mesh links were added twice in the tile and then some links couldn't be allocated ------------------------------------------------------------------------ r133521 | | 2016-06-14 14:23:43 Modified: Increased shader version ------------------------------------------------------------------------ r133520 | | 2016-06-14 14:17:37 Added: Support for incremental type state logs Added: Inifected zone state log Tweaked: Group center calculation (precise) ------------------------------------------------------------------------ r133518 | | 2016-06-14 14:08:41 Modified: Enabled spot lights shadows ------------------------------------------------------------------------ r133517 | | 2016-06-14 14:06:22 Modified: Refactor light shaders, Remove: shadow define, now it is const. register driven (less shader combinations, branching results the same in every pixel) ------------------------------------------------------------------------ r133516 | | 2016-06-14 13:41:39 Added: minimalistic Date/Time structure for uid database ------------------------------------------------------------------------ r133515 | | 2016-06-14 13:41:13 Added: Reflection to MetaFile class ------------------------------------------------------------------------ r133514 | | 2016-06-14 13:39:39 Removed: skeleton export during TXo->XOB conversion ------------------------------------------------------------------------ r133513 | | 2016-06-14 13:39:12 Added: validation of TXO->XOB expert ------------------------------------------------------------------------ r133511 | | 2016-06-14 12:47:44 Merge branch 'feature/vm/physicdebuggizmo' ------------------------------------------------------------------------ r133510 | | 2016-06-14 12:29:33 Changed: materials.h not used anymore Fixed: resource fixes ------------------------------------------------------------------------ r133509 | | 2016-06-14 11:13:05 Tweaked: Workbench - tuning about associated editors ------------------------------------------------------------------------ r133507 | | 2016-06-14 11:09:13 Tweaked: Workbench - model/camera auto placement tuned ------------------------------------------------------------------------ r133506 | | 2016-06-14 10:53:32 Tweaked: local binarizer: problem when no work data path is selected ------------------------------------------------------------------------ r133504 | | 2016-06-14 10:13:45 Changed: Casting captive to bool when sending as argument to EEOnSetCaptive event ------------------------------------------------------------------------ r133503 | | 2016-06-14 09:57:51 Changed: fixed few memory leaks in animation system ------------------------------------------------------------------------ r133502 | | 2016-06-14 09:42:54 Added: remote debugger focus on filter popup ------------------------------------------------------------------------ r133501 | | 2016-06-14 09:41:25 Added: remote debugger label with cursor map position ------------------------------------------------------------------------ r133500 | | 2016-06-14 09:33:07 Added: benchmark outputting xml with all critical views ------------------------------------------------------------------------ r133499 | | 2016-06-14 09:06:49 Added: Event handlers, pause/resume of background refresh, iteration support and mutiple small tweaks for ResourceDB ------------------------------------------------------------------------ r133498 | | 2016-06-14 09:01:03 Added: Support for accessing char from string for write Added: Variadic template version of Append function of Array ------------------------------------------------------------------------ r133497 | | 2016-06-14 08:58:12 Fixed: Swapped ++ operators implementation ------------------------------------------------------------------------ r133496 | | 2016-06-14 08:46:26 Changed: gpu diags ------------------------------------------------------------------------ r133494 | | 2016-06-13 17:06:45 Fixed: MeshObject's vertex/index buffers are created at once, instead of incremental Map/Unmap, that caused crashes on DX11 ------------------------------------------------------------------------ r133492 | | 2016-06-13 16:30:45 Changed: Fix ------------------------------------------------------------------------ r133491 | | 2016-06-13 16:14:56 Added: debug save of visible objects to P3DReport.txt ------------------------------------------------------------------------ r133490 | | 2016-06-13 15:11:45 Added: Event when player is set captive ------------------------------------------------------------------------ r133489 | | 2016-06-13 15:00:43 Fixed: GPU profiler is working only when necessary ------------------------------------------------------------------------ r133487 | | 2016-06-13 14:01:55 Fixed: Workbench - obsolete code removed ------------------------------------------------------------------------ r133486 | | 2016-06-13 12:57:26 Removed: random generator exported to dll ------------------------------------------------------------------------ r133484 | | 2016-06-13 12:44:24 Changed: dbg ------------------------------------------------------------------------ r133483 | | 2016-06-13 12:44:20 Changed: actions for zombies and cars ------------------------------------------------------------------------ r133480 | | 2016-06-13 10:57:52 Added: navmesh persistency - regeneration of tiles where objects are placed ------------------------------------------------------------------------ r133479 | | 2016-06-13 10:57:22 Added: optional immediate particle update ------------------------------------------------------------------------ r133478 | | 2016-06-13 10:22:34 Added: Workbench - preview to particle effects ------------------------------------------------------------------------ r133477 | | 2016-06-13 09:49:29 Fixed: loading of old particle effects ------------------------------------------------------------------------ r133476 | | 2016-06-13 08:28:49 Added: Workbench - Particle editor - GUI improvements about new/load/save ------------------------------------------------------------------------ r133475 | | 2016-06-10 18:13:41 Changed: Transmitter functionality moved into component Needed for static radios ------------------------------------------------------------------------ r133474 | | 2016-06-10 17:58:18 Fixed: crash in particle editor Fixed: support for old particle format ------------------------------------------------------------------------ r133473 | | 2016-06-10 17:40:15 Added: Workbench - Particle editor - Load/Save GUI Fixed: Workbench - File dialog fixes and improvements ------------------------------------------------------------------------ r133472 | | 2016-06-10 15:57:07 [Internal] Sound: Assert ------------------------------------------------------------------------ r133470 | | 2016-06-10 15:44:24 Fixed: fading out spot lights when moving camera independently on light source (bad terrain projection when prepare shadow pass) ------------------------------------------------------------------------ r133469 | | 2016-06-10 15:07:10 Fixed: incorrect identification of old particle format ------------------------------------------------------------------------ r133468 | | 2016-06-10 14:54:53 Tweaked: replaced some old-school code ------------------------------------------------------------------------ r133465 | | 2016-06-10 14:04:43 Added: Save/Load of BaseContainer Added: Particle editor knows to load new&old particle format, and save the new one Added: Lightweight parser API from xobject library ------------------------------------------------------------------------ r133464 | | 2016-06-10 14:00:03 Added: visualizer for BaseClass/BaseSource ------------------------------------------------------------------------ r133463 | | 2016-06-10 13:58:42 Fixed: Workbench - Particle editor - Choosing material using dialog ------------------------------------------------------------------------ r133462 | | 2016-06-10 12:52:55 Changed: spycam panel size ------------------------------------------------------------------------ r133461 | | 2016-06-10 12:52:52 Changed: spycam - resize floating widget to length of player's name ------------------------------------------------------------------------ r133460 | | 2016-06-10 12:52:48 Changed: cmake: name of project is dzserver if configured as server ------------------------------------------------------------------------ r133459 | | 2016-06-10 12:52:45 Removed: old spycam ------------------------------------------------------------------------ r133458 | | 2016-06-10 12:52:40 Changed: spy cam dbg ------------------------------------------------------------------------ r133456 | | 2016-06-10 12:06:18 [Internal] Sound: RestartInt - reorder function call to avoid assertion in audio stream ------------------------------------------------------------------------ r133455 | | 2016-06-10 11:02:59 Fixed: Added Missing SetXX and Matrix/Matrix34 APIs ------------------------------------------------------------------------ r133454 | | 2016-06-10 11:02:36 Fixed: Missing template specialization for Vector4 ------------------------------------------------------------------------ r133453 | | 2016-06-10 08:59:32 Fixed: crash in ObjectTyped::GetDamageZoneNameByComponentIndex when object doesn't have damage system data in config ------------------------------------------------------------------------ r133452 | | 2016-06-09 18:39:57 Added: Missing shaders for spot lights Fixed: Trees shadows ------------------------------------------------------------------------ r133451 | | 2016-06-09 18:22:04 Merged revision(s) 133450 from DayZ/branches/stable/latest: Fixed: infinite loop in detour raycast when dealing with invalid polygons Added: ReleaseNoOpt configuration to NavMeshLib ------------------------------------------------------------------------ r133449 | | 2016-06-09 18:00:21 Fixed: Build error. ------------------------------------------------------------------------ r133445 | | 2016-06-09 16:32:10 Fixed: Workbench - Update all required engine parts during render ------------------------------------------------------------------------ r133444 | | 2016-06-09 16:03:50 Added: PAS receiver/broadcaster as static objects ------------------------------------------------------------------------ r133443 | | 2016-06-09 14:57:59 Added: world resource common utility functions useful functions for loadng server only data (separated per mission) -> modding support Added: dynamic events position xml export for server only data (modding support) updated: world metadata exporter now uses world resource utils ------------------------------------------------------------------------ r133442 | | 2016-06-09 14:01:18 Modified: Spot lights shadows use meshSet for lights instead of sun shadow set. ------------------------------------------------------------------------ r133441 | | 2016-06-09 13:34:17 Added: Create function for convert World position to GUI % coordinants (0-1) ------------------------------------------------------------------------ r133440 | | 2016-06-09 12:48:08 Changed: Lock turn in animation source node before it starts playing ------------------------------------------------------------------------ r133438 | | 2016-06-09 12:44:24 Changed: error message ------------------------------------------------------------------------ r133436 | | 2016-06-09 12:35:25 Changed: error message ------------------------------------------------------------------------ r133434 | | 2016-06-09 11:03:19 Fixed: global PP settings ------------------------------------------------------------------------ r133432 | | 2016-06-09 10:47:21 Fixed: Potential light interaction missing when light is high above the ground (lights are selected into 2D grid but with 3D distance and frustum comparison - this could introduce problems with lighting on some objects) ------------------------------------------------------------------------ r133431 | | 2016-06-09 10:39:26 Fixed: Memory leak in DeleteOldCrashDumpFiles ------------------------------------------------------------------------ r133430 | | 2016-06-09 10:17:20 Added: Workbench - Unified camera control system improvements ------------------------------------------------------------------------ r133429 | | 2016-06-08 22:50:48 Fixed: fix of missing some object which were static but not in any group and in a grid cell where no other dynamic objects were ------------------------------------------------------------------------ r133428 | | 2016-06-08 17:00:56 Fixed: black grass issue (fixed sorting lights into 2D grid by 3D spot lights cone computation). There is still one possible problem when light is far from surface (high buildings, plane to plane light interactions). Will fixed in next commit ------------------------------------------------------------------------ r133427 | | 2016-06-08 16:50:08 Tweaked: Distance computation in condition for checking of surface properties ------------------------------------------------------------------------ r133425 | | 2016-06-08 16:27:43 Added: GetDamageZoneNameByComponentIndex Tweaked: New Damage System refactor ------------------------------------------------------------------------ r133424 | | 2016-06-08 16:15:16 Changed: Asterisk positions in functions for deleting old crashdump files ------------------------------------------------------------------------ r133423 | | 2016-06-08 16:08:58 Changed: Distance computation in condition for checking of surface properties ------------------------------------------------------------------------ r133421 | | 2016-06-08 15:42:24 Fixed: compile error ------------------------------------------------------------------------ r133420 | | 2016-06-08 14:34:33 Fixed: function const-ness based on review ------------------------------------------------------------------------ r133419 | | 2016-06-08 14:32:36 Changed: Minor things based on code review. ------------------------------------------------------------------------ r133418 | | 2016-06-08 14:05:21 Changed: fixed assert ------------------------------------------------------------------------ r133417 | | 2016-06-08 14:05:18 Changed: reload on ground with disabled simulation ------------------------------------------------------------------------ r133416 | | 2016-06-08 14:03:55 Changed: cmake, minor stuff ------------------------------------------------------------------------ r133415 | | 2016-06-08 12:06:58 Fixed: anim system crash on not mapped bones ------------------------------------------------------------------------ r133414 | | 2016-06-08 11:21:24 Fix: Human weapon swap fixed ------------------------------------------------------------------------ r133413 | | 2016-06-08 10:44:49 Fixed: wrongly committed debug modulation by 0 ------------------------------------------------------------------------ r133412 | | 2016-06-08 10:33:14 Removed: Debug rendering for character controller ------------------------------------------------------------------------ r133411 | | 2016-06-08 10:22:18 Merge branch 'feature/vm/raycastcharactercontroller' ------------------------------------------------------------------------ r133410 | | 2016-06-08 08:18:45 Changed: Static Objects: binarizer fix ------------------------------------------------------------------------ r133409 | | 2016-06-07 18:02:57 Added: Support for spot lights shadows for all materials ------------------------------------------------------------------------ r133407 | | 2016-06-07 16:51:33 Fixed: new DayZPlayer swap items in hands ------------------------------------------------------------------------ r133406 | | 2016-06-07 16:11:43 Fixed: Raining effect inside the drivers cabin of V3S ------------------------------------------------------------------------ r133405 | | 2016-06-07 16:01:32 Fixed: Memory leaks, and removed some Auto Array type ------------------------------------------------------------------------ r133403 | | 2016-06-07 15:45:08 Added: better work with inactive window ------------------------------------------------------------------------ r133402 | | 2016-06-07 14:41:48 Removed: pathagent debug params menu ------------------------------------------------------------------------ r133400 | | 2016-06-07 14:23:55 Removed: swallow input if cannot fire ------------------------------------------------------------------------ r133398 | | 2016-06-07 13:32:57 Fixed: fix of game fall when shooting under diag menu WIN V ------------------------------------------------------------------------ r133396 | | 2016-06-07 12:15:38 Fixed: fix of some missing models ------------------------------------------------------------------------ r133395 | | 2016-06-07 12:04:47 Dayz Player: Added: Item hangling Added: animation instance per items Added: free look improved: camera handling ------------------------------------------------------------------------ r133394 | | 2016-06-07 11:42:02 Fixed: Lock turn parameter for animation source according to code review ------------------------------------------------------------------------ r133393 | | 2016-06-07 11:27:45 Tweaked: Proxy point occupation check ------------------------------------------------------------------------ r133392 | | 2016-06-07 11:03:09 Changed: Script: 2pass compilation - default params fix ------------------------------------------------------------------------ r133390 | | 2016-06-07 10:53:57 Changed: DeleteOldCrashDumpFiles method according to code review ------------------------------------------------------------------------ r133389 | | 2016-06-07 09:10:10 Changed: Script: 2pass compilation - missing function declaration error message ------------------------------------------------------------------------ r133386 | | 2016-06-07 08:25:56 Fixed: wrong assert condition ------------------------------------------------------------------------ r133385 | | 2016-06-06 18:34:11 Changed: For consistency 100 to 100.0f in hit input calls ------------------------------------------------------------------------ r133384 | | 2016-06-06 16:50:11 Merged revision(s) 133380 from DayZ/branches/stable/latest: Fixed: Physics character controller memory cleaning ------------------------------------------------------------------------ r133383 | | 2016-06-06 16:24:39 Merged revision(s) 133382 from DayZ/branches/stable/latest: Changed: Script: crash on exit ------------------------------------------------------------------------ r133381 | | 2016-06-06 15:52:45 Changed: Call ProcessSurfaceProperties in SimulateNew method only when lightai entity moved more than 1 meter from last call of ProcessSurfaceProperties ------------------------------------------------------------------------ r133379 | | 2016-06-06 15:32:07 Fixed: gamma/brighntess defaults and save fix ------------------------------------------------------------------------ r133378 | | 2016-06-06 15:16:55 Fixed: Workbench - Material editor - better sorting materials to groups ------------------------------------------------------------------------ r133377 | | 2016-06-06 15:16:38 Fixed: compile fix Fixed: gamma/brightness settings fix ------------------------------------------------------------------------ r133376 | | 2016-06-06 15:03:22 Fixed: step event don't play sound in most cases ------------------------------------------------------------------------ r133375 | | 2016-06-06 14:35:36 Fixed: renderer gpu scope lock fix when exiting ------------------------------------------------------------------------ r133374 | | 2016-06-06 14:04:00 Added: Missing files ------------------------------------------------------------------------ r133373 | | 2016-06-06 14:03:03 Added: File database implementation with optional background file system scanning Added: natvis support for FlagEnum ------------------------------------------------------------------------ r133372 | | 2016-06-06 14:02:24 Fixed: Workbench - compile fix after changed API ------------------------------------------------------------------------ r133371 | | 2016-06-06 14:00:50 Tweaked: Initial sequence order due to debug log ------------------------------------------------------------------------ r133370 | | 2016-06-06 13:58:25 Added: merge with 133097 -> windows notification to minimized application by startup ------------------------------------------------------------------------ r133369 | | 2016-06-06 13:55:00 Added: Workbench - Init params to each module constructor Added: Workbench - Open last selected resource in Resource walker and Material editor ------------------------------------------------------------------------ r133367 | | 2016-06-06 13:20:25 Tweaked: Restock invoked for each single respawn, not a batch anymore ------------------------------------------------------------------------ r133366 | | 2016-06-06 13:11:37 Fixed: calling entity's after load event ------------------------------------------------------------------------ r133364 | | 2016-06-06 12:18:09 Changed: dbg ------------------------------------------------------------------------ r133363 | | 2016-06-06 12:18:02 Changed: fixed chambered weapons in old weapon update ------------------------------------------------------------------------ r133362 | | 2016-06-06 11:55:04 Added: EEUserAnimDone event called when user user animation finishes Removed: Redundant IsEventHandler checking ------------------------------------------------------------------------ r133361 | | 2016-06-06 11:13:14 Fixed: server build ------------------------------------------------------------------------ r133360 | | 2016-06-06 11:10:28 Added: material class IsFinal(), GetDesc() Changed: render static mutex removed ------------------------------------------------------------------------ r133357 | | 2016-06-06 10:17:20 Changed: eject undamaged ammo ------------------------------------------------------------------------ r133355 | | 2016-06-05 22:24:02 Added: debug p3d scene view Added: font background ------------------------------------------------------------------------ r133354 | | 2016-06-03 18:07:17 Tweaked: Optimized debug output syntax ------------------------------------------------------------------------ r133352 | | 2016-06-03 17:30:14 Added: BaseContainer deserialization WIP Added: light-parse methods transfered from TXO::Parser to enf::CParser. ------------------------------------------------------------------------ r133350 | | 2016-06-03 17:13:49 Fixed: New Renderer: Rain inside buildings ------------------------------------------------------------------------ r133349 | | 2016-06-03 16:58:39 Changed: Workbench - cleaning ------------------------------------------------------------------------ r133347 | | 2016-06-03 16:38:30 Tweaked: Restock delay to be saved by default ------------------------------------------------------------------------ r133344 | | 2016-06-03 15:42:12 Fixed: ammo duplication ------------------------------------------------------------------------ r133343 | | 2016-06-03 15:36:02 Changed: Workbench - Resource walker - Addon support without static object ------------------------------------------------------------------------ r133341 | | 2016-06-03 14:51:59 Fixed: Disabled unnecessary blocking assert ------------------------------------------------------------------------ r133340 | | 2016-06-03 14:01:36 Fixed: Rain is partially visible in high buildings with disabled shadows ------------------------------------------------------------------------ r133338 | | 2016-06-03 13:25:13 Changed: PAS broadcaster & receiver as static objects ------------------------------------------------------------------------ r133336 | | 2016-06-03 13:08:36 Added: Restock enabled-switch after initial/ restart server spawn ------------------------------------------------------------------------ r133335 | | 2016-06-03 12:07:04 Tweaked: Counting properly items thrown by physics nearby/ within building area ------------------------------------------------------------------------ r133334 | | 2016-06-03 09:59:52 Added: Dynamic chunking of screen space quads when preparing light mask Fixed: Screen space quad optimization when camera inside shadow volume Fixed: Light shadows with latest camera relative changes ------------------------------------------------------------------------ r133333 | | 2016-06-03 09:34:40 Tweaked: getting of encryption context ------------------------------------------------------------------------ r133328 | | 2016-06-02 18:44:59 Fixed: RemoteDebugger disconnect bug on 16x speed ------------------------------------------------------------------------ r133327 | | 2016-06-02 17:41:41 Added: missing files ------------------------------------------------------------------------ r133325 | | 2016-06-02 16:55:05 Added: p3d debug info Fixed: fix of lights ------------------------------------------------------------------------ r133323 | | 2016-06-02 16:40:45 Fixed: Rain desynchronisation between client and server ------------------------------------------------------------------------ r133321 | | 2016-06-02 16:27:50 Added: Workbench - Material editor - Change material class dialog ------------------------------------------------------------------------ r133320 | | 2016-06-02 16:13:58 Changed: Script: 2pass compilation - thread keyword warning fix ------------------------------------------------------------------------ r133319 | | 2016-06-02 16:06:32 Changed: Script: 2pass compilation - thread keyword fix ------------------------------------------------------------------------ r133318 | | 2016-06-02 15:57:12 Changed: Script: 2pass compilation - thread keyword fix ------------------------------------------------------------------------ r133313 | | 2016-06-02 14:51:58 Changed: dirty magazine after load ( future bug ) ------------------------------------------------------------------------ r133312 | | 2016-06-02 14:50:55 Changed: ScriptAPI: window resize event ------------------------------------------------------------------------ r133310 | | 2016-06-02 14:23:17 Fixed: @21853 - Rain is partially visible in high buildings with disabled shadows ------------------------------------------------------------------------ r133306 | | 2016-06-02 13:32:24 Changed: cmake ------------------------------------------------------------------------ r133305 | | 2016-06-02 13:26:34 tweaked: exiting load thread in async storage ------------------------------------------------------------------------ r133304 | | 2016-06-02 13:03:35 Added: NewUI: WindowWidget fix + move & resize ------------------------------------------------------------------------ r133303 | | 2016-06-02 13:02:27 Added: NewUI: WindowWidget fix + move & resize ------------------------------------------------------------------------ r133302 | | 2016-06-02 12:51:14 Added: Workbench - Material editor - opening associated editor from texture properties ------------------------------------------------------------------------ r133300 | | 2016-06-02 12:24:16 Changed: fixes emptying revolver ------------------------------------------------------------------------ r133299 | | 2016-06-02 10:45:57 Added: NewUI: UIWidgets API (SetDefaultStyle, SetStyle(name)) ------------------------------------------------------------------------ r133298 | | 2016-06-02 10:34:57 Changed: AtomicExchange for pointers as template. ------------------------------------------------------------------------ r133297 | | 2016-06-02 10:26:37 Changed: NewUI: SliderWidget step fix ------------------------------------------------------------------------ r133295 | | 2016-06-02 10:05:33 Added: AtomicExchange for pointers. ------------------------------------------------------------------------ r133294 | | 2016-06-02 09:36:54 Changed: Script Debugger: different platform (64bit vs 32bit) on client / server fix ------------------------------------------------------------------------ r133289 | | 2016-06-01 18:47:36 Added: Log for respawn queue Tweaked: Restock timer update ------------------------------------------------------------------------ r133286 | | 2016-06-01 16:37:49 Added: hopefully fixed weapon twitching -> through world space to object space move ------------------------------------------------------------------------ r133285 | | 2016-06-01 16:22:42 Changed: BaseContainer updates + BaseContainer serialize ------------------------------------------------------------------------ r133284 | | 2016-06-01 16:21:05 Added: new TransformComponent API ------------------------------------------------------------------------ r133283 | | 2016-06-01 16:14:21 Changed: optimized sorting objects into physics scene ------------------------------------------------------------------------ r133282 | | 2016-06-01 16:13:50 Tweaked: filter out redundant transformation updates to physics ------------------------------------------------------------------------ r133281 | | 2016-06-01 15:59:55 Changed: Checking if entity can affect navmesh generation moved to entity classes ------------------------------------------------------------------------ r133280 | | 2016-06-01 15:54:27 Fixed: path bug in project ------------------------------------------------------------------------ r133278 | | 2016-06-01 14:27:53 Added: new timer function that returns system time in high precision tweaked: persistent ID of entityAI is more robust in terms of uniqueness ------------------------------------------------------------------------ r133277 | | 2016-06-01 14:19:35 Added: HumanTemp::AnimateBoneMatrix for proxies animation ------------------------------------------------------------------------ r133276 | | 2016-06-01 13:56:28 Added: Basic entry point for scripted addons in tools Added: FlagEnum implementation to replace and improve enum based flags handling Added: Natvis definition for new FlagEnum Removed: Old Flags implementation for working with flags Changed: Old Flags were replaced by new FlagEnum ------------------------------------------------------------------------ r133275 | | 2016-06-01 13:56:20 Added: Basic entry point for scripted addons in tools Added: FlagEnum implementation to replace and improve enum based flags handling Added: Natvis definition for new FlagEnum Removed: Old Flags implementation for working with flags Changed: Old Flags were replaced by new FlagEnum ------------------------------------------------------------------------ r133273 | | 2016-06-01 13:52:10 Tweaked: better readibility of time in file names of dump ------------------------------------------------------------------------ r133272 | | 2016-06-01 13:12:04 Fixed: Compilation ------------------------------------------------------------------------ r133271 | | 2016-06-01 12:04:06 Modified: Removed obsolete parameter from light shadows code ------------------------------------------------------------------------ r133270 | | 2016-06-01 11:15:43 Fixed: DayZPlayer - remove item from old inventory position ------------------------------------------------------------------------ r133268 | | 2016-06-01 11:01:33 Added: Human - weapon In hand Fixed: AnimEditor: crash fixes ------------------------------------------------------------------------ r133266 | | 2016-06-01 10:54:58 Changed: Script: 2pass compilation - invalid statement error ------------------------------------------------------------------------ r133265 | | 2016-06-01 10:52:08 Modified: Less debug logging from simulweather ------------------------------------------------------------------------ r133264 | | 2016-06-01 10:50:54 Added: Support for spot lights shadows (wip) - ENFUSION_LIGHT_SHADOWS* ------------------------------------------------------------------------ r133263 | | 2016-06-01 08:18:12 Changed: Workbench - material editor - creating new materials with material class categories ------------------------------------------------------------------------ r133262 | | 2016-06-01 08:15:06 Added: Workbench - World editor - editing entity and component properties, include it's templates through one GUI ------------------------------------------------------------------------ r133261 | | 2016-05-31 18:39:23 Added: User sign in/out events and application pause event support. Changed: Input implementation handling users signing in/out and tracking input separately per-user. ------------------------------------------------------------------------ r133260 | | 2016-05-31 17:08:31 Added: Particles: integrating enfusion particles into old VR particles API ------------------------------------------------------------------------ r133259 | | 2016-05-31 14:07:04 Added: Support for removal of coincide points from different selection ------------------------------------------------------------------------ r133257 | | 2016-05-31 11:11:20 Changed: NewUI: focus change revert ------------------------------------------------------------------------ r133256 | | 2016-05-31 10:49:47 Added: Mouse support for debugging and working with UI until UI for consoles is done. Changed: Renamed ENF_ARRAY_LENGTH to enf_lengthof and switched to more type-safe implementation. ------------------------------------------------------------------------ r133255 | | 2016-05-31 10:06:30 Changed: Compile fix ------------------------------------------------------------------------ r133254 | | 2016-05-30 19:34:18 Dayz Player internal/external camera && head fix ------------------------------------------------------------------------ r133253 | | 2016-05-30 17:42:51 Fixed: exit game crash ------------------------------------------------------------------------ r133252 | | 2016-05-30 17:31:56 Fixed: compilation fix ------------------------------------------------------------------------ r133251 | | 2016-05-30 17:19:54 Fixed: zombies stuck on stairs and going trough the walls should be fixed ------------------------------------------------------------------------ r133250 | | 2016-05-30 17:11:54 Changed: Script: 2pass compilation - crash fix ------------------------------------------------------------------------ r133249 | | 2016-05-30 16:57:54 Changed: Missing include ------------------------------------------------------------------------ r133248 | | 2016-05-30 16:40:19 Added: entity event that gets called after load server storage is done Added: new functions for loading entities by their storage persistence Added: script API to load get entities by their persistent ID\ Updated: server storage load to support persistence ID for entities ------------------------------------------------------------------------ r133247 | | 2016-05-30 16:27:36 Commented: Some minor proxy visualization stuff ------------------------------------------------------------------------ r133246 | | 2016-05-30 16:02:17 Changed: Default value for connection setting ------------------------------------------------------------------------ r133245 | | 2016-05-30 16:01:23 Changed: Default value for connection to server setting ------------------------------------------------------------------------ r133244 | | 2016-05-30 15:30:40 Added: Code formatting ------------------------------------------------------------------------ r133243 | | 2016-05-30 15:26:57 Added: Saving of connect dialog settings ------------------------------------------------------------------------ r133240 | | 2016-05-30 15:01:53 Fixed: Variable names ------------------------------------------------------------------------ r133239 | | 2016-05-30 13:26:17 Added: New widget type for drawing line graph also it was integrated to imidiate UI system DbgUI ------------------------------------------------------------------------ r133238 | | 2016-05-30 13:15:45 Fixed: Saving of one profile IP address multiple times ------------------------------------------------------------------------ r133237 | | 2016-05-30 13:01:31 Added: Saving of connect dialog settings ------------------------------------------------------------------------ r133236 | | 2016-05-30 12:50:19 Tweaked: Group links output by function, not at startup ------------------------------------------------------------------------ r133235 | | 2016-05-30 11:15:43 Added: enf_namedbank.h file ------------------------------------------------------------------------ r133234 | | 2016-05-30 11:14:44 Fixed: particle simulation/render sync ------------------------------------------------------------------------ r133233 | | 2016-05-30 10:05:49 Changed: Lifetime autotest Added: Support for cylindrical group areas calculation, intersetion tests/ multiple processing/ safe edges Tweaked: Group debug visualisation Tweaked: Overall status logs ------------------------------------------------------------------------ r133230 | | 2016-05-30 09:48:56 DayzPlayerClass script class, script instantiation, inventory running, weapon handling ------------------------------------------------------------------------ r133229 | | 2016-05-30 08:44:45 Fixed: fix of default normal texture Added: specular mul works Fixed: MatNormal SMDI texture works correct now Changed: MeshMender tangent space in invalid case is better ------------------------------------------------------------------------ r133228 | | 2016-05-27 18:08:40 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r133227 | | 2016-05-27 17:28:22 Fixed: New DayZPlayer disappearing ------------------------------------------------------------------------ r133225 | | 2016-05-27 16:55:34 Changed: ScriptDebugger: absolute module path fix ------------------------------------------------------------------------ r133224 | | 2016-05-27 16:16:01 Added: DayZPlayer class Added: DayZPlayer cameras - 1st person, 3rd person (erc,cro,prone) profiles Added: player movement improved ------------------------------------------------------------------------ r133223 | | 2016-05-27 15:55:04 Added: Remaining content free space estimate and required save data block count estimate. ------------------------------------------------------------------------ r133221 | | 2016-05-27 15:00:45 Added: Removing of old crash dump files ------------------------------------------------------------------------ r133220 | | 2016-05-27 14:07:46 Fixed: parameter when player is loading tweaked: debug info in async storage ------------------------------------------------------------------------ r133217 | | 2016-05-27 12:53:05 Changed: NewUI: server browser correct version highlight ------------------------------------------------------------------------ r133216 | | 2016-05-27 12:28:31 Modified: reenabled Simul Weather ------------------------------------------------------------------------ r133214 | | 2016-05-27 11:30:38 Fixed: Build errors on orbis-clang. Changed: Moved implementation of content to IFileSystem and removed stream access to content from public interface. Added: Save data backup and restoration, error reporting, title and detail setting. ------------------------------------------------------------------------ r133212 | | 2016-05-27 10:42:51 Added: Particles: integrating enfusion particles into old VR particles API ------------------------------------------------------------------------ r133211 | | 2016-05-27 10:13:23 Changed: NewUI: server browser correct version highlight ------------------------------------------------------------------------ r133209 | | 2016-05-27 09:25:12 Fixed: compilation fix ------------------------------------------------------------------------ r133208 | | 2016-05-27 09:15:54 Fixed: i left player in zombie mode by mistake ------------------------------------------------------------------------ r133207 | | 2016-05-27 09:02:08 Fixed: fix candidate for wolves going crazy after getting impulse from the gun (changed response to impulse) ------------------------------------------------------------------------ r133206 | | 2016-05-27 09:01:20 Added: testing fire geometry under newchar define (won't break game as its not defined there) ------------------------------------------------------------------------ r133205 | | 2016-05-27 08:44:55 Changed: NewUI: dishmish dialog with "back" action Changed: NewUI: game UI code cleanup ------------------------------------------------------------------------ r133204 | | 2016-05-27 08:11:19 Fixed: color and parent territory of copy-pasted zone ------------------------------------------------------------------------ r133202 | | 2016-05-26 15:15:51 Changed: zombies can hear shots ------------------------------------------------------------------------ r133201 | | 2016-05-26 15:15:47 Changed: cmake ------------------------------------------------------------------------ r133200 | | 2016-05-26 14:46:04 Changed: Entity prefabs renamed to templates ------------------------------------------------------------------------ r133199 | | 2016-05-26 14:25:25 Changed: reload of chamber after load from db ------------------------------------------------------------------------ r133196 | | 2016-05-26 11:44:03 Added: Imidiate debugging UI wrapper for native enfusion UI system inspired by IMGUI ------------------------------------------------------------------------ r133195 | | 2016-05-26 11:06:33 Fixed: debug info ------------------------------------------------------------------------ r133194 | | 2016-05-26 10:51:14 Changed: open can in old place ------------------------------------------------------------------------ r133192 | | 2016-05-26 09:57:56 Fixed: Workbench - Material editor fixes and improvements ------------------------------------------------------------------------ r133190 | | 2016-05-25 18:26:53 Changed: Input: disable key also affect GetActionDo ------------------------------------------------------------------------ r133186 | | 2016-05-25 16:10:41 Added: debug rpt for char loading in dbStorage ------------------------------------------------------------------------ r133183 | | 2016-05-25 14:09:31 Added: Hit input to animation system for animals ------------------------------------------------------------------------ r133181 | | 2016-05-25 12:48:39 Fixed: Compiles and links correctly with UBSanitizer. ------------------------------------------------------------------------ r133180 | | 2016-05-25 11:15:28 Fixed: More server browser compile issues ------------------------------------------------------------------------ r133179 | | 2016-05-25 10:11:38 Tweaked: Debug calls priority at startup, Lifetime & Avoidance functionality, etc. ------------------------------------------------------------------------ r133178 | | 2016-05-25 07:28:50 Added: Checkbox for setting autoresize in texture preview widget ------------------------------------------------------------------------ r133177 | | 2016-05-24 17:59:15 Fixed: improved support for rendering Enfusion particles in RV ------------------------------------------------------------------------ r133175 | | 2016-05-24 17:01:14 Fixed: Server browser configuration issues ------------------------------------------------------------------------ r133173 | | 2016-05-24 16:36:35 Modified: Increased shader version ------------------------------------------------------------------------ r133172 | | 2016-05-24 16:32:58 Fixed: Workbench - Resource walker - texture details panel visibility ------------------------------------------------------------------------ r133171 | | 2016-05-24 16:11:23 Fixed - Workbench - material editor property enums ------------------------------------------------------------------------ r133170 | | 2016-05-24 16:02:24 Added: Script: compiler - function name added into "Not enough parameters" error message ------------------------------------------------------------------------ r133169 | | 2016-05-24 15:56:08 Fixed: Crash when user is not logged into PSN. Fixed: Out-of-range write when processing file system path. ------------------------------------------------------------------------ r133168 | | 2016-05-24 15:08:58 Added: Timestamps to crashdumps filenames ------------------------------------------------------------------------ r133167 | | 2016-05-24 14:51:11 Fixed: Challenge timeout from miliseconds to microseconds Tweaked: Getting encryption context and error handling ------------------------------------------------------------------------ r133166 | | 2016-05-24 14:43:02 Added: more info for texture details widget, added texture details optionally into texture preview Added: all GetEnumStr into dll interface of enfusion ------------------------------------------------------------------------ r133160 | | 2016-05-24 13:19:15 Fixed: Workbench - missing icons added ------------------------------------------------------------------------ r133159 | | 2016-05-24 13:17:55 Added: Workbench - world editor - support for component prefabs Fixed: Workbench - material editor - some GUI fixes ------------------------------------------------------------------------ r133158 | | 2016-05-24 13:15:04 Added: support for more pixel formats in texture preview widget / enfusion texture loader plugin for QT ------------------------------------------------------------------------ r133156 | | 2016-05-24 12:49:41 Tweaked: Proxyexport messages ------------------------------------------------------------------------ r133154 | | 2016-05-24 12:00:36 Added: format translation to go from Enfusion format to QT one. Conversion will come ------------------------------------------------------------------------ r133153 | | 2016-05-24 11:56:37 Changed: dbg ------------------------------------------------------------------------ r133152 | | 2016-05-24 11:56:34 Changed: reload on ground ------------------------------------------------------------------------ r133151 | | 2016-05-24 11:20:42 Fixed: Default proxyfile load priority ------------------------------------------------------------------------ r133149 | | 2016-05-24 10:58:05 Added: Particles: wip new particles connection ------------------------------------------------------------------------ r133147 | | 2016-05-24 09:52:33 Changed: wpn effects on fake pilot ------------------------------------------------------------------------ r133146 | | 2016-05-24 09:52:28 Changed: cmake ------------------------------------------------------------------------ r133142 | | 2016-05-23 19:14:13 Changed: Object Add/ Removal testing for reliable function, etc. Tweaked: Soem visualiser stuff ------------------------------------------------------------------------ r133140 | | 2016-05-23 16:51:29 Fixed: SteamServerBrowser compile error ------------------------------------------------------------------------ r133139 | | 2016-05-23 16:15:47 [Fix] Fixed assert causing QIODevice not seeking in release ------------------------------------------------------------------------ r133138 | | 2016-05-23 16:05:20 Changed: smoking grenades in MP ------------------------------------------------------------------------ r133137 | | 2016-05-23 16:05:17 Fixed: bad path that I uploaded by accident ------------------------------------------------------------------------ r133136 | | 2016-05-23 15:58:30 Added: Animation feature - turning moves refinements ------------------------------------------------------------------------ r133134 | | 2016-05-23 15:26:45 Added: basic details for textures preview Fixed: infinite loop in QT in release configuration ------------------------------------------------------------------------ r133133 | | 2016-05-23 15:05:08 Changed: draw chambered ammo in crosbows and stuff ------------------------------------------------------------------------ r133131 | | 2016-05-23 14:33:51 Removed: obsolete stuff from Material system ------------------------------------------------------------------------ r133130 | | 2016-05-23 14:18:47 Changed: freshen up server item message on drop (prevents ammo duplication for example) ------------------------------------------------------------------------ r133129 | | 2016-05-23 14:18:44 Changed: cmake ------------------------------------------------------------------------ r133128 | | 2016-05-23 14:18:39 Changed: missing sound in editor / SP ------------------------------------------------------------------------ r133127 | | 2016-05-23 13:40:20 [Fix] Compile warnings ------------------------------------------------------------------------ r133126 | | 2016-05-23 13:35:33 [Fix] Added missing icons ------------------------------------------------------------------------ r133125 | | 2016-05-23 12:04:25 [New] Added texture preview widget ------------------------------------------------------------------------ r133124 | | 2016-05-23 11:59:22 [Improve] AutoPtr can be now used more universally [New] Added getter for mipmap offset to imageloader ------------------------------------------------------------------------ r133122 | | 2016-05-23 11:19:35 Changed: "No Object list" diag tool extended to None/Include/Exclude functionality ------------------------------------------------------------------------ r133121 | | 2016-05-23 11:12:02 Fixed: Workbench - FileTreeWidget fixes and improvements ------------------------------------------------------------------------ r133120 | | 2016-05-23 11:10:11 Added: Script: 2pass compilation test - server configurations ------------------------------------------------------------------------ r133119 | | 2016-05-23 11:06:38 Removed: Material-Mirror flag causes crash ATM. Not supported in Enfusion yet Tweaked: Materials uses pre-parsed default values. Tweaked: Used new enf::ToString API ------------------------------------------------------------------------ r133118 | | 2016-05-23 10:35:39 Tweaked: Export of proxyfile is now used immediately instead of old loaded data Added: Support for spawn point occupation check Added: Functionality for removal of close/ aligned/ levitating points and visualisation of such deviations Tweaked: Improved calculation of group ranges/ centers ------------------------------------------------------------------------ r133115 | | 2016-05-23 09:22:50 Fixed: Workbench - FBX export - material names - forbidden characters auto correction, removed triangulating in FBX scene ------------------------------------------------------------------------ r133114 | | 2016-05-20 15:56:54 Added: NewUI: ItemPreviewWidget can display any EntityAI (not only InventoryItem) ------------------------------------------------------------------------ r133113 | | 2016-05-20 15:18:35 Fixed: Workbench - resource walker update always ------------------------------------------------------------------------ r133112 | | 2016-05-20 14:59:05 Fixed: Workbench - material editor fixes WIP ------------------------------------------------------------------------ r133110 | | 2016-05-20 14:31:56 Fixed: Enfusion particle rendering Added: Freeze-rendered diag tool for Mark ------------------------------------------------------------------------ r133108 | | 2016-05-20 13:09:44 Fixed: Tools friendly handling of missing.default materials ------------------------------------------------------------------------ r133107 | | 2016-05-20 12:02:38 Fixed: predators proximity attack during hunt/siege moving to attack ------------------------------------------------------------------------ r133106 | | 2016-05-20 11:43:32 updated: auto-test database related functionality is disabled when using custom servlet updated: automatic saving of spawn-able types is disabled when using custom servlet ------------------------------------------------------------------------ r133104 | | 2016-05-20 10:50:49 Updated: storage is now per mission and not per world ------------------------------------------------------------------------ r133103 | | 2016-05-20 10:40:45 DayZ Player - very basic functionality done Added: movements + lookat + some basic camera (nasty) Added: HumanMoveDir command, HumanLookAt command Modified: AnimPhysAgent - modified to reflect changes, added modiers Added: variable save ------------------------------------------------------------------------ r133102 | | 2016-05-20 10:29:11 Smoothing filters with angular versions and some integration methods Added: Smooth CD filter Added: TimeSpan filter Added: Spring filter Added: RK4 velocity and position based methods in CMathIntegraton ------------------------------------------------------------------------ r133101 | | 2016-05-20 07:26:53 Changed: transfer weapon mode ------------------------------------------------------------------------ r133100 | | 2016-05-20 07:26:50 Changed: dbg ------------------------------------------------------------------------ r133099 | | 2016-05-19 16:41:21 Added: Workbench: Script editor - show cursor during debug ------------------------------------------------------------------------ r133096 | | 2016-05-19 14:40:25 Changed: NewUI: UIMenu consistency fix ------------------------------------------------------------------------ r133092 | | 2016-05-19 14:25:42 Changed: hotfix for old message used for create object after reconnect ------------------------------------------------------------------------ r133091 | | 2016-05-19 14:25:37 Removed: action ATFirstAid (by design) ------------------------------------------------------------------------ r133090 | | 2016-05-19 14:21:13 Fixed: New Renderer: Heavy rain causes grain effect after certain distance unified both distant and close rain effects ------------------------------------------------------------------------ r133087 | | 2016-05-19 13:27:50 Added: Script: 2pass compilation - functions signatures warnings ------------------------------------------------------------------------ r133084 | | 2016-05-19 11:18:25 Fixed: another fix to ToString function ------------------------------------------------------------------------ r133083 | | 2016-05-19 10:44:01 Added: serialization WIP ------------------------------------------------------------------------ r133082 | | 2016-05-19 10:41:55 Fixed: problem in CharBufferTrait when appending string to null-terminated string. (broken ToString function) ------------------------------------------------------------------------ r133081 | | 2016-05-19 10:39:59 Changed: Script: compilation - type checking in function parameters ------------------------------------------------------------------------ r133079 | | 2016-05-19 09:56:00 Fixed: dynamic event estimate crash occurred when client crashes and server does not update players array yet ------------------------------------------------------------------------ r133078 | | 2016-05-19 09:35:54 Fixed: