Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
Widget (DayZ)

Dynamic zombie values

Recommended Posts

How about making zombie boost made by nearby players? For example, 10% to damage to us and damage reduction on zombie for each player within range (i.e. 500 meters). This value might be capped to 5-6, for me, uncapped might be also look great. I also thought about all players boosting one random statistic of a zombie. One player would boost zombies durability, other one damage, other speed. So there would be different mix all the time, like for example sometimes same hard zombies but twice fast.

This would be real game changer, especially in big cities where players love to deathmatch using axes. 10 Players nearby? Twice hard and twice more threat zombies everywhere. Also, idea would scale difficulty for larger groups which have numbers advantage.

If not in vanilla, it would be great if we have such opportunity while modding, to boost some zombie parameters.  There might be some mechanisms to play with if there is an option to boost zombies somehow. I'm affraid just one thing, that this might hit server performance.

Share this post


Link to post
Share on other sites

I don't support any game changing buffs, triggers, pickups or zones like that. Same for creating any "special" or "boss infected" - obese people would be lore friendly but that's it. These just add arcade features to to-the-core pure-simulation that makes DayZ so realistic. 

Share this post


Link to post
Share on other sites
Sign in to follow this  

×