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Judged_Guitly

Imagine if you will

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Imagine if the drivable vehicles in Chernarus looked just like the static ones and all vehicles spawned randomly. No matter where you went you would always be compelled to check every vehicle to see if you’ve discovered a keeper. You could be rolling past a parking lot and find that one of the many derelicts was actually a fixer. Wouldn’t that be nice little treat?  Kinda like the bus is now. It looks like the other non-drivable buses except we know where static buses sit, but once in a while I’ll turn a corner and think to myself, was there a bus in that spot before? Granted its only a split second but for that quick moment I’m a little excited.    

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It definitely should be that way. I can't say I'm hopeful, though; that's a lot of dynamic events, and a clever way of keeping these vehicles looking like background as many of them do now.

It's also worth noting that many of what I'll call the non-active vehicles are write-offs, with rusted frames, broken axles, or basically destroyed engines. To even consider repairs for most of them would require access to certain kinds of metals (or their ores, and a smelting factory), fairly delicate machining (which itself requires somewhat sophisticated tools), raw rubber, and the strength (or a clever, strong pulley system) to mount/dismount an engine, and lift the vehicle up at least partially for underbody work. I really like the idea of being able to find a spare tail-light or electronic parts in these wrecks, maybe strip them down for things like the platinum or palladium in a catalytic converter.

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I thought something that would be a nice touch would be this. For example, if there was a road block/area where traffic trying to get out of Chernarus had backed up (think the high ways in the early Walking Dead seasons with cars everywhere).. So maybe in a few locations across the map there is a build up of 20-30 wrecks, maybe they spawn loot as well but not as much as other vehicles. Now, whenever a car or bus or other vehicle is destroyed on the server, there is a chance that after the next restart (or whenever vehicles respawn) that it takes the spot of one of these wrecks on in the jammed up section. That way, it would be worthwhile always checking those areas as the potential for finding a vehicle there would be quite high, but then again, it would be time consuming to get it out of there and also to get it up and running in a potentially dangerous area. Not only would it be a hot spot for other players but perhaps there could be a higher concentration of infected around these blocks of vehicles to represent their previous occupants. Obviously vehicles should also still spawn elsewhere, I just thought that would make a nice dynamic. 

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