server crash ------------------------------------------------------------------------ r133077 | | 2016-05-19 09:28:31 Changed: Workbench: Script editor - remove formating from clipboard ------------------------------------------------------------------------ r133076 | | 2016-05-18 17:49:15 Added: Workbench: Script editor - tab size settings ------------------------------------------------------------------------ r133075 | | 2016-05-18 17:36:32 Tweaked: Network backtracking refactorization ------------------------------------------------------------------------ r133074 | | 2016-05-18 17:34:19 Changed: Script: 2pass compilation 2D arrays index fix ------------------------------------------------------------------------ r133073 | | 2016-05-18 16:34:17 Added: merge 133072 ------------------------------------------------------------------------ r133070 | | 2016-05-18 15:15:21 Added: support for new character loading without needs of find and create calls ------------------------------------------------------------------------ r133069 | | 2016-05-18 14:38:22 Changed: Script: 2pass compilation switch-case default fix ------------------------------------------------------------------------ r133067 | | 2016-05-18 13:37:07 Tweaked: by code review ------------------------------------------------------------------------ r133065 | | 2016-05-18 13:30:25 Fixed: Ghostly rain masking when no object to mask rain visible (rain mask stayed the same until something visible) ------------------------------------------------------------------------ r133064 | | 2016-05-18 13:18:39 Fixed: server sync is in bin format instead of JSON ------------------------------------------------------------------------ r133062 | | 2016-05-18 13:12:57 Changed: added ENF_DEVELOPER for 64bit release configuration ------------------------------------------------------------------------ r133060 | | 2016-05-18 12:41:44 Fixed: allocation memory for http response data ------------------------------------------------------------------------ r133057 | | 2016-05-18 12:26:34 Added: when creating in fullscreen mode without app focus, create mimimized window ------------------------------------------------------------------------ r133056 | | 2016-05-18 11:08:47 Added: request update on empty mag action ------------------------------------------------------------------------ r133055 | | 2016-05-18 10:48:53 Changed: Script Compiler: optimized conditions code generation ------------------------------------------------------------------------ r133052 | | 2016-05-18 09:24:49 tweaked: min threshold for compression (it was called too often on small data) ------------------------------------------------------------------------ r133051 | | 2016-05-18 09:21:56 Fixed: Java implementation of LZ4 has bug when using offsets on source data while decompressing thus original data size is written at the end of sent buffer This problem could help with crash Updated: compress and decompress functions is now using enf allocators ------------------------------------------------------------------------ r133049 | | 2016-05-18 08:09:09 Changed: forgotten configs for simpler wpn update ------------------------------------------------------------------------ r133048 | | 2016-05-17 17:25:41 Added: enf::FileSystem SaveContent/LoadContent implementation using Save Data. Changed: Switched to using SaveContent/LoadContent functions instead of transforming paths on file access. Removed: Save dir removed from file system API. Changed: Switched most writes to user data to either go to temp dir or use SaveContent/LoadContent. ------------------------------------------------------------------------ r133046 | | 2016-05-17 17:05:39 Modified: Rain Ripples - Effect of rain ripples is more gentle ------------------------------------------------------------------------ r133044 | | 2016-05-17 15:56:39 Added: diag menu for weather ------------------------------------------------------------------------ r133043 | | 2016-05-17 15:31:04 Removed: limitation on variable value length Fixed: packing sqf variables when unsupported type comes in ------------------------------------------------------------------------ r133041 | | 2016-05-17 14:56:19 Added: Workbench - world editor - support for components and prefabs (WIP) Fixed: Workbench - global new/delete operators overrided to use engine allocator ------------------------------------------------------------------------ r133037 | | 2016-05-17 11:15:00 Changed: Script Compiler: compile error fallback fix ------------------------------------------------------------------------ r133036 | | 2016-05-17 11:13:48 Changed: simpler weapon synchronization ------------------------------------------------------------------------ r133035 | | 2016-05-17 11:09:55 Changed: Script Compiler: compile error message fix ------------------------------------------------------------------------ r133033 | | 2016-05-17 10:04:19 Changed: Script Compiler: crash fix ------------------------------------------------------------------------ r133031 | | 2016-05-16 21:19:47 Fixed: New renderer: Trees and bushes generate noise when AtoC is on ------------------------------------------------------------------------ r133030 | | 2016-05-16 18:25:32 Modified: Speedup for distant rain by 56% (2.46ms -> 1.07ms). Caused probably by cache miss when L2 cache full (?). Measured on GTX960. ------------------------------------------------------------------------ r133027 | | 2016-05-16 15:21:10 Added: merge 133020,133024-133025 ------------------------------------------------------------------------ r133026 | | 2016-05-16 15:18:01 Fixed: Wrong refraction on ground rain drop water layer Modified: Rain effect is disabled under rain intensity threshold (0.05) ------------------------------------------------------------------------ r133022 | | 2016-05-16 14:39:44 Changed: Static object: cache clearing optimization ------------------------------------------------------------------------ r133021 | | 2016-05-16 14:39:02 Changed: Static object: cache clearing fix ------------------------------------------------------------------------ r133018 | | 2016-05-16 14:03:13 Fixed: Glossy terrain when rain intensity is low. ------------------------------------------------------------------------ r133017 | | 2016-05-16 14:00:41 Changed: Workbench: Script editor - syntax highlight "default" keyword added ------------------------------------------------------------------------ r133016 | | 2016-05-16 13:58:22 Changed: Script: 2pass compilation switch-case fix ------------------------------------------------------------------------ r133014 | | 2016-05-16 10:59:35 Fixed: SwapChain always set window asociation for DXGI ------------------------------------------------------------------------ r133013 | | 2016-05-16 10:40:01 Added: Script: 2pass compilation for DayZ - testing ------------------------------------------------------------------------ r133012 | | 2016-05-16 10:29:37 Fixed: enf_align working using specified type Changed: Enfusion file system using Fios2 and matching Win32 version where possible (doing async IO, page caching, etc.) Fixed: Build error on Retail Steam versions. ------------------------------------------------------------------------ r133011 | | 2016-05-15 23:48:39 Added: underwater wip ------------------------------------------------------------------------ r133010 | | 2016-05-15 19:31:21 Added: underwater upd ------------------------------------------------------------------------ r133009 | | 2016-05-15 13:41:04 Fixed: annoying damage system assert Fixed: combat diagnostics ------------------------------------------------------------------------ r133008 | | 2016-05-13 16:32:23 Fixed: wrong player load ------------------------------------------------------------------------ r133006 | | 2016-05-13 15:49:17 Fixed: Additional shadow plane could be inprecise by boundaries Fixed: objects marked like dynamic but with static flag had bad visibility test ------------------------------------------------------------------------ r133005 | | 2016-05-13 15:39:13 Fixed: AI behaviour start sound is played only once ------------------------------------------------------------------------ r133004 | | 2016-05-13 14:48:31 Changed: Switched file server functions to use Fios2. ------------------------------------------------------------------------ r133002 | | 2016-05-13 14:02:45 Removed: action ATGear for bodies ------------------------------------------------------------------------ r133001 | | 2016-05-13 14:02:39 Added: wpn - debug ------------------------------------------------------------------------ r133000 | | 2016-05-13 14:02:31 Changed: cmake ------------------------------------------------------------------------ r132999 | | 2016-05-13 13:38:53 Disabled: character stats ------------------------------------------------------------------------ r132997 | | 2016-05-13 12:48:26 Fixed: Incorrect FSAA depth and shader errors on orbis-wave-psslc. ------------------------------------------------------------------------ r132996 | | 2016-05-13 11:10:04 Fixed: Build errors and warnings on orbis-clang. ------------------------------------------------------------------------ r132995 | | 2016-05-13 11:07:01 Added:command line params -window -x -y again work ------------------------------------------------------------------------ r132994 | | 2016-05-13 10:57:26 Changed: dbg wpn ------------------------------------------------------------------------ r132993 | | 2016-05-13 10:57:16 Changed: slightly invalid initial position if client not found ------------------------------------------------------------------------ r132992 | | 2016-05-13 10:57:10 Changed: dbg - network msgs ------------------------------------------------------------------------ r132991 | | 2016-05-13 10:21:46 Added: debug folder into svn ignore ------------------------------------------------------------------------ r132990 | | 2016-05-13 10:15:20 Removed: duplicit files ------------------------------------------------------------------------ r132988 | | 2016-05-13 10:11:48 Added: missing files ------------------------------------------------------------------------ r132987 | | 2016-05-13 10:06:19 Changed: Steam server browser to use a common interface. ------------------------------------------------------------------------ r132985 | | 2016-05-13 09:58:05 Fixed: Client: Client reaches its next weather target value in split second after it was computed ------------------------------------------------------------------------ r132984 | | 2016-05-13 09:44:30 Fixed: compile fixes ------------------------------------------------------------------------ r132983 | | 2016-05-13 00:07:13 Added: underwater effect basic implementation ------------------------------------------------------------------------ r132982 | | 2016-05-12 23:56:02 Added: view from underwater outside Fixed: fix of debug material editor Fixed: fix of terrain in low settings ------------------------------------------------------------------------ r132981 | | 2016-05-12 17:27:00 Changed: WIP BaseContainer serialization Added: BaseVariableDef precision Added: number types to string conversions ------------------------------------------------------------------------ r132980 | | 2016-05-12 14:32:46 Tweaked: Proxyvis (no outlines) ------------------------------------------------------------------------ r132979 | | 2016-05-12 14:16:23 Fixed: Invalid zone file crash ------------------------------------------------------------------------ r132978 | | 2016-05-12 13:41:51 Changed: gear action only for items (fixes zombies and dead bodies) ------------------------------------------------------------------------ r132976 | | 2016-05-12 13:28:02 Tweaked: Building spawn range calculation to precise Tweaked: Storage file report update Changed: proxy visualisation update (group colors, building ranges) ------------------------------------------------------------------------ r132975 | | 2016-05-12 13:23:31 Fixed: Encryption server crash ------------------------------------------------------------------------ r132974 | | 2016-05-12 12:38:54 Added: RString support to ByteBuffer Fixed: possible memory leaks when reading string from ByteBuffer ------------------------------------------------------------------------ r132973 | | 2016-05-12 11:25:25 Fixed: Various warnings on orbis-clang, including use of deprecated APIs. Fixed: Undetected timeout error in non-blocking socket. ------------------------------------------------------------------------ r132972 | | 2016-05-12 10:48:10 Fixed: parent of entity definition wasn't set ------------------------------------------------------------------------ r132971 | | 2016-05-12 09:07:55 tweaked: condition about object selection ------------------------------------------------------------------------ r132969 | | 2016-05-11 18:11:03 Fixed: Disabled testing of enf sockets. ------------------------------------------------------------------------ r132968 | | 2016-05-11 17:28:17 Added: Script Compiler: missing ';' warning Added: Workbench: Script Editor: separated lists for warnings and errors ------------------------------------------------------------------------ r132966 | | 2016-05-11 16:47:57 Changed: UI: hotfix weapon info ------------------------------------------------------------------------ r132965 | | 2016-05-11 16:47:30 Changed: Finalized socket interface, added some missing bits and cleaned up the interface. Added: Comments describing basics of the interface and a few gotchas. ------------------------------------------------------------------------ r132964 | | 2016-05-11 16:34:41 Added: Script Compiler: compiler warnings, operator priority like C/C++ ------------------------------------------------------------------------ r132962 | | 2016-05-11 15:42:56 Added: Script Compiler: compiler warnings, operator priority like C/C++ ------------------------------------------------------------------------ r132961 | | 2016-05-11 15:21:42 Added: Script Compiler: compiler warnings, operator priority like C/C++ ------------------------------------------------------------------------ r132959 | | 2016-05-11 14:55:07 Added: wpn dbg ------------------------------------------------------------------------ r132956 | | 2016-05-11 13:46:29 Fixed: terrain vs roads bias new fix (they shouldn't shine through other geometry) Fixed: roads have adaptive bias in height Added: terrain lighting is "commanded" by stencil from roads ------------------------------------------------------------------------ r132955 | | 2016-05-11 12:57:26 Fixed: crash when object in map is invalid ------------------------------------------------------------------------ r132953 | | 2016-05-11 11:58:22 Fixed: Segmentation file support load&save fail on default values Tweaked: Force-save autotest function ------------------------------------------------------------------------ r132952 | | 2016-05-11 11:20:14 Changed: Non guaranteed backtracking (Not Enabled) ------------------------------------------------------------------------ r132950 | | 2016-05-11 10:51:55 Added: NewUI: InventoryPreviewWidget zoomed in items ------------------------------------------------------------------------ r132948 | | 2016-05-11 09:33:30 Changed: NewUI: server browser password column added ------------------------------------------------------------------------ r132947 | | 2016-05-11 09:04:19 Added: findCachedSpawnPoint for cxx ------------------------------------------------------------------------ r132946 | | 2016-05-11 09:04:17 Removed: remove hotfix ------------------------------------------------------------------------ r132944 | | 2016-05-10 17:59:50 Changed: NewUI: ServerBrowser loading screen just after connect ------------------------------------------------------------------------ r132943 | | 2016-05-10 17:24:02 Fixed: Client and server running on the same computer using same IP+Port combination for sending UDP packets. ------------------------------------------------------------------------ r132942 | | 2016-05-10 16:59:23 Tweaked: small change to predators hunt following regroup ------------------------------------------------------------------------ r132941 | | 2016-05-10 16:34:23 Changed: Increased MTU for guaranteed messages Changed: Improved message aggregation Changed: Possibility to send non guaranteed messages from server Changed: SendMessages refactored ------------------------------------------------------------------------ r132940 | | 2016-05-10 14:44:45 Changed: Enfusion net init handled by engine and not required to use socket APIs. Fixed: Incorrect use of select when checking receive packets. ------------------------------------------------------------------------ r132939 | | 2016-05-10 14:39:44 Fixed: Proxy vis/ disable (cleanup) ------------------------------------------------------------------------ r132936 | | 2016-05-10 13:52:58 Added: character controller debug draw together appears within bullet debug draw option ------------------------------------------------------------------------ r132935 | | 2016-05-10 12:28:05 Fixed: Export of damaged (invalid) buildings ------------------------------------------------------------------------ r132934 | | 2016-05-10 11:42:25 Added: merge with ------------------------------------------------------------------------ r132933 | | 2016-05-10 11:40:33 Added: bool MustAnimate for game objects ------------------------------------------------------------------------ r132932 | | 2016-05-10 11:29:41 Fixed: zombies running trough the wall ------------------------------------------------------------------------ r132928 | | 2016-05-10 08:02:26 Added: possibility to manipulate container in hands ------------------------------------------------------------------------ r132927 | | 2016-05-09 16:46:55 Tweaked: assert when geometry is missing in model ------------------------------------------------------------------------ r132925 | | 2016-05-09 16:08:42 Changed: NewUI: World::CreateWarningMessage only in release ------------------------------------------------------------------------ r132924 | | 2016-05-09 15:43:04 Changed: Workbench: Script editor - syntax highlighter multi-line ------------------------------------------------------------------------ r132923 | | 2016-05-09 15:28:29 Fixed: EEHitBy callback ------------------------------------------------------------------------ r132919 | | 2016-05-09 12:44:30 Fixed: loading dynamic events in off-line mode ------------------------------------------------------------------------ r132917 | | 2016-05-09 11:19:07 Removed: dbg ------------------------------------------------------------------------ r132916 | | 2016-05-09 11:19:05 Changed: enabled UpdatePositionVehicle for children item on client (_PART1) Changed: disabled invalidation of PositionVehicle messages (_PART2) ------------------------------------------------------------------------ r132915 | | 2016-05-09 11:11:42 Changed: revert ------------------------------------------------------------------------ r132914 | | 2016-05-09 11:11:40 Revert "Changed: dbg" This reverts commit a5c9fa5b52c544238b11957d0a4004d28c84c45a. ------------------------------------------------------------------------ r132913 | | 2016-05-09 10:56:09 Changed: dbg ------------------------------------------------------------------------ r132912 | | 2016-05-09 10:56:06 Changed: cmake ------------------------------------------------------------------------ r132911 | | 2016-05-09 10:56:04 Added: gamelib cmake Added: optimization options for enfusion/gamelib/lib/lib... ------------------------------------------------------------------------ r132910 | | 2016-05-09 10:53:36 Fixed: Warnings on orbis-clang. ------------------------------------------------------------------------ r132907 | | 2016-05-09 09:22:44 Added: missing SetXX API from PropertySet ------------------------------------------------------------------------ r132906 | | 2016-05-09 09:21:56 Added: missing SetXX API from PropertySet ------------------------------------------------------------------------ r132905 | | 2016-05-08 23:55:45 Added: compilable enfusion terrain, vs dx11 shaders, some of ps shaders ------------------------------------------------------------------------ r132904 | | 2016-05-06 17:19:26 Added: Support for PropertySet::SetXArray ------------------------------------------------------------------------ r132903 | | 2016-05-06 16:20:51 Fixed: problem in NamedBank usage in ResourceManager Fixed: Missing RTTI in Anim-system components, causing compile errors ------------------------------------------------------------------------ r132902 | | 2016-05-06 16:19:44 Changed: Workbench: Script editor - fixed line endings ------------------------------------------------------------------------ r132900 | | 2016-05-06 16:00:48 Fixed: crash during AI simulation probably caused by death ------------------------------------------------------------------------ r132899 | | 2016-05-06 15:41:59 Changed: Disabled assertion on error in Enfusion sockets. Only logging error now. ------------------------------------------------------------------------ r132898 | | 2016-05-06 15:32:19 Added: Workbench: Script editor - debugger client/server/disabled switch ------------------------------------------------------------------------ r132897 | | 2016-05-06 15:24:33 Fixed: warning about inconsistent DLL linkage ------------------------------------------------------------------------ r132896 | | 2016-05-06 15:14:59 Fixed: handling of resource guid Added: NamedBank container Tweaked: replaced set/hash in managers by NamedBank Tweaked: template access to GetResourceObject, validation of type etc. Changed usage in code. ------------------------------------------------------------------------ r132894 | | 2016-05-06 13:19:06 Tweaked: Freefly proxyvisualisation Tweaked: Building output/ debug ------------------------------------------------------------------------ r132893 | | 2016-05-06 13:15:29 Fixed: New Damage System fixes ------------------------------------------------------------------------ r132892 | | 2016-05-06 11:03:34 Added: Workbench: Script editor - function tooltips ------------------------------------------------------------------------ r132891 | | 2016-05-06 09:55:15 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r132890 | | 2016-05-05 19:18:02 Removed: Old socket implementation from TCPIPBasics. ------------------------------------------------------------------------ r132888 | | 2016-05-05 15:40:52 Changed: dbg ------------------------------------------------------------------------ r132887 | | 2016-05-05 15:40:51 Changed: cmake Removed: dbg ------------------------------------------------------------------------ r132886 | | 2016-05-05 15:40:49 Changed: dbg ------------------------------------------------------------------------ r132885 | | 2016-05-05 15:40:47 Changed: do not rescan best position after change owner ------------------------------------------------------------------------ r132884 | | 2016-05-05 15:40:45 Changed: msvc 2015 ------------------------------------------------------------------------ r132883 | | 2016-05-05 15:40:43 Removed: unnecessary (per sync variable) create message on load char from db Removed: unnecessary update message - " - ------------------------------------------------------------------------ r132882 | | 2016-05-05 15:40:41 Changed: msvc 2015 fix ------------------------------------------------------------------------ r132881 | | 2016-05-05 15:04:12 Added: Workbench: Script editor - close tab with MidMouseButton ------------------------------------------------------------------------ r132880 | | 2016-05-05 14:30:27 Added: Workbench: Script editor - tab switch dialog ------------------------------------------------------------------------ r132879 | | 2016-05-05 14:24:04 Fixed: ResourceName with encoded GUID collided with #() names of textures Fixed: virtual ClassFactory::Create collided with override in WidgetManager ------------------------------------------------------------------------ r132876 | | 2016-05-05 12:03:49 Added: for physics controllers there is SetTargetMatrix for pushing dynamic object to desired position using velocities ------------------------------------------------------------------------ r132875 | | 2016-05-05 11:56:24 Fixed: fix of blended textures in inventory Added: diag menu for disabling inventory scissors Added: better computation of video memory ------------------------------------------------------------------------ r132873 | | 2016-05-05 11:31:23 Changed: Windows version compilable with enfusion sockets (disabled for now). ------------------------------------------------------------------------ r132872 | | 2016-05-05 11:28:23 Fixed: saving .ent file Tweaks: cleanups and tidyups in engine/module/rtti framework ------------------------------------------------------------------------ r132871 | | 2016-05-05 10:47:56 Added: Workbench: Script editor - debug info tooltips ------------------------------------------------------------------------ r132870 | | 2016-05-05 10:41:54 Tweaked: Freefly proxy visualisation use camera instead player Tweaked: Proxy bin export ignores buildings with wrong orientation ------------------------------------------------------------------------ r132869 | | 2016-05-05 09:43:31 Added: possibility to update adon dependencies via svn ------------------------------------------------------------------------ r132864 | | 2016-05-04 14:10:46 Fixed: New Damage System - AddHealth ------------------------------------------------------------------------ r132863 | | 2016-05-04 13:56:35 Fixed: Returned initialization of packet serial numbers ------------------------------------------------------------------------ r132861 | | 2016-05-04 10:16:47 Human: Physics movement working (kind of) ------------------------------------------------------------------------ r132858 | | 2016-05-04 09:06:24 Animation Engine - interface done Animation Editor - debug controls Animation & Physical Agent Base Human Template ------------------------------------------------------------------------ r132857 | | 2016-05-03 18:21:28 Added: Workbench: Script editor - search options in context menu ------------------------------------------------------------------------ r132856 | | 2016-05-03 18:11:48 Fixed: Missing file commit. ------------------------------------------------------------------------ r132855 | | 2016-05-03 18:03:51 Removed: Removed NetLog and all uses of it. ------------------------------------------------------------------------ r132854 | | 2016-05-03 16:51:58 Tweaked: predators inner circle movement ------------------------------------------------------------------------ r132853 | | 2016-05-03 16:42:31 Added: Workbench: Script editor, duplicate line Changed: Workbench: Script editor, code completion fix ------------------------------------------------------------------------ r132852 | | 2016-05-03 16:22:17 Tweaked: predators inner circle movement ------------------------------------------------------------------------ r132851 | | 2016-05-03 15:08:08 Added: Enfusion UDP sockets WIP. Changed: El/Network using Enfusion sockets WIP. ------------------------------------------------------------------------ r132850 | | 2016-05-03 15:02:46 Fix: Removed "preview" mode starting when master volume changed ------------------------------------------------------------------------ r132848 | | 2016-05-03 13:14:32 Sound: Check pointer ------------------------------------------------------------------------ r132847 | | 2016-05-03 12:45:55 Added: Workbench: Script editor, find wraparound ------------------------------------------------------------------------ r132846 | | 2016-05-03 12:45:54 Added: Proxy visualisation nearby player ------------------------------------------------------------------------ r132844 | | 2016-05-03 12:42:06 Fixed: Friday export/ name mismatch ------------------------------------------------------------------------ r132843 | | 2016-05-03 12:25:52 Fixed: dll compilation ------------------------------------------------------------------------ r132842 | | 2016-05-03 11:35:40 Fix: Sound: Master volume issue ------------------------------------------------------------------------ r132841 | | 2016-05-03 11:31:44 Added: New Damage System - TotalDamageResult::GetHighestDamage ------------------------------------------------------------------------ r132840 | | 2016-05-03 11:19:56 Added: New Damage System - TotalDamageResult::GetHighestDamage Changed: New Damage System - EEHit can be called on destroyed objects ------------------------------------------------------------------------ r132839 | | 2016-05-03 10:57:10 Added: merge with 132837, fix of inventory lights in retail ------------------------------------------------------------------------ r132838 | | 2016-05-03 10:55:17 Changed: Workbench: ScriptEditor find symbol fix: correct file ------------------------------------------------------------------------ r132835 | | 2016-05-03 09:53:37 Changed: turn off position compression (does not work well out of range 12800 x 12800) ------------------------------------------------------------------------ r132834 | | 2016-05-03 08:02:00 Added: global variables to offline db updated: off-line db initialization removed: obsolete functions ------------------------------------------------------------------------ r132833 | | 2016-05-02 17:39:08 Added: Workbench: ScriptEditor checking modification by another program ------------------------------------------------------------------------ r132831 | | 2016-05-02 16:53:03 Tweaked: ClassFactory tidyups ------------------------------------------------------------------------ r132829 | | 2016-05-02 16:50:18 Changed: NewUI: RichTextWidget workaround ------------------------------------------------------------------------ r132828 | | 2016-05-02 16:50:08 Tweaked: New Damage System - default parameters for Set/GetHealth. ------------------------------------------------------------------------ r132827 | | 2016-05-02 16:07:28 Added: Preprocessor define for switching to Enfusion sockets. ------------------------------------------------------------------------ r132826 | | 2016-05-02 15:45:58 Added: Workbench - Particle editor - preview to sprite texture ------------------------------------------------------------------------ r132822 | | 2016-05-02 13:51:57 Fixed: Compilation with some configuration on servers ------------------------------------------------------------------------ r132821 | | 2016-05-02 13:07:19 Removed: obsolete function Updated: server status reading to binary format ------------------------------------------------------------------------ r132816 | | 2016-05-02 12:16:24 Fixed: Fps benchmark results scaling bug ------------------------------------------------------------------------ r132814 | | 2016-05-02 12:01:50 Tweaked: ByteBuffer uses enfusion allocators for strings Tweaked: hive server initialization (more separation of data from internal functions -> modding support) Updated: global variable loading (now binary) Updated: init environment is now binary instead of JSON ------------------------------------------------------------------------ r132812 | | 2016-05-02 10:51:17 Disabled: Simulweather - until solved performance issue on some machines ------------------------------------------------------------------------ r132811 | | 2016-05-01 20:42:06 Added: all missing terrain files (only rebuild to dx11 is missing) ------------------------------------------------------------------------ r132810 | | 2016-05-01 13:40:13 Changed: server authority for player's character - round 7 - Disabled messages rejecting (Not Enabled) ------------------------------------------------------------------------ r132809 | | 2016-04-30 00:01:33 Changed: New Damage System - basic indirect damage ------------------------------------------------------------------------ r132808 | | 2016-04-29 23:59:33 Changed: server authority for player's character - round 6 - Ladders & Throwing (Not Enabled) ------------------------------------------------------------------------ r132807 | | 2016-04-29 17:58:31 Changed: server authority for player's character - round 5 - basic client side correction (Not Enabled) ------------------------------------------------------------------------ r132806 | | 2016-04-29 17:39:02 Changed: Workbench: ScriptEditor find symbol global functions ------------------------------------------------------------------------ r132805 | | 2016-04-29 17:15:22 Changed: Workbench: ScriptEditor fixes ------------------------------------------------------------------------ r132804 | | 2016-04-29 16:00:21 Added: Workbench: ScriptEditor advance suggestions, selection (un)intending ------------------------------------------------------------------------ r132803 | | 2016-04-29 15:27:15 Changed: Workbench - ResourceNameProperty instead FileProperty + tuning about transfer resources between editors ------------------------------------------------------------------------ r132802 | | 2016-04-29 15:20:15 Fixed: IsGPURendering query fix ------------------------------------------------------------------------ r132800 | | 2016-04-29 15:18:29 Removed: Close() on Enfusion socket. ShutdownAndClose() should be used instead. Fixed: NavMeshDataServer and RemoteDebugger closing connection when there is nothing to receive. ------------------------------------------------------------------------ r132799 | | 2016-04-29 15:17:29 Added: Profiling SimulWeather based on command line param -swperf ------------------------------------------------------------------------ r132796 | | 2016-04-29 14:41:09 Fixed: data when player has no character in DB ------------------------------------------------------------------------ r132794 | | 2016-04-29 12:23:22 Fixed: Warning with missing config input for CloudHeight ------------------------------------------------------------------------ r132792 | | 2016-04-28 17:41:54 Changed: server authority for player's vehicle - round 4 (Not Enabled) ------------------------------------------------------------------------ r132791 | | 2016-04-28 17:29:04 Added: Workbench: ScriptEditor find symbol ------------------------------------------------------------------------ r132790 | | 2016-04-28 16:34:23 Tweaked: Proxy export should be slightly faster/ log instance count ------------------------------------------------------------------------ r132789 | | 2016-04-28 16:19:43 Added: Workbench: ScriptEditor find file ------------------------------------------------------------------------ r132788 | | 2016-04-28 15:55:55 Changed: Workbench: Layout editor properties fix 2 ------------------------------------------------------------------------ r132786 | | 2016-04-28 14:49:00 Added: shape bias a little bigger ------------------------------------------------------------------------ r132785 | | 2016-04-28 14:41:34 Added: Workbench: ScriptEditor auto import files ------------------------------------------------------------------------ r132784 | | 2016-04-28 14:35:53 Added: very large depth bias for roads (could avoid terrain clipping the road) ------------------------------------------------------------------------ r132782 | | 2016-04-28 14:23:57 Added: Some performance log for Simul Weather to get any data about async texture update times. Added: Debug output values from simul config file ------------------------------------------------------------------------ r132781 | | 2016-04-28 13:25:17 Added: Workbench - Support about associated editors to file types ------------------------------------------------------------------------ r132779 | | 2016-04-28 12:07:42 Added: terrain shader quality settings (simple, parralax, parralax+shadow, hq parralax+shadow) Added: terrain quality setting affects shader quality selection (0,1=simple,...) ------------------------------------------------------------------------ r132778 | | 2016-04-28 11:10:06 Changed: chown ------------------------------------------------------------------------ r132777 | | 2016-04-28 11:10:03 Changed: rename chown ifdef to _ENABLE_PLAYER_SERVER_AUTH ------------------------------------------------------------------------ r132776 | | 2016-04-28 11:09:58 Added: change owner on ifdef (WIP) ------------------------------------------------------------------------ r132775 | | 2016-04-28 09:17:07 Changed: Workbench: Layout editor properties fix ------------------------------------------------------------------------ r132774 | | 2016-04-28 08:33:25 Changed: Workbench: ScriptEditor breakpoint markers after init ------------------------------------------------------------------------ r132773 | | 2016-04-27 17:29:51 Added: Workbench: Script Editor tab cycling shortcuts ------------------------------------------------------------------------ r132772 | | 2016-04-27 17:21:58 Added: Debug output for detection of duplicate (shared) dynevent positions ------------------------------------------------------------------------ r132770 | | 2016-04-27 17:13:28 Modified: Simul Weather intermediatte cache used for all SW texture sequence filling Fixed: Simul Weather sky texture rotation - this is best candidate to solve ------------------------------------------------------------------------ r132769 | | 2016-04-27 16:28:33 Added: Script: VM error retry ------------------------------------------------------------------------ r132768 | | 2016-04-27 16:03:25 Added: missing shader ------------------------------------------------------------------------ r132767 | | 2016-04-27 16:03:12 Added: SSAO passes and blur size variable Added: SSAO optimizations Added: 3 SSAO settings for various options settings Added: update of diag menu range support Added: material editor in diag menu (now through SQF command with name of material) Added: GPU profiler works Added: lctrl+lalt+O GPU profile (to console) Added: sqf enfCPUProfFilter "filter" for CPU profiler text filtering Added: sqf enfGPUProfFilter "filter" for GPU profiler text filtering Added: sqf enfSetMaterial "material" ------------------------------------------------------------------------ r132765 | | 2016-04-27 15:30:59 Fixed: Workbench - World editor - crash in release version ------------------------------------------------------------------------ r132764 | | 2016-04-27 15:29:43 Added: InventoryItem::Destroy - runs destruction effect ------------------------------------------------------------------------ r132763 | | 2016-04-27 15:18:29 Tweaked: Respawn log output values update ------------------------------------------------------------------------ r132760 | | 2016-04-27 13:22:56 Modified: Simul Weather intermediate cache used also for fade sky texture filling ------------------------------------------------------------------------ r132759 | | 2016-04-27 12:21:56 Tweaked: Better map complete log (with flags, position and valid counts) ------------------------------------------------------------------------ r132758 | | 2016-04-27 11:05:47 Added: Workbench: integrating ScriptDebugger into ScriptEditor + improvements ------------------------------------------------------------------------ r132756 | | 2016-04-27 09:39:05 Fixed: Workbench - Particle editor - crash by enabling/disabling emitors ------------------------------------------------------------------------ r132755 | | 2016-04-27 09:36:07 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r132754 | | 2016-04-27 08:32:48 Fixed: Workbench - World editor - model property from string to resource name ------------------------------------------------------------------------ r132752 | | 2016-04-27 06:48:47 Fixed: loading player stat records from server ------------------------------------------------------------------------ r132751 | | 2016-04-26 18:02:22 Changed: Renamed GetWinHandle and ensured it returns correct type on different platforms. ------------------------------------------------------------------------ r132750 | | 2016-04-26 17:50:51 Fixed: compile error ------------------------------------------------------------------------ r132749 | | 2016-04-26 17:37:31 Added: BaseContainer serialization WIP ------------------------------------------------------------------------ r132747 | | 2016-04-26 17:12:59 Tweaked: Default export range is now outer circle instead of inner ------------------------------------------------------------------------ r132745 | | 2016-04-26 17:07:44 Added: SimulWeather intermediate cache (workaround for strange bug, where SW decide to update all pixels almost one by one). Fixed: Missing clouds when turn off and on again Simul Clouds in Video config ------------------------------------------------------------------------ r132744 | | 2016-04-26 15:36:27 updated: platform stats are matched against their name hash and not order in db ------------------------------------------------------------------------ r132740 | | 2016-04-26 13:58:39 Fixed: another place for damage synchronization ------------------------------------------------------------------------ r132739 | | 2016-04-26 13:39:48 Tweaked: predators movement on inner circle ------------------------------------------------------------------------ r132738 | | 2016-04-26 13:17:15 Added: added user action UIQuickbarToggle ------------------------------------------------------------------------ r132736 | | 2016-04-26 13:02:00 Added: More debug outputs for bug hunting purposes ------------------------------------------------------------------------ r132733 | | 2016-04-26 12:47:32 Changed: grenade in MP fixed ------------------------------------------------------------------------ r132732 | | 2016-04-26 12:47:30 Changed: canOpenInventory ignores graph control variable ------------------------------------------------------------------------ r132731 | | 2016-04-26 12:46:03 Changed: ScriptAPI: EntityAI::SetSynchDirty fix ------------------------------------------------------------------------ r132730 | | 2016-04-26 12:17:03 Fixed: damage synchronization ------------------------------------------------------------------------ r132728 | | 2016-04-26 11:32:36 Changed: font with shadow flag is now rendered using opague background Added: simple diag material editor ------------------------------------------------------------------------ r132727 | | 2016-04-26 10:57:58 Changed: Send inputs in current frame, not in next one! ------------------------------------------------------------------------ r132725 | | 2016-04-26 10:20:42 Added: ScriptAPI: CGame::GetInventorySlot ------------------------------------------------------------------------ r132724 | | 2016-04-26 10:16:56 Updated: pathgraph target position updating changed ------------------------------------------------------------------------ r132723 | | 2016-04-26 09:50:45 Fixed: Minor build errors on orbis-clang. ------------------------------------------------------------------------ r132722 | | 2016-04-26 09:13:09 Added: enable simulation on drop ------------------------------------------------------------------------ r132721 | | 2016-04-26 09:13:06 Changed: cmake ------------------------------------------------------------------------ r132782 | | 2016-04-28 14:23:57 Added: Some performance log for Simul Weather to get any data about async texture update times. Added: Debug output values from simul config file ------------------------------------------------------------------------ r132781 | | 2016-04-28 13:25:17 Added: Workbench - Support about associated editors to file types ------------------------------------------------------------------------ r132779 | | 2016-04-28 12:07:42 Added: terrain shader quality settings (simple, parralax, parralax+shadow, hq parralax+shadow) Added: terrain quality setting affects shader quality selection (0,1=simple,...) ------------------------------------------------------------------------ r132778 | | 2016-04-28 11:10:06 Changed: chown ------------------------------------------------------------------------ r132777 | | 2016-04-28 11:10:03 Changed: rename chown ifdef to _ENABLE_PLAYER_SERVER_AUTH ------------------------------------------------------------------------ r132776 | | 2016-04-28 11:09:58 Added: change owner on ifdef (WIP) ------------------------------------------------------------------------ r132775 | | 2016-04-28 09:17:07 Changed: Workbench: Layout editor properties fix ------------------------------------------------------------------------ r132774 | | 2016-04-28 08:33:25 Changed: Workbench: ScriptEditor breakpoint markers after init ------------------------------------------------------------------------ r132773 | | 2016-04-27 17:29:51 Added: Workbench: Script Editor tab cycling shortcuts ------------------------------------------------------------------------ r132772 | | 2016-04-27 17:21:58 Added: Debug output for detection of duplicate (shared) dynevent positions ------------------------------------------------------------------------ r132770 | | 2016-04-27 17:13:28 Modified: Simul Weather intermediatte cache used for all SW texture sequence filling Fixed: Simul Weather sky texture rotation - this is best candidate to solve ------------------------------------------------------------------------ r132769 | | 2016-04-27 16:28:33 Added: Script: VM error retry ------------------------------------------------------------------------ r132768 | | 2016-04-27 16:03:25 Added: missing shader ------------------------------------------------------------------------ r132767 | | 2016-04-27 16:03:12 Added: SSAO passes and blur size variable Added: SSAO optimizations Added: 3 SSAO settings for various options settings Added: update of diag menu range support Added: material editor in diag menu (now through SQF command with name of material) Added: GPU profiler works Added: lctrl+lalt+O GPU profile (to console) Added: sqf enfCPUProfFilter "filter" for CPU profiler text filtering Added: sqf enfGPUProfFilter "filter" for GPU profiler text filtering Added: sqf enfSetMaterial "material" ------------------------------------------------------------------------ r132765 | | 2016-04-27 15:30:59 Fixed: Workbench - World editor - crash in release version ------------------------------------------------------------------------ r132764 | | 2016-04-27 15:29:43 Added: InventoryItem::Destroy - runs destruction effect ------------------------------------------------------------------------ r132763 | | 2016-04-27 15:18:29 Tweaked: Respawn log output values update ------------------------------------------------------------------------ r132760 | | 2016-04-27 13:22:56 Modified: Simul Weather intermediate cache used also for fade sky texture filling ------------------------------------------------------------------------ r132759 | | 2016-04-27 12:21:56 Tweaked: Better map complete log (with flags, position and valid counts) ------------------------------------------------------------------------ r132758 | | 2016-04-27 11:05:47 Added: Workbench: integrating ScriptDebugger into ScriptEditor + improvements ------------------------------------------------------------------------ r132756 | | 2016-04-27 09:39:05 Fixed: Workbench - Particle editor - crash by enabling/disabling emitors ------------------------------------------------------------------------ r132755 | | 2016-04-27 09:36:07 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r132754 | | 2016-04-27 08:32:48 Fixed: Workbench - World editor - model property from string to resource name ------------------------------------------------------------------------ r132752 | | 2016-04-27 06:48:47 Fixed: loading player stat records from server ------------------------------------------------------------------------ r132751 | | 2016-04-26 18:02:22 Changed: Renamed GetWinHandle and ensured it returns correct type on different platforms. ------------------------------------------------------------------------ r132750 | | 2016-04-26 17:50:51 Fixed: compile error ------------------------------------------------------------------------ r132749 | | 2016-04-26 17:37:31 Added: BaseContainer serialization WIP ------------------------------------------------------------------------ r132747 | | 2016-04-26 17:12:59 Tweaked: Default export range is now outer circle instead of inner ------------------------------------------------------------------------ r132745 | | 2016-04-26 17:07:44 Added: SimulWeather intermediate cache (workaround for strange bug, where SW decide to update all pixels almost one by one). Fixed: Missing clouds when turn off and on again Simul Clouds in Video config ------------------------------------------------------------------------ r132744 | | 2016-04-26 15:36:27 updated: platform stats are matched against their name hash and not order in db ------------------------------------------------------------------------ r132740 | | 2016-04-26 13:58:39 Fixed: another place for damage synchronization ------------------------------------------------------------------------ r132739 | | 2016-04-26 13:39:48 Tweaked: predators movement on inner circle ------------------------------------------------------------------------ r132738 | | 2016-04-26 13:17:15 Added: added user action UIQuickbarToggle ------------------------------------------------------------------------ r132736 | | 2016-04-26 13:02:00 Added: More debug outputs for bug hunting purposes ------------------------------------------------------------------------ r132733 | | 2016-04-26 12:47:32 Changed: grenade in MP fixed ------------------------------------------------------------------------ r132732 | | 2016-04-26 12:47:30 Changed: canOpenInventory ignores graph control variable ------------------------------------------------------------------------ r132731 | | 2016-04-26 12:46:03 Changed: ScriptAPI: EntityAI::SetSynchDirty fix ------------------------------------------------------------------------ r132730 | | 2016-04-26 12:17:03 Fixed: damage synchronization ------------------------------------------------------------------------ r132728 | | 2016-04-26 11:32:36 Changed: font with shadow flag is now rendered using opague background Added: simple diag material editor ------------------------------------------------------------------------ r132727 | | 2016-04-26 10:57:58 Changed: Send inputs in current frame, not in next one! ------------------------------------------------------------------------ r132725 | | 2016-04-26 10:20:42 Added: ScriptAPI: CGame::GetInventorySlot ------------------------------------------------------------------------ r132724 | | 2016-04-26 10:16:56 Updated: pathgraph target position updating changed ------------------------------------------------------------------------ r132723 | | 2016-04-26 09:50:45 Fixed: Minor build errors on orbis-clang. ------------------------------------------------------------------------ r132722 | | 2016-04-26 09:13:09 Added: enable simulation on drop ------------------------------------------------------------------------ r132721 | | 2016-04-26 09:13:06 Changed: cmake ------------------------------------------------------------------------ r132720 | | 2016-04-26 08:43:31 Fixed: Workbench - some fixes ------------------------------------------------------------------------ r132716 | | 2016-04-25 17:47:19 Fixed: broken legs ------------------------------------------------------------------------ r132714 | | 2016-04-25 15:51:07 Fixed: few disfunctional particle parameters ------------------------------------------------------------------------ r132713 | | 2016-04-25 15:32:22 Added: Timeshift autotest ------------------------------------------------------------------------ r132710 | | 2016-04-25 13:26:21 Added: Some debug outputs for bug-hunting purpose ------------------------------------------------------------------------ r132709 | | 2016-04-25 13:06:16 Tweaked: predators correct their position on inner circle during transfer ------------------------------------------------------------------------ r132707 | | 2016-04-25 11:38:03 Added: Debug resource count support Added: Overall map stats/ CSV Tweaked: Loot slot counting, WIP ------------------------------------------------------------------------ r132706 | | 2016-04-25 10:43:32 Added: Workbench - Particle editor - sending view to material editor + fixes ------------------------------------------------------------------------ r132705 | | 2016-04-25 09:54:05 Fixed: Bunch of warnings issued in new version of orbis-clang. ------------------------------------------------------------------------ r132704 | | 2016-04-25 09:32:28 Fixed: File server worker thread started multiple times. ------------------------------------------------------------------------ r132703 | | 2016-04-25 09:18:49 Fixed: Deadlock when waiting for thread start during global variable initialization in DLL. ------------------------------------------------------------------------ r132702 | | 2016-04-24 23:33:31 Added: part of terrain ------------------------------------------------------------------------ r132701 | | 2016-04-24 23:33:01 Added: depth slope bias and max depth bias clamping Added: orthogonal tree faces disolve Fixed: material load fix ------------------------------------------------------------------------ r132700 | | 2016-04-22 16:57:31 Modified: Simul weather resets current keyframes only on new mission, or game start. When only clouds quality changed, it keeps current cache. ------------------------------------------------------------------------ r132699 | | 2016-04-22 16:56:00 Removed: bouncing temporary switched off ------------------------------------------------------------------------ r132698 | | 2016-04-22 16:26:35 Added: physical doors prototype available while using -physDoors param. No need for new character. Driven by user action. It's shaking and singleplayer only so far. Always opening on the other side than the position of player is ------------------------------------------------------------------------ r132696 | | 2016-04-22 16:14:55 Fixed: Enfusion thread names not set correctly on Windows (got ignored since thread hasn't started yet) ------------------------------------------------------------------------ r132695 | | 2016-04-22 15:13:34 Tweaked: doxygen docs, API, editor-props ------------------------------------------------------------------------ r132693 | | 2016-04-22 14:27:23 Changed: cmake ------------------------------------------------------------------------ r132692 | | 2016-04-22 14:27:19 Changed: sync anim graph after load from db ------------------------------------------------------------------------ r132691 | | 2016-04-22 14:06:26 Changed: Compiler warning cleanup ------------------------------------------------------------------------ r132690 | | 2016-04-22 13:53:45 Added: disableSpawner command line argument ------------------------------------------------------------------------ r132689 | | 2016-04-22 12:42:15 Removed: Final remnant of old threading libs. ------------------------------------------------------------------------ r132688 | | 2016-04-22 12:22:39 Removed: Various old threading libraries. Fixed: Debug symbols in ORBIS property sheets. ------------------------------------------------------------------------ r132686 | | 2016-04-22 11:24:54 Fixed: client crash during update sending ------------------------------------------------------------------------ r132684 | | 2016-04-22 11:04:39 Changed: server authority for player's character - round 3 (Not Enabled) backtracking (correction not implemented yet) and simulation fixes ------------------------------------------------------------------------ r132683 | | 2016-04-22 10:29:46 Changed: Replaced all uses of po threads and sync primitives with enfusion equivalents. ------------------------------------------------------------------------ r132682 | | 2016-04-22 09:28:11 Fixed: ups, Shader compilation ------------------------------------------------------------------------ r132681 | | 2016-04-22 09:21:37 Fixed: Potential fix for vs2015 complaining about C++11. ------------------------------------------------------------------------ r132680 | | 2016-04-22 09:20:41 Fixed: connection to navmesh generator is not blocking ------------------------------------------------------------------------ r132679 | | 2016-04-21 16:12:24 Changed: ScriptAPI: Incorect Action ordering ------------------------------------------------------------------------ r132678 | | 2016-04-21 16:08:23 Added: no shapes in second call of pipeline (inventory + other ui items) ------------------------------------------------------------------------ r132677 | | 2016-04-21 15:36:24 Added: NamedBank template container replacing a lot of the same code Tweaked: misused internal enf_imaterialsystem.h header Changed: BaseVariableDef inherited from CommonVariableDef, allowing to use reflection in more universal way Fixed: robust leaked resources removal Added: LocklessStackAlloc is made public in enf_memory.h ------------------------------------------------------------------------ r132675 | | 2016-04-21 14:54:52 Changed: Script: increasing static buffer size for script modules ------------------------------------------------------------------------ r132674 | | 2016-04-21 14:47:17 Added: Workbench - Particle editor - Debug visualizers and fixes ------------------------------------------------------------------------ r132672 | | 2016-04-21 14:36:56 Changed: server spawned weapons ------------------------------------------------------------------------ r132671 | | 2016-04-21 14:36:54 Changed: cmake ------------------------------------------------------------------------ r132670 | | 2016-04-21 13:28:06 Changed: calls component init/remove events to inserted/removed component as well ------------------------------------------------------------------------ r132669 | | 2016-04-21 13:12:29 Fixed: Deadlock when shutting down Workbench. ------------------------------------------------------------------------ r132668 | | 2016-04-21 13:05:00 Fixed: dz spawner when mission is loaded with playMission command ------------------------------------------------------------------------ r132667 | | 2016-04-21 12:38:19 Fixed: Crash due to broken global init order. ------------------------------------------------------------------------ r132666 | | 2016-04-21 12:12:57 Fixed: loading navmesh in the generator tool - fixed visualization of generated tiles ------------------------------------------------------------------------ r132665 | | 2016-04-21 10:24:45 Added: lesser lens flares ------------------------------------------------------------------------ r132663 | | 2016-04-21 10:00:37 Changed: Script: static objects cache crash fix ------------------------------------------------------------------------ r132662 | | 2016-04-21 09:25:48 Changed: Crash fix: static allocator increasing memory ------------------------------------------------------------------------ r132661 | | 2016-04-21 09:20:29 Added: biased materials do not cast shadows Added: roads are rendered right after terrain ------------------------------------------------------------------------ r132659 | | 2016-04-20 17:26:30 Changed: Replaced all thread-related functionality from multisync.hpp with Enfusion primitives. Added: Fences in Enfusion atomics. ------------------------------------------------------------------------ r132657 | | 2016-04-20 14:46:59 Modified: Rendering of Simul Cloud now depends on No Render debug switch ------------------------------------------------------------------------ r132656 | | 2016-04-20 12:49:15 Fixed: EnableAlphaToCoverage with all it's state changes is called once in OnSet rather than every pass in BeginPass. ------------------------------------------------------------------------ r132655 | | 2016-04-20 10:53:50 Added: Support for projection of groups suitable for loot spawn Tweaked: Log all area flags ------------------------------------------------------------------------ r132654 | | 2016-04-20 10:32:39 Fix: character wasn't selectable by raycast ------------------------------------------------------------------------ r132653 | | 2016-04-20 10:18:09 Fixed: few properties in particle loader were missing ------------------------------------------------------------------------ r132652 | | 2016-04-20 08:23:56 Fixed: Shrink function in ByteBuffer Removed: ByteBuffer support in Network messaging ------------------------------------------------------------------------ r132651 | | 2016-04-20 08:15:00 Changed: ScriptAPI: scripted Man::OnGetActions event on player himself ------------------------------------------------------------------------ r132650 | | 2016-04-19 16:41:27 Changed: Switching from multisync objects to enfusion objects WIP. ------------------------------------------------------------------------ r132649 | | 2016-04-19 16:12:07 Added: outline shape fix ------------------------------------------------------------------------ r132648 | | 2016-04-19 16:00:15 Changed: format dx11 change ------------------------------------------------------------------------ r132647 | | 2016-04-19 15:54:11 Changed: Workbench - Particle editor fixes and improvements ------------------------------------------------------------------------ r132646 | | 2016-04-19 15:38:43 Fixed: Sources of light make grass and trees around black ------------------------------------------------------------------------ r132645 | | 2016-04-19 14:03:18 Fixed: possibility of uninitialized channel ------------------------------------------------------------------------ r132644 | | 2016-04-19 13:19:02 Added: oncreatedentity callback ------------------------------------------------------------------------ r132643 | | 2016-04-19 11:30:28 Fixed: Crash if there was an error during channel creation ------------------------------------------------------------------------ r132642 | | 2016-04-19 10:54:28 Modified: Rain visual fixes (rain visibility against foggy background, 4th layer distant blend, fake 5th layer with no occlusion or performance cost) ------------------------------------------------------------------------ r132639 | | 2016-04-19 10:02:14 Changed: BGRA format for particles ------------------------------------------------------------------------ r132637 | | 2016-04-19 09:11:01 Changed: dbg ------------------------------------------------------------------------ r132636 | | 2016-04-19 09:10:59 Changed: prevent quick sequence swap + take ------------------------------------------------------------------------ r132635 | | 2016-04-19 09:10:57 Changed: spycam ------------------------------------------------------------------------ r132634 | | 2016-04-19 09:10:55 Changed: cmake - 64b fix ------------------------------------------------------------------------ r132632 | | 2016-04-18 18:11:35 Changed: unified Array accessors to BaseSource/PropertySet Fixed: default array values in particle emitors Added: BaseContainer save adapter ------------------------------------------------------------------------ r132631 | | 2016-04-18 17:04:01 Changed: Bredy assertions no longer in project (weren't used anyway) and moved them to their original location. ------------------------------------------------------------------------ r132628 | | 2016-04-18 15:09:54 Fixed: setter of rotation matrix by yaw pitch roll ------------------------------------------------------------------------ r132627 | | 2016-04-18 15:05:54 Fixed: Workbench - Particle editor - new emitor ------------------------------------------------------------------------ r132626 | | 2016-04-18 14:46:22 Changed: Workbench - Particle editor - cleaning ------------------------------------------------------------------------ r132624 | | 2016-04-18 14:20:29 Added: overcast makes ocean grey colored Added: overcast and fog in developer menu ------------------------------------------------------------------------ r132623 | | 2016-04-18 14:17:35 Changed: Script 2 pass compiler: runtime switching ------------------------------------------------------------------------ r132622 | | 2016-04-18 13:51:33 Changed: define fix ------------------------------------------------------------------------ r132620 | | 2016-04-18 12:59:48 Fixed: New Renderer: Alpha to coverage makes grainy effect on grass while rain Fixed: Submit texture to the device even if only MS-nonMS flag changed - resolved vs FSAA texture sources ------------------------------------------------------------------------ r132619 | | 2016-04-18 12:48:07 Changed: Workbench - Particle editor improvements ------------------------------------------------------------------------ r132618 | | 2016-04-18 12:30:02 Changed: tweaks in EntityDef API ------------------------------------------------------------------------ r132617 | | 2016-04-18 12:02:49 Changed: small water update ------------------------------------------------------------------------ r132616 | | 2016-04-18 11:42:19 Changed: dbg ------------------------------------------------------------------------ r132615 | | 2016-04-18 11:42:16 Changed: missing magazine after load ------------------------------------------------------------------------ r132614 | | 2016-04-18 11:18:32 Added DebugDraw::DrawBasis method ------------------------------------------------------------------------ r132612 | | 2016-04-18 10:01:48 Fixed: Entity position in FBX converter ------------------------------------------------------------------------ r132611 | | 2016-04-18 09:41:04 Fixed: Crash when querying size of render target with only depth or stencil. ------------------------------------------------------------------------ r132610 | | 2016-04-18 09:34:30 Changed: particle pipeline thread synchronization Changed: particles are rendered now using default ambient light 1 Changed: shapes bias updated Changed: shapes are now separated into two passes (before translucent and before overall) Fixed: compile fixes ------------------------------------------------------------------------ r132608 | | 2016-04-18 00:00:30 Changed: dof disabled now Added: ocean material lerp nice/storm Changed: VB and IB 2D material cache increased by 1 MB Added: rain nor rendered under ocean Added: shore a little nicer Added: waterpool material a little upgraded ------------------------------------------------------------------------ r132606 | | 2016-04-15 17:31:47 Fixed: Nonexisting zone/ record crash ------------------------------------------------------------------------ r132605 | | 2016-04-15 17:30:04 Changed: Entity definitions from script support ------------------------------------------------------------------------ r132602 | | 2016-04-15 16:39:25 Removed: test code ------------------------------------------------------------------------ r132601 | | 2016-04-15 16:37:58 Removed: InitEntityDef - obsolete ------------------------------------------------------------------------ r132600 | | 2016-04-15 16:37:10 Fixed: Nonexisting zone/ record crash ------------------------------------------------------------------------ r132599 | | 2016-04-15 16:35:04 Removed: InitEntityDef - obsolete ------------------------------------------------------------------------ r132598 | | 2016-04-15 16:31:07 Fixed: compile error (missing forward) ------------------------------------------------------------------------ r132597 | | 2016-04-15 16:15:17 Added: Categories API ------------------------------------------------------------------------ r132596 | | 2016-04-15 16:12:27 Added: ParticleEmitorClass has set up categories ------------------------------------------------------------------------ r132594 | | 2016-04-15 16:06:45 Changed: DX11 material blend fix ------------------------------------------------------------------------ r132593 | | 2016-04-15 15:43:10 Fixed: uninitialized network variables ------------------------------------------------------------------------ r132592 | | 2016-04-15 15:39:46 Added: BaseVariableDef categories Fixed: destruction of leaked anim graph objects (WIP) ------------------------------------------------------------------------ r132591 | | 2016-04-15 14:57:09 Added: Entity definitions from script support ------------------------------------------------------------------------ r132589 | | 2016-04-15 14:16:37 Changed: chambering from different mag than the attached one ------------------------------------------------------------------------ r132588 | | 2016-04-15 13:32:58 Changed: Workbench - particle editor test code ------------------------------------------------------------------------ r132587 | | 2016-04-15 13:01:54 Changed: Workbench - Particle editor - first preview steps (WIP) ------------------------------------------------------------------------ r132583 | | 2016-04-15 12:02:32 Fixed: Navmesh generator compilation fix ------------------------------------------------------------------------ r132576 | | 2016-04-15 10:44:21 Added: FPS benchmark, small fixes, ability to use mask for sectors ------------------------------------------------------------------------ r132575 | | 2016-04-15 10:42:15 Changed: Entity counting process in order to get numbers on vehicles and infected Changed: Spawner regiatration Changed: Spawner timing, loot is not called faster Tweaked: Deletion of characters now respects by DynEvent setup Added: Support for log of economy to-be-respawned classes ------------------------------------------------------------------------ r132573 | | 2016-04-15 10:00:50 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r132571 | | 2016-04-14 23:30:41 Added: map background Added: map geometry caching Added: map text rendering Fixed: error message fix ------------------------------------------------------------------------ r132569 | | 2016-04-14 17:36:21 Tweaked: AI position update message size (10% less) ------------------------------------------------------------------------ r132566 | | 2016-04-14 16:29:18 Fixed: driver is sitting on right spot now ------------------------------------------------------------------------ r132564 | | 2016-04-14 15:29:15 Changed: spycam ------------------------------------------------------------------------ r132563 | | 2016-04-14 15:29:12 Added: spycam in new ui (2/2) ------------------------------------------------------------------------ r132562 | | 2016-04-14 15:29:08 Added: spycam in new ui (1/2) ------------------------------------------------------------------------ r132560 | | 2016-04-14 14:49:14 Fixed: Sound: Get height above terrain accessed via invalid index ------------------------------------------------------------------------ r132558 | | 2016-04-14 13:25:13 Fixed: crash on client ------------------------------------------------------------------------ r132557 | | 2016-04-14 13:10:13 Fixed: misplaced drivers in vehicles (proxies reorder optimization is enabled only for buildings as it was intended) ------------------------------------------------------------------------ r132556 | | 2016-04-14 12:56:08 Fixed: non-missing namespace specifier in memory manager macro ------------------------------------------------------------------------ r132555 | | 2016-04-14 12:46:04 Tweaked: reverted some changes from revision 132495 to prevent memory violation on clients Tweaked: ByteBuffer now uses enfusion memory allocator ------------------------------------------------------------------------ r132553 | | 2016-04-14 12:29:39 Removed: inline in inappropriate places ------------------------------------------------------------------------ r132552 | | 2016-04-14 12:29:37 Changed: audio - use release library instead of debug ------------------------------------------------------------------------ r132551 | | 2016-04-14 12:29:34 Changed: cmake ------------------------------------------------------------------------ r132550 | | 2016-04-14 11:12:54 Fixed: Missing namespace specified in some memory manager macros. ------------------------------------------------------------------------ r132548 | | 2016-04-14 10:37:14 Tweaked: order of declaration as in events.h and script ------------------------------------------------------------------------ r132547 | | 2016-04-14 09:20:44 Changed: dbg lib only on debug ------------------------------------------------------------------------ r132546 | | 2016-04-14 09:20:42 Changed: format only ------------------------------------------------------------------------ r132545 | | 2016-04-14 09:20:40 Removed: false assert ------------------------------------------------------------------------ r132544 | | 2016-04-14 09:20:37 Removed: false assert ------------------------------------------------------------------------ r132543 | | 2016-04-14 09:20:30 Fixed: invisible/deleted items after swap and similar ------------------------------------------------------------------------ r132542 | | 2016-04-14 09:19:59 Tweaked: by code review Fixed: engine side events constants definition ------------------------------------------------------------------------ r132541 | | 2016-04-13 17:15:48 Added: circular buffer Added: basic structures for client correction ------------------------------------------------------------------------ r132539 | | 2016-04-13 16:01:51 Fixed: inverted env map ------------------------------------------------------------------------ r132538 | | 2016-04-13 15:41:50 Fix: Sound: Cartridges random delay not set properly ------------------------------------------------------------------------ r132536 | | 2016-04-13 15:37:55 Fix: Sound: Expression vars not set before use ------------------------------------------------------------------------ r132535 | | 2016-04-13 15:29:49 Fixed: FSAA changes in full screen mode fixed ------------------------------------------------------------------------ r132534 | | 2016-04-13 15:04:17 Fixed: New renderer: After turning on Alpha to Coverage (A2C), trees and/or grass is blue on AMD Fixed: Configuration: New Renderer: Trees are popping/disappearing when alpha to coverage is enabled on AMD GPUs ------------------------------------------------------------------------ r132533 | | 2016-04-13 14:46:59 Fixed: crash on server start in off-line mode ------------------------------------------------------------------------ r132532 | | 2016-04-13 14:08:26 Fixed: ParticleEffect render ------------------------------------------------------------------------ r132530 | | 2016-04-13 13:25:59 Added: fog settings in param file (cfgWorls.hpp) ------------------------------------------------------------------------ r132529 | | 2016-04-13 12:51:07 Added: Infected inventory support ------------------------------------------------------------------------ r132528 | | 2016-04-13 11:47:27 Fixed: potentially unitialized estimate area of not-loaded shapes ------------------------------------------------------------------------ r132526 | | 2016-04-13 10:57:00 Fixed: ParticleEffect survives non-existent material Fixed: correct handling of ResourceName default value ------------------------------------------------------------------------ r132525 | | 2016-04-13 10:51:03 Fixed: Depth of Field binding MS texture to nonMS shader resource ------------------------------------------------------------------------ r132523 | | 2016-04-13 10:33:14 Fixed: correct handling of graphs without values ------------------------------------------------------------------------ r132522 | | 2016-04-13 10:32:28 Added: Simple switching between CUE and LCUE. ------------------------------------------------------------------------ r132521 | | 2016-04-13 10:31:48 Updated: find character now uses binary data instead of JSON ------------------------------------------------------------------------ r132520 | | 2016-04-13 10:09:06 Fix: Retail steam configuration build - missing ";" after DoAssert macro ------------------------------------------------------------------------ r132519 | | 2016-04-13 09:55:56 Fixed: particle effect loading ------------------------------------------------------------------------ r132518 | | 2016-04-13 09:41:52 Fixed: Enfusion DLL ------------------------------------------------------------------------ r132517 | | 2016-04-13 09:34:57 Fixed: correct default value handling for array types ------------------------------------------------------------------------ r132516 | | 2016-04-13 09:25:16 Update: Merge & update A3 sound, fix compile issue with missing file ------------------------------------------------------------------------ r132515 | | 2016-04-13 09:21:01 Fixed: another problem with default values ------------------------------------------------------------------------ r132513 | | 2016-04-13 09:07:03 Fixed: BaseVariable::New for unknown types is safe now ------------------------------------------------------------------------ r132512 | | 2016-04-13 07:38:56 Fixed: Crash: Server - AsyncDBStorage Fixed: potential crash when switching mission in hiveDBLoader Updated: hive servlet lazy initialization Tweaks: got rid of unnecessary virtual lookups in hiveLoaders ------------------------------------------------------------------------ r132511 | | 2016-04-12 18:43:12 Changed: BaseVariableDef has initialized default value variable Changed: BaseContainer::GetXXX methods returns default when variable not set Changed: ParticleEffect::Load survives empty data container ------------------------------------------------------------------------ r132509 | | 2016-04-12 17:19:10 Fixed: Build errors on orbis-clang. ------------------------------------------------------------------------ r132508 | | 2016-04-12 16:42:15 Fixed: constness ------------------------------------------------------------------------ r132506 | | 2016-04-12 15:37:12 Added: Support for PropertySet->enf::Instance variable copying ------------------------------------------------------------------------ r132505 | | 2016-04-12 15:20:43 Merged revision(s) 132494 from DayZ/branches/Enfusion: Update: Merge & update A3 sound ------------------------------------------------------------------------ r132504 | | 2016-04-12 13:40:31 Changed: Workbench - cleaning after changed engine API ------------------------------------------------------------------------ r132503 | | 2016-04-12 13:29:34 Fixed: Changing anti-aliasing to "very high" won't save after hitting "apply" button ------------------------------------------------------------------------ r132502 | | 2016-04-12 13:24:11 Fixed: Workbench - build after changed engine API ------------------------------------------------------------------------ r132501 | | 2016-04-12 13:12:38 Fixed: fix of inventory changing textures ------------------------------------------------------------------------ r132500 | | 2016-04-12 13:08:09 Fixed: Fog on clouds ------------------------------------------------------------------------ r132499 | | 2016-04-12 13:00:27 Updated: dynamic obstacles ------------------------------------------------------------------------ r132498 | | 2016-04-12 12:51:00 Changed: BaseSource array handling Added: ParticleEffect loading from BaseSource ------------------------------------------------------------------------ r132496 | | 2016-04-12 12:32:01 Fixed: crash when reporting zombie stats ------------------------------------------------------------------------ r132495 | | 2016-04-12 11:14:54 Added: byteBuffer support to net messages Fixed: byteBuffer decompress functions Updated: got rid of data copying when client is requesting his stats from server Updated: player stats records are now sent by server to client on player connecting Updated: hive server initialization (less allocations, overall http message count and size reduced to 30%) Updated: disabled some unused functions in central hive ------------------------------------------------------------------------ r132494 | | 2016-04-12 11:07:25 Update: Merge & update A3 sound ------------------------------------------------------------------------ r132493 | | 2016-04-12 11:05:44 Fixed: Workbench - crashfix by cleanup Fixed: GameLib - fixed project file ------------------------------------------------------------------------ r132492 | | 2016-04-12 10:47:12 Fixed: double faced material DeleteBackFaces() ------------------------------------------------------------------------ r132491 | | 2016-04-12 10:44:14 Changed: cmake ------------------------------------------------------------------------ r132489 | | 2016-04-12 09:49:35 Added: Workbench - Particle editor - edit mechanism and other improvements ------------------------------------------------------------------------ r132488 | | 2016-04-12 09:43:39 Fixed: Incorrect sign extension in script compiler. ------------------------------------------------------------------------ r132485 | | 2016-04-11 17:35:52 Fixed: Loot spawn processing ------------------------------------------------------------------------ r132484 | | 2016-04-11 17:22:37 Fixed: Release|x64 broken on builder. ------------------------------------------------------------------------ r132483 | | 2016-04-11 16:46:14 Fixed: Crossfade when AtoC used for trees ------------------------------------------------------------------------ r132482 | | 2016-04-11 16:36:02 Added: setEVImpuls setEVUser ------------------------------------------------------------------------ r132481 | | 2016-04-11 16:24:16 Changed: Starting serial numbers of packets are sent in MAGIC_CREATE_W_CHALLENGE and MAGIC_ACK_PLAYER. ------------------------------------------------------------------------ r132480 | | 2016-04-11 16:22:35 Fixed: Minor build error. Changed: MemoryPool using size_t instead of uint for all size-related values to handle 64-bit correctly. ------------------------------------------------------------------------ r132479 | | 2016-04-11 15:37:57 Added: SetUserEV Changed: inventory lights changed ------------------------------------------------------------------------ r132477 | | 2016-04-11 15:02:49 Added: Network issues simulator ------------------------------------------------------------------------ r132476 | | 2016-04-11 15:00:59 Added: Fps Benchmark Tool - added possibility to benchmark on subarea of the whole map ------------------------------------------------------------------------ r132475 | | 2016-04-11 14:44:41 Fixed: float vs uint ------------------------------------------------------------------------ r132474 | | 2016-04-11 14:37:49 Fixed: Alpha multiplier needs to be also in color pass ------------------------------------------------------------------------ r132473 | | 2016-04-11 14:26:11 Fixed: Wrong pine tree alpha when using AtoC (not ideal solution, this will be properly solved by material param after RV removal) ------------------------------------------------------------------------ r132472 | | 2016-04-11 14:00:05 Added: predators - threat detection while eating ------------------------------------------------------------------------ r132471 | | 2016-04-11 13:23:07 Fixed: better aspect Changed: fog on sea level Fixed: setEV Added: dpi aware Changed: inventory ligthened from 1,1,1 direction ------------------------------------------------------------------------ r132469 | | 2016-04-11 12:48:37 Fixed: blue oulines when using AtoC on Grass (and probable problems with tree crown also) ------------------------------------------------------------------------ r132466 | | 2016-04-11 11:33:43 Changed: check slot if present ------------------------------------------------------------------------ r132463 | | 2016-04-08 17:12:42 Changed: forced group behaviour traveling after attraction ------------------------------------------------------------------------ r132462 | | 2016-04-08 17:00:37 Removed: Qt force exit when pressed ctrl + Q ------------------------------------------------------------------------ r132461 | | 2016-04-08 16:55:48 Updated: initialization of economy skips certain functions when using custom host (preparations for community hosted servers) Removed: config file dependency on central hive url (preparations for community hosted servers) ------------------------------------------------------------------------ r132460 | | 2016-04-08 16:02:54 Updated: hive on client should get all connection data from server Updated: removed duplicate call in hive init server Updated: player stats is loaded from binary format (not json) Removed: unused functions ------------------------------------------------------------------------ r132457 | | 2016-04-08 15:42:21 GameLib crosshair made smaller and less intrusive ------------------------------------------------------------------------ r132456 | | 2016-04-08 15:40:34 Changed: end-lines to /r/n ------------------------------------------------------------------------ r132455 | | 2016-04-08 15:38:11 Changed: GenericEntity registration to EntityManager ------------------------------------------------------------------------ r132454 | | 2016-04-08 15:20:35 Fixed: Wrong assert removed. ------------------------------------------------------------------------ r132452 | | 2016-04-08 14:22:34 Fixed: Character: Restrained character after reconnect, is alive and no longer restrained ------------------------------------------------------------------------ r132449 | | 2016-04-08 11:37:10 Fixed: Unrequested player character load from storage ------------------------------------------------------------------------ r132448 | | 2016-04-08 11:13:29 Fixed: herbivores safe zone determination ------------------------------------------------------------------------ r132445 | | 2016-04-08 09:14:23 Added: bring to front and send to back zone functionality Updated: zones order in xml now persist Fixed: layer image was not saved until layer selection changed Fixed: application was not prompting changes when territory type was adding/removing or changing its properties Fixed: application was not prompting changes when territory was adding/removing or changing its properties Fixed: application was not prompting changes when zone was adding/removing or changing its properties ------------------------------------------------------------------------ r132444 | | 2016-04-07 18:02:01 Added: Tracking amount of memory taken up by render resources. Changed: Workaround for stack overflow caused by possibly leaking objects in physics broadphase. ------------------------------------------------------------------------ r132443 | | 2016-04-07 17:39:12 Added: shader cache ------------------------------------------------------------------------ r132442 | | 2016-04-07 17:31:14 Removed: Last ALPHATOCOVERAGE shader combination Added: Test if MSAA enabled on current RT ------------------------------------------------------------------------ r132439 | | 2016-04-07 16:07:22 Fixed: Stable crash due to incompatible data ------------------------------------------------------------------------ r132438 | | 2016-04-07 16:07:04 Fixed: Stable crash due to incompatible data ------------------------------------------------------------------------ r132436 | | 2016-04-07 15:55:34 Tweaked: Respawner type determined from name prefix ------------------------------------------------------------------------ r132435 | | 2016-04-07 15:39:32 Added: Object::PlaceOnSurface(), Object::GetCollisionBox(), Object::SetCollisionBox() script API functions Tweaked: script triggers collisions ------------------------------------------------------------------------ r132434 | | 2016-04-07 15:24:38 Added: TexUtils, format changings Added: Shadows are rendered in D16 format Added: dx11 debug options, able to disable logs ------------------------------------------------------------------------ r132433 | | 2016-04-07 15:17:24 Fixed: fix of incorrect texture usage ------------------------------------------------------------------------ r132432 | | 2016-04-07 15:16:35 Changed: statistics disabled in retail ------------------------------------------------------------------------ r132431 | | 2016-04-07 12:26:11 Changed: profiler is by default turned off Removed: cl command -profilerOff as it is no longer needed ------------------------------------------------------------------------ r132430 | | 2016-04-07 12:02:44 Changed: Crash on exit fix ------------------------------------------------------------------------ r132428 | | 2016-04-07 09:28:12 Changed: interface of BaseContainer was virtualized, using final method implementations. ------------------------------------------------------------------------ r132427 | | 2016-04-07 08:52:47 Fixed: typo ------------------------------------------------------------------------ r132426 | | 2016-04-07 07:58:49 Removed: unused files ------------------------------------------------------------------------ r132424 | | 2016-04-06 17:27:43 Added: Enabled infected spawn zone area abide ------------------------------------------------------------------------ r132423 | | 2016-04-06 17:01:22 Changed: Entity and components optimization ------------------------------------------------------------------------ r132422 | | 2016-04-06 15:44:11 Removed: AlphaToCoverage material flag (even AtoC uses Alpha Testing, but sets alpha ref to 1) Removed: Debug code ------------------------------------------------------------------------ r132420 | | 2016-04-06 15:18:58 Fixed: Crash when territory files are incompatible ------------------------------------------------------------------------ r132418 | | 2016-04-06 14:12:19 Tweaked: updated doxygen comments ------------------------------------------------------------------------ r132417 | | 2016-04-06 13:28:13 Fixed: review fixes ------------------------------------------------------------------------ r132416 | | 2016-04-06 12:49:22 svn fix ------------------------------------------------------------------------ r132415 | | 2016-04-06 12:35:00 CTD fix m_pDefaultValue not initializef if object created via copy ctor ------------------------------------------------------------------------ r132414 | | 2016-04-06 12:29:26 initial debug crosshair ------------------------------------------------------------------------ r132413 | | 2016-04-06 11:29:08 Fixed: fix of incorrectly set states ------------------------------------------------------------------------ r132412 | | 2016-04-06 10:57:28 Fixed: forgotten macro ------------------------------------------------------------------------ r132411 | | 2016-04-06 10:49:18 Fixed: profiler debug override, Profiler is by default turned on. Use -profilerOff command option to change this behaviour. ------------------------------------------------------------------------ r132410 | | 2016-04-06 10:33:00 Changed: another round of BaseClass/PropertySet refactoring ------------------------------------------------------------------------ r132409 | | 2016-04-06 09:28:24 Fixed: filter empty model ------------------------------------------------------------------------ r132408 | | 2016-04-06 09:26:59 Changed: Another round of BaseSource/PropertySet refactoring ------------------------------------------------------------------------ r132407 | | 2016-04-05 18:42:10 Commented: Event driven control count for infected ------------------------------------------------------------------------ r132406 | | 2016-04-05 17:10:35 Added: Enforce Script synchronization on object creating ------------------------------------------------------------------------ r132401 | | 2016-04-05 15:46:09 Changed: Zombie respawner Tweaked: Log functions ------------------------------------------------------------------------ r132399 | | 2016-04-05 15:25:56 Tweaked: InfectedMil spawner assign ------------------------------------------------------------------------ r132397 | | 2016-04-05 15:13:15 Fixed: fixes according to review ------------------------------------------------------------------------ r132391 | | 2016-04-05 13:11:10 Tweaked: server stats estimation ------------------------------------------------------------------------ r132389 | | 2016-04-05 12:10:03 Fixed: anim system x64 memory align ------------------------------------------------------------------------ r132387 | | 2016-04-05 10:32:01 Fixed: correct deleting of the array in ByteBuffer ------------------------------------------------------------------------ r132386 | | 2016-04-05 10:23:59 Added: NoObjectList diag mode Changed: 2-pass occluder processing is enabled by default. ------------------------------------------------------------------------ r132385 | | 2016-04-05 10:15:48 Fixed: client crash when no economy is set ------------------------------------------------------------------------ r132383 | | 2016-04-05 09:50:06 Fixed: Nuked DEBUG macro definition that caused zlib to miscompile. ------------------------------------------------------------------------ r132382 | | 2016-04-05 09:44:28 Added: Script Compiler: error proofing ------------------------------------------------------------------------ r132381 | | 2016-04-05 09:24:02 Fixed: missing file serialization of muzzles ------------------------------------------------------------------------ r132379 | | 2016-04-05 07:05:49 Changed: revert of 132146. it's the gamepad controller that need to be fixed ------------------------------------------------------------------------ r132378 | | 2016-04-05 06:56:47 Added: possibility to choose servlet on init for CE Fixed: project filters Updated: simplified CE category handling Updated: CE initialization (WIP) Removed: obsolete sqf functions Removed: obsolete hive functions Removed: cassandra stats ------------------------------------------------------------------------ r132377 | | 2016-04-04 19:20:38 Fixed: DDX/DDY_Fine shaders compilation on Dx9 ------------------------------------------------------------------------ r132376 | | 2016-04-04 18:09:13 Added: FSAA Added: AtoC Added: Shadow Combine custom MSAA depth resolve + optimization Modified: Replaced some linear samplers for points to optimize it a bit. ------------------------------------------------------------------------ r132375 | | 2016-04-04 17:14:20 Fixed: Unexpected setup issue crash ------------------------------------------------------------------------ r132374 | | 2016-04-04 16:44:18 Fixed: melee attacks ------------------------------------------------------------------------ r132372 | | 2016-04-04 16:34:01 Fixed: Minor compile error in shaders on orbis-wave-psslc. ------------------------------------------------------------------------ r132370 | | 2016-04-04 15:42:20 Fixed: navmesh generator slave crash ------------------------------------------------------------------------ r132368 | | 2016-04-04 15:24:04 Added: support for start/stop survival gamez ------------------------------------------------------------------------ r132367 | | 2016-04-04 13:35:55 Fixed: Sqf variables sync ------------------------------------------------------------------------ r132364 | | 2016-04-04 12:51:15 Added: Script Compiler: attributes & array initialization & C# like constructors ------------------------------------------------------------------------ r132361 | | 2016-04-04 10:54:49 Updated: simplified ai territory data format & reading ------------------------------------------------------------------------ r132360 | | 2016-04-04 10:50:57 Added: 2-pass occluder processing optimization ------------------------------------------------------------------------ r132359 | | 2016-04-04 10:48:45 Changed: another BaseClass refactoring. Added standard handling of default variables ------------------------------------------------------------------------ r132356 | | 2016-04-01 17:59:06 Fixed: Position desync issues ------------------------------------------------------------------------ r132355 | | 2016-04-01 16:41:49 Removed: Got rid of some uses of non-portable MS specific functions to cleanup platform.hpp. ------------------------------------------------------------------------ r132354 | | 2016-04-01 16:20:27 Fixed: Simul weather Clouds Removed: Workbench precache:/ Will fix this asap and enable it again. ------------------------------------------------------------------------ r132353 | | 2016-04-01 16:15:17 Added: navmesh carving with inventory items + script support Fixed: door geometry detection fix ------------------------------------------------------------------------ r132350 | | 2016-04-01 15:03:37 Tweaked: filemode_append can be used alone ------------------------------------------------------------------------ r132349 | | 2016-04-01 14:14:08 Added: EntityAI::IsCaptive(); ------------------------------------------------------------------------ r132346 | | 2016-04-01 10:29:41 Fixed: missinterpreted hidden selections ------------------------------------------------------------------------ r132345 | | 2016-04-01 09:40:00 Added: total min/max values to territory types ------------------------------------------------------------------------ r132344 | | 2016-04-01 09:38:28 Added: shadows rendering speed up (some scenes 20% fps up) Added: def in options work Added: filterig applied immediately ------------------------------------------------------------------------ r132343 | | 2016-03-31 19:11:36 Changed: optimization ------------------------------------------------------------------------ r132342 | | 2016-03-31 18:56:46 Added: Log for dynbuilging content Tweaked: Dynbuilding loot SpawnLoot Tweaked: Proxy data assembling ------------------------------------------------------------------------ r132341 | | 2016-03-31 18:45:59 Fixed: avoid unnamed animations ------------------------------------------------------------------------ r132340 | | 2016-03-31 18:12:16 Tweaked: Experiments with PSN APIs. ------------------------------------------------------------------------ r132338 | | 2016-03-31 16:59:22 Added: options ------------------------------------------------------------------------ r132337 | | 2016-03-31 16:56:43 Fixed: compilation fix vol.2 ------------------------------------------------------------------------ r132336 | | 2016-03-31 16:50:16 Fixed: compilation fix ------------------------------------------------------------------------ r132334 | | 2016-03-31 16:39:42 Fixed: SetObjectDirty for material and texture change ------------------------------------------------------------------------ r132333 | | 2016-03-31 16:21:15 Fixed: neverending bouncing ------------------------------------------------------------------------ r132332 | | 2016-03-31 16:06:44 Fixed: Inconsistency of Simul Weather Reset when not usign world name in config ------------------------------------------------------------------------ r132331 | | 2016-03-31 14:58:51 Fixed: when file was opened from script without append, it wasn't erased ------------------------------------------------------------------------ r132330 | | 2016-03-31 14:47:22 Modified: One tick of simulation when reseting simulweather will allow SW to asynchronously precache next key frames and therefore minimize lag when init scene finished. ------------------------------------------------------------------------ r132329 | | 2016-03-31 12:26:41 Modified: Simul weather loads noise texture from file by default (possibility to generate new one is disabled by define) - this speed up loading by ~ 5s ------------------------------------------------------------------------ r132326 | | 2016-03-31 11:01:25 Fixed: missing textures in inventory ------------------------------------------------------------------------ r132325 | | 2016-03-31 10:14:07 Added: Dynamic building spawns, including configured loot setup Added: Autotest for dynbuilding Spawn Removed: Few obsolete fucntions ------------------------------------------------------------------------ r132323 | | 2016-03-31 09:37:11 Added: Widgets: EditBoxWidget::OnChange improvement ------------------------------------------------------------------------ r132321 | | 2016-03-31 08:51:37 Changed: SW PP ------------------------------------------------------------------------ r132320 | | 2016-03-31 08:43:54 Fixed: detection of gamepad on pc ------------------------------------------------------------------------ r132319 | | 2016-03-31 08:43:53 Changed: dbg ------------------------------------------------------------------------ r132318 | | 2016-03-31 08:43:51 Removed: debug ------------------------------------------------------------------------ r132317 | | 2016-03-31 08:43:48 Removed: dup code ------------------------------------------------------------------------ r132316 | | 2016-03-31 08:43:46 Changed: server correction of client when throwing item ------------------------------------------------------------------------ r132315 | | 2016-03-31 08:43:44 Changed: cmake ------------------------------------------------------------------------ r132314 | | 2016-03-30 16:28:21 Changed: clouds&water materials fixes ------------------------------------------------------------------------ r132313 | | 2016-03-30 15:51:39 Fixed: Crash when exit from workbench (in Dx9 version, this redundant erasing of callback has also been removed) ------------------------------------------------------------------------ r132312 | | 2016-03-30 15:33:50 Added: clipping Draw2D ------------------------------------------------------------------------ r132311 | | 2016-03-30 14:54:12 Added: min/max properties to territory Zone Tweaked: zone nominals are computed via their max property instead of area ------------------------------------------------------------------------ r132310 | | 2016-03-30 14:45:42 Changed: 3rd round of BaseClass/PropertySet etc refactoring ------------------------------------------------------------------------ r132308 | | 2016-03-30 14:24:24 Fixed: AIs visual LOD ------------------------------------------------------------------------ r132307 | | 2016-03-30 14:06:24 Added: min and max property to territory zones ------------------------------------------------------------------------ r132306 | | 2016-03-30 13:53:43 s Changed: Workbench - removed inheriting of enf::EntityDef for editor purpose Changed: Workbench - better cleanup order ------------------------------------------------------------------------ r132304 | | 2016-03-30 13:21:33 s Added: possibility to append files by script, new flag for OpenFile "FILEMODE_APPEND" ------------------------------------------------------------------------ r132303 | | 2016-03-30 13:19:30 Added: monitoring AIs and players count ------------------------------------------------------------------------ r132302 | | 2016-03-30 13:14:50 Added: Workbench - World editor - opening world dialog with last opened world file ------------------------------------------------------------------------ r132300 | | 2016-03-30 11:44:20 s Fixed: missing inventory items Fixed: missing terrain shadows Changed: better shore lighting ------------------------------------------------------------------------ r132298 | | 2016-03-30 09:56:55 Added: Workbench: LayoutEditor spin edit arrows update ------------------------------------------------------------------------ r132296 | | 2016-03-29 15:10:40 Added: Specialized position update for AIs (much less network traffic) ------------------------------------------------------------------------ r132293 | | 2016-03-29 14:05:15 Updated WIP: server and economy configuration is per world now in offline mode ------------------------------------------------------------------------ r132292 | | 2016-03-29 13:31:25 Fixed: Build Enfusion DLL 64 bit - debug ------------------------------------------------------------------------ r132291 | | 2016-03-29 12:56:50 Added: support for ResourceName instead of string-name ------------------------------------------------------------------------ r132289 | | 2016-03-29 11:34:23 Added: character bounce after fall/impulse due to material he touches ------------------------------------------------------------------------ r132288 | | 2016-03-29 11:32:17 Fixed: ENF_DEVELOPER name fixes ------------------------------------------------------------------------ r132287 | | 2016-03-29 10:47:57 Fixed: build 64 bit version of Enfusion DLL ------------------------------------------------------------------------ r132284 | | 2016-03-29 10:15:11 Added: ScriptAPI: ImageWidget::LoadImageFile ------------------------------------------------------------------------ r132283 | | 2016-03-29 10:02:35 Added: Script Compiler: two pass - else branch fix ------------------------------------------------------------------------ r132282 | | 2016-03-29 09:57:24 Changed: reloading from ground ------------------------------------------------------------------------ r132281 | | 2016-03-29 09:57:22 Changed: reload of weapons ------------------------------------------------------------------------ r132280 | | 2016-03-29 09:57:19 Changed: crash in unconventional format specifier ------------------------------------------------------------------------ r132279 | | 2016-03-29 09:46:58 Fixed: compile error on non-developer builds ------------------------------------------------------------------------ r132278 | | 2016-03-29 09:17:42 Fixed: Enfusion DLL - build DX11 version instead unsupported DX9 version ------------------------------------------------------------------------ r132276 | | 2016-03-29 09:09:05 Fixed: Forecast values are not synchronised between clients ------------------------------------------------------------------------ r132275 | | 2016-03-29 08:33:14 Fixed: Workbench - Resource walker - crash when moving window to second monitor ------------------------------------------------------------------------ r132272 | | 2016-03-29 07:35:42 Removed: code warning ------------------------------------------------------------------------ r132271 | | 2016-03-28 22:41:02 Fixed: shadow fix of parallel plane Added: water ocean deep color test Fixed: better water depth computation Added: glow effect may allow overlap ev boundaries Added: flashgrenade fix test ------------------------------------------------------------------------ r132270 | | 2016-03-28 15:49:45 Added: Workbench - Resource walker - visualized skeleton with details UI and scene interactions ------------------------------------------------------------------------ r132269 | | 2016-03-24 19:33:38 Changed: Better BaseSource API prototype ------------------------------------------------------------------------ r132268 | | 2016-03-24 18:14:44 Added: support for ObjectArray Added: class-def for Particle effect ------------------------------------------------------------------------ r132267 | | 2016-03-24 17:36:33 Added: missing support for ResourceName ------------------------------------------------------------------------ r132266 | | 2016-03-24 17:30:18 Added: Support for ResourceName in BaseSource/BaseClass ------------------------------------------------------------------------ r132265 | | 2016-03-24 17:12:07 tweaked: lowered memory footprint of async db storage tweaked: async db storage now uses lz4 compression from external lib Fixed: async db message compression ------------------------------------------------------------------------ r132264 | | 2016-03-24 17:00:55 Changed: ScriptAPI: SetMaterialParam fix ------------------------------------------------------------------------ r132263 | | 2016-03-24 16:55:28 Added: enf_resourcename.h ------------------------------------------------------------------------ r132262 | | 2016-03-24 16:54:05 Changed: test ------------------------------------------------------------------------ r132261 | | 2016-03-24 16:53:48 Added: enf_resourcename.h ------------------------------------------------------------------------ r132260 | | 2016-03-24 16:53:02 Fixed: compile error after API change ------------------------------------------------------------------------ r132259 | | 2016-03-24 16:44:15 Changed: Second round of BaseClass/BaseSource/EntityDef/EntitySource etc. Added: BaseClass definition for ParticleEmitor ------------------------------------------------------------------------ r132258 | | 2016-03-24 16:42:16 Fixed: Character creation after load/ loot counting ------------------------------------------------------------------------ r132257 | | 2016-03-24 16:30:02 Added: Script Compiler: two pass - cast support ------------------------------------------------------------------------ r132256 | | 2016-03-24 16:19:26 Changed: playing with shadows, adaptive bias, values changes, diag menus Changed: small profiler changes ------------------------------------------------------------------------ r132255 | | 2016-03-24 16:13:18 Added: missing file ------------------------------------------------------------------------ r132254 | | 2016-03-24 14:44:25 Added: LZ4 library Added: http request compression ------------------------------------------------------------------------ r132252 | | 2016-03-24 13:41:29 Added: proxy for hips ------------------------------------------------------------------------ r132249 | | 2016-03-24 12:15:51 Changed: Workbench - Property Grid - color property with editboxes instead sliders ------------------------------------------------------------------------ r132248 | | 2016-03-24 11:49:30 Added: More debug outputs Tweaked: Avoidance now support per-type avoidance Tweaked: Dyn Event Re/ Spawn :: randomized origin Fixed: Proper character save & restore ------------------------------------------------------------------------ r132247 | | 2016-03-24 11:20:54 Disabled: db load on single-player ------------------------------------------------------------------------ r132245 | | 2016-03-24 10:08:17 Changed: reload of weapons after reconnect ------------------------------------------------------------------------ r132243 | | 2016-03-24 10:06:08 Changed: ScriptAPI: CGame::PlayMission \\ on beginning fix ------------------------------------------------------------------------ r132242 | | 2016-03-23 18:49:28 Changed: Workbench - Script editor default GUI style colors ------------------------------------------------------------------------ r132241 | | 2016-03-23 17:40:09 Changed: Messages sending round 5 (Enabled) ------------------------------------------------------------------------ r132240 | | 2016-03-23 17:34:31 Changed: Triggers fix ------------------------------------------------------------------------ r132239 | | 2016-03-23 16:36:21 Fixed: missing LOD transition when changing to worse LOD ------------------------------------------------------------------------ r132238 | | 2016-03-23 15:01:19 Added: phys doors limits ------------------------------------------------------------------------ r132237 | | 2016-03-23 14:49:47 Added: Basic Np library use to access PSN account ID and other info. Changed: Using PSN Account ID as player ID on server. ------------------------------------------------------------------------ r132236 | | 2016-03-23 14:20:40 Changed: moved some stuff from EditEntityDef to EntityEditorProps ------------------------------------------------------------------------ r132235 | | 2016-03-23 14:15:18 Fixed: Compiler warnings on orbis-clang. ------------------------------------------------------------------------ r132234 | | 2016-03-23 14:12:10 Fixed: Setting fog parameters in MatSkyOld OnSet() on all platforms. ------------------------------------------------------------------------ r132233 | | 2016-03-23 13:51:00 Animation engine + Editor BETA Added: events, tags, custom properties, additional movement Editor: Added: tools for previewing motion, debug controls, shortcuts ------------------------------------------------------------------------ r132232 | | 2016-03-23 13:19:40 Changed: Messages sending round 4 (Enabled) ------------------------------------------------------------------------ r132229 | | 2016-03-23 12:05:43 Fixed: estimate parameters for world tree builder ------------------------------------------------------------------------ r132228 | | 2016-03-23 11:43:34 Fixed: EditEntity::GetTransform adopted for new API ------------------------------------------------------------------------ r132227 | | 2016-03-23 11:20:39 Fixed: Workbench - World Editor - type tree list ------------------------------------------------------------------------ r132226 | | 2016-03-23 10:31:23 Fixed: null pointer to parent EntityDef ------------------------------------------------------------------------ r132225 | | 2016-03-23 10:23:49 Fixed: MT race condition in renderer ------------------------------------------------------------------------ r132224 | | 2016-03-23 10:20:17 Fixed: Workbench - better GUI state restoration (without visible resizing) ------------------------------------------------------------------------ r132223 | | 2016-03-23 10:13:16 Added: ScriptAPI for ButtonWidget ------------------------------------------------------------------------ r132222 | | 2016-03-23 09:20:33 Changed: Script Compiler: moved define ------------------------------------------------------------------------ r132220 | | 2016-03-23 08:04:06 Changed: wheel position after removal ------------------------------------------------------------------------ r132218 | | 2016-03-22 18:12:57 Added: Script Compiler: two pass ------------------------------------------------------------------------ r132217 | | 2016-03-22 17:56:39 Changed: old XML based code for editor properties replaced by native EntityEditorProps ------------------------------------------------------------------------ r132215 | | 2016-03-22 17:52:07 Fixed: muzzle flash ------------------------------------------------------------------------ r132214 | | 2016-03-22 17:37:33 Fixed: multiple jumps ------------------------------------------------------------------------ r132213 | | 2016-03-22 17:27:59 Chnaged: Massive refactoring of BaseVariableDef/BaseClass/BaseSource/EntitySource/WidgetClass/EntityDef etc. ------------------------------------------------------------------------ r132211 | | 2016-03-22 16:03:16 Fixed: Fps Benchmark enabled in internal builds, hopefully ------------------------------------------------------------------------ r132210 | | 2016-03-22 15:58:53 Fixed: weird clouds movement when inventory visible ------------------------------------------------------------------------ r132209 | | 2016-03-22 15:42:23 Fixed: Fps Benchmark bug with free camera ------------------------------------------------------------------------ r132207 | | 2016-03-22 15:38:16 Fixed: crash Added: Proxy visualizer ------------------------------------------------------------------------ r132206 | | 2016-03-22 15:36:40 Changed: Script: entities script loading dependent on ENF_DEVELOPER instead of -developer ------------------------------------------------------------------------ r132205 | | 2016-03-22 15:28:59 Changed: brightness, vsync...do not need to reset device Fixed: fix of water materials memory leaks Fixed: fix of incorrectly selected materials in animation context ------------------------------------------------------------------------ r132203 | | 2016-03-22 15:08:28 Modified: Simul cloud accidentally disabled.. ------------------------------------------------------------------------ r132201 | | 2016-03-22 14:43:06 Fixed: load slot configuration ------------------------------------------------------------------------ r132200 | | 2016-03-22 14:40:56 Removed: forbidden diagnostic ------------------------------------------------------------------------ r132199 | | 2016-03-22 13:45:02 Fixed: reverted accidentaly commited files ------------------------------------------------------------------------ r132196 | | 2016-03-22 13:43:23 Added: player jump to given position ------------------------------------------------------------------------ r132195 | | 2016-03-22 13:36:37 Changed: ScriptVM: push/pop typename ------------------------------------------------------------------------ r132194 | | 2016-03-22 12:20:48 Fixed: Crash: Client crashes upon clicking on configure in menu ------------------------------------------------------------------------ r132192 | | 2016-03-22 11:38:15 Added: proxybow specification ------------------------------------------------------------------------ r132190 | | 2016-03-22 11:01:35 Changed: spycam fixes ------------------------------------------------------------------------ r132189 | | 2016-03-22 11:01:33 Changed: ui reload fix ------------------------------------------------------------------------ r132186 | | 2016-03-22 10:34:25 Fixed: linker error Added: Stat events sessionStarted, sessionEnded ------------------------------------------------------------------------ r132182 | | 2016-03-21 17:31:24 Fixed: Rain on road shows irregular ground pattern ------------------------------------------------------------------------ r132180 | | 2016-03-21 16:34:11 Fix: linker error ------------------------------------------------------------------------ r132179 | | 2016-03-21 16:33:33 Fixed: retail compilation due to enabled statistics ------------------------------------------------------------------------ r132177 | | 2016-03-21 16:11:00 Changed: Statistics enabled ------------------------------------------------------------------------ r132176 | | 2016-03-21 16:07:46 Fixed: Crash when missing materials for simul weather. ------------------------------------------------------------------------ r132175 | | 2016-03-21 15:53:34 Tweaked: Single input to asm native call passed via non-volatile register (no need to push/restore bunch of registers and easier code) and minor cleanup of ASM. Fixed: Ensuring proper stack alignment to 16-byte boundary after stack loop. ------------------------------------------------------------------------ r132174 | | 2016-03-21 15:02:11 Changed: Messages sending round 3 (Not Enabled) ------------------------------------------------------------------------ r132173 | | 2016-03-21 14:47:57 Added: Tracking visualization Tweaked: network communication for tracking Added: possibility to turn off tracking system ------------------------------------------------------------------------ r132172 | | 2016-03-21 14:18:14 Tweaked: Range for proxy export while incomplete set of arguments ------------------------------------------------------------------------ r132171 | | 2016-03-21 13:21:42 Changed: Messages sending round 2 (Not Enabled) ------------------------------------------------------------------------ r132170 | | 2016-03-21 13:19:33 Changed: reload of weapons Changed: reload of created weapons (script, db) ------------------------------------------------------------------------ r132169 | | 2016-03-21 13:19:29 Changed: cmake ------------------------------------------------------------------------ r132168 | | 2016-03-21 13:19:26 Removed: warnings ------------------------------------------------------------------------ r132167 | | 2016-03-21 13:19:23 Changed: spycamera dbg ------------------------------------------------------------------------ r132166 | | 2016-03-21 13:14:12 Changed: Preserving volatile registers across native calls from script. ------------------------------------------------------------------------ r132165 | | 2016-03-21 12:55:18 Fixed: Explosion lights ------------------------------------------------------------------------ r132163 | | 2016-03-21 12:15:55 Added: added fps benchmark define to internal configurationd - releaseNoOpt and releaseNoOptDx11 ------------------------------------------------------------------------ r132162 | | 2016-03-21 10:43:41 Modified: Enabled simul weather by default (all fixes are there, also setup from video config) ------------------------------------------------------------------------ r132161 | | 2016-03-21 10:39:52 Changed: minor tweaks ------------------------------------------------------------------------ r132157 | | 2016-03-21 08:26:21 Fixed: save thread for http requests exists only on server Fixed: buffer for http request is initially unlocked Removed: thread array per network player info instance ------------------------------------------------------------------------ r132156 | | 2016-03-21 07:45:17 Fixed: Workbench - build 2 ------------------------------------------------------------------------ r132155 | | 2016-03-21 07:42:58 Fixed: Workbench - build ------------------------------------------------------------------------ r132154 | | 2016-03-21 07:39:41 Added: Workbench - Particle editor changes ------------------------------------------------------------------------ r132153 | | 2016-03-21 07:25:57 Fixed: non-DX11 builds ------------------------------------------------------------------------ r132152 | | 2016-03-20 23:24:03 Added: Enfusion volumetric fog paarameters are approximatelly set from RV parameters Added: godrays size depends on overcast, fog and skythrough settings Added: brightness Added: gamma Added: vsync Changed: HW gamma ramp rebuilded, fixes for fullscreen vs window modes changes Added: swapchain takes window ownership in fullscreen Changed: RV debug texsts are now correctly positioned in enfusion debug redndering Added: window min size is 640x400 during resizing Added: save of config when quiting Changed: trees rendering update, NoBackFaceCull in material name Changed: inventory items hopefully crorrectly show their shapes ------------------------------------------------------------------------ r132150 | | 2016-03-18 17:31:59 Fixed: Wolves stuck fixed. Side effect is that AI don't collide with common physical geometry anymore it uses terrain and roadway only. It works fine and should be faster ------------------------------------------------------------------------ r132147 | | 2016-03-18 13:15:54 Added: Fps Performance Benchmark on predefined views ------------------------------------------------------------------------ r132146 | | 2016-03-18 11:46:55 Changed: fire can be mapped on controller's trigger ------------------------------------------------------------------------ r132145 | | 2016-03-18 11:35:08 Changed: ScriptAPI: inventory slot constants enumeration fix ------------------------------------------------------------------------ r132144 | | 2016-03-18 11:26:01 Added: Bow, Hips slot ------------------------------------------------------------------------ r132140 | | 2016-03-17 17:28:38 Fixed: statistics API Added: clientDevice statistics event ------------------------------------------------------------------------ r132139 | | 2016-03-17 17:04:32 Added: vsync WIP ------------------------------------------------------------------------ r132138 | | 2016-03-17 16:53:38 Added: option to disable debug camera movement with mouse ------------------------------------------------------------------------ r132137 | | 2016-03-17 16:53:21 Fixed: DayZ build (invalid solution configurations) ------------------------------------------------------------------------ r132135 | | 2016-03-17 16:49:32 Widgets: GetText & m_bUseDefaultText fix ------------------------------------------------------------------------ r132132 | | 2016-03-17 15:42:13 Changed: reverted a change from Revision: 132098 ------------------------------------------------------------------------ r132131 | | 2016-03-17 15:02:10 Added: Roads on/off diag mode ------------------------------------------------------------------------ r132129 | | 2016-03-17 14:53:16 Fixed: Profiler build (linking EnfusionDX11.lib instead obsolete Enfusion.lib) ------------------------------------------------------------------------ r132128 | | 2016-03-17 14:52:47 Tweaked: async db save thread is now living along with the server instance only ------------------------------------------------------------------------ r132123 | | 2016-03-17 14:04:59 Fixed: character was not being saved correctly ------------------------------------------------------------------------ r132122 | | 2016-03-17 14:00:44 Changed: render debug disable ------------------------------------------------------------------------ r132121 | | 2016-03-17 13:55:56 Added: Workbench - default GUI style (light) Changed: Workbench - PropertyGrid colors styled ------------------------------------------------------------------------ r132120 | | 2016-03-17 13:54:13 Removed: file rename ------------------------------------------------------------------------ r132118 | | 2016-03-17 13:35:37 ScriptAPI: options BeginOptionsVideo() / EndOptionsVideo() ------------------------------------------------------------------------ r132115 | | 2016-03-17 13:07:37 Fixed: deadlock when server is shutting down ------------------------------------------------------------------------ r132114 | | 2016-03-17 12:55:59 Added: some new SystemInfo stuff ------------------------------------------------------------------------ r132113 | | 2016-03-17 12:54:19 Added: Fullscreen/Window/Maximized/Borderless mode switching Changed: RV options changes in mode switching Added: ctrl alt enter in windowed mode switches to borderless Added: maximize button ------------------------------------------------------------------------ r132112 | | 2016-03-17 12:41:02 Fixed: possible deadlock when server is shutting down ------------------------------------------------------------------------ r132111 | | 2016-03-17 12:15:50 Added: Autotest invert/ spawn (invoke nearby player instead avoidance) Tweaked: Some minor optimizations ------------------------------------------------------------------------ r132110 | | 2016-03-17 11:44:31 Changed: PASBroadcaster - hardcoded actions disabled ------------------------------------------------------------------------ r132108 | | 2016-03-17 10:10:45 Changed: spycam ------------------------------------------------------------------------ r132107 | | 2016-03-17 10:10:41 Changed: spycam compilation ------------------------------------------------------------------------ r132106 | | 2016-03-17 10:10:38 Changed: cmake ------------------------------------------------------------------------ r132104 | | 2016-03-17 09:45:01 Removed: configuration mess ------------------------------------------------------------------------ r132100 | | 2016-03-17 06:33:29 Fixed: update frequency on async db storage ------------------------------------------------------------------------ r132099 | | 2016-03-16 16:39:19 Changed: New Damage System transferToGlobalCoef reworked ------------------------------------------------------------------------ r132098 | | 2016-03-16 16:21:25 Fixed: disabled debug camera movement with mouse ------------------------------------------------------------------------ r132097 | | 2016-03-16 15:54:27 Changed: Refactoring of BaseClass/MaterialClass etc system Removed: Obsolete "Occluder All" diag mode Removed: some code trash Changed: Improved early reject tests for occluders (still WIP) ------------------------------------------------------------------------ r132095 | | 2016-03-16 14:39:17 Fixed: crash when querying zone outside of the world image map on release version ------------------------------------------------------------------------ r132094 | | 2016-03-16 14:24:55 Fixed: Proxy export/ call order ------------------------------------------------------------------------ r132092 | | 2016-03-16 13:09:43 Fixed: unable to compile without ENF_DEVELOPER ------------------------------------------------------------------------ r132088 | | 2016-03-16 12:31:20 Fixed: Workbench - build ------------------------------------------------------------------------ r132087 | | 2016-03-16 12:28:06 Fixed: Workbench - build (missing files added) ------------------------------------------------------------------------ r132086 | | 2016-03-16 11:45:20 Fixed: New Damage System - armor computation ------------------------------------------------------------------------ r132084 | | 2016-03-16 11:23:00 Added: win version ------------------------------------------------------------------------ r132080 | | 2016-03-16 11:03:21 Fixed: crash when querying zone outside of the world image map ------------------------------------------------------------------------ r132075 | | 2016-03-16 10:38:39 Changed: crlf ------------------------------------------------------------------------ r132074 | | 2016-03-16 10:32:42 Fixed: crash when unloading WRStatistics ------------------------------------------------------------------------ r132073 | | 2016-03-16 10:14:32 Tweaked: how often asyncDB sends http request ------------------------------------------------------------------------ r132069 | | 2016-03-16 08:50:52 Fixed: static init of async db storage ------------------------------------------------------------------------ r132067 | | 2016-03-16 07:32:49 Updated: Servlet version to 0060 Updated: async db storage now uses enf::thread API Updated: removed allocations related to db character serialization Updated: massively reduced number of http requests related to character serialization and server stats Updated: simplified db serialization API Updated: moved ByteBuffer into separated file Removed: WR_BIN_MSG macro from code and projects Removed: obsolete character db serialization functions ------------------------------------------------------------------------ r132065 | | 2016-03-16 06:30:30 Fixed: weather debug ------------------------------------------------------------------------ r132064 | | 2016-03-16 06:12:42 Changed: spycam (debug) ------------------------------------------------------------------------ r132063 | | 2016-03-16 06:12:39 Changed: spycam ------------------------------------------------------------------------ r132062 | | 2016-03-15 18:25:57 Fixed: Working around RV engine corrupting absolute path in preprocessor (now savedata is without leading '/'). Fixed: Config files created in save data matching their PC names. ------------------------------------------------------------------------ r132060 | | 2016-03-15 17:14:39 Added: Infected AI area abide ------------------------------------------------------------------------ r132057 | | 2016-03-15 16:35:05 Commented: "DEWeather" cannot compile :-( ------------------------------------------------------------------------ r132056 | | 2016-03-15 16:23:57 Added: Support for random container content Tweaked: Re-use of proxy point for loot spawns Commented: "DEWeather" cannot compile :-( ------------------------------------------------------------------------ r132054 | | 2016-03-15 16:13:29 Changed: setVehicleAmmo can be called on server only ------------------------------------------------------------------------ r132050 | | 2016-03-15 15:40:11 Fixed: 64bit aware handling of TypeID in Enforce script ------------------------------------------------------------------------ r132048 | | 2016-03-15 14:45:29 Added: Workbench - Particle editor - GUI skeleton Added: Workbench - Widget to edit splines (WIP) ------------------------------------------------------------------------ r132047 | | 2016-03-15 14:31:21 Added: weather debug diagnostic Tweaked: weather debug log ------------------------------------------------------------------------ r132045 | | 2016-03-15 11:54:11 Fixed: Connection failed in 64-bit version. Changed: Packet encryption enabled. Removed: Testing logging for encryption debugging. ------------------------------------------------------------------------ r132044 | | 2016-03-15 11:19:45 Changed: requested event-mask virtual method ------------------------------------------------------------------------ r132043 | | 2016-03-15 11:05:19 Changed: Autotest functionality & init sequence Changed: Projection are now setupable & has single processing function Added: Support for multiple and timed Autotest calls via. mission & console Tweaked: Separated debug functionality to single file Tweaked: Iteration counter during respawn Removed: Former hive requests Removed: Some obsolete log functionality ------------------------------------------------------------------------ r132042 | | 2016-03-15 10:10:20 Script API: strlower/strupper + static string fix ------------------------------------------------------------------------ r132041 | | 2016-03-15 08:16:02 Fixed: selection rubber band was showing even when selection was not empty Added: ruler scale step info under world view ------------------------------------------------------------------------ r132040 | | 2016-03-15 07:10:37 Fixed: crash when querying territories ------------------------------------------------------------------------ r132039 | | 2016-03-14 17:25:43 Fixed: occluded proxies by proxyoccluder visualizer ------------------------------------------------------------------------ r132038 | | 2016-03-14 16:32:29 Fixed: Workbench - compile refix ------------------------------------------------------------------------ r132037 | | 2016-03-14 16:06:10 Fixed - Workbench - compile ------------------------------------------------------------------------ r132036 | | 2016-03-14 15:34:05 Changed: Disable dynamic packet encryption ------------------------------------------------------------------------ r132035 | | 2016-03-14 14:09:51 Fixed: Missing override. ------------------------------------------------------------------------ r132034 | | 2016-03-14 13:57:30 Changed: ThreadId using unsigned long (DWORD) on Windows to match native type correctly, not just in size. ------------------------------------------------------------------------ r132033 | | 2016-03-14 13:55:55 Tweaked: Added override keyword in createPeer Changed: Enable packet encryption for testing and added temporary logging ------------------------------------------------------------------------ r132032 | | 2016-03-14 13:40:08 Fixed: Compile error on PC. ------------------------------------------------------------------------ r132030 | | 2016-03-14 10:13:26 Fixed: compile error in debug build ------------------------------------------------------------------------ r132028 | | 2016-03-14 09:04:57 Changed: Few optimizations for Proxy-rendering processing + few early reject tests ------------------------------------------------------------------------ r132027 | | 2016-03-14 06:47:13 Added: possibility to hide all layers Added: rubber ban selection of zones Added: keyboard short-cuts for manipulating with zones (WIP) Added: possibility to copy and paste individual zones within territory Added: possibility to select territory via clicking on zone ------------------------------------------------------------------------ r132026 | | 2016-03-14 00:38:39 Added: lights on particles Added: fullscreen/window mode changes WIP (almost done) Added: window can be dragged and resized Added: swapchain mode functions Added: aspect ratio changes ------------------------------------------------------------------------ r132024 | | 2016-03-11 17:31:33 Added: Parallelized creation of Index/Vertex buffer (solves hiccuping of framerate) Fixed: Retail version do not degrade texture quality (problem in video ram allocation management) ------------------------------------------------------------------------ r132023 | | 2016-03-11 16:25:53 Tweaked: Disable packet encryption (again error during connection to server) ------------------------------------------------------------------------ r132021 | | 2016-03-11 15:40:58 Fixed: init fixed, tex bank creation moved ------------------------------------------------------------------------ r132019 | | 2016-03-11 15:16:40 Fixed: Unable to connect to server when packet encryption is enabled. Tweaked: Enable packet encryption ------------------------------------------------------------------------ r132017 | | 2016-03-11 13:18:22 Fixed: Database: Items are pristine after reconnect ------------------------------------------------------------------------ r132015 | | 2016-03-11 11:16:29 Changed: spycam - dbg ------------------------------------------------------------------------ r132014 | | 2016-03-11 11:16:27 Changed: dbg stuff ------------------------------------------------------------------------ r132013 | | 2016-03-11 11:16:20 Added: spycamera prototype ------------------------------------------------------------------------ r132012 | | 2016-03-11 09:33:48 Fixed: character state save/load ------------------------------------------------------------------------ r132011 | | 2016-03-11 09:26:04 Fixed: Compiler error on orbis-clang. ------------------------------------------------------------------------ r132010 | | 2016-03-11 01:16:56 Changed: wireframe done ------------------------------------------------------------------------ r132009 | | 2016-03-10 18:05:13 Fixed: Unicode disabled for GameLib ------------------------------------------------------------------------ r132008 | | 2016-03-10 18:04:50 Changed: Messages sending round 1 (Not Enabled) ------------------------------------------------------------------------ r132007 | | 2016-03-10 18:02:30 Changed: wireframe, WIP almost working ------------------------------------------------------------------------ r132005 | | 2016-03-10 14:56:57 Updated: db character script functions Updated: character db async storage Removed: some hive obsolete functions Removed: unnecessary logging ------------------------------------------------------------------------ r132004 | | 2016-03-10 14:27:06 Fix 20564 bug - show remote server result ------------------------------------------------------------------------ r132003 | | 2016-03-10 13:34:29 Fix 20564 bug - show remote server result ------------------------------------------------------------------------ r132001 | | 2016-03-10 12:27:57 Removed: collision detection is now using enfusion's scene query api instead of BulletPhysics thus removing dependency on Bullet's static libs Removed: shoot manager debug drawing implemented as listener for better future extensibility Removed: some code comments added ------------------------------------------------------------------------ r131999 | | 2016-03-10 11:14:28 Tweaked: disable packet encryption ------------------------------------------------------------------------ r131998 | | 2016-03-10 11:10:04 Updated: character data format Removed: sqf Integer support ------------------------------------------------------------------------ r131996 | | 2016-03-10 10:37:51 Enable packet encryption for testing ------------------------------------------------------------------------ r131994 | | 2016-03-09 16:05:43 Tweaked: Turn off old encryption ------------------------------------------------------------------------ r131993 | | 2016-03-09 15:24:25 Changed: a little moved shadow map treshold ------------------------------------------------------------------------ r131992 | | 2016-03-09 15:24:14 Tweaked: Turn off encryption ------------------------------------------------------------------------ r131991 | | 2016-03-09 15:22:52 Timed shapes for debug draw Changed: each method has new parameter timeToLive, 0 means draw only in current frame, >0 draw for duration timeToLive (seconds) ------------------------------------------------------------------------ r131990 | | 2016-03-09 14:38:58 Added: some shape error messages disabled ------------------------------------------------------------------------ r131988 | | 2016-03-09 14:22:10 Added: basic CPU/GPU/memory info Fixed: incorrectly loaded mouse cursor on some systems ------------------------------------------------------------------------ r131987 | | 2016-03-09 14:11:30 Fixed: Syntax error ------------------------------------------------------------------------ r131985 | | 2016-03-09 13:57:28 Fixed: character save/queue/kill ------------------------------------------------------------------------ r131983 | | 2016-03-09 12:00:11 Fixed: Client stuck at connecting to server Changed: New acknowledge system during key exchange Changed: SCRAMBLE_MSG is now _ENABLE_OLD_PACKET_ENCRYPTION and more readable Tweaked: Packet encryption is enabled ------------------------------------------------------------------------ r131982 | | 2016-03-09 11:17:12 Fixed: character load/save when unsupported type appears in data Fixed: bug with sqf select over array ------------------------------------------------------------------------ r131980 | | 2016-03-09 09:55:46 Added: Script API: extending CGame::IsBoxColliding functionality ------------------------------------------------------------------------ r131979 | | 2016-03-09 09:35:35 Changed: Material::SetTexture - "if variable exist" fix ------------------------------------------------------------------------ r131978 | | 2016-03-09 09:07:40 Added: Script API: CGame::OnMouseButtonPress/Release events ------------------------------------------------------------------------ r131977 | | 2016-03-08 17:36:16 Changed: Script parser: escape char \\ fix ------------------------------------------------------------------------ r131976 | | 2016-03-08 16:43:33 Changed: Widget/Input: control keys on x64 platforms ------------------------------------------------------------------------ r131975 | | 2016-03-08 16:40:52 Widgets: log spamming fix ------------------------------------------------------------------------ r131974 | | 2016-03-08 16:38:45 Script API: fix CGame::IsObjectAccesible ------------------------------------------------------------------------ r131973 | | 2016-03-08 16:04:44 Changed: animcontext scene add/rem ref update ------------------------------------------------------------------------ r131972 | | 2016-03-08 15:42:29 Fixed: Compilation of Workbench by avoiding of include not needed simul weather headers ------------------------------------------------------------------------ r131971 | | 2016-03-08 15:35:42 Added: Setup options for Simul Weather Clouds quality ------------------------------------------------------------------------ r131970 | | 2016-03-08 14:52:21 Fixed: typo ------------------------------------------------------------------------ r131968 | | 2016-03-08 14:49:49 Tweaked: damage system de/serialization ------------------------------------------------------------------------ r131967 | | 2016-03-08 14:47:04 Changed: animation context material ref add ------------------------------------------------------------------------ r131966 | | 2016-03-08 14:20:15 Changed: Using platform independent thread id in renderer for checking thread. ------------------------------------------------------------------------ r131965 | | 2016-03-08 13:13:25 Added: possibility to disable alignemt of animals from config ------------------------------------------------------------------------ r131964 | | 2016-03-08 13:04:50 Fixed: New Damage System serialization ------------------------------------------------------------------------ r131962 | | 2016-03-08 10:10:53 AnimEngine: movements added, AnimNodeQueue, AnimNodePose2, multiple fixes AnimEditor: movements in editor, time scale, preview changed, optimizations ------------------------------------------------------------------------ r131961 | | 2016-03-07 18:40:48 Changed: Setting thread affinity masks to avoid cluster migration and async. IO preempting everything else. ------------------------------------------------------------------------ r131960 | | 2016-03-07 17:53:52 Added: Implementation of InterlockedSList using enf atomics. Changed: Re-enabled timeouts in texture loading, now that async file IO works. ------------------------------------------------------------------------ r131958 | | 2016-03-07 16:13:27 Added: amd ags library ------------------------------------------------------------------------ r131957 | | 2016-03-07 15:25:43 Tweaked: Turn off encryption (unable to connect to server) ------------------------------------------------------------------------ r131956 | | 2016-03-07 14:28:19 Tweaked: Turn on packet encryption ------------------------------------------------------------------------ r131954 | | 2016-03-07 14:03:09 Fixed: float packing/unpacking ------------------------------------------------------------------------ r131953 | | 2016-03-07 13:30:11 Fixed: wolves stuck ------------------------------------------------------------------------ r131952 | | 2016-03-07 13:08:07 Changed: Encryption of packet headers Added: Missing virtual destructor ------------------------------------------------------------------------ r131951 | | 2016-03-07 13:03:27 Fixed: compile error after API change ------------------------------------------------------------------------ r131950 | | 2016-03-07 12:26:43 Added: enf script: function that gets the ray direction of mouse ------------------------------------------------------------------------ r131949 | | 2016-03-07 12:22:49 Fixed: crash when adding zone after load configuration ------------------------------------------------------------------------ r131948 | | 2016-03-07 12:22:15 Changed: system for on-render-idle event is managed thru context object Fixed: preload from on-render-idle was called twice, because of HUD renderer Fixed: compile error in workbench etc, because of diag system usage in pipeline header ------------------------------------------------------------------------ r131947 | | 2016-03-07 11:05:13 Fixed: edit triggers on layers Fixed: crash when renaming territory type Tweaked: zone insertion now memories settings ------------------------------------------------------------------------ r131946 | | 2016-03-07 10:43:41 Changed: better inventory lights ------------------------------------------------------------------------ r131945 | | 2016-03-07 10:34:59 Fixed: character loading ------------------------------------------------------------------------ r131944 | | 2016-03-07 10:27:14 Fixed: Various compiler errors and warnings on orbis-clang. ------------------------------------------------------------------------ r131943 | | 2016-03-07 10:14:01 Fixed: removed optimization with procedural textures - they aren't created at all then. ------------------------------------------------------------------------ r131942 | | 2016-03-07 10:06:29 Fixed: AppendHexaNum possible infinite loop ------------------------------------------------------------------------ r131940 | | 2016-03-07 09:43:54 Changed: fix of incorrect shadow contribution in gui ------------------------------------------------------------------------ r131939 | | 2016-03-07 08:04:14 Fixed: zones from multiple territories can be selected after load Fixed: when creating zone double click automatically selects it Tweaked: minimum size of zone ------------------------------------------------------------------------ r131938 | | 2016-03-06 17:52:59 Added: Diag mode for limiting number of threads Changed: Precomputed Area over texel filters out dummy textures (speedup) Changed: Optimized animated materials hashing Changed: Code-path for animated sections/materials is based upon individual sections, not whole Shape (speedup) ------------------------------------------------------------------------ r131937 | | 2016-03-05 13:38:00 Changed: New Damage System update (Add, Decrease function, ProcessDamage changed to ProcessDirectDamage) ------------------------------------------------------------------------ r131936 | | 2016-03-04 17:21:08 Fixed: crash when xml selected property has invalid value ------------------------------------------------------------------------ r131935 | | 2016-03-04 17:06:29 Fixed: crash when deleting territory type Fixed: crash when deleting territory Fixed: path to configuration file was not correctly set Fixed: removing zones in territory was not saved properly ------------------------------------------------------------------------ r131934 | | 2016-03-04 16:59:32 Changed: DayZ addons preload disabled in Enfusion DLL ------------------------------------------------------------------------ r131933 | | 2016-03-04 16:09:52 Fixed: Workbench - Particle editor default layout ------------------------------------------------------------------------ r131932 | | 2016-03-04 15:57:49 Changed: Autotest overall functionality Changed: Crafted loot now supports it's own category, scope will be removed Changed: Avoidance update Tweaked: Debug output logs for Fixed: Driver/ Crew now should be detected properly during cleanup & avoidance ------------------------------------------------------------------------ r131931 | | 2016-03-04 15:49:51 Fixed: Sun direction synchronization with simul cloud shader ------------------------------------------------------------------------ r131930 | | 2016-03-04 15:17:49 Fixed: typo ------------------------------------------------------------------------ r131929 | | 2016-03-04 15:17:15 Fixed: fix of GPU driver reset when more lights were active ------------------------------------------------------------------------ r131928 | | 2016-03-04 15:03:39 Fixed: de-serialization of new damage system crash ------------------------------------------------------------------------ r131927 | | 2016-03-04 14:27:18 Fixed: build with old damage system ------------------------------------------------------------------------ r131926 | | 2016-03-04 14:19:03 Updated: AsyncDBStorage has now buffer pool to prevent allocations when sending data to hive Changed: all character related messages format to binary (WR optimizations) they are faster to read/write, about 2x smaller than JSON strings Removed: obsolete functions ------------------------------------------------------------------------ r131925 | | 2016-03-04 13:54:46 Fixed: xml configuration path loading memory ------------------------------------------------------------------------ r131922 | | 2016-03-04 12:59:28 Changed: version number ------------------------------------------------------------------------ r131921 | | 2016-03-04 12:50:14 Fixed: compilation of Simulweather after recent changes in SString ------------------------------------------------------------------------ r131920 | | 2016-03-04 12:40:13 Fixed: GetPlayerCursorObjectComponentName on server ------------------------------------------------------------------------ r131919 | | 2016-03-04 12:30:46 Fixed: Post processes vs HUD order. ------------------------------------------------------------------------ r131918 | | 2016-03-04 12:28:30 Add new server browser prototype (-newuilobby) ------------------------------------------------------------------------ r131917 | | 2016-03-04 11:42:00 Fixed: server compilation ------------------------------------------------------------------------ r131916 | | 2016-03-04 11:17:11 Fix - allocation problem for 64x version ------------------------------------------------------------------------ r131915 | | 2016-03-04 10:34:31 Changed: old mag removal ------------------------------------------------------------------------ r131914 | | 2016-03-04 10:33:05 Changed: New Damage System enabled ------------------------------------------------------------------------ r131913 | | 2016-03-04 10:30:17 Fixed: Analytics compilable ------------------------------------------------------------------------ r131912 | | 2016-03-04 10:24:47 Fixed: removed annoying warning ------------------------------------------------------------------------ r131911 | | 2016-03-04 10:24:22 Tweaked: replaced some old-school code ------------------------------------------------------------------------ r131910 | | 2016-03-04 10:23:52 Fixed: annoying warning ------------------------------------------------------------------------ r131909 | | 2016-03-04 10:23:11 Added: Steam Retail DX11 version Added: Stress test for dynamic lights Removed: 's SString formated constructor fuckup ------------------------------------------------------------------------ r131908 | | 2016-03-04 09:38:08 Changed: Script: scripted entity config class fix ------------------------------------------------------------------------ r131907 | | 2016-03-04 08:31:23 Added: Workbench - Particle editor definition to DayZ version ------------------------------------------------------------------------ r131906 | | 2016-03-04 08:23:13 Added: Workbench - Particle editor module ------------------------------------------------------------------------ r131905 | | 2016-03-03 19:19:16 Add ThreeStateCheckboxWidget Add UIServerBrowserWidget ------------------------------------------------------------------------ r131904 | | 2016-03-03 18:58:31 Changed: Updated project file/ scripting - build type now available within executable. ------------------------------------------------------------------------ r131902 | | 2016-03-03 16:39:59 Added: meta-data exporter now creates all necessary directories if they don't exist Added: meta-data exporter option for strict checking type name against objects Updated: output xml corresponds changes made in Zone generator tool ------------------------------------------------------------------------ r131901 | | 2016-03-03 15:27:47 Changed: Don't encrypt local messages ------------------------------------------------------------------------ r131900 | | 2016-03-03 15:18:47 Removed: unused configuration ------------------------------------------------------------------------ r131899 | | 2016-03-03 14:19:45 Changed: Packet sequence numbers now start at random number (2..1000000) ------------------------------------------------------------------------ r131898 | | 2016-03-03 14:03:07 Added: UniversalListboxWidget Changed: GenericListboxWidget Little changes for SimpleListboxWidget,TextListboxWidget Added: default text option for EditBoxWidget Fixed: little bug for EditBoxWidget ------------------------------------------------------------------------ r131897 | | 2016-03-03 13:45:58 Fixed: kompilovatelnost ------------------------------------------------------------------------ r131896 | | 2016-03-03 13:44:24 Removed: obsolete code Removed: habitat functionality Updated: complete project overhaul and re-factor Added: user can manually add / edit territory types/territories and their zones Fixed: various GUI and functional bugs ------------------------------------------------------------------------ r131895 | | 2016-03-03 13:32:24 Fixing NamedMutex in WorkbenchApp Changed: the "name" argument doesn't need to be unicode compatible, it's just an unique identifier ------------------------------------------------------------------------ r131894 | | 2016-03-03 13:16:29 proper const correct fire mode getter implementation ------------------------------------------------------------------------ r131893 | | 2016-03-03 13:13:44 support for time based debug drawing (cross and line implemented for now) proper initialization of FireMode members Fix: ShootManager might skip processing of bullets if first bullet got old enough draw green cross on hit location for a bullet proper casting using Enfusion's RTTI system Fix: fire button needed to be pressed again to start fire after second reload ------------------------------------------------------------------------ r131892 | | 2016-03-03 13:08:59 Fixed: compile error in non-enfusion render builds ------------------------------------------------------------------------ r131891 | | 2016-03-03 12:56:16 Added: bind for ReloadWeapon ------------------------------------------------------------------------ r131890 | | 2016-03-03 12:56:13 Added: Person::ReloadWeapon ------------------------------------------------------------------------ r131889 | | 2016-03-03 12:32:11 Added: TryReloadWeapon ------------------------------------------------------------------------ r131888 | | 2016-03-03 11:42:47 Changed: Occluders - filtering of small occluders Changed: Optimized proxy occluding Added: Lazy texture streaming optimization prototype ------------------------------------------------------------------------ r131887 | | 2016-03-03 10:38:18 Removed: obsolete assert ------------------------------------------------------------------------ r131886 | | 2016-03-03 09:52:21 Changed: ScriptAPI: inventory conditions refactor ------------------------------------------------------------------------ r131885 | | 2016-03-03 09:12:38 Script API bug fixes ------------------------------------------------------------------------ r131884 | | 2016-03-03 09:03:53 Changed: weapon attachment testing ------------------------------------------------------------------------ r131883 | | 2016-03-02 23:42:41 Fixed: fix skin ------------------------------------------------------------------------ r131882 | | 2016-03-02 15:03:49 Changed: fixed check of attachment of magazine ------------------------------------------------------------------------ r131881 | | 2016-03-02 13:16:59 Added: explicit chamber flag on action to prevent mixing of reload vs chamber ------------------------------------------------------------------------ r131880 | | 2016-03-02 11:28:14 Removed: diagnostics spheres for doors axis ------------------------------------------------------------------------ r131879 | | 2016-03-02 10:33:48 NamedMutex should work with/without unicode ------------------------------------------------------------------------ r131878 | | 2016-03-02 10:32:29 Fixed: crash after connecting to server (animal phys creation) ------------------------------------------------------------------------ r131877 | | 2016-03-02 00:12:16 Added: skin light material ------------------------------------------------------------------------ r131875 | | 2016-03-01 17:16:43 Fixed: update of shaders ------------------------------------------------------------------------ r131874 | | 2016-03-01 16:49:41 Fixed: zombies and animals have step height at least a high as navmesh ------------------------------------------------------------------------ r131873 | | 2016-03-01 16:27:38 Added: Statistics missing files ------------------------------------------------------------------------ r131872 | | 2016-03-01 16:19:26 Added: Statistics from A3 WIP ------------------------------------------------------------------------ r131871 | | 2016-03-01 16:17:12 Fixed: Also cloud post process keeps the sun mask when can/cannot render changes between postprocess addToPipeline and postprocess rendering ------------------------------------------------------------------------ r131870 | | 2016-03-01 15:27:57 Fixed: FBX exporter - polishing about exporting models Fixed: Workbench - world editor - bugs about entities with sphere visualizers ------------------------------------------------------------------------ r131868 | | 2016-03-01 14:24:49 Fixed: GodRay mask remained on the same screen position when enabled and disabled rain ------------------------------------------------------------------------ r131867 | | 2016-03-01 14:05:26 Changed: Compilable async file server and enabled simple switching between sync and async versions. ------------------------------------------------------------------------ r131866 | | 2016-03-01 13:57:01 Added long down event into InputValue Changed: longpress state renamed to longpressed ------------------------------------------------------------------------ r131865 | | 2016-03-01 13:44:05 Changed: save of weapons ------------------------------------------------------------------------ r131863 | | 2016-03-01 12:45:33 Fixed: compile errors DX11 vs DX9 version... ------------------------------------------------------------------------ r131862 | | 2016-03-01 12:10:50 Added: new packet encryption system from ARMA3. Enabled by _ENABLE_DYNAMIC_PACKET_ENCRYPTION ------------------------------------------------------------------------ r131861 | | 2016-03-01 12:08:55 Fixed: lights enabled again Tweaked: optimized occluder usage ------------------------------------------------------------------------ r131860 | | 2016-03-01 12:01:29 Changed: fix for crash when loading damaged ammo ------------------------------------------------------------------------ r131859 | | 2016-03-01 11:11:21 Fixed: Various compiler errors and warnings. Added: Changing of texture names shown in debugger and setting texture name to file name in RV engine texture management. ------------------------------------------------------------------------ r131858 | | 2016-03-01 11:00:58 Fixed: reload loop ------------------------------------------------------------------------ r131857 | | 2016-03-01 11:00:54 Changed: msgbox only on debug builds ------------------------------------------------------------------------ r131856 | | 2016-03-01 09:38:34 Changed: trees do not have speculars Changed: road are able to receive lights Fixed: MatNormal fix, incorrect textures ------------------------------------------------------------------------ r131854 | | 2016-02-29 18:07:55 Tweaked: loading of physical materials. Default for dayz, otherwise from external file ------------------------------------------------------------------------ r131853 | | 2016-02-29 17:40:18 Fixed: temporarily disables lights ------------------------------------------------------------------------ r131852 | | 2016-02-29 17:32:19 Fixed: crash in navmesh ------------------------------------------------------------------------ r131851 | | 2016-02-29 17:17:01 Fixed: Performance fix - moved land/clutter rendering back to original location - so it benefits from occluders Fixed: loading of physics materials from xml file Added: diag mode for light on/off ------------------------------------------------------------------------ r131850 | | 2016-02-29 17:16:45 CamelCase for sources in _temp directory ------------------------------------------------------------------------ r131849 | | 2016-02-29 16:57:14 Added: Possibility to reset weather to specific values when mission change ------------------------------------------------------------------------ r131848 | | 2016-02-29 16:43:15 Changed: trees lights ------------------------------------------------------------------------ r131847 | | 2016-02-29 16:42:59 Changed: trees lights ------------------------------------------------------------------------ r131846 | | 2016-02-29 16:41:35 Added: Speech restriction ------------------------------------------------------------------------ r131845 | | 2016-02-29 16:36:51 Disabled: Autotest does not override deletion setup ------------------------------------------------------------------------ r131838 | | 2016-02-29 15:29:24 Added: support for light-lists on non-instanced objects ------------------------------------------------------------------------ r131837 | | 2016-02-29 15:05:22 Changed: terrain lights ------------------------------------------------------------------------ r131836 | | 2016-02-29 14:30:21 Fixed: MT render of terrain versus lightning ------------------------------------------------------------------------ r131835 | | 2016-02-29 14:13:27 Changed: lights WIP ------------------------------------------------------------------------ r131834 | | 2016-02-29 13:46:30 Added: Speech restriction part 2 ------------------------------------------------------------------------ r131833 | | 2016-02-29 13:41:32 Fixed: Light-lists on terrain ------------------------------------------------------------------------ r131832 | | 2016-02-29 13:39:32 Removed: forgotten obsolete annoying line of code ------------------------------------------------------------------------ r131831 | | 2016-02-29 13:15:22 Fixed: Workbench build fix (relocated GameLib) Fixed: Workbench initialization fix (loading addons now hardcoded to true) ------------------------------------------------------------------------ r131829 | | 2016-02-29 11:43:02 Added: support for light-lists ------------------------------------------------------------------------ r131828 | | 2016-02-29 11:39:11 Added: lockInventory sqf bind ------------------------------------------------------------------------ r131827 | | 2016-02-29 11:39:09 Changed: chambering ------------------------------------------------------------------------ r131826 | | 2016-02-29 11:39:05 Changed: dbg ------------------------------------------------------------------------ r131825 | | 2016-02-29 11:39:01 Changed: dbg changes ------------------------------------------------------------------------ r131824 | | 2016-02-29 11:38:54 Changed: dbg ------------------------------------------------------------------------ r131822 | | 2016-02-29 10:20:21 Removed: Profiler code based on old Socket from RV engine. ------------------------------------------------------------------------ r131820 | | 2016-02-29 09:51:47 Click/LongClick/LongPress events for InputValue ------------------------------------------------------------------------ r131818 | | 2016-02-28 23:40:13 Added: lights WIP, basics, first classes implemented (grass, super) Fixed: spot lights parameters fixed Changed: RV and enfusion engine creation better binding Changed: other parameters for settings ------------------------------------------------------------------------ r131817 | | 2016-02-28 18:11:49 Added: New Damage System - serialization & remote diag ------------------------------------------------------------------------ r131816 | | 2016-02-27 19:00:13 Fixed: fixed light-list creation ------------------------------------------------------------------------ r131815 | | 2016-02-27 17:00:56 Fixed: some settings were not set when loaded from config due to missing components ------------------------------------------------------------------------ r131814 | | 2016-02-26 19:51:38 Added: New Damage System - Explosions - Done ------------------------------------------------------------------------ r131813 | | 2016-02-26 18:26:31 Changed: WIP render lightlists ------------------------------------------------------------------------ r131810 | | 2016-02-26 16:26:18 Added: navmesh dynamic obstacles and carving ------------------------------------------------------------------------ r131809 | | 2016-02-26 16:11:57 Changed: SMAA has 4 presets Changed: SMAA is able to be set from options Changed: DOF options fix ------------------------------------------------------------------------ r131808 | | 2016-02-26 15:30:56 Changed: render settings for PP changed Changed: FXAA has more presets Added: options can be saved/loaded Added: a lot of video options work, WIP Added: dynamic lights support, WIP ------------------------------------------------------------------------ r131807 | | 2016-02-26 15:01:27 GameLib names use UpperCamelCase ------------------------------------------------------------------------ r131804 | | 2016-02-26 07:55:20 Changed: weapon reload (WIP) ------------------------------------------------------------------------ r131803 | | 2016-02-26 07:55:18 Changed: worldspawn - weapon load temporarily disabled ------------------------------------------------------------------------ r131802 | | 2016-02-26 07:55:16 Removed: dead code ------------------------------------------------------------------------ r131801 | | 2016-02-26 07:55:14 Changed: TransferAmmo moved (aftermath) ------------------------------------------------------------------------ r131800 | | 2016-02-26 07:55:12 Changed: TransferAmmo moved to utils_weapons.. deal with this l8r ------------------------------------------------------------------------ r131799 | | 2016-02-26 07:55:09 Removed: dead code ------------------------------------------------------------------------ r131798 | | 2016-02-26 07:55:05 Changed: magazines as attachments ------------------------------------------------------------------------ r131797 | | 2016-02-26 07:54:59 Changed: moved sqf binds for weapons ------------------------------------------------------------------------ r131796 | | 2016-02-26 07:54:56 Changed: cmake ------------------------------------------------------------------------ r131795 | | 2016-02-25 22:09:02 Added: New Damage System - Explosions - WIP ------------------------------------------------------------------------ r131793 | | 2016-02-25 16:45:22 Added: Support for LightList in render Pipeline Tweaked: cleanups, profiler scopes etc. ------------------------------------------------------------------------ r131792 | | 2016-02-25 16:21:15 GameLib directory structure reorganization ------------------------------------------------------------------------ r131791 | | 2016-02-25 15:46:22 Fixed: Recreation for random attachments ------------------------------------------------------------------------ r131790 | | 2016-02-25 14:37:10 Added: Workbench - Transformation gizmo in scene preview windows ------------------------------------------------------------------------ r131788 | | 2016-02-25 13:59:12 Added: Occlusion of god rays & rain effect by cloud coverage ------------------------------------------------------------------------ r131786 | | 2016-02-25 11:08:19 Added: show messagebox on error (before it crashes with no reason) - user specific code ------------------------------------------------------------------------ r131784 | | 2016-02-25 08:30:39 Fixed: Dynamic events aren't persistent after server restart ------------------------------------------------------------------------ r131781 | | 2016-02-24 15:40:07 Fixed: multiple inventory items are able to render and are not clipped ------------------------------------------------------------------------ r131780 | | 2016-02-24 15:33:33 Changed:modified: use matrix43 instead of matrix4 ------------------------------------------------------------------------ r131779 | | 2016-02-24 15:27:03 Fixed: compilation ------------------------------------------------------------------------ r131778 | | 2016-02-24 15:22:54 Fixed: Random attachments not working after server restart ------------------------------------------------------------------------ r131777 | | 2016-02-24 15:10:01 Added: phys doors prototype. -newchar and -physDoors param needed to make it work otherwise it should stay in state you knew it till now ------------------------------------------------------------------------ r131776 | | 2016-02-24 14:45:20 Fixed: Fix of incorrectly loaded textures on some systems ------------------------------------------------------------------------ r131775 | | 2016-02-24 14:39:10 Added: dynamic light from RV engine Fixed: glitching of skinned instanced Objects Fixed: visibility tests of shadows of proxies ------------------------------------------------------------------------ r131774 | | 2016-02-24 13:31:39 Fixed: fix of missing "dynamic" objects which had Static flag set ------------------------------------------------------------------------ r131773 | | 2016-02-24 12:37:45 Tweaked: if work data path was just partition, list of addons was wrong ------------------------------------------------------------------------ r131772 | | 2016-02-24 10:59:52 Added: disabled another several parts of old damage system ------------------------------------------------------------------------ r131770 | | 2016-02-24 10:37:57 Fixed: CE cleanup timer issues ------------------------------------------------------------------------ r131769 | | 2016-02-24 09:56:36 Fixed: missing muzzle flash -> other first person items may now be visible ------------------------------------------------------------------------ r131768 | | 2016-02-24 09:49:35 Changed: ScriptAPI: IsObjectAccesible & IsInventoryTreeLocked ------------------------------------------------------------------------ r131767 | | 2016-02-24 09:16:00 Changed: binarization static objects fix 2 ------------------------------------------------------------------------ r131766 | | 2016-02-24 09:11:34 Changed: binarization static objects fix ------------------------------------------------------------------------ r131765 | | 2016-02-24 07:50:48 Fixed: Workbench - model preview fix ------------------------------------------------------------------------ r131764 | | 2016-02-24 00:08:07 Changed: render resize/reset...WIP ------------------------------------------------------------------------ r131763 | | 2016-02-23 16:56:29 Fixed: sometimes crashed here in rendering inventory item, fixed ------------------------------------------------------------------------ r131762 | | 2016-02-23 15:43:16 Fixed: small fix ------------------------------------------------------------------------ r131760 | | 2016-02-23 14:54:16 Fixed: world meta data exporter couldn't export one type into multiple layers ------------------------------------------------------------------------ r131759 | | 2016-02-23 14:52:16 Fixed: fix of fall when selecting material with no material clas, unfortunatelly not the reason yet ------------------------------------------------------------------------ r131758 | | 2016-02-23 14:43:05 Fixed: lights clearing after frame ------------------------------------------------------------------------ r131757 | | 2016-02-23 14:08:48 Fixed: One useless assert (it makes no sense to test this in CanRender since this is used for determine, if mask should be rendered within pipeline) Added: Sun flare reacts on clouds coverage as well ------------------------------------------------------------------------ r131756 | | 2016-02-23 13:57:54 Changed: rain small fix, update material ------------------------------------------------------------------------ r131755 | | 2016-02-23 13:05:49 Tweaked: CE Log functionality ------------------------------------------------------------------------ r131753 | | 2016-02-23 12:26:34 Added: Predators - siege - prey position prediction on attack ------------------------------------------------------------------------ r131752 | | 2016-02-23 12:16:00 Changed: a little modified lighting Changed: scissors enabled in inventory ------------------------------------------------------------------------ r131751 | | 2016-02-23 11:14:04 Unclamped input values ------------------------------------------------------------------------ r131750 | | 2016-02-23 10:38:54 Changed: Workbench - Some improvements and cleaning in material editor ------------------------------------------------------------------------ r131749 | | 2016-02-23 10:35:13 Added: Predators - hunt - prey position prediction on attack ------------------------------------------------------------------------ r131748 | | 2016-02-23 10:10:36 Added:Anim Engine: Added:Anim Node Pose 2 Added:Anim Node Queue Added:Trace prepare Added:Anim Editor - appropriate changes @Many Fixes ------------------------------------------------------------------------ r131747 | | 2016-02-23 10:10:00 Changed: scissor enabled ------------------------------------------------------------------------ r131746 | | 2016-02-23 10:08:33 Changed: PreviewWidget: dx11 attachments fix ------------------------------------------------------------------------ r131745 | | 2016-02-23 10:04:43 Changed: inventory scissors ------------------------------------------------------------------------ r131744 | | 2016-02-23 09:59:28 Fixed: potential crash when missing material for Sun Mask ------------------------------------------------------------------------ r131743 | | 2016-02-23 09:55:09 Added: ScriptAPI: Game::PlayMission ------------------------------------------------------------------------ r131741 | | 2016-02-23 08:59:51 Changed: cmake ------------------------------------------------------------------------ r131740 | | 2016-02-23 08:59:49 Added:Muzzle +Chamber ------------------------------------------------------------------------ r131739 | | 2016-02-23 08:59:46 Added: WeaponType ------------------------------------------------------------------------ r131738 | | 2016-02-23 08:59:43 Added: MuzzleType ------------------------------------------------------------------------ r131737 | | 2016-02-23 08:02:24 Changed: code shuffle (weapons) ------------------------------------------------------------------------ r131735 | | 2016-02-22 23:53:56 Added: night attempt ------------------------------------------------------------------------ r131734 | | 2016-02-22 17:55:21 Fixed: Agents didn't resume following path correctly ------------------------------------------------------------------------ r131733 | | 2016-02-22 17:26:49 Fixed: Compilation :/ ------------------------------------------------------------------------ r131732 | | 2016-02-22 17:12:25 Fixed: Compilation ------------------------------------------------------------------------ r131730 | | 2016-02-22 16:51:41 Fixed: Item counting from last update ------------------------------------------------------------------------ r131729 | | 2016-02-22 16:31:23 Fixed: Lip movement ------------------------------------------------------------------------ r131728 | | 2016-02-22 16:05:00 Added: Speech restriction ------------------------------------------------------------------------ r131727 | | 2016-02-22 16:02:41 Fixed: Sun was shining through buildings when enabled god rays / rain effect (re-factored a bit) ------------------------------------------------------------------------ r131725 | | 2016-02-22 14:44:12 Added: tents geometry can be added to geometry for navmesh generation Added: automatic navmesh regeneration when placing some inventory items in the world ------------------------------------------------------------------------ r131724 | | 2016-02-22 14:14:33 Fixed: Character spawn in water/ pond ------------------------------------------------------------------------ r131723 | | 2016-02-22 13:46:14 Added: Filesystem: $saveS alias redirected to Users\XXX\Documents\DayZ\ ------------------------------------------------------------------------ r131722 | | 2016-02-22 13:29:17 Fixed: Workbench - compiling ------------------------------------------------------------------------ r131721 | | 2016-02-22 13:06:45 Added: logo for dayz ------------------------------------------------------------------------ r131719 | | 2016-02-22 13:03:14 Fixed: fix of invalid assert ------------------------------------------------------------------------ r131718 | | 2016-02-22 13:02:55 Fixed: Dx Debug error in SMAAEffect Fixed: Exit bug with simul weather ------------------------------------------------------------------------ r131717 | | 2016-02-22 13:02:54 Fixed: fire is visible ------------------------------------------------------------------------ r131716 | | 2016-02-22 10:57:16 Changed: deny add/remove/swap if inventory locked from script ------------------------------------------------------------------------ r131715 | | 2016-02-22 10:31:06 Changed: Overall CE timing Fixed: Random of content of magazine while created as attachment Removed: Old config file arguments ------------------------------------------------------------------------ r131714 | | 2016-02-22 10:26:37 Added: Filesystem: $save alias redirected to Users\XXX\Documents\DayZ\ ------------------------------------------------------------------------ r131713 | | 2016-02-22 10:11:13 Removed: warnings in networkClient.cpp ------------------------------------------------------------------------ r131712 | | 2016-02-22 10:10:33 Removed: warnings on release ------------------------------------------------------------------------ r131711 | | 2016-02-22 09:44:24 Fixed: error message when some of properties are missing in DayZ.cfg ------------------------------------------------------------------------ r131710 | | 2016-02-22 09:00:07 Changed: AmmoType moved to its own file ------------------------------------------------------------------------ r131709 | | 2016-02-22 09:00:02 Removed: unused dbg ------------------------------------------------------------------------ r131708 | | 2016-02-22 08:59:57 Changed: dbg ------------------------------------------------------------------------ r131707 | | 2016-02-22 08:51:36 Changed: Workbench - material editor - support for creating/deleting folders, improved GUI about creating new materials ------------------------------------------------------------------------ r131706 | | 2016-02-21 23:55:55 Added: RV Sprites to dx11 Fixed: Roads fix of sometimes incorrect const buffer setting Changed: shore update, fog Fixed: incorrectly set basic object as stars Fixed: materials with no textures fix Changed: flares intensity update ------------------------------------------------------------------------ r131705 | | 2016-02-19 17:30:14 Changed: preparation on removing old damage system ------------------------------------------------------------------------ r131704 | | 2016-02-19 17:12:07 Fixed: Loading biased mipmaps from system memory to GPU now computes offsets and regions correctly. ------------------------------------------------------------------------ r131703 | | 2016-02-19 16:05:05 Changed: Missing vehicle interior fix WIP (still missing during camera transition) ------------------------------------------------------------------------ r131702 | | 2016-02-19 15:52:42 Changed: New version of method SendMessages() with new approach to sending of update messages. Changed: EstimateBandwidth now has minimum number of packets and bytes per frame. Both enabled by _ENABLE_NEW_SENDMESSAGES ------------------------------------------------------------------------ r131701 | | 2016-02-19 15:13:36 Fixed: Clearing undefined bits in SamplerFilterStateDef. ------------------------------------------------------------------------ r131700 | | 2016-02-19 14:11:43 Fixed: Assert removed by accident. ------------------------------------------------------------------------ r131699 | | 2016-02-19 14:07:20 Changed: removed library dependency for clang ------------------------------------------------------------------------ r131698 | | 2016-02-19 13:53:42 Fixed: GPU page faults caused by use-after-free errors when deleting textures still used by GPU. Fixed: Out-of-date ORBIS version of NavMeshLib and some potentially dangerous warnings in it. Added: Separate solution for building NavMeshLib for ORBIS. ------------------------------------------------------------------------ r131697 | | 2016-02-19 13:39:42 Changed: updated navmeshlib for vc14, x86/x64, dbg/release ------------------------------------------------------------------------ r131696 | | 2016-02-19 10:17:19 Changed: wait for valid camera ------------------------------------------------------------------------ r131695 | | 2016-02-19 10:17:13 Revert Fixed: Hotfix for white noise on mission start ------------------------------------------------------------------------ r131694 | | 2016-02-19 09:58:25 Fixed: clutter compile error on DX9 Build Changed: better MT concurrency of terrain/clutter rendering and scene preparation ------------------------------------------------------------------------ r131692 | | 2016-02-18 18:27:21 Changed: optimization of clutter rendering - better parallelization. ------------------------------------------------------------------------ r131691 | | 2016-02-18 18:26:28 Changed: optimization - rain sets are filled only when is actually raining ------------------------------------------------------------------------ r131690 | | 2016-02-18 17:27:26 Fixed: Predators switching to predators eating behaviour ------------------------------------------------------------------------ r131689 | | 2016-02-18 16:55:47 Changed: don't use damage update messages, when old damage system is disabled ------------------------------------------------------------------------ r131688 | | 2016-02-18 16:54:47 Added: crawling under fences - generating navmesh polygons for crawling or crouching under fences ------------------------------------------------------------------------ r131687 | | 2016-02-18 16:43:48 Changed: tree backface culling enabled now ------------------------------------------------------------------------ r131686 | | 2016-02-18 16:38:03 Changed: change of flags ------------------------------------------------------------------------ r131683 | | 2016-02-18 16:23:53 Fixed: Workbench - camera auto orientation in preview window ------------------------------------------------------------------------ r131682 | | 2016-02-18 16:06:59 Added: define for disabling old damage system ------------------------------------------------------------------------ r131680 | | 2016-02-18 15:51:24 Added: Post process Dynamic Blur ------------------------------------------------------------------------ r131679 | | 2016-02-18 15:39:15 Changed: navmesh generator - tile serialization / deserialization ------------------------------------------------------------------------ r131678 | | 2016-02-18 15:19:36 Fixed: Hotfix for white noise on mission start ------------------------------------------------------------------------ r131677 | | 2016-02-18 14:42:43 Fixed: Workbench - large models visibility in preview window ------------------------------------------------------------------------ r131676 | | 2016-02-18 14:18:53 Added: binds for locking / unlocking inventory ------------------------------------------------------------------------ r131675 | | 2016-02-18 10:58:33 Added: shadow options Changed: shadow splitting planes updates (accordinf min/max distance and shadow map size) Changed: roads do not cast shadows Changed: free camera is disbaled in menu Changed: assert in render states fixed ------------------------------------------------------------------------ r131674 | | 2016-02-18 10:23:38 Tweaked: Predators - flee from target Changed: Predators - Alerted state to Scared state ------------------------------------------------------------------------ r131673 | | 2016-02-18 09:36:36 Fixed: orbis-clang warnings. Added: Implementation of Sample2DLodOffset in shaders. Fixed: Incorrect viewport handling when pushing render targets in SunMask rendering. Changed: ORBIS Release configuration compiled with O3 and linking optimized Gnm and Gnmx libraries. ------------------------------------------------------------------------ r131672 | | 2016-02-18 09:29:37 Changed: save scene config ------------------------------------------------------------------------ r131671 | | 2016-02-18 08:57:40 Changed: Engine DX11 save / load config ------------------------------------------------------------------------ r131670 | | 2016-02-17 18:15:26 Fixed: VertexBuffer for particle-sprites creation ------------------------------------------------------------------------ r131669 | | 2016-02-17 17:58:20 Added: Enf script: EntityAI function: SetAllowDamage ------------------------------------------------------------------------ r131668 | | 2016-02-17 16:53:03 Fixed: Buffer overrun when generating new ripple layers. Fixed: Enabled and fixed more clang warnings. unused-value, vexing-parse, writable-strings ------------------------------------------------------------------------ r131667 | | 2016-02-17 16:39:36 Fixed: possibility to reset material on hidden selection ------------------------------------------------------------------------ r131666 | | 2016-02-17 14:48:26 Fixed: disappearing objects Changed: performance upgrade of DX11 scene construction Changed: optimized PrepareTextures for shadow-only geometries Changed: more precise horizon-prune occlusion from terrain ------------------------------------------------------------------------ r131665 | | 2016-02-17 11:03:00 Added: SMAA post process Fixed: Loading of 24bit textures ------------------------------------------------------------------------ r131663 | | 2016-02-17 10:02:38 Added: Durango dir ignored ------------------------------------------------------------------------ r131661 | | 2016-02-17 09:56:22 Fixed: Enabled and fixed more clang warnings. inline-new-delete, undefined-bool-conversion, undefined-inline, uninitialized, unused-const-variable ------------------------------------------------------------------------ r131659 | | 2016-02-17 09:14:14 Changed: some other objects are able to cast/receive shadows ------------------------------------------------------------------------ r131658 | | 2016-02-16 17:02:03 Changed: dbg ------------------------------------------------------------------------ r131657 | | 2016-02-16 17:02:00 Changed: disappearing ammo on drop ------------------------------------------------------------------------ r131656 | | 2016-02-16 15:44:42 Fixed: Enabled and fixed more clang warnings. Fixed: Various errors, UBs and oddities uncovered by warnings. extra-tokens, format, ignored-attributes, logical-not-parentheses, logical-op-parentheses, missing-declarations, null-dereference, parentheses-equality, pointer-bool-conversion, return-stack-address, return-type, self-assign-field, shift-op-parentheses ------------------------------------------------------------------------ r131655 | | 2016-02-16 14:53:40 FIX: Removed EditorShapeEntity from SHP import ------------------------------------------------------------------------ r131654 | | 2016-02-16 14:04:47 Changed: entities cannot be called on client ------------------------------------------------------------------------ r131653 | | 2016-02-16 13:53:00 Added: Selection GIS coordinate system form ------------------------------------------------------------------------ r131652 | | 2016-02-16 13:43:58 Fixed: AIs shouldn't be able to go through locked doors ------------------------------------------------------------------------ r131650 | | 2016-02-16 13:02:57 Changed: PreviewWidget: dx11 attachments fix ------------------------------------------------------------------------ r131649 | | 2016-02-16 12:47:26 Changed: hideObject, nearEntities, nearObjects and allMissionObjects can be called only on server side ------------------------------------------------------------------------ r131648 | | 2016-02-16 12:02:46 Added: 2D game UI able to render Changed: TMAP_X and TEXTR_X synchronized/fixed ------------------------------------------------------------------------ r131647 | | 2016-02-16 11:19:05 Changed: Preview Widget: dx11 scissors ------------------------------------------------------------------------ r131646 | | 2016-02-16 11:12:30 Fixed: non-member operator new or delete functions may not be declared static ------------------------------------------------------------------------ r131645 | | 2016-02-16 11:12:25 Fixed: duplicate when reloading weapons ------------------------------------------------------------------------ r131644 | | 2016-02-16 10:23:00 Fixed: RemoteDebugger: Minor network update bugs ------------------------------------------------------------------------ r131643 | | 2016-02-16 08:54:03 Changed: another way for creating default materials ------------------------------------------------------------------------ r131642 | | 2016-02-15 18:25:36 Fixed: Player position while inside vehicle ------------------------------------------------------------------------ r131641 | | 2016-02-15 16:52:41 Fixed: Workbench - debug code removed ------------------------------------------------------------------------ r131640 | | 2016-02-15 16:03:56 Fixed: better default materialclass ------------------------------------------------------------------------ r131639 | | 2016-02-15 15:50:22 Fixed: Various clang warnings fixed and enabled (delete-incomplete, delete-non-virtual-dtor, deprecated-increment-bool, extern-initializer). ------------------------------------------------------------------------ r131638 | | 2016-02-15 15:36:36 Added: VObjectSkin tries to create default/renderable material when the defined do not exists. ------------------------------------------------------------------------ r131636 | | 2016-02-15 15:24:26 Tweaked: Changed upper border while sending ack of refused packet ------------------------------------------------------------------------ r131635 | | 2016-02-15 15:15:45 Fixed: foot steps disolve, grenades craters disolve, shot tracers ------------------------------------------------------------------------ r131634 | | 2016-02-15 15:08:27 Tweaked: Lower border of the sliding window is the lower size of received messages bitmask. ------------------------------------------------------------------------ r131633 | | 2016-02-15 14:44:41 Changed: Doors network synchronization ------------------------------------------------------------------------ r131632 | | 2016-02-15 14:17:42 [internal] compilation fix - missing include ------------------------------------------------------------------------ r131631 | | 2016-02-15 14:11:43 [internal] weapon dependency on game removed [internal] comments from review applied ------------------------------------------------------------------------ r131630 | | 2016-02-15 14:09:44 Fixed: Predators - attacking during hunt ------------------------------------------------------------------------ r131628 | | 2016-02-15 13:39:03 Changed: cmake: updated develop cfg ------------------------------------------------------------------------ r131627 | | 2016-02-15 13:39:00 Removed: std::vector ------------------------------------------------------------------------ r131626 | | 2016-02-15 12:47:37 Tweaked: Predators - hunting behaviour ------------------------------------------------------------------------ r131625 | | 2016-02-15 12:43:27 Changed: Workbench - resource walker improvements ------------------------------------------------------------------------ r131624 | | 2016-02-15 11:56:51 Changed: shadow fade from 0.75 - 1 instead of 0.9 - 1 ------------------------------------------------------------------------ r131623 | | 2016-02-15 11:55:06 Removed: weapon wake up from sleeping state ------------------------------------------------------------------------ r131622 | | 2016-02-15 11:29:16 Fixed: windows and translucent objects don't use shadow mask Fixed: objects with no materials are able to be translucent Fixed: shadows receiving updated ------------------------------------------------------------------------ r131621 | | 2016-02-15 11:00:44 Fixed: Various clang warnings (trigraphs, dangling-field ie. reference to temporary, #pragma-message) fixed and enabled them for future. ------------------------------------------------------------------------ r131619 | | 2016-02-15 09:00:16 Changed: new cache version ------------------------------------------------------------------------ r131618 | | 2016-02-14 23:36:30 Fixed: alpha faces in fog are correctly lit (bad textures do not break it) ------------------------------------------------------------------------ r131617 | | 2016-02-13 01:10:14 Fixed: noZWrite materials don't cast shadows ------------------------------------------------------------------------ r131616 | | 2016-02-12 18:38:50 Changed: Switched from warnings completely disabled on orbis-clang, to manually disabling all warnings we cause (will enable as many as reasonable). Fixed: All inconsistent uses of override throwing warnings on orbis-clang. ------------------------------------------------------------------------ r131615 | | 2016-02-12 17:17:23 Changed: Inventory: item accessibility ------------------------------------------------------------------------ r131614 | | 2016-02-12 16:39:57 Fixed: ambient spawner - deadlock with faulty navmesh data ------------------------------------------------------------------------ r131613 | | 2016-02-12 16:22:18 Changed: able to set texture quality ------------------------------------------------------------------------ r131612 | | 2016-02-12 16:12:19 Fixed: compilation when simul weather disabled ------------------------------------------------------------------------ r131611 | | 2016-02-12 16:12:10 [internal] shooting first basic implementation ------------------------------------------------------------------------ r131610 | | 2016-02-12 16:01:07 Changed: Widgets: cancel drag & drop when cursor is hidden ------------------------------------------------------------------------ r131609 | | 2016-02-12 15:03:01 Modified: Simul Weather is correcty sorted in pipeline Fixed: Issue with clouds 30km distant with far clipping space 3km - progressively scale down clouds geometry to keep z distances correct near camera, but fits overall geometry into far distance sphere Removed: Some hacks for simul weather distance in shader scaling ------------------------------------------------------------------------ r131608 | | 2016-02-12 14:46:18 Fixed: glass fixes Changed: transparent objects may render to zbuffer ------------------------------------------------------------------------ r131607 | | 2016-02-12 14:24:01 Changed: Loot re/spawn affection by abandoned buildings Added: Autotest for listing of empty/ abandoned/ close buildings on request ------------------------------------------------------------------------ r131606 | | 2016-02-12 14:19:40 Changed: update magazine state on server ------------------------------------------------------------------------ r131605 | | 2016-02-12 13:24:23 Fixed: RemoteDebugger disconnects and a rare memory leak caused by disconnects. ------------------------------------------------------------------------ r131604 | | 2016-02-12 13:05:19 Changed: dbg ------------------------------------------------------------------------ r131603 | | 2016-02-12 13:05:17 Changed: update weapon after damaging suppressor ------------------------------------------------------------------------ r131602 | | 2016-02-12 11:03:37 Fixed: Doubled size of CCB until we switch from CUE to LCUE. Added: Logging of screen size and safe display size. ------------------------------------------------------------------------ r131601 | | 2016-02-12 08:38:53 Fixed: crash on AnimationContext when there is view-pilot LOD and different shadow LOD ------------------------------------------------------------------------ r131600 | | 2016-02-11 18:02:49 Modified: Enabled rain effect by default ------------------------------------------------------------------------ r131599 | | 2016-02-11 17:37:04 Modified: Simul weather turned off by default ------------------------------------------------------------------------ r131598 | | 2016-02-11 17:35:29 Fixed: Colors of sky ambient on clouds ------------------------------------------------------------------------ r131597 | | 2016-02-11 17:35:25 Changed: Using VSync-or-tear flip mode. ------------------------------------------------------------------------ r131596 | | 2016-02-11 17:31:30 Added: getting rich presence ------------------------------------------------------------------------ r131595 | | 2016-02-11 16:56:42 Fixed: Lens flares not rendering. Fixed: Missing ripples and caustics on water surface. ------------------------------------------------------------------------ r131594 | | 2016-02-11 16:44:22 Fixed: Bad door states ------------------------------------------------------------------------ r131593 | | 2016-02-11 16:02:00 Fixed: detecting buildings for navmesh generation ------------------------------------------------------------------------ r131592 | | 2016-02-11 15:46:07 Fixed: detecting trees and bushes for navmesh generation ------------------------------------------------------------------------ r131591 | | 2016-02-11 15:15:57 Changed: Script/Config classes for static objects - default config for static objects ------------------------------------------------------------------------ r131590 | | 2016-02-11 15:08:18 Added: Script API: widget OnMouseLeave ------------------------------------------------------------------------ r131589 | | 2016-02-11 14:47:50 Fixed: another missing piece. ------------------------------------------------------------------------ r131588 | | 2016-02-11 14:47:23 Changed: grass and trees better look to dx9 ------------------------------------------------------------------------ r131587 | | 2016-02-11 14:29:03 Fixed: Missing piece ------------------------------------------------------------------------ r131586 | | 2016-02-11 13:54:59 Changed: Script/Config classes for static objects - error log correction ------------------------------------------------------------------------ r131584 | | 2016-02-11 13:21:12 Added: True enable/disable of PROFILER Changed: Optimized Profiler by TLS instead of thread-id/hash. Optimized some locking Changed: Memory optimized enf::Funct structure ------------------------------------------------------------------------ r131583 | | 2016-02-11 13:18:11 Changed: Script/Config classes for static objects - correct Object creation fix, ObjectTyped script API moved to Object ------------------------------------------------------------------------ r131581 | | 2016-02-11 12:17:35 Modified: Simul weather enabled by default Fixed: Issue with simul weather 1px silhouettes around near objects ------------------------------------------------------------------------ r131580 | | 2016-02-11 12:15:48 Fixed: typo ------------------------------------------------------------------------ r131579 | | 2016-02-11 11:10:22 Fixed: impulse reaction was switched off which caused stuck of animals/zombies ------------------------------------------------------------------------ r131578 | | 2016-02-11 10:31:25 Changed: Optimized release build time for gameStateExt.cpp (and possibly express.cpp) 3m 25s -> 23s for x64 7m 13s -> 18s for ORBIS ------------------------------------------------------------------------ r131576 | | 2016-02-11 09:46:08 Changed: Script/Config classes for static objects - proper loading order and landscape objects reloading ------------------------------------------------------------------------ r131575 | | 2016-02-10 18:20:21 Added: Animal Re/ Spawner Changed: Infected & Animal distribution/ avoidance ------------------------------------------------------------------------ r131572 | | 2016-02-10 16:25:25 Added: player stats binary load/save (WR optimizations) Added: binary data packing (WIP related to WR optimizations) updated: binary buffer (WIP related to WR optimizations) ------------------------------------------------------------------------ r131571 | | 2016-02-10 15:59:58 Fixed: wrong paste ------------------------------------------------------------------------ r131570 | | 2016-02-10 15:55:15 updated: binary http requests (WIP related to WR optimizations) updated: binary buffer (WIP related to WR optimizations) Removed: obsolete functions ------------------------------------------------------------------------ r131568 | | 2016-02-10 15:26:07 Changed: updated navmeshlib for vc14, x86/x64, dbg/release ------------------------------------------------------------------------ r131567 | | 2016-02-10 15:03:11 Changed: prevent simultaneous pickup ------------------------------------------------------------------------ r131566 | | 2016-02-10 14:53:49 Added: Workbench - Generic ModelViewWindow to preview models (all previews refactored to use this) Added: Workbench - FileDialog with optional preview area (preview on models is implemented) ------------------------------------------------------------------------ r131565 | | 2016-02-10 14:50:19 Tweaked: predator group - safekeeper settings (added defaults) ------------------------------------------------------------------------ r131564 | | 2016-02-10 14:48:40 Added: predator group - added safekeeper settings ------------------------------------------------------------------------ r131563 | | 2016-02-10 14:37:20 Changed: Script Compiler: function default parameters fix ------------------------------------------------------------------------ r131562 | | 2016-02-10 14:11:58 Fixed: shadow selection in DX11 render Fixed: head shadow in 1st person Added: some optimizations and statistics to PrepareTextures ------------------------------------------------------------------------ r131561 | | 2016-02-10 13:20:00 Added: tree shadow lods alpha update and lod crossfade Changed: better crossfading of tree lods Changed: change of shape/section special flags conversion Changed: non opacite translucent faces are able to cast shadows and render to shadow buffer ------------------------------------------------------------------------ r131559 | | 2016-02-10 12:33:28 Changed: "type" moved from ObjectTyped to Object ------------------------------------------------------------------------ r131557 | | 2016-02-10 12:27:34 Getters (IsDown, IsPressed, IsUp) for InputValue state ------------------------------------------------------------------------ r131556 | | 2016-02-10 11:33:04 Added: New Damage System - event OnSetHealth, GetMaxHealth ------------------------------------------------------------------------ r131555 | | 2016-02-10 10:26:29 Changed: cleaning sttaic object classes fix ------------------------------------------------------------------------ r131554 | | 2016-02-10 08:51:10 Changed: GameLib entity components ------------------------------------------------------------------------ r131553 | | 2016-02-09 19:06:39 Fixed: badly generated navmesh links ------------------------------------------------------------------------ r131552 | | 2016-02-09 17:59:55 Modified: Code polishing around Simul weather implementation ------------------------------------------------------------------------ r131551 | | 2016-02-09 17:36:29 Added: missing files ------------------------------------------------------------------------ r131549 | | 2016-02-09 17:14:59 Added: Script/Config classes for static objects - fixed config class lookup ------------------------------------------------------------------------ r131546 | | 2016-02-09 17:00:13 Fixed: DynEvent vehicles register to Avoidance during spawn ------------------------------------------------------------------------ r131545 | | 2016-02-09 16:22:34 Tweaked: predators - hunting ------------------------------------------------------------------------ r131544 | | 2016-02-09 16:13:24 Changed: quick menu crash fix ------------------------------------------------------------------------ r131543 | | 2016-02-09 16:11:57 Changed: quick menu crash fix ------------------------------------------------------------------------ r131542 | | 2016-02-09 15:15:21 Added: New Damage System - Firearm damage + MP ------------------------------------------------------------------------ r131541 | | 2016-02-09 15:07:40 Fixed: Fps Tester color bug ------------------------------------------------------------------------ r131540 | | 2016-02-09 15:01:16 Added: submenus for game diagnostics ------------------------------------------------------------------------ r131539 | | 2016-02-09 13:45:41 Fixed: contact handling on player controller ------------------------------------------------------------------------ r131538 | | 2016-02-09 13:43:58 Changed: diag 64 bit compile fix ------------------------------------------------------------------------ r131537 | | 2016-02-09 13:18:26 Changed: moved some internals of enf::Profiler into .cpp Fixed: compile error ------------------------------------------------------------------------ r131536 | | 2016-02-09 11:47:36 Added: Script/Config classes for static objects ------------------------------------------------------------------------ r131535 | | 2016-02-09 11:45:10 Changed: Widgets: cleanup ------------------------------------------------------------------------ r131534 | | 2016-02-09 11:12:58 Fixed: shadow LOD changing flickering Changed: optimized PrepareTextures Changed: better culling of small objects Fixed: Old diagnostic modes can be controlled by diagnostic menu in both DX9/DX11 build ------------------------------------------------------------------------ r131533 | | 2016-02-09 10:51:17 Fixed: removed test case - 1000x larger power of colliding items on character ------------------------------------------------------------------------ r131532 | | 2016-02-09 10:41:53 Added: Bin config: default classes for trees & bushes ------------------------------------------------------------------------ r131531 | | 2016-02-09 10:16:06 Fixed: crash while zombie/animal was hit by dynamic item ------------------------------------------------------------------------ r131530 | | 2016-02-09 09:10:49 Changed: cmake ------------------------------------------------------------------------ r131529 | | 2016-02-09 09:10:46 Changed: hotfix for crash in vertexbuffer in 64bit client ------------------------------------------------------------------------ r131528 | | 2016-02-08 18:51:47 Added: Advanced spawn analyze test & spawn progress log feature Tweaked: Randomized spawn start group to achieve better scattering ------------------------------------------------------------------------ r131527 | | 2016-02-08 18:20:28 Fixed: forgotten return pointer ------------------------------------------------------------------------ r131526 | | 2016-02-08 17:51:42 Fixed: Reloads simul-weather config when opening new scene ------------------------------------------------------------------------ r131525 | | 2016-02-08 17:51:04 Tweaked: character controller is now child of Physics controller Fixed: impulse reaction of player controller ------------------------------------------------------------------------ r131524 | | 2016-02-08 17:19:53 Fixed: Various sRGB<->Linear conversions, missing flags and incorrect formats. Fixed: Polygon offset scale and bias computation and flag setting. Polygon offset computation might not be exactly as DX (not sure) but it seems to be correct. ------------------------------------------------------------------------ r131523 | | 2016-02-08 17:14:28 Fixed: Desynchronization between clouds and sky simul keyframes ------------------------------------------------------------------------ r131522 | | 2016-02-08 15:15:52 Fixed: Enfusion shapes - correct render with lighting () Changed: Transformation gizmo improvements ------------------------------------------------------------------------ r131521 | | 2016-02-08 14:46:48 Fixed: debug navmesh links visualization ------------------------------------------------------------------------ r131520 | | 2016-02-08 14:45:41 Tweaked: No disconnect after 10s when ENABLE_CHEATS is set ------------------------------------------------------------------------ r131518 | | 2016-02-08 14:02:02 Modified: Corrected fog on Simul weather clouds Fixed: Clouds post process rendering initialization ------------------------------------------------------------------------ r131517 | | 2016-02-08 13:22:36 Fixed: Missing offset and incorrect region dimensions when tiling to GPU texture. ------------------------------------------------------------------------ r131516 | | 2016-02-08 13:12:23 Changed: GameLib refactoring ------------------------------------------------------------------------ r131515 | | 2016-02-08 11:43:10 Modified: non-copy stream when loading materials ------------------------------------------------------------------------ r131512 | | 2016-02-08 10:47:52 Fixed: Compilation on builders Modified: Added Simul Clouds Render Mode switch ------------------------------------------------------------------------ r131511 | | 2016-02-08 09:39:07 Fixed: Changes to base vertex not being committed. Fixed: Minor compiler errors on orbis-clang. ------------------------------------------------------------------------ r131510 | | 2016-02-08 08:49:32 Fixed: Workbench - World editor - fixes about transformation gizmo ------------------------------------------------------------------------ r131509 | | 2016-02-08 08:27:23 Changed: GameLib entity components ------------------------------------------------------------------------ r131508 | | 2016-02-07 21:32:39 Fixed: render fixes ------------------------------------------------------------------------ r131507 | | 2016-02-07 21:31:23 Changed: light preparation Fixed: render fixes ------------------------------------------------------------------------ r131506 | | 2016-02-07 20:48:24 Fixed: Undefined ARMA3_SIMUL_WEATHER in enfusion.dll Changed: Workbench - improved transformation gizmo ------------------------------------------------------------------------ r131505 | | 2016-02-07 19:03:03 Changed: GameLib refactoring ------------------------------------------------------------------------ r131504 | | 2016-02-05 18:38:11 Added: Simul Weather (wip) ------------------------------------------------------------------------ r131502 | | 2016-02-05 17:31:35 Added: New Damage System - script API ------------------------------------------------------------------------ r131501 | | 2016-02-05 17:07:00 Fixed: problem with post build event where libs and data tried to copy next to .exe ------------------------------------------------------------------------ r131499 | | 2016-02-05 16:55:43 Added: local binarization tool ------------------------------------------------------------------------ r131497 | | 2016-02-05 15:21:57 Changed: Lower edge of the sliding window is now lowest acknowledged sequence number. ------------------------------------------------------------------------ r131496 | | 2016-02-05 14:19:54 Changed: getting more correct position of the door when updating navmesh ------------------------------------------------------------------------ r131495 | | 2016-02-05 13:56:08 Changed: debug only ------------------------------------------------------------------------ r131494 | | 2016-02-05 13:55:59 Changed: dbg ------------------------------------------------------------------------ r131493 | | 2016-02-05 13:55:54 Changed: dbg - check validity offset ------------------------------------------------------------------------ r131492 | | 2016-02-05 13:55:45 Removed: unused code ------------------------------------------------------------------------ r131491 | | 2016-02-05 13:55:33 Changed: network message offset size_t -> uint32_t ------------------------------------------------------------------------ r131490 | | 2016-02-05 13:55:22 Removed: nonsense static ------------------------------------------------------------------------ r131489 | | 2016-02-05 13:04:04 Tweaked: reorder AI debug menu ------------------------------------------------------------------------ r131488 | | 2016-02-05 12:16:08 Added: Binarization: sort object list by shape before save fix ------------------------------------------------------------------------ r131486 | | 2016-02-05 00:16:45 Fixed: textures mapping fix ------------------------------------------------------------------------ r131485 | | 2016-02-04 16:54:51 Added: Convert friend table to non symetrical ------------------------------------------------------------------------ r131484 | | 2016-02-04 16:39:49 Added: Disable close range actions (melee) during connection problems ------------------------------------------------------------------------ r131483 | | 2016-02-04 16:21:12 Fixed: entering links + stucked agent when his activity is changed during the jump ------------------------------------------------------------------------ r131482 | | 2016-02-04 16:16:39 Added: Binarization: sort object list by shape before save ------------------------------------------------------------------------ r131481 | | 2016-02-04 14:46:01 Changed: Player "freezes" after 5s without connection and returns to main menu after 10s. ------------------------------------------------------------------------ r131480 | | 2016-02-04 14:43:15 Added: Workbench - Resource walker - converting FBX to TXO/XOB ------------------------------------------------------------------------ r131479 | | 2016-02-04 14:08:41 Fixed: Build error. ------------------------------------------------------------------------ r131477 | | 2016-02-04 14:00:41 Added: navmesh links color can be set in the config ------------------------------------------------------------------------ r131476 | | 2016-02-04 13:37:05 Added: ignore for msvc 2015 ------------------------------------------------------------------------ r131475 | | 2016-02-04 13:37:03 Changed: cmake, client simulator ------------------------------------------------------------------------ r131474 | | 2016-02-04 13:36:59 Changed: updated cmake ------------------------------------------------------------------------ r131473 | | 2016-02-04 13:36:57 Changed: cmake update ------------------------------------------------------------------------ r131472 | | 2016-02-04 13:36:55 Changed: cmake update ------------------------------------------------------------------------ r131471 | | 2016-02-04 13:36:52 Changed: cmake ------------------------------------------------------------------------ r131470 | | 2016-02-04 11:54:30 Added: UTM and geodetic UI components ------------------------------------------------------------------------ r131469 | | 2016-02-04 11:42:54 Added: New respawner switch On/ Off Tweaked: Infected respawner ------------------------------------------------------------------------ r131468 | | 2016-02-04 11:10:12 Changed: trees lod lerp ------------------------------------------------------------------------ r131467 | | 2016-02-04 10:45:35 Fixed: Various shader errors on orbis-wave-psslc (including ICE). ------------------------------------------------------------------------ r131464 | | 2016-02-04 09:21:57 Fixed: ambient life spawn on connect ------------------------------------------------------------------------ r131463 | | 2016-02-04 09:09:03 Changed: FBX exporter - integration to workbench beside command line application ------------------------------------------------------------------------ r131462 | | 2016-02-04 08:40:38 Changed: crlf ------------------------------------------------------------------------ r131461 | | 2016-02-04 08:13:55 Changed: updated navmeshlib for vc14, x86/x64, dbg/release ------------------------------------------------------------------------ r131460 | | 2016-02-03 17:34:46 Changed: Script API: CGame::IsObjectAccesible ------------------------------------------------------------------------ r131459 | | 2016-02-03 17:27:41 Added: Workbench - Material editor - copy and paste parameters + cleaning ------------------------------------------------------------------------ r131458 | | 2016-02-03 15:47:05 Fixed: missing files in Fps Tester ------------------------------------------------------------------------ r131457 | | 2016-02-03 15:37:52 Changed: inventory light updated Changed: inventory has shadows disabled Removed: obsolete variable hdrmul removed ------------------------------------------------------------------------ r131456 | | 2016-02-03 15:21:57 Fixed: misscommit in Fps Tester ------------------------------------------------------------------------ r131455 | | 2016-02-03 15:20:44 Added: Fps Benchmark ------------------------------------------------------------------------ r131454 | | 2016-02-03 14:31:33 Debug draw Changed: basic interface for drawing debug shapes (line, cross, arrow, sphere, ...) ------------------------------------------------------------------------ r131453 | | 2016-02-03 13:39:19 Fixed: saving FPS field in auto profiling presets ------------------------------------------------------------------------ r131452 | | 2016-02-03 13:31:39 Changed: delayed load of QB ------------------------------------------------------------------------ r131451 | | 2016-02-03 13:31:28 Changed: delayed load of QB ------------------------------------------------------------------------ r131450 | | 2016-02-03 11:53:36 Changed: enf particles work ------------------------------------------------------------------------ r131449 | | 2016-02-03 11:04:36 Added: Infected respawner triggers & restock timer Tweaked: Infected respawner functionality Tweaked: Loot spawn distribution Removed: Some obsolete hive functionality Removed: Some obsolete proxy functionality ------------------------------------------------------------------------ r131448 | | 2016-02-03 10:54:41 Added: support for LOD crossfade Added: support for MatrixCache in DX11 (WIP) Fixed: Diag modes working the same in DX9/DX11 ------------------------------------------------------------------------ r131447 | | 2016-02-03 10:41:16 Added: can add item to QB if in container in hands ------------------------------------------------------------------------ r131446 | | 2016-02-03 10:15:27 Fixed: missing textures on some objects (multi with alpha) Fixed: PSAlphaNoShadow is able to be rendered ------------------------------------------------------------------------ r131445 | | 2016-02-03 10:14:27 Changed: Script Compiler: function default parameters fix ------------------------------------------------------------------------ r131444 | | 2016-02-03 09:02:53 Changed: synchronization of time between client and server (minor stuff) ------------------------------------------------------------------------ r131443 | | 2016-02-03 08:48:22 Fixed: Workbench - DayZ version fix 2 ------------------------------------------------------------------------ r131442 | | 2016-02-03 08:39:05 Fixed: Workbench - DayZ version build ------------------------------------------------------------------------ r131441 | | 2016-02-03 08:31:36 Changed: prevent rollbacks v2 - do not send update to bot client ------------------------------------------------------------------------ r131440 | | 2016-02-02 20:02:29 Fixed: Workbench - World editor - "create new world" functionality disabled because of refactoring ------------------------------------------------------------------------ r131438 | | 2016-02-02 18:58:36 Changed: navmesh links generation ------------------------------------------------------------------------ r131436 | | 2016-02-02 17:42:50 Changed: Server crash fix ------------------------------------------------------------------------ r131435 | | 2016-02-02 17:13:25 Tweaked: ambient life template config - disable edit period setting string ------------------------------------------------------------------------ r131434 | | 2016-02-02 15:54:50 Added: ambient life visited zones edit cooldown - no spawn/despawn for short period of time after player leaves zone ------------------------------------------------------------------------ r131433 | | 2016-02-02 14:14:48 Changed: prevent rollbacks - ignore update from server if car is local ------------------------------------------------------------------------ r131432 | | 2016-02-02 13:56:11 Changed: frustum updated to match RV engine computation Added: back shadow frustum plane clip Added: terrain shadow plane cascade update Fixed: road loads correctly textures ------------------------------------------------------------------------ r131431 | | 2016-02-02 12:30:35 Added: moveToGroundPos restricted only to items ------------------------------------------------------------------------ r131430 | | 2016-02-02 12:28:31 Changed: dbg only ------------------------------------------------------------------------ r131429 | | 2016-02-02 12:16:51 Changed: Widgets: ItemPreview render DX11 fix ------------------------------------------------------------------------ r131428 | | 2016-02-02 12:05:10 Changed: DX11 crashfix: MP crash fix ------------------------------------------------------------------------ r131427 | | 2016-02-02 11:08:53 Fixed: GetComponent method ------------------------------------------------------------------------ r131426 | | 2016-02-02 10:44:27 Changed: network msg logged on different ctx ------------------------------------------------------------------------ r131425 | | 2016-02-02 09:58:54 Fixed: timeslice parameter passed to EV_FRAME event ------------------------------------------------------------------------ r131424 | | 2016-02-02 09:45:44 Fixed: Incorrect size in vertex buffer descriptors causing out-of-bounds indices to return zeroed data. Changed: Compiling shaders with orbis-wave-psslc. ------------------------------------------------------------------------ r131423 | | 2016-02-02 09:44:44 Fixed: saving XOB files ------------------------------------------------------------------------ r131422 | | 2016-02-02 09:36:16 Changed: ifdef for _ENABLE_NEW_DAMAGE into .h (v2) ------------------------------------------------------------------------ r131421 | | 2016-02-02 09:11:21 Added: ifdef for _ENABLE_NEW_DAMAGE into .h ------------------------------------------------------------------------ r131420 | | 2016-02-02 08:47:02 Changed: turn on modified synchronization of time between client and server ------------------------------------------------------------------------ r131419 | | 2016-02-01 20:13:33 Changed: New Damage System - secured close combat damage ------------------------------------------------------------------------ r131418 | | 2016-02-01 17:15:17 Added: New Damage System - script events ------------------------------------------------------------------------ r131417 | | 2016-02-01 16:50:23 Fixed: Cleanup radius for "Avoidance" during DE deletion ------------------------------------------------------------------------ r131416 | | 2016-02-01 16:40:16 Changed: Player is now returned to main menu when connection fails. ------------------------------------------------------------------------ r131415 | | 2016-02-01 16:40:01 Added: Debug log of classes/ area flags ------------------------------------------------------------------------ r131414 | | 2016-02-01 15:54:52 Changed: modified synchronization of time between client and server ------------------------------------------------------------------------ r131413 | | 2016-02-01 15:31:12 Added: Widgets: Adjust function ItemPreviewWidget::SetModelOrientation for ratation around center of bbox ------------------------------------------------------------------------ r131412 | | 2016-02-01 14:41:10 Changed: GameLib refactoring ------------------------------------------------------------------------ r131411 | | 2016-02-01 14:31:41 Changed: GameLib refactoring ------------------------------------------------------------------------ r131410 | | 2016-02-01 13:27:55 Added: shadercache separated for dx9 and dx11 ------------------------------------------------------------------------ r131409 | | 2016-02-01 11:30:39 Changed: Game::GetObjectsAtPosition fix ------------------------------------------------------------------------ r131408 | | 2016-01-29 21:03:44 Changed: GameLib refactoring ------------------------------------------------------------------------ r131407 | | 2016-01-29 17:55:23 Fixed: Minor linker error on orbis-clang. Fixed: Some uninitialized GPU state. Fixed: Instancing macro in shaders and undefined step rates. ------------------------------------------------------------------------ r131406 | | 2016-01-29 17:49:11 Changed: GameLib project cleanup ------------------------------------------------------------------------ r131405 | | 2016-01-29 16:56:34 Changed: New Damage System - small cleaning ------------------------------------------------------------------------ r131404 | | 2016-01-29 16:42:06 Added: Workbench - Material editor - Material under cursor highlight ------------------------------------------------------------------------ r131403 | | 2016-01-29 16:36:20 Fixed: Time values in the remote states history of entities was losing precision at higher values because they were of type float. I've changed them to use the integer type Time. This should fix situations when the playback of the trajectory doesn't advance or when the trajectory is bad because of different positions added at the same time moment. ------------------------------------------------------------------------ r131400 | | 2016-01-29 15:03:53 Removed: Testing logging of received packets. ------------------------------------------------------------------------ r131399 | | 2016-01-29 14:44:05 Changed: Show Cursor when not focused: crash prevention ------------------------------------------------------------------------ r131398 | | 2016-01-29 13:03:18 Added: New damage system update ------------------------------------------------------------------------ r131397 | | 2016-01-29 12:52:10 Changed: Script: GetVariable fix ------------------------------------------------------------------------ r131396 | | 2016-01-29 12:00:02 Changed: Show Cursor when not focused ------------------------------------------------------------------------ r131395 | | 2016-01-29 11:21:11 Fixed: crash upon PrepareTextures on DX9. Optimization aimed for DX11 didn't work there so it's disabled for DX9 ------------------------------------------------------------------------ r131394 | | 2016-01-29 11:12:14 Changed: Widgets: ItemPreview render fix ------------------------------------------------------------------------ r131393 | | 2016-01-29 10:43:29 Added: Shader input remapping based on semantics. Fixed: Setting flag for commit of depth stencil state. Changed: Default clip space set to DirectX instead of OpenGL. ------------------------------------------------------------------------ r131391 | | 2016-01-29 10:25:44 Changed: Sliding window size ------------------------------------------------------------------------ r131390 | | 2016-01-29 10:23:02 Added: NewUI: IsInventoryOpen ------------------------------------------------------------------------ r131389 | | 2016-01-29 10:08:38 Tweaked: Sliding window for received packets separated for lower (256) and upper (32) part. Added: Testing print of all received packets sequence numbers. ------------------------------------------------------------------------ r131388 | | 2016-01-29 09:23:51 Added: performance: do not move camera until server says so (avoids destruction of world while moving camera) ------------------------------------------------------------------------ r131387 | | 2016-01-28 17:54:46 Changed: Workbench - Better defaults for file dialog ------------------------------------------------------------------------ r131386 | | 2016-01-28 17:28:01 Added: Workbench - World Editor - Using FileProperty + FileDialog to easy choosing file links ------------------------------------------------------------------------ r131385 | | 2016-01-28 17:27:35 Changed: .exe name of DX11 ------------------------------------------------------------------------ r131384 | | 2016-01-28 17:08:21 Fixed: New Damage System - armor ------------------------------------------------------------------------ r131383 | | 2016-01-28 17:03:12 Changed: heavy PrepareTexture optimization - precomputed texArea + check for redundant calls from more distant objects, once nearer is done Removed: Instancing of IB/VB, as it's not neccesary for DX11. -60% VRAM usage Fixed: 16byte alignment for static arrays Changed: 16byte aligned skinning transformation - SSE usage optimization Changed: non-instanced Shape to Pipeline optimized Changed: better Pipeline-instancing usage (also for skinned objects) ------------------------------------------------------------------------ r131381 | | 2016-01-28 16:42:32 Changed: config change ------------------------------------------------------------------------ r131380 | | 2016-01-28 15:22:18 Fixed: Incorrect number of vertices specified when using index buffer. Fixed: ps_treeDepth.hlsl compiled with incorrect output format. Removed: Got rid of various workarounds for missing shaders. ------------------------------------------------------------------------ r131378 | | 2016-01-28 14:44:34 Changed: Network: escape during connection ------------------------------------------------------------------------ r131374 | | 2016-01-28 10:24:54 Fixed: Messages with too high serial number caused array overflow when trying to send ack ------------------------------------------------------------------------ r131373 | | 2016-01-28 09:25:05 Fixed: Copying textures using compute shaders not handling sRGB correctly. Fixed: Incorrect box specification when unlocking texture. Removed: Got rid of manually disabled warnings on orbis-clang. Global disable still in place though. ------------------------------------------------------------------------ r131372 | | 2016-01-28 08:57:52 Changed: missing semicolon ------------------------------------------------------------------------ r131371 | | 2016-01-28 08:57:17 Changed: missing semicolon ------------------------------------------------------------------------ r131370 | | 2016-01-28 08:55:55 Added: macro for WR optimization to all configurations ------------------------------------------------------------------------ r131368 | | 2016-01-27 18:22:04 Fixed: pre optimization code build ------------------------------------------------------------------------ r131367 | | 2016-01-27 15:52:55 Removed: obsolete code from 1st iteration of WR optimization Added: binary dynamic events net messages (WIP, 2nd iteration of WR optimization) Updated: WR dynamic event items (WIP, 2nd iteration of WR optimization) Fixed: Server: Counter doesn't print correct number of dynamic events to RPT files ------------------------------------------------------------------------ r131366 | | 2016-01-27 15:01:55 Fixed: Workbench - World editor - Loading map from command line with backslashes ------------------------------------------------------------------------ r131365 | | 2016-01-27 14:58:13 Fixed: Incorrect macro calls and narrowing errors on orbis-clang. Fixed: Clearing sRGB render targets in compute shader must specify UNorm channel format, otherwise treating sRGB as SNorm. ------------------------------------------------------------------------ r131364 | | 2016-01-27 14:50:34 Added: Workbench - Tuning about material editor. Sending model/scene to material editor, selecting materials in the scene, improved UI etc. ------------------------------------------------------------------------ r131362 | | 2016-01-27 14:04:28 TWEAKED: added logging of dropped messages in processData ------------------------------------------------------------------------ r131361 | | 2016-01-27 13:53:14 Fixed: Direct user action now works in multiplayer environment ------------------------------------------------------------------------ r131360 | | 2016-01-27 13:30:05 Fixed: missing piece ------------------------------------------------------------------------ r131359 | | 2016-01-27 12:52:30 Added: Script: enforce script execute expression ------------------------------------------------------------------------ r131358 | | 2016-01-27 11:50:32 Fixed: robestness of script compiler against bad code ------------------------------------------------------------------------ r131357 | | 2016-01-27 11:48:19 Changed: Optimizations in DX11 renderer, Optimization of GPU profiler/debugger Added: Paralelization of preloads/Network fast-updates during rendering job Fixed: memory leaks in temporary proxies, wrong distance/distance^2 usage in LOD selections Fixed: bad shadow LOD selections ------------------------------------------------------------------------ r131356 | | 2016-01-26 19:14:15 Added: Car receives electricity from the running engine if the alternator is engaged with the belt. Added: Script functions for getting and setting the electric capacity, the current charge of the car, and the state of the car alternator. Added: Debug information text for car electricity. Changed: Engine stops if there's no electricity left in the car. ------------------------------------------------------------------------ r131355 | | 2016-01-26 18:42:31 Added: Command buffer markers. ------------------------------------------------------------------------ r131354 | | 2016-01-26 17:24:51 Added: Widget: EditBoxWidget & MultilineEditBoxWidget - limit text to visible area option ------------------------------------------------------------------------ r131352 | | 2016-01-26 17:15:31 Added: Clearing depth and stencil with compute shaders. ------------------------------------------------------------------------ r131350 | | 2016-01-26 14:29:23 Fixed: weather setting storm properties on clients ------------------------------------------------------------------------ r131349 | | 2016-01-26 13:30:52 workbench compilation fix ------------------------------------------------------------------------ r131348 | | 2016-01-26 12:40:05 Fixed: Shadow LOD selection in DX11 ------------------------------------------------------------------------ r131347 | | 2016-01-26 12:38:22 Added: Script: scripted Map<> template ------------------------------------------------------------------------ r131346 | | 2016-01-26 12:20:44 GameLib compilation fix ------------------------------------------------------------------------ r131345 | | 2016-01-26 11:29:18 Fixed: another missing piece in DX9 code path :-P ------------------------------------------------------------------------ r131344 | | 2016-01-26 11:13:17 Tweaked: Loot distribution ------------------------------------------------------------------------ r131342 | | 2016-01-26 10:42:43 Fixed: another missing piece :( ------------------------------------------------------------------------ r131341 | | 2016-01-26 09:56:25 Changed: few cleanups, added early reject, statistics ------------------------------------------------------------------------ r131340 | | 2016-01-26 09:44:47 Fixed: WRSpawners memory leak (undefined behaviour) ------------------------------------------------------------------------ r131339 | | 2016-01-26 09:27:24 Fixed: another missing change ------------------------------------------------------------------------ r131338 | | 2016-01-26 09:18:02 Fixed: missing change ------------------------------------------------------------------------ r131337 | | 2016-01-26 09:05:52 Added: do not simulate weather if delta eq 0.0f ------------------------------------------------------------------------ r131336 | | 2016-01-26 09:04:09 Changed: log init moved to utils_debuglog.cpp ------------------------------------------------------------------------ r131335 | | 2016-01-26 08:55:55 Changed: log doc ------------------------------------------------------------------------ r131334 | | 2016-01-26 08:41:07 Fixed: weather server check ------------------------------------------------------------------------ r131333 | | 2016-01-26 07:52:27 Changed: log ------------------------------------------------------------------------ r131331 | | 2016-01-25 17:01:33 Added: display where one frame ends and another starts in the memory profiler's history view ------------------------------------------------------------------------ r131330 | | 2016-01-25 16:47:58 Fixed: crash fixes ------------------------------------------------------------------------ r131327 | | 2016-01-25 16:07:12 Fixed: Distribution checks ------------------------------------------------------------------------ r131326 | | 2016-01-25 16:03:48 Fixed: Workbench build after renamed GameLibGeneric to GameLib ------------------------------------------------------------------------ r131325 | | 2016-01-25 15:44:34 Fixed:CGame::CreateSoundOnObject was always playing looped sounds. ------------------------------------------------------------------------ r131324 | | 2016-01-25 15:27:25 Fixed: Incorrectly passing size instead of border position to setupViewport(). Added: Loading and management of compute shaders. Added: Copying render target to texture using compute shader. ------------------------------------------------------------------------ r131323 | | 2016-01-25 15:22:34 rename GameLibGeneric -> GameLib ------------------------------------------------------------------------ r131321 | | 2016-01-25 13:58:24 Changed: CreateSoundOnObject removed paused parameter ------------------------------------------------------------------------ r131320 | | 2016-01-25 13:39:50 Added: SoundOnVehicle to enforce script ------------------------------------------------------------------------ r131319 | | 2016-01-25 13:29:04 Added: animeditor background ------------------------------------------------------------------------ r131318 | | 2016-01-25 13:10:44 Added: Car needs battery and its electrical power for operating the lights and starting the engine. The battery gets recharged when the engine is running. The engine does not stop if the battery is removed while the engine is running. Added: Animation source "electricpower" and N-script function GetElectricPowerFraction() for the level of battery power in the car. Changed: All EntityAIs constructors create variables from members of the Resources config class, if these variables are mentioned in the tooltipResources[] array. ------------------------------------------------------------------------ r131316 | | 2016-01-25 11:32:14 Fixed: Rare crash when file has zero size ------------------------------------------------------------------------ r131314 | | 2016-01-25 09:39:51 Disabled: Calculation of aggregate desync average Disabled: Critical updates ------------------------------------------------------------------------ r131313 | | 2016-01-25 09:08:55 Changed: log client ------------------------------------------------------------------------ r131312 | | 2016-01-25 09:07:18 Changed: log lib ------------------------------------------------------------------------ r131311 | | 2016-01-24 20:15:00 Added: New Damage System - damage to attachments ------------------------------------------------------------------------ r131310 | | 2016-01-24 17:47:53 Added: New Damage System - connection to game events ------------------------------------------------------------------------ r131309 | | 2016-01-22 18:42:13 Changed: terrain shadows finished (on default, rendering by slices, bluring, optimization, small fixes...) ------------------------------------------------------------------------ r131307 | | 2016-01-22 18:27:19 Fixed: WIP fix for shadows from invisible objects and LOD selection ------------------------------------------------------------------------ r131305 | | 2016-01-22 16:44:41 Tweaked: Dynamic event type's spawn as loot option is now as flag ------------------------------------------------------------------------ r131304 | | 2016-01-22 15:57:24 Changed: NewUI: progress in new ui fix ------------------------------------------------------------------------ r131303 | | 2016-01-22 15:47:16 Fixed: statistics counter of spawned dynamic events Tweaked: log message about obsolete types in Hive ------------------------------------------------------------------------ r131302 | | 2016-01-22 15:03:11 Fixed: multiple spawns of dynamic events on same place ------------------------------------------------------------------------ r131301 | | 2016-01-22 14:59:14 Changed: NewUI: "Play" - connecting to non-active server has timeout 5s now ------------------------------------------------------------------------ r131300 | | 2016-01-22 14:01:12 Added: exception to ambient life spawning - spawn zones if player is connecting to one ------------------------------------------------------------------------ r131298 | | 2016-01-22 11:20:50 Tweaked: resolved some warnings Fixed: enf::WinEngine should handle lost focus and pass it to InputDevice ------------------------------------------------------------------------ r131297 | | 2016-01-22 11:11:19 Fixed: Broken compatibility after RTTI + EntityComponent API change ------------------------------------------------------------------------ r131295 | | 2016-01-22 10:53:25 Added: CGame::ObjectGetAnimationPhase ------------------------------------------------------------------------ r131294 | | 2016-01-22 10:44:44 Fixed: assert when reading bin data ------------------------------------------------------------------------ r131293 | | 2016-01-22 10:38:58 Changed: Size of scratch buffer for shader constants increased (2MB -> 4MB). Changed: Disabled logging of draw calls that use shaders that failed to compile. Fixed: Minor compile errors due to new type ID system. ------------------------------------------------------------------------ r131291 | | 2016-01-22 10:21:17 Added: reading string values from bin data response Fixed: writing bin data from/to servlet when using seek function ------------------------------------------------------------------------ r131290 | | 2016-01-22 10:17:24 Tweaked: Change of error handling functions for attackNameCrc, stanceNameCrc, randomValue, jumpTypeCrc messages. ------------------------------------------------------------------------ r131288 | | 2016-01-22 10:13:35 Changed: Script: semicolons outside block compile error fix ------------------------------------------------------------------------ r131286 | | 2016-01-22 09:28:02 Tweaked: cleaning up obsolete mess and redundant doxygen docs ------------------------------------------------------------------------ r131284 | | 2016-01-22 09:01:30 Changed: Widgets: SliderWidget vertical/flipped fix ------------------------------------------------------------------------ r131283 | | 2016-01-22 00:47:10 Changed: fix of terrain shadow height ------------------------------------------------------------------------ r131282 | | 2016-01-21 18:14:21 Disabled: ifdef ------------------------------------------------------------------------ r131281 | | 2016-01-21 18:08:14 Added: WIP Zombie Spawner Changed: Economy Timer Tweaked: Cleanup Tweaked: Loot Spawner Tweaked: Mass Respawn Changed: Dynamic Event loot spawn functionality Disable: Lot of WIP test ------------------------------------------------------------------------ r131280 | | 2016-01-21 17:52:43 Fixed: server crash on exit when PASBroadcaster was spawned ------------------------------------------------------------------------ r131279 | | 2016-01-21 17:46:10 Fixed: Broken compatibility after RTTI + EntityComponent API change ------------------------------------------------------------------------ r131278 | | 2016-01-21 17:41:39 Fixed: Dynamic events aren't persistent after server restart ------------------------------------------------------------------------ r131277 | | 2016-01-21 17:28:46 Changed: RTTI uses C++11 type_index Changed: EntityComponent container in enf::Entity Added: asynchronous renderer overlapping preloads Tweaked: cleanups ------------------------------------------------------------------------ r131276 | | 2016-01-21 17:00:09 Fixed: bad default terrain texture ------------------------------------------------------------------------ r131275 | | 2016-01-21 16:31:22 Added: terrain shadows Changed: hdr is now default from range EV <-2.5, 2.5> ------------------------------------------------------------------------ r131274 | | 2016-01-21 16:20:01 Fixed: Indexed draw calls and index buffer binding. Fixed: Pragma changing PSSL output to compatible one with RGBA16Unorm and R32Float render targets. Fixed: Double Present() calls per frame. Removed: Clearing render targets on Present(). Fixed: Allocating both render target and depth target if needed, not just one or the other. Added: Registering texture names in GPU debugger. ------------------------------------------------------------------------ r131273 | | 2016-01-21 16:09:35 Added: Script Compiler: new override error checking temporary disabled ------------------------------------------------------------------------ r131272 | | 2016-01-21 14:49:03 Fixed: Navmesh generation doors fixed ------------------------------------------------------------------------ r131271 | | 2016-01-21 14:41:45 Added: Script Compiler: added more compile time function overriding checks: native functions override error, checking compatibility; checking function header also in definition in source against declaration in header ------------------------------------------------------------------------ r131270 | | 2016-01-21 14:39:18 Fixed: some PAS bugs ------------------------------------------------------------------------ r131269 | | 2016-01-21 14:34:34 Changed: ScriptAPI: dozen functions moved from Cargo to EntityAI ------------------------------------------------------------------------ r131268 | | 2016-01-21 14:31:57 Added: Heughtmap import and visualization with enf::Shapes ------------------------------------------------------------------------ r131267 | | 2016-01-21 14:02:39 Fixed: compilation error when VOICE_OVER_NET isn't defined ------------------------------------------------------------------------ r131266 | | 2016-01-21 14:02:26 Fixed: Workbench - Cleaning ------------------------------------------------------------------------ r131265 | | 2016-01-21 13:53:51 Changed: Workbench - better command line processing ------------------------------------------------------------------------ r131264 | | 2016-01-21 13:53:08 Fixed: Simulation of PAS entities cannot be disabled ------------------------------------------------------------------------ r131263 | | 2016-01-21 13:47:28 Changed: MaterialBlender: crash fix Changed: Workbench: LayoutEditor crash fix ------------------------------------------------------------------------ r131262 | | 2016-01-21 13:36:41 Added: Public Address System update ------------------------------------------------------------------------ r131261 | | 2016-01-21 13:30:35 Added: missing forward declarations ------------------------------------------------------------------------ r131258 | | 2016-01-21 10:53:46 Added Delegate::Make method ------------------------------------------------------------------------ r131256 | | 2016-01-21 10:24:08 Changed: Script: TypeName type fix on 64bit ------------------------------------------------------------------------ r131255 | | 2016-01-20 18:28:56 Added: Release build for ORBIS solution. Fixed: Native call on optimized build missing some registers in clobber. Added: Sampler border color and lookups for filtering translation. ------------------------------------------------------------------------ r131253 | | 2016-01-20 14:50:44 Fixed: Updated Safety mode settings ------------------------------------------------------------------------ r131252 | | 2016-01-20 14:15:27 Fixed: Gnmx assertion and validation error caused by missing texture in T#. Fixed: Shadow state not getting committed in DrawQuad(). ------------------------------------------------------------------------ r131249 | | 2016-01-20 12:19:21 AnimEngine, AnimEditor Added: AnimNodeBlendN Added: array editor metadata ------------------------------------------------------------------------ r131248 | | 2016-01-20 12:05:33 Fixed: ambient life spawn balancing ------------------------------------------------------------------------ r131243 | | 2016-01-19 17:52:00 Added: Workbench - World editor - recent files functionality ------------------------------------------------------------------------ r131242 | | 2016-01-19 17:37:35 Fixed: Public Address System chat ------------------------------------------------------------------------ r131240 | | 2016-01-19 17:06:51 Fixed: Hopefuly fixed another race condition in parallelized render ------------------------------------------------------------------------ r131239 | | 2016-01-19 16:34:38 Added: Public Address System update ------------------------------------------------------------------------ r131237 | | 2016-01-19 16:03:30 Added: ScriptAPI: clipboard ------------------------------------------------------------------------ r131236 | | 2016-01-19 15:46:25 Fixed: Constant buffers using scratch memory to avoid data corruption. ------------------------------------------------------------------------ r131235 | | 2016-01-19 15:32:41 Added: Optimized instancing support in enfusion rendering ------------------------------------------------------------------------ r131234 | | 2016-01-19 13:52:32 (út, 19 1 2016) | 12 lines Fixed: Rain and RainForecast values are not synchronised between clients Fixed: Fog values for clients can be reset to 0 by reconnecting Fixed: land editor intel's weather settings Fixed: weather initialization Tweaked: net messages on weather sync are smaller now Tweaked: weather state can be forced now Removed: some obsolete code ------------------------------------------------------------------------ r131233 | | 2016-01-19 13:38:35 Fixed: Animation source name doesn't work with capital letters, corrected to "brakefluid". ------------------------------------------------------------------------ r131232 | | 2016-01-19 10:53:40 Added: Debug text for car fluids. ------------------------------------------------------------------------ r131231 | | 2016-01-19 10:39:36 Tweaked: code review ------------------------------------------------------------------------ r131230 | | 2016-01-19 10:32:23 Fixed: Workbench - missing icon file added ------------------------------------------------------------------------ r131229 | | 2016-01-19 10:08:44 Fixed: AIActivityPath - update movement params after receiving new target ------------------------------------------------------------------------ r131228 | | 2016-01-19 10:08:24 Added: wheels can be attached from script ------------------------------------------------------------------------ r131227 | | 2016-01-19 09:54:54 Fixed: transmitter voice position ------------------------------------------------------------------------ r131226 | | 2016-01-19 09:47:03 Added: Workbench - sending scene view from game editor to material editor ------------------------------------------------------------------------ r131224 | | 2016-01-18 17:55:18 Tweaked: Decrementing the time until the car takes damage from water. ------------------------------------------------------------------------ r131223 | | 2016-01-18 17:45:37 Added: Brake fluid, oil and coolant levels persist after server restart. ------------------------------------------------------------------------ r131222 | | 2016-01-18 17:34:23 Fixed: Transmitters hearing after death ------------------------------------------------------------------------ r131221 | | 2016-01-18 17:24:06 Added: ScriptAPI: clipboard ------------------------------------------------------------------------ r131220 | | 2016-01-18 16:17:24 Fixed: EntityController::CalculateError - error was too high ------------------------------------------------------------------------ r131218 | | 2016-01-18 15:04:01 Changed: proper way how tree and bush geometry is identified for navmesh ------------------------------------------------------------------------ r131217 | | 2016-01-18 14:59:29 Fixed: CGame::GetPlayerCursorObjectComponentName ------------------------------------------------------------------------ r131216 | | 2016-01-18 14:54:28 Changed: NewUI: spamming connect to server fix ------------------------------------------------------------------------ r131215 | | 2016-01-18 14:30:21 Changed: Offmesh connection entering test and other stuff connected to offmesh links ------------------------------------------------------------------------ r131213 | | 2016-01-18 14:02:18 Fixed: Car was not bouncing on bumpy terrain, according to the "roughness" property of the surface. ------------------------------------------------------------------------ r131212 | | 2016-01-18 13:58:26 Removed: obsolete Man::GetCursorObject ------------------------------------------------------------------------ r131210 | | 2016-01-18 13:48:29 Heightmap import ------------------------------------------------------------------------ r131209 | | 2016-01-18 13:46:30 Changed: Widgets: item preview rendering in "second pass" dx11 fix ------------------------------------------------------------------------ r131208 | | 2016-01-18 13:35:26 Fixed: VoN is not hearable for unconsciousness players ------------------------------------------------------------------------ r131207 | | 2016-01-18 13:19:38 Changed: renaming of rt clear constants ------------------------------------------------------------------------ r131205 | | 2016-01-18 10:50:13 Fixed: too much bones inserted for dx11 render ------------------------------------------------------------------------ r131204 | | 2016-01-18 10:24:42 Added: ScriptProfile: added statistics for script class cardinality Changed: ActionMenuContext destructor script class cleanup ------------------------------------------------------------------------ r131203 | | 2016-01-18 09:19:16 Fixed: project file ------------------------------------------------------------------------ r131202 | | 2016-01-18 08:31:06 Added: tracking client debugger module still WIP ------------------------------------------------------------------------ r131201 | | 2016-01-16 01:58:52 Changed: DX11 and DX9 have same widgets and fonts look Changed: fonts half pixels and sRGB color Changed: widget blending modes to src_addinvsrc due to sRGB Changed: Widgets GetPixelRect hopefuly better computation Changed: ImageSet loading UV coords fixed, half pixel by vertex positioning to be better compatible ------------------------------------------------------------------------ r131200 | | 2016-01-15 18:36:37 Fixed: temporarily removed smallblock allocator from RV objects. ------------------------------------------------------------------------ r131199 | | 2016-01-15 17:53:32 Changed: param order in GetPlayerCursorObjectComponentName ------------------------------------------------------------------------ r131198 | | 2016-01-15 17:50:16 Added: enforce script method GetCursorObjectComponentName, GetPlayerCursorObject, GetPlayerCursorPos, GetPlayerCursorObjectComponentName ------------------------------------------------------------------------ r131197 | | 2016-01-15 17:08:31 Added: Alternative way for configuring the turn speed of the driving wheel, based on a curve dependent on car's speed. ------------------------------------------------------------------------ r131196 | | 2016-01-15 16:57:45 Fixed: a rare keyboard bug where the duration of a key press was wrong ------------------------------------------------------------------------ r131195 | | 2016-01-15 14:07:55 Fixed: Incorrect sample mask causing skipped lines when rendering. Added: Drawing primitives. ------------------------------------------------------------------------ r131194 | | 2016-01-15 13:37:19 Changed: Widgets: 3rd item preview render layer, clipping bug fix Changed: UIManager: menu hide show ------------------------------------------------------------------------ r131193 | | 2016-01-15 13:28:52 Fixed: central economy local types storage Tweaked: central economy class types hierarchy log ------------------------------------------------------------------------ r131192 | | 2016-01-15 13:19:12 Added: Curve config for specifying the speed of centering the driving wheel without player input, based on the ground contact speed. Changed: LinCurve1D accepts a coefficient to be applied to all values that are loaded. ------------------------------------------------------------------------ r131191 | | 2016-01-15 10:45:49 Fixed: compilation fix ------------------------------------------------------------------------ r131190 | | 2016-01-15 10:42:11 Fixed: zombie were set to player collisions - fixed ------------------------------------------------------------------------ r131189 | | 2016-01-15 10:35:39 Added: character controller jump ------------------------------------------------------------------------ r131186 | | 2016-01-15 08:53:14 Fixed: fix of bad filter project file ------------------------------------------------------------------------ r131185 | | 2016-01-15 07:58:57 Changed: Workbench - Material editor - GUI about preview model + cleaning in resources ------------------------------------------------------------------------ r131184 | | 2016-01-14 17:19:59 Fixed: Loading of LinCurve1D can now fail over to specified values when the params are empty. ------------------------------------------------------------------------ r131183 | | 2016-01-14 16:37:32 Changed: got rid of 32 bit ObjectIds Fixed: problem with binarization (probably) commit of reverted commit 131169 (commit was ok, but also data need to be binarized) ------------------------------------------------------------------------ r131182 | | 2016-01-14 15:56:25 Changed: to be compatible with dx9 ------------------------------------------------------------------------ r131181 | | 2016-01-14 15:15:49 Changed: gauss functions and GaussKernel in separated file Added: shore, almost working, foam and wet pass were binded to one pass Added: class and shaders for terrain shadow rendering Changed: WidgetRenderInterface uses inlined functions Added: Gather2D shader function generalized for HW which doesn't support it Added: clipper in widgets is able to be set separatedly to shaders Fixed: progress bar clipping fixed Added: matrix offset for skinning, now new zombies are working Changed: depth bias working in DX11 Fixed: godrays material reference fix ------------------------------------------------------------------------ r131180 | | 2016-01-14 14:28:30 Changed: Tweaked: FleeFromTarget behaviour - iteration increase only when avoiding threat decrease otherwise ------------------------------------------------------------------------ r131179 | | 2016-01-14 14:26:11 Changed: Script: OnKeyDown event arguments fix ------------------------------------------------------------------------ r131178 | | 2016-01-14 13:50:39 Fixed: VoN replaying after death ------------------------------------------------------------------------ r131177 | | 2016-01-14 13:50:19 Changed: Another fix to new Pipeline API (problems in Enfusion) ------------------------------------------------------------------------ r131176 | | 2016-01-14 13:42:42 Added: Operation fluids: oil, coolant, brake fluid. Each of them is connected to a part of the vehicle that can produce leaking when damaged (specified through config). Lower levels of liquid can produce continuous damage to the running engine. (specified through config) Added: Script functions for getting and setting the fluid percentage in the reservoirs, whose capacities are specified in config. Added: Animation sources for the fluid levels called "brakeFluid", "oil" and "coolant". Added: Brake fluid level has an effect on the braking force. Fixed: Speedometer shows the speed registered by wheels. Changed: Renamed script function GetFuelPercent to GetFuelFraction. Added: Function for loading LinCurve1D from params array. ------------------------------------------------------------------------ r131175 | | 2016-01-14 12:41:35 Fixed: Some save/ category issues after latest optimizations ------------------------------------------------------------------------ r131174 | | 2016-01-14 12:02:17 Fixed: Some save/ category issues after latest optimizations ------------------------------------------------------------------------ r131173 | | 2016-01-14 11:55:49 Tweaked: FleeFromTarget behaviour - number of iteration has smaller contribution to run away target ------------------------------------------------------------------------ r131172 | | 2016-01-14 11:54:14 Fixed: missing piece for new SmallBlockAllocator ------------------------------------------------------------------------ r131171 | | 2016-01-14 11:41:59 Added: New smallblock allocator + RV engine is redirected to it (optimization) Changed: Better enf::Pipeline support for instancing (optimization) Changed: Source of enf::ModelContext transformation is always enf::Matrix34 (optimization) Tweaked: cleanups and tidyups in enf::Pipeline ------------------------------------------------------------------------ r131170 | | 2016-01-14 11:05:59 Added: Sliding window for validation of sequence numbers in UDP packets. ------------------------------------------------------------------------ r131169 | | 2016-01-14 10:51:34 Reverted commit 131168 ------------------------------------------------------------------------ r131168 | | 2016-01-14 10:13:58 Changed: got rid of 32 bit ObjectIds Fixed: problem with binarization (probably) ------------------------------------------------------------------------ r131167 | | 2016-01-14 08:27:11 - chro chro ------------------------------------------------------------------------ r131166 | | 2016-01-13 18:06:49 Added: Spawn attempt debug/ log function... ------------------------------------------------------------------------ r131165 | | 2016-01-13 18:04:04 Changed: Widget: MultilineEditBoxWidget line size limit ------------------------------------------------------------------------ r131164 | | 2016-01-13 17:55:28 Changed: Widget: MultilineEditBoxWidget line size limit ------------------------------------------------------------------------ r131163 | | 2016-01-13 17:33:49 Fixed: VoN replaying after death ------------------------------------------------------------------------ r131162 | | 2016-01-13 16:00:45 Fixed: area flags assignment on loot items ------------------------------------------------------------------------ r131160 | | 2016-01-13 14:56:42 Fixed: Render fix by ------------------------------------------------------------------------ r131159 | | 2016-01-13 14:41:10 Fixed: types file storage version (crash on server start when loading saved data) ------------------------------------------------------------------------ r131157 | | 2016-01-13 12:12:50 Changed: ScriptAPI: scripted actions memory points support ------------------------------------------------------------------------ r131156 | | 2016-01-13 11:43:30 Added: EditorShapeEntity ------------------------------------------------------------------------ r131155 | | 2016-01-13 11:37:47 Commit: Fix by Filip in jobs ------------------------------------------------------------------------ r131154 | | 2016-01-13 11:18:22 AnimEngine + Editor - 2nd phase Added: syncronizations Added: Additive animations Added: new Graph Nodes Added: new animation format - anm, txa - events, differential, custom properties ------------------------------------------------------------------------ r131153 | | 2016-01-13 10:51:30 Changed: Widgets: item preview rendering in "second pass" ------------------------------------------------------------------------ r131152 | | 2016-01-13 10:21:48 Added: possibility to tweak navmesh link generation parameters in diagnostics menu ------------------------------------------------------------------------ r131151 | | 2016-01-13 10:20:53 Added: new log lib ------------------------------------------------------------------------ r131150 | | 2016-01-13 10:19:03 Added: new log lib ------------------------------------------------------------------------ r131149 | | 2016-01-13 10:05:03 Changed: ScriptAPI: Man::CanOpenInventory ------------------------------------------------------------------------ r131148 | | 2016-01-13 09:57:47 Changed: forgotten file ------------------------------------------------------------------------ r131147 | | 2016-01-13 09:15:43 Removed: unused stuff ------------------------------------------------------------------------ r131146 | | 2016-01-12 18:31:36 Added: Parallelized Enfusion renderer Changed: rendering optimizations ------------------------------------------------------------------------ r131144 | | 2016-01-12 17:44:52 Changed: Script: strrep buffer overflow fix ------------------------------------------------------------------------ r131142 | | 2016-01-12 17:27:09 Fixed: server storage loading/saving ------------------------------------------------------------------------ r131141 | | 2016-01-12 17:22:19 Fixed: Frequent car position updates caused by bad error calculation. Changed: Remote states history was getting unnecessary reset caused by change in source player. ------------------------------------------------------------------------ r131140 | | 2016-01-12 16:44:54 Added: Workbench - Material editor - texture preview + some changes about sandbox scene/windows ------------------------------------------------------------------------ r131139 | | 2016-01-12 16:21:16 Fixed: Voice chat with transmitters ------------------------------------------------------------------------ r131137 | | 2016-01-12 12:45:27 Fixed: registering types from configuration files ------------------------------------------------------------------------ r131136 | | 2016-01-12 11:38:51 Added: Spawn analyze debug func for designers ------------------------------------------------------------------------ r131135 | | 2016-01-12 10:51:29 Updated: offline DB types loading Binary message for types loading and updating (WIP, 1. iteration optimization of net traffic and World resources) ------------------------------------------------------------------------ r131133 | | 2016-01-12 09:57:39 Fixed: predators crash when player DCs ------------------------------------------------------------------------ r131132 | | 2016-01-12 08:54:53 Updated: Binary message for types loading and updating (WIP, 1. iteration optimization of net traffic and World resources) Updated: class hirearchy building Tweaked: WRStatItem class Removed: obsolete code ------------------------------------------------------------------------ r131127 | | 2016-01-11 18:32:07 Changed: ScriptAPI: inventory system api ------------------------------------------------------------------------ r131125 | | 2016-01-11 17:18:10 Changed: Widgets: modal result fix ------------------------------------------------------------------------ r131124 | | 2016-01-11 17:15:00 Changed: use std::rename instead of MoveFileEx ------------------------------------------------------------------------ r131123 | | 2016-01-11 17:00:02 Changed: Widgets: modal result fix ------------------------------------------------------------------------ r131122 | | 2016-01-11 16:21:27 Fixed: controller speed ------------------------------------------------------------------------ r131120 | | 2016-01-11 14:38:58 Added: Workbench - render events about sandbox scene ------------------------------------------------------------------------ r131119 | | 2016-01-11 14:10:47 Fixed: sunmask for godrays works again ------------------------------------------------------------------------ r131118 | | 2016-01-11 13:57:43 Changed: transfer position for voice over transmitter channel ------------------------------------------------------------------------ r131117 | | 2016-01-11 13:57:29 Fixed: fix of BaseString::Find method, now returns correctly the psition of substring or -1 ------------------------------------------------------------------------ r131116 | | 2016-01-11 13:02:20 Changed: Widgets: custom widgets init order fix ------------------------------------------------------------------------ r131115 | | 2016-01-11 12:59:41 Added: Workbench - multiselect entities in scene using rect ------------------------------------------------------------------------ r131114 | | 2016-01-11 12:46:46 Changed: Widgets + Input: using actions instead of hardcoded keys in menu: OnController event ------------------------------------------------------------------------ r131112 | | 2016-01-11 11:16:37 Added: description ------------------------------------------------------------------------ r131111 | | 2016-01-11 11:08:10 Added: easier setting of collision capsule for controllers ------------------------------------------------------------------------ r131110 | | 2016-01-11 11:02:10 Added: N-script functions for vehicle data to be used in HUD: fuel tank fullness, engine availability, gear level, min max and current RPM, speed, visibility and noise. Added: N-script constants for the gearbox levels. (i.e. GEAR_NEUTRAL, GEAR_REVERSE, GEAR_FIRST...) Changed: "TankOrcar" is no longer abstract class. ------------------------------------------------------------------------ r131108 | | 2016-01-11 09:29:04 Fixed: compilation fix ------------------------------------------------------------------------ r131107 | | 2016-01-11 09:03:35 Changed: Widgets + Input: using actions instead of hardcoded keys in menu: OnController event ------------------------------------------------------------------------ r131106 | | 2016-01-09 01:47:58 Changed: material creation flags changes Changed: xob is created with MCF_MESHOBJECT Changed: ALLOC_LOCAL is able to be created in multiple instances in the same scope Changed: test of gizmo3d Added: enf_meshbuilder sources for user meshes Changed: Shape::CreateInstancedMesh is able to render with normals anc colors in vertex format ------------------------------------------------------------------------ r131104 | | 2016-01-08 19:12:46 Fixed: character controller fixes with broken jump (to be fixed next) ------------------------------------------------------------------------ r131103 | | 2016-01-08 16:58:21 Fixed: compilation ------------------------------------------------------------------------ r131100 | | 2016-01-08 14:23:46 Fixed: Workbench - world editor - bug with entity list refresh ------------------------------------------------------------------------ r131099 | | 2016-01-08 13:48:08 Added: Constant buffer management from DX11 (very similar to Gnmx) and constant buffer allocation Changed: Unified some of the implementation of shadow state with DX11. ------------------------------------------------------------------------ r131098 | | 2016-01-08 12:51:06 Added: Workbench - World editor - tests and examples about create helper entities to edit other scene data ------------------------------------------------------------------------ r131097 | | 2016-01-08 10:37:39 Fixed: debug log counters ------------------------------------------------------------------------ r131096 | | 2016-01-08 00:42:53 Changed: rect around render window in WB updated ------------------------------------------------------------------------ r131095 | | 2016-01-08 00:37:42 Fixed: fix of line render, one pixel elsewhere Fixed: fix of incorrect release of default sky texture Fixed: fix of assert in Resolve in RT Changed: show bad settings file when not loaded correctly ------------------------------------------------------------------------ r131093 | | 2016-01-07 19:03:08 Added checks for nullptr to avoid nullptr dereference of GSoundsys ------------------------------------------------------------------------ r131091 | | 2016-01-07 17:36:16 Removed: reverted wild herbivores path distance config Added: flee from target behaviour distance config ------------------------------------------------------------------------ r131090 | | 2016-01-07 17:12:23 Changed: Disabled some network commands on Brian's request ------------------------------------------------------------------------ r131089 | | 2016-01-07 15:57:09 Changed: reverted "+ going to test binarization with *hardcoded* path do scripts" ------------------------------------------------------------------------ r131087 | | 2016-01-07 15:36:48 Fixed: Car gets stuck sometimes without reason. Problem is caused by a failure to properly consume the remote state history received from the owner, so the last remote state is applied indefinitely. ------------------------------------------------------------------------ r131084 | | 2016-01-07 13:23:13 Added: Workbench - Material editor - render preview WIP Added: Workbench - World editor - changes about 2D render ------------------------------------------------------------------------ r131082 | | 2016-01-07 12:09:03 Fixed: findNearestPoly function can work also for large area searches ------------------------------------------------------------------------ r131080 | | 2016-01-07 10:28:28 Added: Shapefiles, DBF, shapefile import ------------------------------------------------------------------------ r131079 | | 2016-01-07 09:50:53 Removed: debug weather logging ------------------------------------------------------------------------ r131078 | | 2016-01-07 07:49:24 - unnecessary stuff ------------------------------------------------------------------------ r131077 | | 2016-01-06 17:37:33 Fixed: Transmitter chat ------------------------------------------------------------------------ r131076 | | 2016-01-06 17:27:54 Changed: Widgets: .SetText multithread safe ------------------------------------------------------------------------ r131075 | | 2016-01-06 17:20:19 Changed: CGame::IsObjectAccesible condition fix ------------------------------------------------------------------------ r131073 | | 2016-01-06 16:33:17 Added: wild herbivores min distance to target config, Removed: min distance clamping ------------------------------------------------------------------------ r131069 | | 2016-01-06 15:57:10 Fixed: AnimEvent fix (also removed name collision with AnimEvent in animation system - debugger was then confused) ------------------------------------------------------------------------ r131068 | | 2016-01-06 15:50:10 Changed: PlayerPreviewWidget: cleanup ------------------------------------------------------------------------ r131067 | | 2016-01-06 15:49:06 Changed: PlayerPreviewWidget: weapon fix ------------------------------------------------------------------------ r131066 | | 2016-01-06 14:51:03 Added: ScriptAPI: added proxy cargo api ------------------------------------------------------------------------ r131063 | | 2016-01-06 13:53:48 Fixed: ambient life hl behaviour uses proper pathFilter Added: some ambient life configuration for path selection agentPathUpdateDelta = 3.0; // how often is path refreshed during alert state in seconds agentPathMinLength = 1.0; // used in alerted state, path is shortened when running into obstacles, this value has to be greater then alerted state movement stop radius ------------------------------------------------------------------------ r131062 | | 2016-01-06 10:43:11 Added: ScriptAPI: assigning script classes to Buildings and Trees ------------------------------------------------------------------------ r131061 | | 2016-01-06 10:26:28 Changed: name of backup of admin log contains creation time of the backup ------------------------------------------------------------------------ r131060 | | 2016-01-05 16:56:04 Fixed: fix of consoles compiler issues ------------------------------------------------------------------------ r131058 | | 2016-01-05 15:19:20 Fixed: Car RPM value was capped at 2.0 during synchronization, which potentially led to problems with the engine sound and gauge values. Now the transferred value represents the percentage out of the maximum RPM. ------------------------------------------------------------------------ r131057 | | 2016-01-05 15:14:15 Changed: Car fuel consumption is only computed on the server. This fixes the synchronization of the fuel quantity. ------------------------------------------------------------------------ r131053 | | 2016-01-05 13:58:25 Fixed: admin log bkp name ------------------------------------------------------------------------ r131052 | | 2016-01-05 13:19:05 Added: workbench OnAfterEntityTraverse event handling to allow user entities/mesh rendering Added: DX11 shore (in progress) ------------------------------------------------------------------------ r131049 | | 2016-01-05 10:10:30 Fixed: sync ragdoll final position ------------------------------------------------------------------------ r131048 | | 2016-01-05 10:09:03 Changed: Widgets: HtmlWidget line snapping fix ------------------------------------------------------------------------ r131047 | | 2016-01-05 09:03:29 Changed: Widgets: HtmlWidget newline fix ------------------------------------------------------------------------ r131046 | | 2016-01-05 08:46:41 Added: Workbench debug code to 2d render ------------------------------------------------------------------------ r131043 | | 2016-01-04 16:55:57 Changed: NewUI: dont show old BookViewer in newUI ------------------------------------------------------------------------ r131042 | | 2016-01-04 14:23:58 Added: Widgets: HtmlWidget ------------------------------------------------------------------------ r131041 | | 2016-01-04 12:53:50 Fixed: fix of inventory menu depth buffer problem ------------------------------------------------------------------------ r131040 | | 2016-01-04 11:00:18 Fixed: compiler fixes ------------------------------------------------------------------------ r131039 | | 2016-01-03 21:49:41 Fixed: missing textures fix Changed: not loaded RV textures set to correct identity textures Changed: SSAO fog updates Changed: better fog and updates ------------------------------------------------------------------------ r131038 | | 2015-12-23 17:31:18 Changed: Weapons: Firearm's chamber independent from barrel and magazine - revolver #8 ------------------------------------------------------------------------ r131036 | | 2015-12-23 16:29:01 Added: Navigation - startAnimationMaxSpeed param ------------------------------------------------------------------------ r131035 | | 2015-12-23 16:24:54 Changed: Weapons: Firearm's chamber independent from barrel and magazine - revolver #7 ------------------------------------------------------------------------ r131034 | | 2015-12-23 16:04:26 Changed: DWeapons: Firearm's chamber independent from barrel and magazine - revolver #6 ------------------------------------------------------------------------ r131033 | | 2015-12-23 15:50:46 Changed: Weapons: Firearm's chamber independent from barrel and magazine - revolver #5 ------------------------------------------------------------------------ r131032 | | 2015-12-23 14:43:43 Changed: GameLib GenericEntity ------------------------------------------------------------------------ r131029 | | 2015-12-23 12:03:38 Changed: Weapons: Firearm's chamber independent from barrel and magazine - revolver #4 ------------------------------------------------------------------------ r131027 | | 2015-12-23 10:25:14 Changed: Weapons: Firearm's chamber independent from barrel and magazine - revolver #3 ------------------------------------------------------------------------ r131025 | | 2015-12-22 18:21:04 Changed: Transmitter chat has own network message ------------------------------------------------------------------------ r131024 | | 2015-12-22 16:45:40 Tweaked: support for 360° fov ------------------------------------------------------------------------ r131023 | | 2015-12-22 16:33:56 Added: support for 360° fov ------------------------------------------------------------------------ r131020 | | 2015-12-22 10:52:23 Changed: NewUI: join server modal dialog crash fix ------------------------------------------------------------------------ r131018 | | 2015-12-21 16:25:43 Changed: material class default RV texture ------------------------------------------------------------------------ r131015 | | 2015-12-21 14:54:43 Fixed: fix of commit ------------------------------------------------------------------------ r131014 | | 2015-12-21 14:53:50 Added: ocean works ------------------------------------------------------------------------ r131013 | | 2015-12-21 13:00:48 Changed: Items: Ammo: Amount of ammo in the stack is not refreshing ------------------------------------------------------------------------ r131012 | | 2015-12-21 10:54:41 Updated: loot spawning Tweaked: loot min & max are absolute values now Tweaked: loot counters ------------------------------------------------------------------------ r131011 | | 2015-12-21 09:07:41 Removed: obsolete old asm shaders ------------------------------------------------------------------------ r131010 | | 2015-12-21 08:56:22 Added: ScriptAPI: EntityAI::GetVehicle ------------------------------------------------------------------------ r131009 | | 2015-12-20 21:00:52 Changed: ocean ------------------------------------------------------------------------ r131008 | | 2015-12-18 17:34:35 Fixed: Event index shift ------------------------------------------------------------------------ r131007 | | 2015-12-18 17:34:12 Removed: forbidden mess ------------------------------------------------------------------------ r131006 | | 2015-12-18 16:52:45 Fixed: import of area map ------------------------------------------------------------------------ r131005 | | 2015-12-18 16:39:18 Changed: Widgets: MapWidget, small fix ------------------------------------------------------------------------ r131004 | | 2015-12-18 16:36:47 Changed: Widgets: MapWidget, small fix ------------------------------------------------------------------------ r131003 | | 2015-12-18 16:28:31 Added: Widgets: MapWidget ------------------------------------------------------------------------ r131001 | | 2015-12-18 16:22:07 Fixed: removed some asserts and NaNs in AI when navmesh isn't loaded (or something fails) ------------------------------------------------------------------------ r131000 | | 2015-12-18 16:19:13 Added: Predators fireplace behaviour, setter functions for scripts ------------------------------------------------------------------------ r130999 | | 2015-12-18 16:09:28 Changed: Weapons: Global ranged: Ruined magazine will be duplicated when loaded into weapon ------------------------------------------------------------------------ r130998 | | 2015-12-18 15:24:38 Fixed: ui Fixed: Y position on label and export map ------------------------------------------------------------------------ r130997 | | 2015-12-18 15:14:04 Added: world position on preview map Tweaked: import and export of area map ------------------------------------------------------------------------ r130996 | | 2015-12-18 14:51:55 Tweaked: Preserve two data points in the remote states history with identical "position" if they are the only ones. ------------------------------------------------------------------------ r130995 | | 2015-12-18 13:56:11 Changed: Data format for anisotropic friction of the car wheels has changed. ------------------------------------------------------------------------ r130994 | | 2015-12-18 13:52:22 Changed: Anisotropic friction for car wheels is now configured through a curve based on wheel's speed. Fixed: Cars were sliding downhill. ------------------------------------------------------------------------ r130993 | | 2015-12-18 12:50:12 Modified: Color grading is using 16*16*16 instead of 8*8*8 color table Modified: Slightly more optimized image loading ------------------------------------------------------------------------ r130992 | | 2015-12-18 12:38:38 Fixed: area type and flag names case insensitive checking ------------------------------------------------------------------------ r130991 | | 2015-12-18 11:24:17 Fixed: server fall ------------------------------------------------------------------------ r130990 | | 2015-12-18 11:18:52 Added: support for flying animals. controller deactivation + collision line for manual obstacle detection while controller is inactive ------------------------------------------------------------------------ r130989 | | 2015-12-18 11:12:17 Added: support for more navmesh jumping area types ------------------------------------------------------------------------ r130987 | | 2015-12-18 10:47:50 Changed: Weapons: Ranged: Izh43: Chamber more than 2 pellets into shotgun ------------------------------------------------------------------------ r130985 | | 2015-12-18 10:05:19 Changed: uiMap refactor: dividing 'ui' and 'map' into separate classes ------------------------------------------------------------------------ r130984 | | 2015-12-18 10:01:46 Changed: default values in core config ------------------------------------------------------------------------ r130983 | | 2015-12-18 09:47:27 Changed: clean up ------------------------------------------------------------------------ r130981 | | 2015-12-18 09:32:47 Changed: uiMap refactor: dividing 'ui' and 'map' into separate classes ------------------------------------------------------------------------ r130980 | | 2015-12-18 01:02:07 Fixed: fix of volume texture loading Fixed: fix of double initialization of procedural texture ------------------------------------------------------------------------ r130979 | | 2015-12-17 17:19:28 Changed: Collision avoidance - filter boundary segments that intersect with offmesh connection ------------------------------------------------------------------------ r130978 | | 2015-12-17 16:56:19 Fixed: fix of DXT texture loading Fixed: fix of RV texture loading Fixed: fix of alpha clipping ------------------------------------------------------------------------ r130975 | | 2015-12-17 15:07:05 Added: weather missing function ------------------------------------------------------------------------ r130974 | | 2015-12-17 14:49:15 Fixed: weather DX11 build Fixed: weather enforce API linking Fixed: player connected to server can set manually weather (WIP, will be removed) ------------------------------------------------------------------------ r130973 | | 2015-12-17 13:35:30 Changed: ScriptAPI: helper text functions ------------------------------------------------------------------------ r130971 | | 2015-12-17 11:07:43 Fixed: weather init Fixed: Retail Server build ------------------------------------------------------------------------ r130970 | | 2015-12-17 10:38:11 Fixed: God rays effect mask ------------------------------------------------------------------------ r130968 | | 2015-12-17 10:16:03 Fixed: weather functions Fixed: weather synchronization Updated: all weather functions moved to one object Updated: weather system API Updated: enforce script weather API Updated: weather network message is smaller and is sent less often Tweaked: clean-up weather functions from non-weather related objects Removed: obsolete function from sqf script API ------------------------------------------------------------------------ r130966 | | 2015-12-16 18:21:18 merged with PC new renderer postprocess changes ------------------------------------------------------------------------ r130965 | | 2015-12-16 17:47:28 Added: Enforce Script functions for ItemRadio (TuneNext, TunePrev) ------------------------------------------------------------------------ r130964 | | 2015-12-16 17:45:46 Changed: Items: Attachments: Optics: Some optics emit conic noise in 1PP ------------------------------------------------------------------------ r130963 | | 2015-12-16 17:34:21 Added: IsWaterContact for Enforce Script Added: New event handlers EEOnWaterEnter, EEOnWaterExit ------------------------------------------------------------------------ r130962 | | 2015-12-16 17:08:09 Fixed: Crawling zombies under ground ------------------------------------------------------------------------ r130961 | | 2015-12-16 16:59:25 Added: Workbench - World editor - rotate + scale entities using gizmo ------------------------------------------------------------------------ r130960 | | 2015-12-16 16:14:14 Added: Partial support for volume textures (WIP! still need final touch when loading volume texture, check when loading non 2-rounded sizes and mip map generating for volume textures) Added: Color Grading post process effect (works with generated volume texture so far) Removed: Color inversion post process (it was just a subset of Color Grading capabilities) ------------------------------------------------------------------------ r130959 | | 2015-12-16 14:50:10 Added: Support for DE master/ loot object centering by p3d defined center ------------------------------------------------------------------------ r130958 | | 2015-12-16 14:43:11 Changed: Items: Attachments: Optics: Some optics emit conic noise in 1PP ------------------------------------------------------------------------ r130954 | | 2015-12-16 13:48:18 Added: Script: saving persistent enforce script stored variables JSON fix ------------------------------------------------------------------------ r130953 | | 2015-12-16 11:27:06 Added: exposed Object::GetSpeed, Object::GetModelSpeed for Enforce Script ------------------------------------------------------------------------ r130952 | | 2015-12-16 10:43:43 Tweaked: Enabled "EN5C_Inventory_Base" as root class ------------------------------------------------------------------------ r130951 | | 2015-12-16 10:22:00 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130950 | | 2015-12-16 09:45:26 Fixed: water depth fix Changed: ssao fog, different (better hopefully) distance instance attenuation, world computation fixes Added: ssao rendered between other geometry Changed: ENF_DIAG_RANGE returns 0 in non diag modes (not compiler error/assert) ------------------------------------------------------------------------ r130949 | | 2015-12-15 18:45:05 Changed: Script: Game object creation order fix Changed: Widget: inherited alpha fix ------------------------------------------------------------------------ r130947 | | 2015-12-15 18:13:35 Added: Setupable random ammunition count for magazines Added: Profile scopes for CE measurement Tweaked: Spawners - some WIP Tweaked: Projection during custom spawns/ item placing Tweaked: DE Update - WIP ------------------------------------------------------------------------ r130944 | | 2015-12-15 17:40:34 Changed: Added default value for textRich to config ------------------------------------------------------------------------ r130943 | | 2015-12-15 17:13:53 Added: New overcast functions exposed to Enforce Script (GetAirTemperature, GetMoonIntensity, GetSunOrMoon) ------------------------------------------------------------------------ r130942 | | 2015-12-15 17:13:01 Fixed: animals falling trough the ground, wrong up direction on hills, bad hill detection ------------------------------------------------------------------------ r130941 | | 2015-12-15 16:48:17 Fixed: Value of player presence in AI - small fix ------------------------------------------------------------------------ r130939 | | 2015-12-15 16:21:38 Fixed: Too many actions on vehicles ------------------------------------------------------------------------ r130936 | | 2015-12-15 15:29:58 Changed: More simple LightAI simulation ------------------------------------------------------------------------ r130934 | | 2015-12-15 14:38:27 Added: Weapons: Firearm's chamber independent from barrel and magazine - revolver #2 ------------------------------------------------------------------------ r130933 | | 2015-12-15 14:33:30 Changed: Widget: RichTextWidget resizing images by text height ------------------------------------------------------------------------ r130931 | | 2015-12-15 14:05:25 Added: Log count of items to/ and cleanuped at all ------------------------------------------------------------------------ r130930 | | 2015-12-15 13:39:32 Changed: NewUI: Actions support for enforce rich text ------------------------------------------------------------------------ r130928 | | 2015-12-15 11:50:56 Changed: Crash: Server crashed when skinning dead player ------------------------------------------------------------------------ r130927 | | 2015-12-15 11:11:35 Added: Support for colored/shaded debug enf::Shape indexed meshes ------------------------------------------------------------------------ r130926 | | 2015-12-15 11:11:07 Added: Support for colored/shaded debug enf::Shape indexed meshes ------------------------------------------------------------------------ r130925 | | 2015-12-15 10:38:52 Changed: Widgets: OnMouseWheel event fix ------------------------------------------------------------------------ r130924 | | 2015-12-15 09:14:26 Changed: Ignore lists for bullet libraries generated by the build. ------------------------------------------------------------------------ r130923 | | 2015-12-15 09:07:12 Changed: Ignore lists for files and directories generated by build. ------------------------------------------------------------------------ r130922 | | 2015-12-15 08:44:46 Fixed: Workbench - linker warnings about zlib ------------------------------------------------------------------------ r130920 | | 2015-12-14 16:47:00 Fixed: Incorrect project settings causing linker errors (stack commit size greater than reserve size). ------------------------------------------------------------------------ r130918 | | 2015-12-14 15:57:14 Fixed: build fix ------------------------------------------------------------------------ r130916 | | 2015-12-14 15:25:35 Workbench + Lib Debug DX11 project changes Removed: /RELEASE flag (exe header checksum) Removed: /SAFESH:ON flag (safe exception handlers) ------------------------------------------------------------------------ r130915 | | 2015-12-14 15:12:19 Anim Engine Added: event tables, synchronization tables Added: events to anm, txa Added: custom properties to txa Anim Editor: Changed: time line + anim graph debug rewritten Added: anim node group select Fixed: expressions and "==" operator Fixed: many fixes in nodes ------------------------------------------------------------------------ r130914 | | 2015-12-14 14:07:03 Added: Possibility to load navmesh in generator tool and regenerate parts of it ------------------------------------------------------------------------ r130913 | | 2015-12-14 13:57:53 Added: Script: saving persistent enforce script stored variables fix ------------------------------------------------------------------------ r130911 | | 2015-12-14 13:17:49 Added: setVehiclePosition isn't possible to call from client (teleport/speed hack protection) ------------------------------------------------------------------------ r130908 | | 2015-12-14 09:27:40 Fixed: Workbench - compiling ------------------------------------------------------------------------ r130906 | | 2015-12-11 17:38:39 Changed: water finished Added: diag fog, water Fixed: fog fixes ------------------------------------------------------------------------ r130905 | | 2015-12-11 16:37:04 [stable] Added: The state of car lights and doors persists after server restart. ------------------------------------------------------------------------ r130904 | | 2015-12-11 16:12:39 Added: Weapons: Firearm's chamber independent from barrel and magazine - revolver ------------------------------------------------------------------------ r130903 | | 2015-12-11 15:59:25 Added: regeneration of subpart dialog and kill_server argument added ------------------------------------------------------------------------ r130902 | | 2015-12-11 15:40:19 Fixed: proxy file loading from pbo archive ------------------------------------------------------------------------ r130901 | | 2015-12-11 15:38:26 Changed: Workbench: WidgetStyleEditor shortcut fix ------------------------------------------------------------------------ r130900 | | 2015-12-11 15:28:26 Added: Widgets: listbox columns in percentage ------------------------------------------------------------------------ r130899 | | 2015-12-11 15:24:25 Added: Widgets: listbox columns in percentage ------------------------------------------------------------------------ r130898 | | 2015-12-11 15:23:53 Fixed: Non-existing spawner init crash ------------------------------------------------------------------------ r130897 | | 2015-12-11 14:53:18 Fixed: crash on hive status when off-line mode enabled ------------------------------------------------------------------------ r130896 | | 2015-12-11 14:45:49 Added: Widgets: ButtonWidget Text height ------------------------------------------------------------------------ r130895 | | 2015-12-11 14:22:21 Changed: ScriptAPI: man API quickslots ------------------------------------------------------------------------ r130894 | | 2015-12-11 14:08:52 Added: Script: saving persistent enforce script stored variables ------------------------------------------------------------------------ r130893 | | 2015-12-11 12:33:33 Added: Weapons: Firearm's chamber independent from barrel and magazine - revolver ------------------------------------------------------------------------ r130892 | | 2015-12-11 12:30:32 Added: network communication for tracking system Added: tracking client for network layer Tweaked: read of default agent template if none is found ------------------------------------------------------------------------ r130891 | | 2015-12-11 11:09:21 Added: Debug possibilities for ssao effect ------------------------------------------------------------------------ r130890 | | 2015-12-11 10:14:59 Changed: ScriptAPI: cargo api & GetObjectsAtPosition ------------------------------------------------------------------------ r130887 | | 2015-12-11 09:29:17 Fixed: Workbench - World editor - crashfix ------------------------------------------------------------------------ r130886 | | 2015-12-11 00:02:50 Changed: water dist rendering better ------------------------------------------------------------------------ r130883 | | 2015-12-10 16:51:18 Changed: water ponds upd (exact terrain sampling, foam, blending) Added: terrain height map representation, mapping to RV height map Fixed: texture fix of default pool update ------------------------------------------------------------------------ r130882 | | 2015-12-10 16:31:34 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130881 | | 2015-12-10 16:08:35 Tweaked: Category and Tag verification Tweaked: Autotest override Tweaked: Cleanup debug log ------------------------------------------------------------------------ r130880 | | 2015-12-10 16:06:41 Added: Workbench - World editor - basic entity manipulation by gizmo ------------------------------------------------------------------------ r130879 | | 2015-12-10 15:38:08 Modified: SSAO post process noise texture is now semi-random custom texture to suppress some noise artifacts Modified: Used SuperShader for multiple pass blur shader instead of shader array Fixed: Colorness and intensity SSAO params work now ------------------------------------------------------------------------ r130878 | | 2015-12-10 15:26:46 Changed: ScriptAPI: weapon GetMuzzlesCount ------------------------------------------------------------------------ r130876 | | 2015-12-10 14:27:51 Added: Script: saving persistent enforce script stored variables ------------------------------------------------------------------------ r130873 | | 2015-12-10 12:35:18 Fixed: loot items with no flags can be spawned anywhere Tweaked: server storage now uses enfusion's file system ------------------------------------------------------------------------ r130872 | | 2015-12-10 10:47:06 Fixed: Cars getting stuck on low obstacles because the middle-axle wheels collide with the ground/roadway. ------------------------------------------------------------------------ r130869 | | 2015-12-10 10:03:10 Added: Profile watch for number of dynamic phx objects ------------------------------------------------------------------------ r130867 | | 2015-12-09 17:52:14 clean-up ------------------------------------------------------------------------ r130866 | | 2015-12-09 17:48:51 Fixed: build fail - forgotten to delete a piece of code in car.cpp ------------------------------------------------------------------------ r130865 | | 2015-12-09 17:28:27 Fixed: RPM of remote cars was not updating properly sometimes, because the speed of the traction wheel was not computed. Tweaked: Better method for updating the transformation of the physics elements of wheels on cars. ------------------------------------------------------------------------ r130864 | | 2015-12-09 17:19:16 Fixed: remote debugger bugs ------------------------------------------------------------------------ r130863 | | 2015-12-09 16:36:18 Fixed: RV exitGame function Added: export-proxy file (economy storage) is now separated per world Updated: server storage is now separated per world ------------------------------------------------------------------------ r130862 | | 2015-12-09 16:35:57 Tweaked: Debug navmesh regeneration ------------------------------------------------------------------------ r130860 | | 2015-12-09 16:02:15 Fixed: compile error fixes after mathlib API changes ------------------------------------------------------------------------ r130859 | | 2015-12-09 15:39:05 Fixed: New player going to hell fixed ------------------------------------------------------------------------ r130858 | | 2015-12-09 14:11:51 Fixed: Sometimes data for the same time was added to the remote states history of the cars. Changed: Speed of remote cars is retrieved now from the remote states history. This fixes some visual glitches caused by sudden speed changes. ------------------------------------------------------------------------ r130857 | | 2015-12-09 13:58:54 Added: RV script function that lists all playable worlds (off-line mode) ------------------------------------------------------------------------ r130856 | | 2015-12-09 13:49:54 Added: SSAO post process Added: test colorization of SSAO Modified: Skip Rain rendering when low intensity ------------------------------------------------------------------------ r130855 | | 2015-12-09 12:55:01 Fixed: Distribution zone test of items/ Respawn test ------------------------------------------------------------------------ r130854 | | 2015-12-09 12:28:43 Added: navigation - jumping ------------------------------------------------------------------------ r130853 | | 2015-12-09 11:22:31 Fixed: predators update targets after full lod set ------------------------------------------------------------------------ r130850 | | 2015-12-09 10:47:10 Changed: Items: Ammo: Ruined ammo can be loaded into a magazine but not chambered ------------------------------------------------------------------------ r130849 | | 2015-12-09 10:34:37 Fixed: Value of player presence in AI - removed debug UI ------------------------------------------------------------------------ r130848 | | 2015-12-09 09:17:21 Fixed: compile error fix ------------------------------------------------------------------------ r130847 | | 2015-12-08 18:06:13 Fixed: Too many respawn attempts ------------------------------------------------------------------------ r130846 | | 2015-12-08 18:01:37 Changed: fixed saving of "debug.history", #2 ------------------------------------------------------------------------ r130845 | | 2015-12-08 17:50:25 Fixed: Compile error after MT render API change ------------------------------------------------------------------------ r130843 | | 2015-12-08 16:44:56 Changed: fixed saving of "debug.history" ------------------------------------------------------------------------ r130841 | | 2015-12-08 15:56:38 Fixed: Value of player presence in AI class Man: float GetPresenceInAI(); ------------------------------------------------------------------------ r130839 | | 2015-12-08 15:51:19 Fixed: compiler fix ------------------------------------------------------------------------ r130838 | | 2015-12-08 15:44:32 Changed: API for paralelized rendering prepared Tweaked: cleanups&tidy ups ------------------------------------------------------------------------ r130837 | | 2015-12-08 15:31:19 attempt to fix: Crash: Server - TransferAmmo::Decode ------------------------------------------------------------------------ r130836 | | 2015-12-08 15:16:25 Added: Value of player presence in AI class Man: float GetPresenceInAI(); ------------------------------------------------------------------------ r130835 | | 2015-12-08 15:13:41 Fixed: navmesh generator completion fix ------------------------------------------------------------------------ r130834 | | 2015-12-08 15:02:43 Changed: water update (all parameters modificable, shadows and foam missing) ------------------------------------------------------------------------ r130832 | | 2015-12-08 14:29:11 Changed: SleepWithUpdate disabled ------------------------------------------------------------------------ r130831 | | 2015-12-08 14:24:34 Tweaked: Sleeping vehicles processing ------------------------------------------------------------------------ r130828 | | 2015-12-08 13:16:07 Changed: Vehicles: Global Issues: Player can access interactions from long distance ------------------------------------------------------------------------ r130825 | | 2015-12-08 12:45:55 Added: integer support for RV script Updated: RV script function areaFlags now returns array of set area flags instead of one combined number ------------------------------------------------------------------------ r130824 | | 2015-12-08 12:05:16 Added: Enf script constants for max and min vield of view ------------------------------------------------------------------------ r130823 | | 2015-12-08 11:17:43 Fixed: SetObjectDirty for InventoryItem::SwitchOn ------------------------------------------------------------------------ r130822 | | 2015-12-08 11:03:27 Added: Autoprofiling option & functionality to profiling tool Fixed: engine profile string storing ------------------------------------------------------------------------ r130821 | | 2015-12-08 10:19:34 Changed: ItemTransmitter is now inherited from clothes, can be attached to player's back ------------------------------------------------------------------------ r130820 | | 2015-12-08 09:52:00 Added: curves library, simple list implementation (WIP) ------------------------------------------------------------------------ r130819 | | 2015-12-08 09:37:25 Changed: Workbench: save list of opened files fix ------------------------------------------------------------------------ r130818 | | 2015-12-08 09:11:36 Changed: Script API: support functions for inventory script API Changed: UI: small fixes and tweaks in widgets Changed: Workbench: fixed icon ------------------------------------------------------------------------ r130817 | | 2015-12-07 18:41:36 Changed: water upd ------------------------------------------------------------------------ r130816 | | 2015-12-07 18:40:38 Fixed: Choppy movement of the cars, especially when getting close to other cars. Changed: Added simulation time information to the car position data synchronized over the network in order to prevent bad playback. Changed: The car trajectory received from the owner is played back with a dynamically adjusted time-step in order to compensate for network lag and differences in frame-rate between server and clients. Added debug diagnostics for this process. Tweaked: Disabled spline curve interpolation for the car trajectory as a hotfix for bad transformations (decreased scale) caused by too small differences between received transformations. ------------------------------------------------------------------------ r130813 | | 2015-12-07 17:03:37 Added: Re/ Spawn global variables Fixed: Crash during initialization fail ------------------------------------------------------------------------ r130812 | | 2015-12-07 16:19:16 Fixed: Linker error on orbis-clang. ------------------------------------------------------------------------ r130810 | | 2015-12-07 16:01:27 Changed: fixed crash ------------------------------------------------------------------------ r130809 | | 2015-12-07 15:12:22 Changed: fixed coords in SqfMoveToGroundPos ------------------------------------------------------------------------ r130807 | | 2015-12-07 14:47:06 Fixed: iksboks one - crash during initialization fixed ------------------------------------------------------------------------ r130806 | | 2015-12-07 14:29:43 Added: Navmesh distributed generation ------------------------------------------------------------------------ r130805 | | 2015-12-07 14:10:07 Added: Enf script function Man::GetCurrentZeroing() ------------------------------------------------------------------------ r130804 | | 2015-12-07 13:54:30 Added: Enf script function Man::GetCurrentWeaponMode() ------------------------------------------------------------------------ r130800 | | 2015-12-07 11:37:52 Added: Dedicated loot re/ spawner Added: Global variables Changed: DE/ Loot/ Spawn/ Cleanup init & update Fixed: Segment loading ------------------------------------------------------------------------ r130798 | | 2015-12-07 11:00:41 Tweaked: disabling Cassandra stats also disables its updater functions ------------------------------------------------------------------------ r130797 | | 2015-12-07 09:56:50 Added: Workbench - World editor - solved inputs during playing game in editor ------------------------------------------------------------------------ r130796 | | 2015-12-07 09:11:39 Fixed: Wrong AAB initialization for rain mask. ------------------------------------------------------------------------ r130795 | | 2015-12-07 09:09:10 Changed: use V1 by default ------------------------------------------------------------------------ r130794 | | 2015-12-07 08:26:04 Changed: build fix ------------------------------------------------------------------------ r130793 | | 2015-12-07 08:18:53 Added: CreateObjectsListV2 (WIP) ------------------------------------------------------------------------ r130792 | | 2015-12-07 08:12:24 Added: DisableSimulation for created items ------------------------------------------------------------------------ r130791 | | 2015-12-04 18:49:33 Changed: build fix ------------------------------------------------------------------------ r130789 | | 2015-12-04 18:24:48 Added: CreateObjectsListV2 (WIP) ------------------------------------------------------------------------ r130786 | | 2015-12-04 16:14:28 Changed: Water development ------------------------------------------------------------------------ r130785 | | 2015-12-04 16:13:25 Modified: Changed downsample pass when rendering rain mask Fixed: Some Dx9 compilation issues Removed: Some dead/debug code ------------------------------------------------------------------------ r130784 | | 2015-12-04 16:04:34 Zone GZoneGenerator Tool Fixed: menu and tool-bar was not working when no layer has been loaded Removed: unused code Tweaked: code clean up and re-factored ------------------------------------------------------------------------ r130783 | | 2015-12-04 16:02:05 Debug code removed ------------------------------------------------------------------------ r130780 | | 2015-12-04 14:44:22 Tweaked: world meta data exporter object type checking ------------------------------------------------------------------------ r130778 | | 2015-12-04 13:22:07 Changed: Vehicles: Camera is locked during boarding animation ------------------------------------------------------------------------ r130777 | | 2015-12-04 12:52:49 Zone GZoneGenerator Tool Added: import configuration from binary area map Fixed: import / export binary area map ------------------------------------------------------------------------ r130775 | | 2015-12-04 11:12:59 Changed: Vehicles: Player can't get into the vehicle from the space directly in front of the doors ------------------------------------------------------------------------ r130773 | | 2015-12-04 10:28:32 Fixed: import of area map (zones) for loot spawning ------------------------------------------------------------------------ r130771 | | 2015-12-04 07:57:10 Changed: hotfix for standing corpses after reconnect - net sync part ------------------------------------------------------------------------ r130770 | | 2015-12-04 07:44:34 Changed: hotfix for standing corpses after reconnect - ragdoll part ------------------------------------------------------------------------ r130769 | | 2015-12-03 17:00:20 Merged revision(s) 130768 from DayZ/branches/stable_0059: Fixed: Navmesh generation / doors crash (GetObjId() doesn't return as unique object ids as was expected...) ------------------------------------------------------------------------ r130767 | | 2015-12-03 16:24:57 Added: sqf script function returning area flags (zones) of an object ------------------------------------------------------------------------ r130764 | | 2015-12-03 15:16:01 Changed: dbg ------------------------------------------------------------------------ r130763 | | 2015-12-03 15:13:28 Fixed: correct position from ground when synchronzing vehicles to client ------------------------------------------------------------------------ r130762 | | 2015-12-03 15:10:18 Updated: optimized world meta data exporter process ------------------------------------------------------------------------ r130761 | | 2015-12-03 14:43:30 Fixed: Workbench compiling ------------------------------------------------------------------------ r130760 | | 2015-12-03 14:31:56 Added: Workbench - World editor - inserting new entities to scene ------------------------------------------------------------------------ r130759 | | 2015-12-03 13:24:06 Changed: NewUI: widget dragging render order ------------------------------------------------------------------------ r130758 | | 2015-12-03 11:04:35 Fixed: Workbench - P3D export ------------------------------------------------------------------------ r130757 | | 2015-12-03 09:38:56 Changed: Vehicles: player can access positions in vehicle from behind some cars ------------------------------------------------------------------------ r130756 | | 2015-12-02 16:57:23 Updated: world meta data exporter has now two modes of final exported images Tweaked: world meta data exporter code re-factor ------------------------------------------------------------------------ r130755 | | 2015-12-02 15:31:35 ZoneGenerator Tool Added: indicator whether some layer has changed Updated: brush controls Removed: unused code ------------------------------------------------------------------------ r130754 | | 2015-12-02 14:58:14 Fixed: Broken workbench build. Removed: Serialization of long. Fixed: Removed windows types changed to enfusion types. ------------------------------------------------------------------------ r130751 | | 2015-12-02 14:31:49 Changed: Disabled global voice chat ------------------------------------------------------------------------ r130750 | | 2015-12-02 13:54:05 Fixed: fix of late material destroy ------------------------------------------------------------------------ r130749 | | 2015-12-02 13:47:35 Added: world meta data exporter can be now configured via xml file Fixed: world meta data exporter was not exporting some types correctly ------------------------------------------------------------------------ r130748 | | 2015-12-02 13:44:46 Fixed: Workbench - camera movement fix ------------------------------------------------------------------------ r130747 | | 2015-12-02 13:35:26 no more allocations for proxies in Object::Intersect() and Object::IntersectLine() ------------------------------------------------------------------------ r130745 | | 2015-12-02 13:29:11 ZoneGenerator Tool Updated: sample export configuration file ------------------------------------------------------------------------ r130743 | | 2015-12-02 13:02:11 clean-up ------------------------------------------------------------------------ r130742 | | 2015-12-02 12:26:04 Fixed: bad define test ------------------------------------------------------------------------ r130741 | | 2015-12-02 12:19:13 Added: CreateObjectsListV2 (WIP) ------------------------------------------------------------------------ r130740 | | 2015-12-02 12:17:52 Added: CreateObjectsListV2 (WIP) ------------------------------------------------------------------------ r130737 | | 2015-12-02 11:33:32 Fixed: crashing servers ------------------------------------------------------------------------ r130736 | | 2015-12-02 11:30:57 Fixed: assert in debug build because of upper-case names of sound samples. ------------------------------------------------------------------------ r130735 | | 2015-12-02 11:29:50 Fixed: Improved robustness of compiler when compiling broken code. It should not crash anymore. ------------------------------------------------------------------------ r130734 | | 2015-12-02 10:40:35 Fixed: fix candidate for zombies falling trough the ground ------------------------------------------------------------------------ r130733 | | 2015-12-02 09:40:40 Added: MIN added for downsize ------------------------------------------------------------------------ r130732 | | 2015-12-02 09:03:13 Changed: skatulata ------------------------------------------------------------------------ r130731 | | 2015-12-02 08:53:47 - dead code ------------------------------------------------------------------------ r130730 | | 2015-12-02 08:47:55 Changed: skatulata ------------------------------------------------------------------------ r130729 | | 2015-12-02 08:42:50 Changed: skatulata ------------------------------------------------------------------------ r130728 | | 2015-12-02 08:35:33 Changed: Workbench - Camera speed on mouse wheel + cleaning ------------------------------------------------------------------------ r130727 | | 2015-12-02 08:24:42 Changed: crlf ------------------------------------------------------------------------ r130726 | | 2015-12-02 08:22:00 Changed: skatulata ------------------------------------------------------------------------ r130725 | | 2015-12-01 21:28:50 Added: water pool update Added: DiagMenu able to work with ranges Added: API fix Added: ScreenSpaceDirs computation in CameraParams ------------------------------------------------------------------------ r130724 | | 2015-12-01 18:58:39 Tweaked: enable/disable profiling - removed some smelly code, took less aggressive approach, this functionality disables only time tracking ------------------------------------------------------------------------ r130722 | | 2015-12-01 14:34:44 Anim Engine + Editor Added: state machines Added: node debugger Added: expressions, life debug, preview, check graph, editor support for everything you can change Fixed: almost everything was updated ------------------------------------------------------------------------ r130720 | | 2015-12-01 12:34:55 Fixed: profiler scopes for alive / zombie count ------------------------------------------------------------------------ r130719 | | 2015-12-01 12:27:37 Changed: new controls ------------------------------------------------------------------------ r130716 | | 2015-12-01 10:25:15 Removed: forgotten debug code ------------------------------------------------------------------------ r130715 | | 2015-12-01 08:00:02 Changed: Workbench - World editor - scale support by entity transform ------------------------------------------------------------------------ r130713 | | 2015-11-30 17:43:00 Fixed: Megaphone chat/voice channel update Added: support for public address system ------------------------------------------------------------------------ r130712 | | 2015-11-30 17:30:31 ZoneGenerator Tool Added: layer ordering by drag and drop feature Fixed: crash when application exits ------------------------------------------------------------------------ r130711 | | 2015-11-30 17:27:30 Added: default values for rain mask resolution and down-sampled rain mas ration ------------------------------------------------------------------------ r130710 | | 2015-11-30 17:23:05 Added: Rain mask & apply it to rain ripples, close rain and down-sampled version also to distant rain (custom down-sample step with minimal value) Modified: God rays and rain effects use luminance to blend with render target ------------------------------------------------------------------------ r130708 | | 2015-11-30 16:48:47 Added: binding MatWaterPool to RV ------------------------------------------------------------------------ r130707 | | 2015-11-30 15:59:25 Added: Better group rendering works Added: water pool rendering impementation start Added: better computation for light quantize ------------------------------------------------------------------------ r130704 | | 2015-11-30 15:37:16 Changed: Parsing and storage name of AINoiseTemplates ------------------------------------------------------------------------ r130702 | | 2015-11-30 14:59:57 ZoneGenerator Tool Fixed: layer was painted twice when selected and set visible at the same time ------------------------------------------------------------------------ r130700 | | 2015-11-30 14:38:20 Changed: fixed removal of player corpses, added removal of zombie corpses (perf) ------------------------------------------------------------------------ r130699 | | 2015-11-30 14:08:42 ZoneGenerator Tool Added: customizable background image Added: memory of last saved configuration file and background image Added: Brush outline settings (colour and width) Updated: some code re-factor (still WIP) Fixed: configuration saving ------------------------------------------------------------------------ r130698 | | 2015-11-30 13:59:14 Fixed: Workbench - TXO - XOB export validation ------------------------------------------------------------------------ r130696 | | 2015-11-30 13:34:34 Added: Received data added to profile statistics ------------------------------------------------------------------------ r130695 | | 2015-11-30 12:04:29 Fixed: Missing files !? ------------------------------------------------------------------------ r130694 | | 2015-11-30 11:51:39 Added: Cleanup support limit for item removal Added: Preparing new spawners Changed: Cleanup indepented class/ update ------------------------------------------------------------------------ r130692 | | 2015-11-30 11:18:52 Fixed: Compile fix ------------------------------------------------------------------------ r130690 | | 2015-11-30 10:51:03 Added: object counts into profiler ------------------------------------------------------------------------ r130689 | | 2015-11-30 10:43:29 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130688 | | 2015-11-30 10:09:16 Fixed: Workbench - P3D Converter - solved issues about generating materials Added: Workbench - World editor - drag & drop support in scene windows ------------------------------------------------------------------------ r130687 | | 2015-11-29 23:54:25 Added: Better group rendering test ------------------------------------------------------------------------ r130672 | | 2015-11-27 15:23:10 Added: 2d renderer ------------------------------------------------------------------------ r130670 | | 2015-11-27 15:16:57 Added: disable simulation after death but not until the animation is finished ------------------------------------------------------------------------ r130664 | | 2015-11-27 14:32:04 merged in the new changes from enf_main_app_pc.cpp (profiler api changes) ------------------------------------------------------------------------ r130662 | | 2015-11-27 14:04:22 Added: Enf script function to add noise ------------------------------------------------------------------------ r130661 | | 2015-11-27 13:03:17 Added: Widget: drag & drop, DropReveived event ------------------------------------------------------------------------ r130660 | | 2015-11-27 12:15:52 Fixed: profiler monitor float values clear ------------------------------------------------------------------------ r130659 | | 2015-11-27 11:51:32 Added: profiler runtime enable/disable ------------------------------------------------------------------------ r130654 | | 2015-11-26 16:59:28 Fixed: inttypes ------------------------------------------------------------------------ r130653 | | 2015-11-26 16:09:12 Changed: -triggertestall doesnt change trees and houses into trigger objects ------------------------------------------------------------------------ r130652 | | 2015-11-26 15:54:52 Added: GetNetworkObjectInfo ------------------------------------------------------------------------ r130650 | | 2015-11-26 15:48:59 Fixed: wrong removal from old position ------------------------------------------------------------------------ r130648 | | 2015-11-26 15:31:30 ZoneGenerator Tool Added: customizable background overlay Added: Zoom in/out via bracket keys ------------------------------------------------------------------------ r130646 | | 2015-11-26 15:22:34 Tweaked: Do not play ai sounds on server (trigger by animation system) ------------------------------------------------------------------------ r130643 | | 2015-11-26 15:17:17 Fixed: removal from nolayer ------------------------------------------------------------------------ r130642 | | 2015-11-26 15:02:30 Fixed: removal from rtree ------------------------------------------------------------------------ r130639 | | 2015-11-26 14:10:46 Changed: crash fix ------------------------------------------------------------------------ r130638 | | 2015-11-26 14:02:44 Changed: visible arrows as a tracers ------------------------------------------------------------------------ r130637 | | 2015-11-26 13:53:11 ZoneGenerator Tool Fixed: visible layers was not drawing correctly Fixed: memory leak in graphics scene ------------------------------------------------------------------------ r130635 | | 2015-11-26 13:44:53 Removed: forgotten debug lines ------------------------------------------------------------------------ r130633 | | 2015-11-26 13:05:14 Changed: revert of smaller query box ------------------------------------------------------------------------ r130632 | | 2015-11-26 12:38:43 Fixed: disable simulation after death animation is over ------------------------------------------------------------------------ r130631 | | 2015-11-26 12:06:18 Changed: Items: Ammo: Amount of ammo in the stack is not refreshing ------------------------------------------------------------------------ r130629 | | 2015-11-26 11:48:21 Fixed: hotfix for attachments ------------------------------------------------------------------------ r130628 | | 2015-11-26 11:43:52 Changed: clear results from rtree before new query ------------------------------------------------------------------------ r130627 | | 2015-11-26 11:32:42 Changed: server - rtree cleanup ------------------------------------------------------------------------ r130625 | | 2015-11-26 10:45:16 ZoneGenerator Tool Fixed: missing files ------------------------------------------------------------------------ r130624 | | 2015-11-26 10:43:41 ZoneGenerator Tool Added: state of windows Updated: renaming layers Updated: layer structure ------------------------------------------------------------------------ r130622 | | 2015-11-26 08:44:13 Removed: removal of unnecessary API ------------------------------------------------------------------------ r130621 | | 2015-11-25 20:00:28 Fixed typo (minor error) ------------------------------------------------------------------------ r130620 | | 2015-11-25 19:35:36 enabled GInput init + merged with main_app_pc ------------------------------------------------------------------------ r130619 | | 2015-11-25 19:33:40 Fixed narrowing cast warning ------------------------------------------------------------------------ r130617 | | 2015-11-25 17:29:22 Fixed: hotfix for attachments ------------------------------------------------------------------------ r130616 | | 2015-11-25 17:04:32 Added: Camera DOF Postprocess effects DX11 support ------------------------------------------------------------------------ r130615 | | 2015-11-25 17:01:05 Fixed: ragdoll disable simulation of its owner after it is removed not immediately after death ------------------------------------------------------------------------ r130614 | | 2015-11-25 15:40:29 Changed: New Inputs: Changing weapons of the same type ------------------------------------------------------------------------ r130613 | | 2015-11-25 15:39:32 Added: Reserve memory for proxy slots (usually has 1 of them) ------------------------------------------------------------------------ r130611 | | 2015-11-25 15:23:49 Added: fixed GetCurrentInventoryPosition() for attachments ------------------------------------------------------------------------ r130608 | | 2015-11-25 12:06:54 Changed: New Inputs: Pick Up ------------------------------------------------------------------------ r130604 | | 2015-11-25 11:16:50 Fixed: error message when areaMap is not set in world config ------------------------------------------------------------------------ r130600 | | 2015-11-25 10:39:29 Fixed: Workbench build after changed matrix API ------------------------------------------------------------------------ r130599 | | 2015-11-25 10:38:34 Fixed: unimportant message sending frequently ------------------------------------------------------------------------ r130598 | | 2015-11-25 10:28:00 Changed: std::function performance (part 6/2) ------------------------------------------------------------------------ r130596 | | 2015-11-25 09:50:59 Changed: script vs config inheritance tree error-log fix ------------------------------------------------------------------------ r130594 | | 2015-11-25 09:27:20 Added: Scope Postprocess effects DX11 ------------------------------------------------------------------------ r130593 | | 2015-11-24 19:52:54 Added: 2d rendering functions Added: rv engine lines rendering wrapper ------------------------------------------------------------------------ r130592 | | 2015-11-24 19:00:13 Changed: std::function performance (part 5/2) ------------------------------------------------------------------------ r130591 | | 2015-11-24 18:56:29 Removed: mistake ------------------------------------------------------------------------ r130589 | | 2015-11-24 18:41:35 Changed: std::function performance (part 4/2) ------------------------------------------------------------------------ r130588 | | 2015-11-24 18:26:05 Fixed: paint on non-painted layers deletes its content Fixed: brush paint color was not refreshing correctly Fixed: layer color button was not refreshing correctly ------------------------------------------------------------------------ r130587 | | 2015-11-24 18:24:19 Fixed: typo, causing frequent Array copy when in ragdoll ------------------------------------------------------------------------ r130586 | | 2015-11-24 18:22:26 Changed: std::function performance (part 3/2) ------------------------------------------------------------------------ r130585 | | 2015-11-24 18:21:21 Changed: next round of mathlib cleanup ------------------------------------------------------------------------ r130583 | | 2015-11-24 18:06:10 Added: new bone tool for AnimEditor Added: parent bone indexes to AnimBinder ------------------------------------------------------------------------ r130582 | | 2015-11-24 18:01:15 Changed: std::function performance (part 2/2) ------------------------------------------------------------------------ r130579 | | 2015-11-24 17:25:03 Added missing anim src files ------------------------------------------------------------------------ r130578 | | 2015-11-24 17:23:54 Changed: std::function performance (part 1/2) ------------------------------------------------------------------------ r130577 | | 2015-11-24 17:17:22 included enf AI and enf enf meshobject previously excluded from build ------------------------------------------------------------------------ r130575 | | 2015-11-24 16:49:40 Changed: New Inputs: melee attacks ------------------------------------------------------------------------ r130573 | | 2015-11-24 15:42:24 disabled curl (not used) ------------------------------------------------------------------------ r130572 | | 2015-11-24 15:40:39 Changed: small improvement ------------------------------------------------------------------------ r130571 | | 2015-11-24 15:21:11 corrected. replaced defines (C string functions) with global functions ------------------------------------------------------------------------ r130570 | | 2015-11-24 15:20:31 Changed: old ui - prevent batteries to be attachable from client side ------------------------------------------------------------------------ r130568 | | 2015-11-24 14:57:43 corrected. replaced defines (C string functions) with global functions ------------------------------------------------------------------------ r130567 | | 2015-11-24 14:55:54 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130564 | | 2015-11-24 14:29:27 Removed references to deleted files ------------------------------------------------------------------------ r130561 | | 2015-11-24 14:11:24 Removed duplicate filesystem file ------------------------------------------------------------------------ r130560 | | 2015-11-24 14:11:09 Updated: CLI mode ------------------------------------------------------------------------ r130559 | | 2015-11-24 14:10:14 Removed duplicate filesystem file ------------------------------------------------------------------------ r130557 | | 2015-11-24 13:49:46 Fixed: layer saving Updated: command line mode ------------------------------------------------------------------------ r130553 | | 2015-11-24 13:29:20 Fixed: Workbench compile (missing files added) ------------------------------------------------------------------------ r130552 | | 2015-11-24 13:21:20 Changed: - Workbench - cleaning ------------------------------------------------------------------------ r130551 | | 2015-11-24 13:03:14 Changed: Compile fix: server ------------------------------------------------------------------------ r130550 | | 2015-11-24 12:52:30 Fixed: AnimPreviewWnd update time back to normal ------------------------------------------------------------------------ r130549 | | 2015-11-24 12:26:14 AnimEditor Workbench: added workspace changes ------------------------------------------------------------------------ r130548 | | 2015-11-24 12:21:48 (út, 24 11 2015) | 12 lines AnimEngine: Added: StateMachine, State, Blender, Source Added: State Contexts Added: Evaluator Queues, Math AnimEditor: Added: graph editor Added: main improvements editing sets, animations ------------------------------------------------------------------------ r130547 | | 2015-11-24 12:14:47 Fix: Workbench - overide method GetEngineSettingsFile overriding nothing - compiler error ------------------------------------------------------------------------ r130546 | | 2015-11-24 12:03:59 Fixed: TXO Parser memory leak Added: TXO Parser indent character selectable ------------------------------------------------------------------------ r130545 | | 2015-11-24 11:56:35 Fixed: temp fix for skeleton, after orientation API change ------------------------------------------------------------------------ r130544 | | 2015-11-24 11:14:55 Added: ScriptAPI: material properties Added: SQF postprocess API: dx11 support ------------------------------------------------------------------------ r130540 | | 2015-11-24 10:46:03 Fixed: Helicopter: basic network functionality ------------------------------------------------------------------------ r130539 | | 2015-11-24 10:44:57 Changed: Weapons: Bolt action weapons gives back usable bullets. ------------------------------------------------------------------------ r130538 | | 2015-11-24 10:41:22 Fixed: retail build ------------------------------------------------------------------------ r130536 | | 2015-11-24 09:04:25 Fix: memory leak in tracking ------------------------------------------------------------------------ r130534 | | 2015-11-23 17:58:07 Removed: unused Offset variable ------------------------------------------------------------------------ r130533 | | 2015-11-23 17:54:57 Fixed: Enfusion - XObjectLib - removed obsolete angles from colliders ------------------------------------------------------------------------ r130532 | | 2015-11-23 17:26:37 Fixed: few megaphone fixes ------------------------------------------------------------------------ r130531 | | 2015-11-23 17:23:21 Fixed: opening files by handle of Enfusion filesystem from PBO ------------------------------------------------------------------------ r130530 | | 2015-11-23 17:09:41 (po, 23 11 2015) | 12 lines ZoneGenerator Tool Added: sample configuration Added: possibility to view multiple layers Added: layer UI configuration Added: layer area configuration (distributed loot spawning) Added: export binary area map (distributed loot spawning) Added: possibility to change engine layers Updated: layer painting and controls Updated: loading configuration Updated: command-line mode (still Work In Progress) ------------------------------------------------------------------------ r130529 | | 2015-11-23 17:01:13 Added: worlds now have additional parameter for area map (distributed loot spawning) Added: area map definition and loading (distributed loot spawning) Updated: layer exporter for ZoneGenerator Tool ------------------------------------------------------------------------ r130528 | | 2015-11-23 16:57:42 Changed: next round of unifying transformations ------------------------------------------------------------------------ r130524 | | 2015-11-23 16:11:24 Fixed 2 warnings ------------------------------------------------------------------------ r130523 | | 2015-11-23 15:59:39 Tweaked: Spawn loot at surface point ------------------------------------------------------------------------ r130522 | | 2015-11-23 15:40:35 Changed: Locked Cursor fix ------------------------------------------------------------------------ r130521 | | 2015-11-23 15:34:14 Added: Public Address System (wip) ------------------------------------------------------------------------ r130520 | | 2015-11-23 15:26:42 Changed: Crash: Server - ExplosionBlindEffect ------------------------------------------------------------------------ r130518 | | 2015-11-23 15:13:45 Changed: New Inputs: Bow charge ------------------------------------------------------------------------ r130517 | | 2015-11-23 14:44:33 Changed: Unified Set/GetAngles and SetYawPitchRoll to one (correct) API ------------------------------------------------------------------------ r130513 | | 2015-11-23 14:18:19 Fixed: Game project filters ------------------------------------------------------------------------ r130512 | | 2015-11-23 14:16:03 Changed: Enfusion - engine settings and profile per game project ------------------------------------------------------------------------ r130506 | | 2015-11-23 13:10:07 Replaced RV engine macro Verify with RvVerify to avoid conflicts (the name is ambiguous) with system WinRT Verify function ------------------------------------------------------------------------ r130505 | | 2015-11-23 13:01:56 Changed: use synchronous move when player is did ------------------------------------------------------------------------ r130504 | | 2015-11-23 12:50:42 Changed: New Inputs: melee attacks ------------------------------------------------------------------------ r130503 | | 2015-11-23 12:48:31 corrected folder name in vcxproj and vcxproj.filters network ==> Network (case sensitive) ------------------------------------------------------------------------ r130502 | | 2015-11-23 12:31:22 Removed VS2012 specific code (ifdef _VS2012) ------------------------------------------------------------------------ r130501 | | 2015-11-23 12:03:27 Added: Support for save&load segmentation Added: Respawner for DE Added: Respawn now respects categories and tags at lowest container/ selection level Changed: Main timing and scheduling of CE Changed: Save & Load functionality Changed: DE initial spawn Tweaked: Surface trace during spawn optional Tweaked: Dynevent autotest Tweaked: House state save/ load ------------------------------------------------------------------------ r130498 | | 2015-11-23 10:52:43 Tweaked: update distance for inventory items lowered to 150m ------------------------------------------------------------------------ r130496 | | 2015-11-23 10:24:59 Removed: unused function #2 ------------------------------------------------------------------------ r130495 | | 2015-11-23 10:22:10 Removed: unused function ------------------------------------------------------------------------ r130494 | | 2015-11-23 10:17:47 Added: triggers testing params -triggertest and -triggertestall Added: special section utilization for underground part of trigger geometry ------------------------------------------------------------------------ r130492 | | 2015-11-23 08:28:25 Added: Workbench - World editor - switching between game and edit modes Fixed: Workbench - Issues with filesystems which are defined by relative paths to working dir ------------------------------------------------------------------------ r130491 | | 2015-11-22 21:01:27 Added: DX11 scopes are rendering (overall pass now ) Added: indices in dynamic cache Fixed: small fixes in render ------------------------------------------------------------------------ r130482 | | 2015-11-20 15:32:34 Changed: New Inputs: Unconscious ------------------------------------------------------------------------ r130481 | | 2015-11-20 15:24:33 Added: natvis for msvc (added and debugged networking) (wip) ------------------------------------------------------------------------ r130479 | | 2015-11-20 13:21:47 Changed: Cassandra stats can now be disabled servlet side ------------------------------------------------------------------------ r130478 | | 2015-11-20 13:15:13 Changed: New inputs: getting in/out of vehicles, driving/riding ------------------------------------------------------------------------ r130477 | | 2015-11-20 13:09:56 Changed: Cassandra stats can now be disabled servlet side ------------------------------------------------------------------------ r130476 | | 2015-11-20 12:18:06 Changed: New Inputs: Chambering ------------------------------------------------------------------------ r130474 | | 2015-11-20 11:00:46 Changed: New Inputs: gestures ------------------------------------------------------------------------ r130472 | | 2015-11-20 10:07:16 Changed: New Inputs: Exhaustion ------------------------------------------------------------------------ r130469 | | 2015-11-19 16:56:10 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130467 | | 2015-11-19 16:26:15 Added: 2D functions for rendering (not yet tested fully) ------------------------------------------------------------------------ r130464 | | 2015-11-19 12:25:56 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130463 | | 2015-11-19 11:51:54 Added: profile scope for Man::CheckAndRepairPotencialState (perf problem) ------------------------------------------------------------------------ r130461 | | 2015-11-19 11:12:33 Fixed: trees crown again in shadows ------------------------------------------------------------------------ r130460 | | 2015-11-19 10:55:34 Added: attack success signal - support 2 phase attacks for predators ------------------------------------------------------------------------ r130459 | | 2015-11-19 09:21:48 Fixed: fix of computer trying to sleep after small time of playing ------------------------------------------------------------------------ r130456 | | 2015-11-18 16:58:25 Changed: Reduced cost for traces during loot spawn significantly Tweaked: Proxy binary file contain whether point is placed upon terrain Added: Part of full container search based upon category && tag rules ------------------------------------------------------------------------ r130455 | | 2015-11-18 16:01:06 compilable ------------------------------------------------------------------------ r130454 | | 2015-11-18 15:54:53 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130453 | | 2015-11-18 15:41:02 Fixed: fix of vertex buffer initialization ------------------------------------------------------------------------ r130452 | | 2015-11-18 15:23:39 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130451 | | 2015-11-18 13:17:15 Changed: cleanup of entity events improved EntityComponent API minor refactoring in TransformComponent ------------------------------------------------------------------------ r130446 | | 2015-11-18 10:05:40 Removed: ragdoll define - not useful anymore. ragdoll can be disabled way easier Fixed: player standing up / laying down check Fixed: contact detection by controllers (both ai and player) ------------------------------------------------------------------------ r130445 | | 2015-11-18 09:50:23 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130444 | | 2015-11-18 08:54:33 Added: ScriptAPI: RPC array of instances support ------------------------------------------------------------------------ r130443 | | 2015-11-18 08:32:39 Added: missing file in project ------------------------------------------------------------------------ r130442 | | 2015-11-18 08:13:05 Added: Workbench - World editor - selecting entities ------------------------------------------------------------------------ r130441 | | 2015-11-17 21:58:38 Added: simple mat for various 2D map/effects Added: few missing macros added Fixed: test code for bug in MatRotBlur ------------------------------------------------------------------------ r130439 | | 2015-11-17 17:58:52 Removed: unnecssary files ------------------------------------------------------------------------ r130432 | | 2015-11-17 12:26:36 Added: Memory debugger - forgotten files ------------------------------------------------------------------------ r130431 | | 2015-11-17 12:10:41 Fixed: zombie / player collisions were missing ------------------------------------------------------------------------ r130428 | | 2015-11-17 10:42:11 Added: tracking system WIP ------------------------------------------------------------------------ r130424 | | 2015-11-17 09:04:22 Tweaked: just few cleanups and tidyups ------------------------------------------------------------------------ r130423 | | 2015-11-16 17:19:15 Fixed: Choppy movement of other cars owned by server server, caused by 15 FPS simulation restriction. Increased the simulation precision to 30fps when other cars are close. Fixed: Causes of possible crashes. Changed: Playback of an entity's remote states can start when there is enough data received, not only when the duration of the buffer is enough. Changed: Car is kept as much as possible physically inactive when it is not local. Changed: Correctly preserve the first position message received by the car after an ownership change. Tweaked: Avoid adding to remote states history those position messages sent at time zero. They have a special meaning at the moment when the owner changes. ------------------------------------------------------------------------ r130422 | | 2015-11-16 14:58:09 Fixed: sqf moveToHands ------------------------------------------------------------------------ r130421 | | 2015-11-16 14:06:42 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130420 | | 2015-11-16 12:35:06 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130418 | | 2015-11-13 18:00:35 hotfix of build ------------------------------------------------------------------------ r130417 | | 2015-11-13 17:47:23 Changed: EntityData/Source uses new EntityID too ------------------------------------------------------------------------ r130416 | | 2015-11-13 17:38:03 Added: trigger physics - changing static to dynamic physics for a while after getting proper impulse. connection to p3d parameter to be added Changed: too bouncy dynamic objects fix Changed: ccd slight modification. behaves little bit better ------------------------------------------------------------------------ r130415 | | 2015-11-13 17:32:07 hotfix of build (sorry) ------------------------------------------------------------------------ r130413 | | 2015-11-13 17:02:02 Changed: cmake ------------------------------------------------------------------------ r130412 | | 2015-11-13 17:01:58 Changed: debug log stuff moved to utils_debuglog.cpp ------------------------------------------------------------------------ r130411 | | 2015-11-13 17:01:55 Changed: cmake ------------------------------------------------------------------------ r130410 | | 2015-11-13 17:01:49 Changed: msvc2015 fix ------------------------------------------------------------------------ r130409 | | 2015-11-13 17:01:46 Changed: no steam config fix ------------------------------------------------------------------------ r130408 | | 2015-11-13 17:01:42 Changed: cmake (wip) ------------------------------------------------------------------------ r130407 | | 2015-11-13 17:01:37 Changed: misc minor fixes ------------------------------------------------------------------------ r130406 | | 2015-11-13 17:01:32 Fixed: notification order ------------------------------------------------------------------------ r130405 | | 2015-11-13 17:01:27 Added: cmake ( wip) ------------------------------------------------------------------------ r130404 | | 2015-11-13 17:00:58 Added: more profiler scopes ------------------------------------------------------------------------ r130403 | | 2015-11-13 16:59:46 Change: ObjectId now shares enf::EntityID ------------------------------------------------------------------------ r130402 | | 2015-11-13 16:54:22 Changed: Memory debugger - items are not editable ------------------------------------------------------------------------ r130401 | | 2015-11-13 16:33:26 Fixed: animation exit event is not called when transition duration is less then timedelta Tweaked: some ai debug output ------------------------------------------------------------------------ r130398 | | 2015-11-13 15:24:44 Fixed: NMTApplyWeater can be sent only from botclient ------------------------------------------------------------------------ r130397 | | 2015-11-13 14:40:39 Added: ScriptAPI: RPC recipient support ------------------------------------------------------------------------ r130396 | | 2015-11-13 14:29:37 Added: Workbench - World editor - entity params edit with undo/redo, improved editor architecture ------------------------------------------------------------------------ r130395 | | 2015-11-13 14:07:25 Changed: Weapons: weapons hitpoints reset when dragged from hands to ground ------------------------------------------------------------------------ r130394 | | 2015-11-13 14:00:12 Changed: __HELISIM_LARGE_OBJECTID (64bit ObjectId) become standard for Enfusion so we can merge object-id mechanism with enf::Entity ------------------------------------------------------------------------ r130392 | | 2015-11-13 13:59:07 Tweaked: lowered distance for getting action list (perf) ------------------------------------------------------------------------ r130387 | | 2015-11-13 13:26:00 Added: Streaks into GodRay mask (used for Rain and God ray postFx) ------------------------------------------------------------------------ r130386 | | 2015-11-13 13:11:10 Added: memory debugger - docking ------------------------------------------------------------------------ r130385 | | 2015-11-13 12:57:13 Added: ScriptAPI: ObjectTyped::ConfigIsExisting ------------------------------------------------------------------------ r130383 | | 2015-11-13 12:42:13 Changed: Workbench: GuiLayoutEditor transformation set fix ------------------------------------------------------------------------ r130382 | | 2015-11-13 11:16:11 Changed: ShowCursor DX9 fix ------------------------------------------------------------------------ r130381 | | 2015-11-13 09:48:13 Changed: Weapons: weapons hitpoints reset when dragged from hands to ground ------------------------------------------------------------------------ r130380 | | 2015-11-12 17:48:53 Added: Workbench: ScriptEditor Jump To Line ------------------------------------------------------------------------ r130379 | | 2015-11-12 17:21:02 Fixed: memory tool - network data flows through queued connection Fixed: memory tool - sizes larger than 4GB are correctly displayed ------------------------------------------------------------------------ r130378 | | 2015-11-12 17:20:22 Changed: : Weapons: weapons hitpoints reset when dragged from hands to ground ------------------------------------------------------------------------ r130377 | | 2015-11-12 17:10:07 Added: Workbench: ScriptEditor Find In Files ------------------------------------------------------------------------ r130376 | | 2015-11-12 17:08:34 Changed: ShowCursor DX11 fix, forgotten file ------------------------------------------------------------------------ r130375 | | 2015-11-12 17:02:27 Fixed: Workbench - compile ------------------------------------------------------------------------ r130374 | | 2015-11-12 16:48:04 Added: Entity component model prototype ------------------------------------------------------------------------ r130373 | | 2015-11-12 16:21:27 Fixed: forgotten messages ------------------------------------------------------------------------ r130372 | | 2015-11-12 16:15:44 Fixed: object updating (reverted my bad optimization) ------------------------------------------------------------------------ r130371 | | 2015-11-12 16:11:28 Changed: probably better test for material transparency ------------------------------------------------------------------------ r130369 | | 2015-11-12 15:38:30 Fixed: Crash ------------------------------------------------------------------------ r130367 | | 2015-11-12 15:15:00 Changed: Items: "Ruined" magazines can be attached to weapons ------------------------------------------------------------------------ r130366 | | 2015-11-12 14:09:08 Modified: Shaders for rain speed increasement ------------------------------------------------------------------------ r130365 | | 2015-11-12 14:07:08 Modified: Rain speed increased and added to material Modified: Rain takes 1/4 of screen (instead of previous 1/16) and close rain lowers refraction based on depth difference to closest geometry Modified: Longer ripples lifetime (slower motion) ------------------------------------------------------------------------ r130364 | | 2015-11-12 13:54:01 Changed: ShowCursor DX11 fix ------------------------------------------------------------------------ r130363 | | 2015-11-12 13:25:20 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130362 | | 2015-11-12 13:16:12 Changed: memory tool - optimizations turned off in the debug x64 configuration ------------------------------------------------------------------------ r130361 | | 2015-11-12 13:12:35 Changed: Don't load AIs from storage ------------------------------------------------------------------------ r130360 | | 2015-11-12 12:27:35 Removed: obsolete functions ------------------------------------------------------------------------ r130359 | | 2015-11-12 12:26:30 Added: user world light HDR for inventory items ------------------------------------------------------------------------ r130358 | | 2015-11-12 11:27:42 Removed: Pointless messages in application-log about animations ------------------------------------------------------------------------ r130357 | | 2015-11-12 11:19:00 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130356 | | 2015-11-12 10:45:34 Added: Stream chunk(ing) support ------------------------------------------------------------------------ r130355 | | 2015-11-12 09:55:01 Changed: preparation for small-block allocator switch ------------------------------------------------------------------------ r130354 | | 2015-11-12 09:32:38 Tweaked: strict constructor for enf::Vector4 (less error prone) ------------------------------------------------------------------------ r130353 | | 2015-11-12 09:28:34 Tweaked: 64bit build warnings ------------------------------------------------------------------------ r130351 | | 2015-11-11 17:17:57 Fixed: minor bugs ------------------------------------------------------------------------ r130350 | | 2015-11-11 16:59:12 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130349 | | 2015-11-11 16:38:49 Changed: Workbench: GuiLayoutEditor singleton removal ------------------------------------------------------------------------ r130348 | | 2015-11-11 16:19:20 Added: Workbench: ImageSetEditor + WidgetStyleEditor QT xml -> tinyxml ------------------------------------------------------------------------ r130347 | | 2015-11-11 15:18:22 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130346 | | 2015-11-11 15:02:14 Added: Workbench: GuiLayoutEditor safe frame + settings dialog ------------------------------------------------------------------------ r130344 | | 2015-11-11 14:16:08 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130343 | | 2015-11-11 13:38:34 Changed: all time functions changed to enfusion ones (StartSectionTime,GetSectionTime, CompareSectionTimeGE, GlobalTickCount, GetRVTickCount, getSystemTime) ------------------------------------------------------------------------ r130342 | | 2015-11-11 13:11:40 Changed: Workbench: GuiLayoutEditor EmbededWidget layout property dialog ------------------------------------------------------------------------ r130341 | | 2015-11-11 13:07:57 Fixed: Transformation interpolation of synchronized car was failing and producing bad results if the same remote data (time) was received and stored twice. ------------------------------------------------------------------------ r130339 | | 2015-11-11 11:46:06 Tweaked: behavior siege - non-colliding path find when changing position on inner/outer circle ------------------------------------------------------------------------ r130338 | | 2015-11-11 10:12:09 Changed: Workbench: set InputDevice::EDITOR to avoid stealing system hotkeys ------------------------------------------------------------------------ r130337 | | 2015-11-11 10:02:34 Added: profile scope for FindMaxElevation ------------------------------------------------------------------------ r130336 | | 2015-11-11 09:11:14 Changed: Workbench: GuiLayoutEditor widget rename fix ------------------------------------------------------------------------ r130335 | | 2015-11-11 08:54:54 Changed: Workbench: GuiLayoutEditor tabs fix ------------------------------------------------------------------------ r130334 | | 2015-11-11 08:30:35 Added: Workbench: GuiLayoutEditor widget search improvement ------------------------------------------------------------------------ r130333 | | 2015-11-10 20:33:44 Added: territorie module for remote debugger ------------------------------------------------------------------------ r130332 | | 2015-11-10 18:48:38 Added: Workbench: GuiLayoutEditor widget search ------------------------------------------------------------------------ r130331 | | 2015-11-10 17:34:47 Fixed: Helicopter: added damage from physics and weapons ------------------------------------------------------------------------ r130330 | | 2015-11-10 17:19:18 Changed: Workbench: GuiLayoutEditor copy + paste improvements ------------------------------------------------------------------------ r130329 | | 2015-11-10 17:16:45 Added: Basic Spawner support including important calls Changed: Spawn by category setup Tweaked: Initial calls for DE Disabled: Surplus cleanup ------------------------------------------------------------------------ r130328 | | 2015-11-10 16:41:39 Changed: Workbench: GuiLayoutEditor update selection frames while moving ------------------------------------------------------------------------ r130327 | | 2015-11-10 16:31:05 Added: Workbench: GuiLayoutEditor independent transformation change on multiselect ------------------------------------------------------------------------ r130326 | | 2015-11-10 16:01:37 clean-up ------------------------------------------------------------------------ r130325 | | 2015-11-10 15:46:31 Added: Workbench: GuiLayoutEditor SnapToGrid improvements ------------------------------------------------------------------------ r130324 | | 2015-11-10 15:13:26 Modified: Code polishing for rain/godray/filmgrain effect Added: Shadow mask for rain ripples specular ------------------------------------------------------------------------ r130323 | | 2015-11-10 14:58:38 Fixed: remoteDebugger and playerDebuggedModule internal bugs ------------------------------------------------------------------------ r130322 | | 2015-11-10 13:30:00 Added: group and zone highlighting when an AIAgent is selected in remote debugger ------------------------------------------------------------------------ r130321 | | 2015-11-10 13:04:03 Tweaked: server updateobjects optimization ------------------------------------------------------------------------ r130320 | | 2015-11-10 12:44:38 Fixed: distance of object if in inventory ------------------------------------------------------------------------ r130319 | | 2015-11-10 11:20:27 Added: glow, diag EV, a litttle optimization ------------------------------------------------------------------------ r130318 | | 2015-11-10 11:08:37 Fixed: world resource leak when mission is not using central economy ------------------------------------------------------------------------ r130316 | | 2015-11-10 10:33:51 Added: better glow Fixed: ALLOC_LOCAL fixes, inconsistences between number of items and memory ------------------------------------------------------------------------ r130315 | | 2015-11-10 08:47:02 Changed: crlf ------------------------------------------------------------------------ r130314 | | 2015-11-10 08:44:14 Changed: dbg ------------------------------------------------------------------------ r130313 | | 2015-11-10 08:44:10 Removed: dbg ------------------------------------------------------------------------ r130312 | | 2015-11-10 08:44:05 Changed: do not send InventoryCommand and SyncVariable to a distant player (perf) ------------------------------------------------------------------------ r130311 | | 2015-11-09 18:55:21 Removed: Arma AI target tracking ------------------------------------------------------------------------ r130310 | | 2015-11-09 17:50:58 Modified: Rain effect improvements (rain ripples on the ground, god ray effect masking rain emissivity, etc) Modified: GodRay effect over-burn Added: defines for sampler & texture parameters passing into the function Added: VB optimization for rain effect and some code polishing around ------------------------------------------------------------------------ r130309 | | 2015-11-09 17:33:50 Fixed: underground walking zombies fix ------------------------------------------------------------------------ r130308 | | 2015-11-09 17:32:20 Fixed: Compilation errors due to unneeded code. ------------------------------------------------------------------------ r130307 | | 2015-11-09 17:12:59 Changed: The synchronization of car position & orientation now works by passing the ownership and simulation responsibility to the server whenever cars approach each other. In all other cases the car is simulated on the driving player's computer and all other computers play-back the trajectory. ------------------------------------------------------------------------ r130306 | | 2015-11-09 16:44:06 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130305 | | 2015-11-09 16:41:28 Changed: zombie/ai changes: free fall not called from simulation but executed internally as needed applying impulses from simulation fixed (flying zombies which are shot but not killed) dynamic physical impulses processing improved sliding ragdoll fixed ------------------------------------------------------------------------ r130304 | | 2015-11-09 15:15:07 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130302 | | 2015-11-09 14:51:58 Added: do not send CreateVehicleAI message to distant players (perf) ------------------------------------------------------------------------ r130301 | | 2015-11-09 14:51:53 Added: profile macros ------------------------------------------------------------------------ r130300 | | 2015-11-09 14:32:26 Added: Workbench: GuiLayoutEditor aspect ratio comboBox ------------------------------------------------------------------------ r130299 | | 2015-11-09 14:18:13 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130296 | | 2015-11-09 11:36:43 Tweaked: Loading of loot objects WO setup ------------------------------------------------------------------------ r130295 | | 2015-11-09 10:44:05 Changed - Workbench - unified entity initialization ------------------------------------------------------------------------ r130294 | | 2015-11-09 10:24:17 Anim Editor Added: Anim Node Editor Start Added: framework for properties edit Fixed: GLDrawerWidget ------------------------------------------------------------------------ r130293 | | 2015-11-09 09:49:08 Tweak: fixed lots of 64-bit warnings ------------------------------------------------------------------------ r130292 | | 2015-11-08 23:30:16 Added: glow effect working ! Added: "tough" bloom effect -> miminization of pixels flickering Added: gauss kernel size in separeted class for settings simplification Added: variable kernel size Added: MinEV, MaxEV limits ------------------------------------------------------------------------ r130291 | | 2015-11-07 21:51:38 Removed: Arma AI locking and some other unused stuff ------------------------------------------------------------------------ r130290 | | 2015-11-06 17:23:44 Changed: ScriptAPI: json string params serialization fix ------------------------------------------------------------------------ r130289 | | 2015-11-06 17:17:00 Changed: compilation fix #2 aka if you have more stuff in progress never try to commit just one..grr ------------------------------------------------------------------------ r130288 | | 2015-11-06 17:09:17 Changed: compilation fix ------------------------------------------------------------------------ r130287 | | 2015-11-06 17:04:48 Changed: player controller fixes: thinner collision shape, smoother sliding, smoother stairs climbing, correct check for collision shape change ------------------------------------------------------------------------ r130285 | | 2015-11-06 16:55:41 Fixed: possible server notification leak on client ------------------------------------------------------------------------ r130284 | | 2015-11-06 16:17:03 Added: Workbench: GuiLayoutEditor moving widgets with arrow keys ------------------------------------------------------------------------ r130283 | | 2015-11-06 15:14:45 Added : AiDebugger: selecting an agent now shows distance to closest player ------------------------------------------------------------------------ r130281 | | 2015-11-06 14:18:58 Added: Workbench: GuiLayoutEditor hide selection frames of invisible widgets ------------------------------------------------------------------------ r130280 | | 2015-11-06 12:55:48 Changed: msvc2015 fix ------------------------------------------------------------------------ r130279 | | 2015-11-06 12:55:44 Added: small object allocator (perf) ------------------------------------------------------------------------ r130278 | | 2015-11-06 12:55:40 Added: msvc2015 log ------------------------------------------------------------------------ r130277 | | 2015-11-06 12:49:04 Added: ScriptAPI: Widget.SetName ------------------------------------------------------------------------ r130276 | | 2015-11-06 12:43:13 Added: Workbench: GuiLayoutEditor font dropdown property ------------------------------------------------------------------------ r130274 | | 2015-11-06 12:39:21 Fixed: attempt to fix player position desync ------------------------------------------------------------------------ r130272 | | 2015-11-06 11:33:09 Fixed: Workbench release build ------------------------------------------------------------------------ r130271 | | 2015-11-06 11:26:48 Fixed: 64bit atomic functions ------------------------------------------------------------------------ r130270 | | 2015-11-06 11:21:53 Added: Workbench - world editor - entity edit WIP ------------------------------------------------------------------------ r130268 | | 2015-11-06 10:47:13 Fixed: overflow of memory counter (TotalAllocatedByActualAlloc) ------------------------------------------------------------------------ r130265 | | 2015-11-06 09:46:40 Fixed: msvc detection ------------------------------------------------------------------------ r130264 | | 2015-11-06 09:46:36 Added: some basic msvc2015 libs ------------------------------------------------------------------------ r130263 | | 2015-11-06 09:46:11 Changed: msvc 2015 code fixes ------------------------------------------------------------------------ r130262 | | 2015-11-06 09:43:07 Added: AtomicSubtract to resolve warnings when addition of negatives to unsigned AtomicAdd ------------------------------------------------------------------------ r130261 | | 2015-11-06 08:51:24 Fixed: Workbench - crash by destroying sandbox scene ------------------------------------------------------------------------ r130257 | | 2015-11-05 17:01:45 Changed: dx10 compile fix ------------------------------------------------------------------------ r130256 | | 2015-11-05 17:00:19 Added: off-line mode support (first iteration, WIP) ------------------------------------------------------------------------ r130254 | | 2015-11-05 16:42:38 Fixed: forgotten creation of network object ------------------------------------------------------------------------ r130253 | | 2015-11-05 16:30:56 Added: Workbench: GuiLayoutEditor transform percent view ------------------------------------------------------------------------ r130251 | | 2015-11-05 16:21:29 Added: dds format writer, dx10+ support ------------------------------------------------------------------------ r130249 | | 2015-11-05 15:54:11 Tweaked: Raised memory limits for 64bit build ------------------------------------------------------------------------ r130248 | | 2015-11-05 15:23:09 Added: Workbench: GuiLayoutEditor transform properties "cool" dialogs ------------------------------------------------------------------------ r130247 | | 2015-11-05 15:00:25 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130245 | | 2015-11-05 14:24:00 Added: world containers - selection of proxy cargo candidate ------------------------------------------------------------------------ r130244 | | 2015-11-05 14:23:55 Fixed: of crash in server ------------------------------------------------------------------------ r130243 | | 2015-11-05 14:17:51 Removed: enf_assert from internal release. ------------------------------------------------------------------------ r130242 | | 2015-11-05 14:16:09 Added: Support for unsigned atomic integer ------------------------------------------------------------------------ r130241 | | 2015-11-05 14:04:44 Animation Engine Added: expressions Added: graph structure Added: node base Changed: sources moved to right locations notfixed: AnimCore should be in AnimSystem Anim Editor: Added: expression view Added: anim graph view Changed: anim workspace editor Added: GLWidget extension for workbench ------------------------------------------------------------------------ r130240 | | 2015-11-05 13:58:41 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130238 | | 2015-11-05 13:55:09 Fixed: scope ratio fix ------------------------------------------------------------------------ r130236 | | 2015-11-05 13:43:27 Fixed: Monitor - negative memory value ------------------------------------------------------------------------ r130235 | | 2015-11-05 13:18:48 Added: Fixed: Autotest parameter count ------------------------------------------------------------------------ r130234 | | 2015-11-05 12:14:55 Added: oldui support for zombie cargo ------------------------------------------------------------------------ r130233 | | 2015-11-05 11:26:54 Removed: Arma AILocker from EntityAI (commented out) ------------------------------------------------------------------------ r130232 | | 2015-11-05 11:24:58 Fixed: use 64bit memory counter for 64bit releases ------------------------------------------------------------------------ r130231 | | 2015-11-05 11:16:22 Changed: InventoryItem enf_var temporary fix ------------------------------------------------------------------------ r130228 | | 2015-11-05 08:47:23 Removed: obsolete code Added: ability to force thunder-storm (WIP) Added: ability to force rain (WIP) Updated: weather synchronization (WIP) ------------------------------------------------------------------------ r130227 | | 2015-11-04 17:52:54 Added: Script function to get wind and rain ------------------------------------------------------------------------ r130225 | | 2015-11-04 16:05:58 Added: completelly rebuilded HDR Added: test of separated main RT Fixed: fix of sometimes incorrect RT size ------------------------------------------------------------------------ r130223 | | 2015-11-04 15:07:06 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130222 | | 2015-11-04 14:55:43 Added: support for spawn in world containers ( wip ) ------------------------------------------------------------------------ r130220 | | 2015-11-04 14:39:03 Added: ScriptAPI: BaseListboxWidget.RemoveRow ------------------------------------------------------------------------ r130219 | | 2015-11-04 14:36:33 Added: ScriptAPI: BaseListboxWidget.RemoveRow ------------------------------------------------------------------------ r130218 | | 2015-11-04 13:24:57 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130217 | | 2015-11-04 13:00:58 Changed: zombies free fall just form simulation to not fight with the one in update ------------------------------------------------------------------------ r130216 | | 2015-11-04 12:45:18 Changed: ScriptAPI: UIScriptedMenu OnItemSelected fix ------------------------------------------------------------------------ r130215 | | 2015-11-04 12:37:20 Added: Support for are distribution spawn control Added: Building initial traversing for container spawns Changed: Autotest setup/ test loot functionality Changed: Economy class spawn functions Tweaked: Stats parsing Tweaked: Hardcoded world-related data ------------------------------------------------------------------------ r130213 | | 2015-11-04 10:52:38 Fixed: fix of quickbar ------------------------------------------------------------------------ r130211 | | 2015-11-04 10:35:44 Changed: ScriptAPI: UIScriptedMenu OnItemSelected fix ------------------------------------------------------------------------ r130210 | | 2015-11-04 10:33:52 Fixed: update of quickbar slots ------------------------------------------------------------------------ r130209 | | 2015-11-04 09:36:14 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130208 | | 2015-11-04 09:24:40 Added: Script API: TextListboxWidget AddItem with row index ------------------------------------------------------------------------ r130207 | | 2015-11-03 21:22:20 Added: data filtering for remote debugger Added: option to save preferred filters ------------------------------------------------------------------------ r130204 | | 2015-11-03 16:40:23 Tweaked: Ambient life - dynamic event spawn (WIP) ------------------------------------------------------------------------ r130199 | | 2015-11-03 12:34:02 Fixed: crash when player is disconnecting from server ------------------------------------------------------------------------ r130198 | | 2015-11-03 12:21:57 Fixed: crash when player is disconnecting from server ------------------------------------------------------------------------ r130197 | | 2015-11-03 12:19:42 Added: Native visualizer for new Typename internals ------------------------------------------------------------------------ r130196 | | 2015-11-03 12:11:52 Fixed: Limitation of number of types per script module. Also some tidy-ups ------------------------------------------------------------------------ r130195 | | 2015-11-03 12:08:01 Fixed: crash when player is re-spawns Updated: Ambient life - dynamic events spawn (WIP) ------------------------------------------------------------------------ r130194 | | 2015-11-03 11:52:05 Changed: free fall crash fix ------------------------------------------------------------------------ r130193 | | 2015-11-03 11:14:28 Changed: Workbench: LayoutEditor alignment+move fix ------------------------------------------------------------------------ r130192 | | 2015-11-03 10:26:26 Added: NewUI: MultilineEditBoxWidget selection & clip-board ------------------------------------------------------------------------ r130191 | | 2015-11-03 09:46:25 Changed: ifdef -> if just a small typo fix for memory debugger ------------------------------------------------------------------------ r130190 | | 2015-11-03 09:22:31 Changed: interaction block for wheels and terrain was made too late ------------------------------------------------------------------------ r130189 | | 2015-11-03 08:47:57 Tweaked: WorldStatistics is now under World Resource Tweaked: dynamic event spawn (WIP) ------------------------------------------------------------------------ r130188 | | 2015-11-02 17:42:08 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130187 | | 2015-11-02 17:16:17 Fixed: dynamic event get player position (still Work In Progress!) ------------------------------------------------------------------------ r130186 | | 2015-11-02 16:48:36 Fixed: dynamic event loading and saving ------------------------------------------------------------------------ r130183 | | 2015-11-02 16:19:07 Added: Weapons: Firearm's chamber independent from barrel and magazine ------------------------------------------------------------------------ r130182 | | 2015-11-02 15:42:08 Fixed: dynamic event flag settings ------------------------------------------------------------------------ r130177 | | 2015-11-02 12:45:50 Fixed: friendly fire in ai teams Tweaked: ambient life flee path after loosing target, some forgotten past review fixes ------------------------------------------------------------------------ r130176 | | 2015-11-02 10:44:23 Removed: obsolete code from dynamic events Updated: dynamic events behaviour Added: Ambient life - spawn items around players ------------------------------------------------------------------------ r130174 | | 2015-11-02 10:38:34 Changed: just code cleaning ------------------------------------------------------------------------ r130172 | | 2015-11-02 10:02:45 Fixed: Better solution for CreateLightAI message ------------------------------------------------------------------------ r130171 | | 2015-11-02 09:30:06 Changed: Script: ValidateMethodAccess & static functions fix ------------------------------------------------------------------------ 8 Share this post Link to post Share on other sites